本文整理汇总了C#中SQLitePCL.sqlite3.changes方法的典型用法代码示例。如果您正苦于以下问题:C# sqlite3.changes方法的具体用法?C# sqlite3.changes怎么用?C# sqlite3.changes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SQLitePCL.sqlite3
的用法示例。
在下文中一共展示了sqlite3.changes方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ExecSQL
private int ExecSQL(string sql, sqlite3 db, params object[] paramArgs)
{
var t = Factory.StartNew(()=>
{
sqlite3_stmt command = null;
try {
command = BuildCommand(db, sql, paramArgs);
LastErrorCode = command.step();
if (LastErrorCode == SQLiteResult.ERROR) {
throw new CouchbaseLiteException("SQLite error: " + raw.sqlite3_errmsg(db), StatusCode.DbError);
}
} catch (ugly.sqlite3_exception e) {
Log.E(TAG, "Error {0}, {1} ({2}) executing sql '{3}'".Fmt(e.errcode, db.extended_errcode(), raw.sqlite3_errmsg(db), sql), e);
LastErrorCode = e.errcode;
throw new CouchbaseLiteException(String.Format("Error executing sql '{0}'", sql), e) { Code = StatusCode.DbError };
} finally {
if(command != null) {
command.Dispose();
}
}
}, _cts.Token);
try
{
//FIXME.JHB: This wait should be optional (API change)
t.Wait(30000, _cts.Token);
}
catch (AggregateException ex)
{
throw ex.InnerException;
}
catch (OperationCanceledException)
{
//Closing the storage engine will cause the factory to stop processing, but still
//accept new jobs into the scheduler. If execution has gotten here, it means that
//ExecSQL was called after Close, and the job will be ignored. Might consider
//subclassing the factory to avoid this awkward behavior
Log.D(TAG, "StorageEngine closed, canceling operation");
return 0;
}
if (t.Status != TaskStatus.RanToCompletion) {
Log.E(TAG, "ExecSQL timed out waiting for Task #{0}", t.Id);
throw new CouchbaseLiteException("ExecSQL timed out", StatusCode.InternalServerError);
}
return db.changes();
}
示例2: ExecSQL
private int ExecSQL(string sql, sqlite3 db, params object[] paramArgs)
{
Log.To.TaskScheduling.V(TAG, "Scheduling ExecSQL");
var t = Factory.StartNew(()=>
{
Log.To.TaskScheduling.V(TAG, "Running ExecSQL");
sqlite3_stmt command = null;
try {
command = BuildCommand(db, sql, paramArgs);
LastErrorCode = command.step();
if (LastErrorCode == raw.SQLITE_ERROR) {
throw Misc.CreateExceptionAndLog(Log.To.Database, StatusCode.DbError, TAG,
"SQLite error in ExecSQL: {0}", raw.sqlite3_errmsg(db));
}
} catch (ugly.sqlite3_exception e) {
Log.To.Database.E(TAG, String.Format("Error {0}, {1} ({2}) executing sql '{3}'", e.errcode, db.extended_errcode(), raw.sqlite3_errmsg(db), sql), e);
LastErrorCode = e.errcode;
throw Misc.CreateExceptionAndLog(Log.To.Database, StatusCode.DbError, TAG,
"Error {0}, {1} ({2}) executing sql '{3}'",
e.errcode, db.extended_errcode(), raw.sqlite3_errmsg(db), sql);
} finally {
if(command != null) {
command.Dispose();
}
}
}, _cts.Token);
try
{
t.Wait(_cts.Token);
}
catch (AggregateException ex)
{
throw ex.InnerException;
}
catch (OperationCanceledException)
{
//Closing the storage engine will cause the factory to stop processing, but still
//accept new jobs into the scheduler. If execution has gotten here, it means that
//ExecSQL was called after Close, and the job will be ignored. Might consider
//subclassing the factory to avoid this awkward behavior
Log.To.Database.I(TAG, "StorageEngine closed, canceling operation");
return 0;
}
return db.changes();
}