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C# Definitions.MyCubeBlockDefinition类代码示例

本文整理汇总了C#中Sandbox.Definitions.MyCubeBlockDefinition的典型用法代码示例。如果您正苦于以下问题:C# MyCubeBlockDefinition类的具体用法?C# MyCubeBlockDefinition怎么用?C# MyCubeBlockDefinition使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


MyCubeBlockDefinition类属于Sandbox.Definitions命名空间,在下文中一共展示了MyCubeBlockDefinition类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadDefinition

        public static void LoadDefinition(this MyHudBlockInfo blockInfo, MyCubeBlockDefinition definition, DictionaryReader<MyDefinitionId, int> materials, bool merge = true)
        {
            InitBlockInfo(blockInfo, definition);

            foreach (var material in materials)
            {
                var componentDefinition = MyDefinitionManager.Static.GetComponentDefinition(material.Key);
                var info = new MyHudBlockInfo.ComponentInfo();
                if (componentDefinition == null)
                {
                    MyPhysicalItemDefinition physicalDefinition = null;
                    if (!MyDefinitionManager.Static.TryGetPhysicalItemDefinition(material.Key, out physicalDefinition))
                        continue;
                    info.ComponentName = physicalDefinition.DisplayNameText;
                    info.Icon = physicalDefinition.Icon;
                    info.DefinitionId = physicalDefinition.Id;
                    info.TotalCount = 1;
                }
                else
                {
                    info.DefinitionId = componentDefinition.Id;
                    info.ComponentName = componentDefinition.DisplayNameText;
                    info.Icon = componentDefinition.Icon;
                    info.TotalCount = material.Value;
                }
                blockInfo.Components.Add(info);
            }

            if (merge) MergeSameComponents(blockInfo, definition);
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:30,代码来源:MyHudBlockInfoExtensions.cs

示例2: MyGeneratedBlockLocation

 public MyGeneratedBlockLocation(MySlimBlock refBlock, MyCubeBlockDefinition blockDefinition, Vector3I position, Vector3I forward, Vector3I up, ushort? blockIdInCompound = null, MyGridInfo gridInfo = null)
 {
     RefBlock = refBlock;
     BlockDefinition = blockDefinition;
     Position = position;
     Orientation = new MyBlockOrientation(Base6Directions.GetDirection(ref forward), Base6Directions.GetDirection(ref up));
     BlockIdInCompound = blockIdInCompound;
     GridInfo = gridInfo;
     GeneratedBlockType = MyStringId.NullOrEmpty;
 }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:10,代码来源:MyAdditionalModelGeneratorBase.cs

示例3: Initialize

 public void Initialize(ref MyBlockBuildArea area, MyCubeBlockDefinition definition)
 {
     m_definition = definition;
     m_orientation = new MyBlockOrientation(area.OrientationForward, area.OrientationUp);
     m_posInGrid = area.PosInGrid;
     m_blockMin = area.BlockMin;
     m_blockMax = area.BlockMax;
     m_stepDelta = area.StepDelta;
     m_lookup.Clear();
 }
开发者ID:ales-vilchytski,项目名称:SpaceEngineers,代码行数:10,代码来源:MyCubeGrid.Static.cs

示例4: InitBlockInfo

 private static void InitBlockInfo(MyHudBlockInfo blockInfo, MyCubeBlockDefinition definition)
 {
     blockInfo.BlockName = definition.DisplayNameText;
     blockInfo.BlockIcon = definition.Icon;
     blockInfo.BlockIntegrity = 0;
     blockInfo.CriticalComponentIndex = -1;
     blockInfo.CriticalIntegrity = 0;
     blockInfo.OwnershipIntegrity = 0;
     blockInfo.MissingComponentIndex = -1;
     blockInfo.Components.Clear();
 }
开发者ID:austusross,项目名称:SpaceEngineers,代码行数:11,代码来源:MyHudBlockInfoExtensions.cs

示例5: MyCubeBlockDefinitionWithVariants

 public MyCubeBlockDefinitionWithVariants(MyCubeBlockDefinition definition, int variantIndex)
 {
     m_baseDefinition = definition;
     m_variantIndex = variantIndex;
     if (m_baseDefinition.Variants == null || m_baseDefinition.Variants.Count == 0)
     {
         m_variantIndex = -1;
     }
     else if (m_variantIndex != -1)
     {
         m_variantIndex %= m_baseDefinition.Variants.Count;
     }
 }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:13,代码来源:MyCubeBlockDefinitionWithVariants.cs

示例6: AddComponentsForBlock

 private static void AddComponentsForBlock(MyHudBlockInfo blockInfo, MyCubeBlockDefinition definition)
 {
     for (int i = 0; i < definition.Components.Length; ++i)
     {
         var comp = definition.Components[i];
         var info = new MyHudBlockInfo.ComponentInfo();
         info.DefinitionId = comp.Definition.Id;
         info.ComponentName = comp.Definition.DisplayNameText;
         info.Icon = comp.Definition.Icon;
         info.TotalCount = comp.Count;
         blockInfo.Components.Add(info);
     }
 }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:13,代码来源:MyHudBlockInfoExtensions.cs

示例7: BeforeCreateBlock

        // This function does some modifications to the cube block's object builder before it's built, usually integrity changes, etc...
        public virtual void BeforeCreateBlock(MyCubeBlockDefinition definition, MyEntity builder, MyObjectBuilder_CubeBlock ob, bool buildAsAdmin)
        {
            if (definition.EntityComponents == null) return;

            if (ob.ComponentContainer == null)
            {
                ob.ComponentContainer = new MyObjectBuilder_ComponentContainer();
            }

            foreach (var componentOb in definition.EntityComponents)
            {
                var data = new MyObjectBuilder_ComponentContainer.ComponentData();
                data.TypeId = componentOb.Key.ToString();
                data.Component = componentOb.Value;
                ob.ComponentContainer.Components.Add(data);
            }
        }
开发者ID:Chrus,项目名称:SpaceEngineers,代码行数:18,代码来源:MyBuildComponentBase.cs

示例8: LoadDefinition

        public static void LoadDefinition(this MyHudBlockInfo blockInfo, MyCubeBlockDefinition definition, DictionaryReader<MyDefinitionId, int> materials, bool merge = true)
        {
            InitBlockInfo(blockInfo, definition);

            foreach (var material in materials)
            {
                var componentDefinition = MyDefinitionManager.Static.GetComponentDefinition(material.Key);
                var info = new MyHudBlockInfo.ComponentInfo();
                info.DefinitionId = componentDefinition.Id;
                info.ComponentName = componentDefinition.DisplayNameText;
                info.Icon = componentDefinition.Icon;
                info.TotalCount = material.Value;
                blockInfo.Components.Add(info);
            }

            if (merge) MergeSameComponents(blockInfo, definition);
        }
开发者ID:austusross,项目名称:SpaceEngineers,代码行数:17,代码来源:MyHudBlockInfoExtensions.cs

示例9: GetDefaultObjectBuilder

        public static MyObjectBuilder_BlockNavigationDefinition GetDefaultObjectBuilder(MyCubeBlockDefinition blockDefinition)
        {
            MyObjectBuilder_BlockNavigationDefinition ob = m_tmpDefaultOb;

            m_tmpStringBuilder.Clear();
            m_tmpStringBuilder.Append("Default_");
            m_tmpStringBuilder.Append(blockDefinition.Size.X);
            m_tmpStringBuilder.Append("_");
            m_tmpStringBuilder.Append(blockDefinition.Size.Y);
            m_tmpStringBuilder.Append("_");
            m_tmpStringBuilder.Append(blockDefinition.Size.Z);

            ob.Id = new MyDefinitionId(typeof(MyObjectBuilder_BlockNavigationDefinition), m_tmpStringBuilder.ToString());
            ob.Size = blockDefinition.Size;
            ob.Center = blockDefinition.Center;

            return ob;
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:18,代码来源:MyBlockNavigationDefinition.cs

示例10: LoadDefinition

        public static void LoadDefinition(this MyHudBlockInfo blockInfo, MyCubeBlockDefinition definition, bool merge = true)
        {
            blockInfo.BlockName = definition.DisplayNameText;
            blockInfo.BlockIcon = definition.Icon;
            blockInfo.BlockIntegrity = 0;
            blockInfo.CriticalComponentIndex = -1;
            blockInfo.CriticalIntegrity = 0;
            blockInfo.OwnershipIntegrity = 0;
            blockInfo.MissingComponentIndex = -1;

            blockInfo.Components.Clear();
            for (int i = 0; i < definition.Components.Length; ++i)
            {
                var comp = definition.Components[i];
                var info = new MyHudBlockInfo.ComponentInfo();
                info.ComponentName = comp.Definition.DisplayNameText;
                info.Icon = comp.Definition.Icon;
                info.TotalCount = comp.Count;
                blockInfo.Components.Add(info);
            }

            // Merge same components
            if (merge)
            {
                for (int i = definition.Components.Length - 1; i >= 0; i--)
                {
                    for (int j = i - 1; j >= 0; j--)
                    {
                        if (definition.Components[i].Definition == definition.Components[j].Definition)
                        {
                            var info = blockInfo.Components[j];
                            info.TotalCount += blockInfo.Components[i].TotalCount;
                            blockInfo.Components[j] = info;
                            blockInfo.Components.RemoveAt(i);
                            break;
                        }
                    }
                }
            }

        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:41,代码来源:MyHudBlockInfoExtensions.cs

示例11: CreateFrom

        private static WeaponDescription CreateFrom(MyCubeBlockDefinition definition)
        {
            if (string.IsNullOrWhiteSpace(definition.DescriptionString))
                return new WeaponDescription();

            WeaponDescription desc = new WeaponDescription();
            try
            {
                XML_Amendments<WeaponDescription> ammender = new XML_Amendments<WeaponDescription>(desc);
                ammender.AmendAll(definition.DescriptionString, true);
                return ammender.Deserialize();
            }
            catch (Exception ex)
            {
                Logger.debugNotify("Failed to load description for a weapon", 10000, Logger.severity.ERROR);
                Logger log = new Logger("WeaponDescription", () => definition.Id.ToString());
                log.alwaysLog("Failed to load description for a weapon", Logger.severity.ERROR);
                log.alwaysLog("Exception: " + ex, Logger.severity.ERROR);
                return new WeaponDescription();
            }
        }
开发者ID:Souper07,项目名称:Autopilot,代码行数:21,代码来源:WeaponDescription.cs

示例12: ComputeMax

        /// <summary>
        /// Called when block is destroyed before being removed from grid
        /// </summary>
        //public void OnDestroy()
        //{
        //    if (FatBlock != null)
        //    {
        //        Profiler.Begin("MySlimBlock.OnDestroy");
        //        FatBlock.OnDestroy();
        //        Profiler.End();
        //    }
        //}

        public static void ComputeMax(MyCubeBlockDefinition definition, MyBlockOrientation orientation, ref Vector3I min, out Vector3I max)
        {
            Vector3I size = definition.Size - 1;
            MatrixI localMatrix = new MatrixI(orientation);
            Vector3I.TransformNormal(ref size, ref localMatrix, out size);
            Vector3I.Abs(ref size, out size);
            max = min + size;
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:21,代码来源:MySlimBlock.cs

示例13: GetGridSpawnMaterials

 // Convention: All these functions will erase the RequiredMaterials first thing when they're called
 public abstract void GetGridSpawnMaterials(MyCubeBlockDefinition definition, MatrixD worldMatrix, bool isStatic);
开发者ID:Chrus,项目名称:SpaceEngineers,代码行数:2,代码来源:MyBuildComponentBase.cs

示例14: GetBlockPlacementMaterials

 public abstract void GetBlockPlacementMaterials(MyCubeBlockDefinition definition, Vector3I position, MyBlockOrientation orientation, MyCubeGrid grid);
开发者ID:Chrus,项目名称:SpaceEngineers,代码行数:1,代码来源:MyBuildComponentBase.cs

示例15: AddFastBuildModelWithSubparts

        protected static void AddFastBuildModelWithSubparts(ref MatrixD matrix, List<MatrixD> matrices, List<string> models, MyCubeBlockDefinition blockDefinition)
        {
            if (string.IsNullOrEmpty(blockDefinition.Model))
                return;

            matrices.Add(matrix);
            models.Add(blockDefinition.Model);
            var data = new MyEntitySubpart.Data();

            MyCubeBlockDefinition subBlockDefinition;
            MatrixD subBlockMatrix;
            Vector3 dummyPosition;

            MyModel modelData = MyModels.GetModelOnlyData(blockDefinition.Model);
            foreach (var dummy in modelData.Dummies)
            {
                if (MyEntitySubpart.GetSubpartFromDummy(blockDefinition.Model, dummy.Key, dummy.Value, ref data)) 
                {
                    MatrixD mCopy = MatrixD.Multiply(data.InitialTransform, matrix);
                    matrices.Add(mCopy);
                    models.Add(data.File);
                }
                else if (MyFakes.ENABLE_SUBBLOCKS 
                    && MyCubeBlock.GetSubBlockDataFromDummy(blockDefinition, dummy.Key, dummy.Value, false, out subBlockDefinition, out subBlockMatrix, out dummyPosition))
                {
                    if (!string.IsNullOrEmpty(subBlockDefinition.Model)) 
                    {
                        // Repair subblock matrix to have int axes (because preview renderer does not allow such non integer rotation).
                        Vector3I forward = Vector3I.Round(Vector3.DominantAxisProjection(subBlockMatrix.Forward));
                        Vector3I invForward = Vector3I.One - Vector3I.Abs(forward);
                        Vector3I right = Vector3I.Round(Vector3.DominantAxisProjection((Vector3)subBlockMatrix.Right * invForward));
                        Vector3I up;
                        Vector3I.Cross(ref right, ref forward, out up);

                        subBlockMatrix.Forward = forward;
                        subBlockMatrix.Right = right;
                        subBlockMatrix.Up = up;

                        MatrixD mCopy = MatrixD.Multiply(subBlockMatrix, matrix);
                        matrices.Add(mCopy);
                        models.Add(subBlockDefinition.Model);
                    }
                }

            }
        }
开发者ID:Krulac,项目名称:SpaceEngineers,代码行数:46,代码来源:MyBlockBuilderBase.cs


注:本文中的Sandbox.Definitions.MyCubeBlockDefinition类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。