本文整理汇总了C#中SFML.Graphics.RectangleShape.Draw方法的典型用法代码示例。如果您正苦于以下问题:C# RectangleShape.Draw方法的具体用法?C# RectangleShape.Draw怎么用?C# RectangleShape.Draw使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SFML.Graphics.RectangleShape
的用法示例。
在下文中一共展示了RectangleShape.Draw方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Draw
public override void Draw()
{
//blue sky
MainGame.window.SetView(MainGame.window.DefaultView);
shader.Shader.SetParameter("offsetY", MainGame.Camera.Center.Y);
RectangleShape rs = new RectangleShape
{
Size = new Vector2f(800, 600)
};
MainGame.window.Draw(rs, shader);
MainGame.window.SetView(MainGame.Camera);
//background
Render.Draw(Content.GetTexture("background1Far.png"), new Vector2f(-200, -100), Color.White, new Vector2f(0, 0), 1, 0f);
Render.Draw(Content.GetTexture("background1Far.png"), new Vector2f(145, -100), Color.White, new Vector2f(0, 0), 1, 0f);
Render.Draw(Content.GetTexture("background1.png"), new Vector2f(-200, -150), Color.White, new Vector2f(0, 0), 1, 0f);
//tracks
RectangleShape tracks = new RectangleShape(new Vector2f(800, .5f));
tracks.Position = new Vector2f(-400, -49);
tracks.FillColor = new Color(10, 10, 10, 50);
tracks.Draw(MainGame.window, RenderStates.Default);
//train
Render.Draw(Content.GetTexture("mapDecor.png"), new Vector2f(trainPosX, -55), new Color(255, 255, 255, 200), new Vector2f(0, 0), 1, 0f, .03f);
//title
Render.Draw(Content.GetTexture("title.png"), new Vector2f(-50, -190), new Color(255, 255, 255, 240), new Vector2f(0, 0), 1, 0f, .4f);
if (stage == 0)
{
//menubox
RectangleShape rectBG = new RectangleShape(new Vector2f(200, 110));
rectBG.Position = new Vector2f(-50, 0);
rectBG.FillColor = new Color(10, 10, 10, 100);
rectBG.Draw(MainGame.window, RenderStates.Default);
if (!submitted)
{
//menu username
rectUsername.FillColor = new Color(10, 10, 10, (byte)(composingUsername ? 150 : 50));
rectUsername.Draw(MainGame.window, RenderStates.Default);
//menu ip
rectIP.FillColor = new Color(10, 10, 10, (byte)(composingIP ? 150 : 50));
rectIP.Draw(MainGame.window, RenderStates.Default);
//menu connect button
rectConnect.FillColor = new Color(10, 255, 10,
(byte)(rectConnect.GetGlobalBounds().Contains(
(int)MainGame.worldMousePos.X, (int)MainGame.worldMousePos.Y) ? 150 : 70));
rectConnect.Draw(MainGame.window, RenderStates.Default);
//text: username, ip, connect button
Render.DrawString(Content.GetFont("OldNewspaperTypes.ttf"), usernameField, new Vector2f(50, 15), Color.White, .3f, true, 1);
Render.DrawString(Content.GetFont("OldNewspaperTypes.ttf"), ipField, new Vector2f(50, 45), Color.White, .3f, true, 1);
Render.DrawString(Content.GetFont("OldNewspaperTypes.ttf"), "Connect", new Vector2f(50, 77), Color.White, .4f, true, 1);
}
else
{
Render.DrawString(Content.GetFont("OldNewspaperTypes.ttf"), "Connecting...", new Vector2f(50, 15), Color.White, .3f, true, 1);
submitTimer++;
if (submitTimer > 300)
{
submitted = false;
submitTimer = 0;
ipField = "Failed to Connect";
}
}
}
if (stage == 1)
{
RectangleShape rectBG = new RectangleShape(new Vector2f(200, 110));
rectBG.Position = new Vector2f(-50, 0);
rectBG.FillColor = new Color(10, 10, 10, 100);
rectBG.Draw(MainGame.window, RenderStates.Default);
//char1.Update();
//char2.Update();
Render.DrawAnimation(char1.Texture, new Vector2f(-0, 5), Color.White, new Vector2f(0, 0), 1, char1.Count, char1.Frame);
Render.DrawAnimation(char2.Texture, new Vector2f(100, 5), Color.White, new Vector2f(0, 0), -1, char2.Count, char2.Frame);
//Render.Draw(Content.GetTexture("gibHead.png"), new Vector2f(40, 10), Color.White, new Vector2f(0, 0), 1, 0, 2);
//Render.Draw(Content.GetTexture("char2_gibHead.png"), new Vector2f(0, 10), Color.White, new Vector2f(0, 0), 1, 0, 2);
FloatRect leftRect = new FloatRect(new Vector2f(0, 5), new Vector2f(20, 55));
FloatRect rightRect = new FloatRect(new Vector2f(75, 5), new Vector2f(20, 55));
if (leftRect.Contains(MainGame.worldMousePos.X, MainGame.worldMousePos.Y))
{
currentCursor = hoverCursor;
if (Input.isMouseButtonTap(Mouse.Button.Left))
{
stage = 2;
MainGame.dm.player.model = MainGame.Char1Model;
MainGame.dm.player.UpdateToCurrentModel();
return;
}
}
//.........这里部分代码省略.........