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C# SIMONObject.GetActionObject方法代码示例

本文整理汇总了C#中SIMONFramework.SIMONObject.GetActionObject方法的典型用法代码示例。如果您正苦于以下问题:C# SIMONObject.GetActionObject方法的具体用法?C# SIMONObject.GetActionObject怎么用?C# SIMONObject.GetActionObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SIMONFramework.SIMONObject的用法示例。


在下文中一共展示了SIMONObject.GetActionObject方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ActionFunction_Skill_Range

	public System.Object ActionFunction_Skill_Range(SIMONObject a, SIMONObject[] b)
	{
		double MaxValue= -1000000.0d;
		double Total_Enemy = a.GetPropertyElement("Monster_Enemy_1")+ a.GetPropertyElement("Monster_Enemy_2") +
			a.GetPropertyElement("Monster_Enemy_3")+a.GetPropertyElement("Monster_Enemy_4");
		double tempValue = 0.0d;
		
		double geneA, geneB, geneC , geneD;
		
		if (a.GetPropertyElement ("Range") < 20)
			return MaxValue;
		
		if (a.GetPropertyElement ("Type") == 1) 
		{
			if (isSkillCoolTime((float)a.GetPropertyElement("coolTime_Skill_Start_7")) && !isSkill) 
			{
				a.SetPropertyElement("coolTime_Skill_Start_7",(double)Time.time);
				MaxValue = 1000000.0d;
			}
			return MaxValue;
		}
		
		
		if(SimulationType == 1)
		{
			geneA = -48.0d;
			geneB = 22.0d;
			geneC = 24.0d;
			geneD = 176.0d;
		}
		else
		{
			geneA = a.GetActionObject("Skill_Range"  ).FindWeight ("Range_Gene_A");
			geneB =	a.GetActionObject("Skill_Range"  ).FindWeight ("Range_Gene_B");
			geneC = a.GetActionObject("Skill_Range"  ).FindWeight ("Range_Gene_C");
			geneD = a.GetActionObject("Skill_Range"  ).FindWeight ("Range_Gene_D");
		}
		
		if (a.GetPropertyElement ("Range") < 20)
			return MaxValue;
		
		if (isSkillCoolTime((float)a.GetPropertyElement("coolTime_Skill_Start_7")) && !isSkill) 
		{
			a.SetPropertyElement("coolTime_Skill_Start_7",(double)Time.time);
			for(int i = 0 ; i < b.Length ; i++)
			{
				if(b[i].GetPropertyElement("CurHp") <=0)
					continue;
				if(a.GetPropertyElement("Type") != b[i].GetPropertyElement("Type"))
				{
					tempValue =((scoreConversion(-25.0d,Total_Enemy)*geneA)
					            )*4.0d;
					if(MaxValue < tempValue)
					{
						MaxValue = tempValue;
					}
				}
			}
		}
		return MaxValue;
	}
开发者ID:notear0,项目名称:SIMONFramework,代码行数:61,代码来源:SIMON_Controller.cs

示例2: ActionFunction_Skill_Defensive

	public System.Object ActionFunction_Skill_Defensive(SIMONObject a, SIMONObject[] b)
	{
		double MaxValue= -1000000.0d;
		double tempValue = 0.0d;	
		double hp =a.GetPropertyElement("CurHp");
		double total_hp = a.GetPropertyElement ("HP");
		double attackedCount = a.GetPropertyElement ("AttackedCount");
		
		double Total_Home = a.GetPropertyElement("Monster_Home_1")+ a.GetPropertyElement("Monster_Home_2") +
			a.GetPropertyElement("Monster_Home_3")+a.GetPropertyElement("Monster_Home_4");
		
		double Total_Enemy = a.GetPropertyElement("Monster_Enemy_1")+ a.GetPropertyElement("Monster_Enemy_2") +
			a.GetPropertyElement("Monster_Enemy_3")+a.GetPropertyElement("Monster_Enemy_4");
		
		double geneA, geneB, geneC , geneD;


		if (a.GetPropertyElement ("Defensive") < 20)
			return MaxValue;
		
		if (a.GetPropertyElement ("Type") == 1) 
		{
			if (isSkillCoolTime((float)a.GetPropertyElement("coolTime_Skill_Start_5")) && !isSkill) 
			{
				a.SetPropertyElement("coolTime_Skill_Start_5",(double)Time.time);
				MaxValue = 1000000.0d;
			}
			return MaxValue;
		}
		
		
		
		if(SimulationType == 1)
		{
			geneA = 400.0d;
			geneB = -1.0d;
			geneC = 6.0d;
			geneD = 5.0d;
		}
		else
		{
			geneA =	a.GetActionObject("Skill_Defensive"  ).FindWeight ("Defensive_Gene_A");
			geneB =	a.GetActionObject("Skill_Defensive"  ).FindWeight ("Defensive_Gene_B");
			geneC =	a.GetActionObject("Skill_Defensive"  ).FindWeight ("Defensive_Gene_C");
			geneD =	a.GetActionObject("Skill_Defensive"  ).FindWeight ("Defensive_Gene_D");
		}
		
		if (isSkillCoolTime((float)a.GetPropertyElement("coolTime_Skill_Start_5")) && !isSkill) 
		{
			a.SetPropertyElement("coolTime_Skill_Start_5",(double)Time.time);
			for(int i = 0 ; i < b.Length ; i++)
			{
				if(b[i].GetPropertyElement("CurHp") <=0)
					continue;
				if(a.GetPropertyElement("Type") != b[i].GetPropertyElement("Type"))
				{
					tempValue =((scoreConversion(-1.0d * total_hp,hp)*geneA)+
					            (scoreConversion(25.0d,Total_Home)*geneB)+
					            (scoreConversion(25.0d,Total_Enemy)*geneD)+
					            (scoreConversion(25.0d,attackedCount)*geneC)
					            )*2.0d;
					if(MaxValue < tempValue)
					{
						MaxValue = tempValue;
					}
				}
			}
		}
		return MaxValue;
	}
开发者ID:notear0,项目名称:SIMONFramework,代码行数:70,代码来源:SIMON_Controller.cs

示例3: ActionFunction_Skill_CON

	public System.Object ActionFunction_Skill_CON(SIMONObject a, SIMONObject[] b)
	{
		double MaxValue= -1000000.0d;
		double tempValue = 0.0d;
		double hp =a.GetPropertyElement("CurHp");
		double total_hp = a.GetPropertyElement ("HP");
		double attackedCount = a.GetPropertyElement ("AttackedCount");

		double geneA, geneB, geneC ,geneD;
		
		if (a.GetPropertyElement ("CON") < 20)
			return MaxValue;
		
		
		if (a.GetPropertyElement ("Type") == 1) 
		{
			if (isSkillCoolTime((float)a.GetPropertyElement("coolTime_Skill_Start_6")) && !isSkill) 
			{
				a.SetPropertyElement("coolTime_Skill_Start_6",(double)Time.time);
				MaxValue = 1000000.0d;
			}
			return MaxValue;
		}
		
		
		if(SimulationType == 1)
		{
			geneA = 44.0d;
			geneB = 100.0d;
			geneC = 100.0d;
			geneD = 1.0d;
		}
		else
		{
			geneA = a.GetActionObject("Skill_CON"  ).FindWeight ("CON_Gene_A");
			geneB =	a.GetActionObject("Skill_CON"  ).FindWeight ("CON_Gene_B");
			geneC =	a.GetActionObject("Skill_CON"  ).FindWeight ("CON_Gene_C");
			geneD =	a.GetActionObject("Skill_CON"  ).FindWeight ("CON_Gene_D");
		}
		
		
		if (isSkillCoolTime((float)a.GetPropertyElement("coolTime_Skill_Start_6")) && !isSkill) 
		{
			a.SetPropertyElement("coolTime_Skill_Start_6",(double)Time.time);
			for(int i = 0 ; i < b.Length ; i++)
			{
				if(b[i].GetPropertyElement("CurHp") <=0)
					continue;
				if(a.GetPropertyElement("Type") != b[i].GetPropertyElement("Type"))
				{
					tempValue =((scoreConversion(-1.0d * total_hp,hp)*geneA)
					            )*4.0d;
					if(MaxValue < tempValue)
					{
						MaxValue = tempValue;
					}
				}
			}
		}
		return MaxValue;
	}
开发者ID:notear0,项目名称:SIMONFramework,代码行数:61,代码来源:SIMON_Controller.cs

示例4: ActionFunction_Skill_Critical

	public System.Object ActionFunction_Skill_Critical(SIMONObject a, SIMONObject[] b)
	{
		double MaxValue= -1000000.0d;
		double hp =a.GetPropertyElement("CurHp");
		double damage = a.GetPropertyElement ("Monster_Damage");
		double attack_Speed = a.GetPropertyElement ("Monster_Attack_Speed");
		double tempValue = 0.0d;
		double geneA, geneB, geneC ,geneD;
		double pointX = a.GetPropertyElement ("PositionX");
		double pointY = a.GetPropertyElement ("PositionY");
		Vector2 a_v;
		
		GameObject Target_Temp;
		
		if (a.GetPropertyElement ("Critical") < 20)
			return MaxValue;
		
		if (a.GetPropertyElement ("Type") == 1) 
		{
			if (isSkillCoolTime((float)a.GetPropertyElement("coolTime_Skill_Start_4")) && !isSkill) 
			{
				a.SetPropertyElement("coolTime_Skill_Start_4",(double)Time.time);
				MaxValue = 1000000.0d;
			}
			return MaxValue;
		}
		if(SimulationType == 1)
		{
			geneA = -2.0d;
			geneB = 195.0d;
			geneC = 43.0d;
			geneD = -3.0d;
		}
		else
		{
			geneA =	a.GetActionObject("Skill_Critical"  ).FindWeight ("Critical_Gene_A");
			geneB =	a.GetActionObject("Skill_Critical"  ).FindWeight ("Critical_Gene_B");
			geneC =	a.GetActionObject("Skill_Critical"  ).FindWeight ("Critical_Gene_C");
			geneD = a.GetActionObject("Skill_Critical"  ).FindWeight ("Critical_Gene_D");
		}

		
		
	
		if (isSkillCoolTime((float)a.GetPropertyElement("coolTime_Skill_Start_4")) && !isSkill) 
		{
			a.SetPropertyElement("coolTime_Skill_Start_4",(double)Time.time);
			for(int i = 0 ; i < b.Length ; i++)
			{
				if(b[i].GetPropertyElement("CurHp") <=0)
					continue;
				if(a.GetPropertyElement("Type") != b[i].GetPropertyElement("Type"))
				{
					
					Target_Temp = GameObject.Find (b[i].ObjectID);
					a_v= new Vector2((float)pointX,(float)pointY);
					dis = Vector2.Distance (a_v, Target_Temp.transform.position);
					tempValue =((scoreConversion(-1.0d * b[i].GetPropertyElement("HP"),b[i].GetPropertyElement("CurHp"))*geneA)+
					            (scoreConversion(25.0d,b[i].GetPropertyElement("AttackedCount"))*geneB)+
					            (scoreConversion(-25.0d,a.GetPropertyElement("AttackedCount"))*geneC)+
					            (scoreConversion(-19.0d,dis)*geneD)
					            )*2.0d;
					if(MaxValue < tempValue)
					{
						MaxValue = tempValue;
					}
				}
			}
		}
		return MaxValue;
	}
开发者ID:notear0,项目名称:SIMONFramework,代码行数:71,代码来源:SIMON_Controller.cs

示例5: ActionFunction_Attack

	public System.Object ActionFunction_Attack(SIMONObject a, SIMONObject[] b)
	{
		double MaxValue = -1000000.0d;
		double tempValue = 0.0d;
		double hp =a.GetPropertyElement("CurHp");
		double damage = a.GetPropertyElement ("Monster_Damage");
		double attack_Speed = a.GetPropertyElement ("Monster_Attack_Speed");
		double attackedCount = a.GetPropertyElement ("AttackedCount");
		double defensive = a.GetPropertyElement("Defensive");
		double total_hp = a.GetPropertyElement ("HP");
		
		double geneA, geneC, geneD;
		double pointX = a.GetPropertyElement ("PositionX");
		double pointY = a.GetPropertyElement ("PositionY");
		Vector2 a_v;
		
		GameObject Target_Temp;
		if (a.GetPropertyElement ("Type") == 1) 
		{
			for (int i = 0; i < b.Length; i++) 
			{
				if(b[i].GetPropertyElement("CurHp") <=0)
					continue;
				if(a.GetPropertyElement("Type") != b[i].GetPropertyElement("Type"))
				{
					Target_Temp = GameObject.Find (b[i].ObjectID);
					a_v= new Vector2((float)pointX,(float)pointY);
					dis = Vector2.Distance (a_v, Target_Temp.transform.position);
					if (dis < a.GetPropertyElement("Monster_Range")) 
					{
						tempValue = 100000.0d - b[i].GetPropertyElement("CurHp")+100000;
						if(MaxValue < tempValue)
						{
							MaxValue = tempValue;
							a.SetPropertyElement("Attack_Target",b[i].GetPropertyElement("ID"));
							a.SetPropertyElement("Monster_Enemy_Defensive",b[i].GetPropertyElement("Monster_Defensive"));
							a.SetPropertyElement("Monster_Enemy_CurHp",b[i].GetPropertyElement("CurHp"));
						}       
					}
				}
			}
			
			return MaxValue;
		}
		
		if(SimulationType == 1)
		{
			geneA = 192.0d;
			geneC = 20.0d;
			geneD = 2.4d;
		}
		else
		{
			geneA = a.GetActionObject("Attack").FindWeight ("Attack_Gene_A");
			geneC = a.GetActionObject("Attack").FindWeight ("Attack_Gene_C");
			geneD = a.GetActionObject("Attack").FindWeight ("Attack_Gene_D");
		}
		
	
		for (int i = 0; i < b.Length; i++) 
		{
			if(b[i].GetPropertyElement("CurHp") <=0)
				continue;
			if(a.GetPropertyElement("Type") != b[i].GetPropertyElement("Type"))
			{
				Target_Temp = GameObject.Find (b[i].ObjectID);
				a_v= new Vector2((float)pointX,(float)pointY);
				dis = Vector2.Distance (a_v, Target_Temp.transform.position);
				if (dis < a.GetPropertyElement("Monster_Range")) 
				{
					tempValue =((scoreConversion(-1.0d * b[i].GetPropertyElement("HP"),b[i].GetPropertyElement("CurHp"))*geneA)+
					            (scoreConversion(-25.0d,a.GetPropertyElement("AttackedCount"))*geneC)+
					            (scoreConversion(-19.0d,dis)*geneD)
					            );
					if(MaxValue < tempValue)
					{
						MaxValue = tempValue;
						a.SetPropertyElement("Attack_Target",b[i].GetPropertyElement("ID"));
						a.SetPropertyElement("Monster_Enemy_Defensive",b[i].GetPropertyElement("Monster_Defensive"));
						a.SetPropertyElement("Monster_Enemy_CurHp",b[i].GetPropertyElement("CurHp"));
					}       
				}
			}
		}
		
		return MaxValue;
		
		
	}
开发者ID:notear0,项目名称:SIMONFramework,代码行数:89,代码来源:SIMON_Controller.cs

示例6: ActionFunction_Defense

	public System.Object ActionFunction_Defense(SIMONObject a, SIMONObject[] b)
	{
		double MaxValue= -1000000.0d;
		double tempValue = 0.0d;	
		double hp =a.GetPropertyElement("CurHp");
		double total_hp = a.GetPropertyElement ("HP");
		double attackedCount = a.GetPropertyElement ("AttackedCount");
		
		double Total_Home = a.GetPropertyElement("Monster_Home_1")+ a.GetPropertyElement("Monster_Home_2") +
			a.GetPropertyElement("Monster_Home_3")+a.GetPropertyElement("Monster_Home_4");
		
		double Total_Enemy = a.GetPropertyElement("Monster_Enemy_1")+ a.GetPropertyElement("Monster_Enemy_2") +
			a.GetPropertyElement("Monster_Enemy_3")+a.GetPropertyElement("Monster_Enemy_4");
		
		double geneA, geneB, geneD;
		
		if (a.GetPropertyElement ("Type") == 1) 
		{
			if (a.GetPropertyElement ("HP") / 2 > a.GetPropertyElement ("CurHp"))
			{
				MaxValue = Random.Range(100,200);
			}
			
			return MaxValue;
		}
		
		
		if(SimulationType == 1)
		{
			geneA = 80.0d;
			geneB = -17.0d;
			geneD = -9.0d;
		}
		else
		{
			geneA =	a.GetActionObject("Defense").FindWeight ("Defense_Gene_A");
			geneB = a.GetActionObject("Defense").FindWeight ("Defense_Gene_B");
			geneD = a.GetActionObject("Defense").FindWeight ("Defense_Gene_D");
		}
		
		if (a.GetPropertyElement ("AttackedCount") == 0) 
		{
			return MaxValue;
		}
		if (a.GetPropertyElement ("HP") == hp) 
		{
			return MaxValue;
		}
		for(int i = 0 ; i < b.Length ; i++)
		{
			if(b[i].GetPropertyElement("CurHp") <=0)
				continue;
			if(a.GetPropertyElement("Type") != b[i].GetPropertyElement("Type"))
			{
				tempValue =((scoreConversion(-1.0d * total_hp,hp)*geneA)+
				            (scoreConversion(25.0d,Total_Home)*geneB)+
				            (scoreConversion(25.0d,Total_Enemy)*geneD)
				            );
				if(MaxValue < tempValue)
				{
					MaxValue = tempValue;
				}
			}
		}
		return MaxValue;
	}
开发者ID:notear0,项目名称:SIMONFramework,代码行数:66,代码来源:SIMON_Controller.cs

示例7: ActionFunction_Move

	public System.Object ActionFunction_Move(SIMONObject a, SIMONObject[] b)
	{
		double MaxValue = -1000000.0d;
		double tempValue = 0.0d;
		double hp =a.GetPropertyElement("CurHp");
		double damage = a.GetPropertyElement ("Monster_Damage");
		double attack_Speed = a.GetPropertyElement ("Monster_Attack_Speed");
		double attackedCount = a.GetPropertyElement ("AttackedCount");
		double defensive = a.GetPropertyElement("Defensive");
		double total_hp = a.GetPropertyElement ("HP");
		
		double geneA, geneC, geneD;
		double pointX = a.GetPropertyElement ("PositionX");
		double pointY = a.GetPropertyElement ("PositionY");
		Vector2 a_v;
		
		GameObject Target_Temp;
		
		if(SimulationType == 1)
		{
			geneA = -0.5d;
			geneC = 0.0d;
			geneD = 4.0d;
		}
		else
		{
			geneA =	a.GetActionObject("Move").FindWeight ("Move_Gene_A");
			geneC =	a.GetActionObject("Move").FindWeight ("Move_Gene_C");
			geneD = a.GetActionObject("Move").FindWeight ("Move_Gene_D");
		}
		
		
		Target_Temp = GameObject.Find ("Player");
		double player_hp = Target_Temp.GetComponent<Player_Controller> ().HC.NowHealth;
		double player_total_hp = Target_Temp.GetComponent <Player_Controller> ().HC.TotalHealth;
		
		if(player_hp > 0 && a.GetPropertyElement("Type") == 1)
		{
			a_v= new Vector2((float)pointX,(float)pointY);
			MaxValue =((scoreConversion(-1.0d * player_total_hp,player_hp)*geneA)+
			           (scoreConversion(-25.0d,a.GetPropertyElement("AttackedCount"))*geneC)+
			           (scoreConversion(19.0d,dis)*geneD)
			           );
			
			a.SetPropertyElement("Move_Target",0.0d);
		}
		for(int i = 0; i < b.Length ; i++)
		{
			if(b[i].GetPropertyElement("CurHp") <=0)
				continue;
			if(a.GetPropertyElement("Type") != b[i].GetPropertyElement("Type"))
			{
				Target_Temp = GameObject.Find (b[i].ObjectID);
				a_v= new Vector2((float)pointX,(float)pointY);
				dis = Vector2.Distance (a_v, Target_Temp.transform.position);
				tempValue =((scoreConversion(-1.0d * b[i].GetPropertyElement("HP"),b[i].GetPropertyElement("CurHp"))*geneA)+
				            (scoreConversion(-25.0d,a.GetPropertyElement("AttackedCount"))*geneC)+
				            (scoreConversion(19.0d,dis)*geneD)
				            );
				if(MaxValue < tempValue)
				{
					MaxValue = tempValue;
					a.SetPropertyElement("Move_Target",b[i].GetPropertyElement("ID"));
				}
			}
		}
		
		return MaxValue;
	}
开发者ID:notear0,项目名称:SIMONFramework,代码行数:69,代码来源:Monster_Controller.cs

示例8: ActionFunction_Avoid

	public System.Object ActionFunction_Avoid(SIMONObject a, SIMONObject[] b)
	{
		double MaxValue= -1000000.0d;
		double tempValue = 0.0d;	
		double hp =a.GetPropertyElement("CurHp");
		double total_hp = a.GetPropertyElement ("HP");
		double attackedCount = a.GetPropertyElement ("AttackedCount");
		
		double Total_Home = a.GetPropertyElement("Monster_Home_1")+ a.GetPropertyElement("Monster_Home_2") +
			a.GetPropertyElement("Monster_Home_3")+a.GetPropertyElement("Monster_Home_4");
		
		double Total_Enemy = a.GetPropertyElement("Monster_Enemy_1")+ a.GetPropertyElement("Monster_Enemy_2") +
			a.GetPropertyElement("Monster_Enemy_3")+a.GetPropertyElement("Monster_Enemy_4");
		
		double geneA, geneB, geneD;
		if(SimulationType == 1)
		{
			geneA = -35.0d;
			geneB = -0.4d;
			geneD = -15.0d;
		}
		else
		{
			geneA =	a.GetActionObject("Avoid").FindWeight ("Avoid_Gene_A");
			geneB = 	a.GetActionObject("Avoid").FindWeight ("Avoid_Gene_B");
			geneD = a.GetActionObject("Avoid").FindWeight ("Avoid_Gene_D");
		}
		
		if(a.GetPropertyElement("AttackedCount")==0)
		{
			return MaxValue;
		}
		if (a.GetPropertyElement ("HP") == hp) 
		{
			return MaxValue;
		}
		for (int i = 1; i < b.Length; i++) 
		{
			if(a.GetPropertyElement("Type") != b[i].GetPropertyElement("Type"))
			{
				tempValue =((scoreConversion(-1.0d * total_hp,hp)*geneA)+
				            (scoreConversion(-25.0d,Total_Home)*geneB)+
				            (scoreConversion(25.0d,Total_Enemy)*geneD)
				            );
				if(MaxValue < tempValue)
				{
					MaxValue = tempValue;
					a.SetPropertyElement("Monster_Avoid_State",1.0d);
				}
			}
		}
		return MaxValue;
	}
开发者ID:notear0,项目名称:SIMONFramework,代码行数:53,代码来源:Monster_Controller.cs


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