本文整理汇总了C#中Reality.Game.Sessions.Session类的典型用法代码示例。如果您正苦于以下问题:C# Session类的具体用法?C# Session怎么用?C# Session使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Session类属于Reality.Game.Sessions命名空间,在下文中一共展示了Session类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleExchangeRedemption
private static bool HandleExchangeRedemption(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
{
switch (Event)
{
case ItemEventType.Interact:
int ItemValue = 0;
int.TryParse(Item.Flags, out ItemValue);
using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
{
if (ItemValue != 0)
{
Session.CharacterInfo.UpdateCreditsBalance(MySqlClient, ItemValue);
Session.SendData(CreditsBalanceComposer.Compose(Session.CharacterInfo.CreditsBalance));
}
Item.RemovePermanently(MySqlClient);
}
Instance.TakeItem(Item.Id);
Instance.RegenerateRelativeHeightmap();
break;
}
return true;
}
示例2: FinishSendHome
public static bool FinishSendHome(Session Session, System.Timers.Timer Timer)
{
Timer.Dispose();
Timer.Stop();
Session.CharacterInfo.UpdateSentHome(0);
return true;
}
示例3: BanUser
private static void BanUser(Session Session, ClientMessage Message)
{
if (!Session.HasRight("moderation_tool"))
{
return;
}
uint UserId = Message.PopWiredUInt32();
string MessageText = Message.PopString();
double Length = (Message.PopWiredInt32() * 3600);
Session TargetSession = SessionManager.GetSessionByCharacterId(UserId);
if (TargetSession == null || TargetSession.HasRight("moderation_tool"))
{
Session.SendData(NotificationMessageComposer.Compose("This user is not online or you do not have permission to ban them.\nPlease use housekeeping to ban users that are offline."));
return;
}
SessionManager.StopSession(TargetSession.Id);
using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
{
ModerationBanManager.BanUser(MySqlClient, UserId, MessageText, Session.CharacterId, Length);
ModerationLogs.LogModerationAction(MySqlClient, Session, "Banned user",
"User '" + TargetSession.CharacterInfo.Username + "' (ID " + TargetSession.CharacterId + ") for " +
Length + " hours: '" + MessageText + "'");
}
}
示例4: ApplyEffect
private static void ApplyEffect(Session Session, ClientMessage Message)
{
int EffectSpriteId = Message.PopWiredInt32();
if (EffectSpriteId < 0)
{
EffectSpriteId = 0;
}
RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);
if (Instance == null)
{
return;
}
RoomActor Actor = Instance.GetActorByReferenceId(Session.CharacterId);
if (Actor == null || (EffectSpriteId != 0 && !Session.AvatarEffectCache.HasEffect(EffectSpriteId, true)))
{
return;
}
Actor.ApplyEffect(EffectSpriteId);
Session.CurrentEffect = EffectSpriteId;
}
示例5: SubmitAnswer
private static void SubmitAnswer(Session Session, ClientMessage Message)
{
RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);
if (Instance == null)
{
return;
}
RoomActor Actor = Instance.GetActorByReferenceId(Session.CharacterId);
if (Actor == null)
{
return;
}
int AnswerId = Message.PopWiredInt32();
lock (mInfobusQuestions)
{
if (mInfobusQuestions.ContainsKey(Instance.RoomId))
{
mInfobusQuestions[Instance.RoomId].SubmitAnswer(Actor.Id, AnswerId);
}
}
}
示例6: HandleSwitch
private static bool HandleSwitch(Session Session, Item Item, RoomInstance Instance, ItemEventType Event, int RequestData, uint Opcode)
{
if (Event != ItemEventType.Interact)
{
return true;
}
RoomActor actor = Instance.GetActor(Session.CharacterId);
if (actor == null)
{
return true;
}
foreach (Item item in Instance.GetFloorItems())
{
if (item.Definition.Behavior != ItemBehavior.WiredTrigger || WiredTypesUtil.TriggerFromInt(item.Definition.BehaviorData) != WiredTriggerTypes.state_changed)
{
continue;
}
String[] Selected = item.WiredData.Data1.Split('|');
if (Selected.Contains(Item.Id.ToString()))
{
Instance.WiredManager.ExecuteActions(item, actor);
}
}
return true;
}
示例7: Compose
public static ServerMessage Compose(Session Session, ReadOnlyCollection<Achievement> Achievements)
{
ServerMessage Message = new ServerMessage(OpcodesOut.ACHIEVEMENTS_LIST);
Message.AppendInt32(Achievements.Count);
foreach (Achievement Achievement in Achievements)
{
UserAchievement UserData = Session.AchievementCache.GetAchievementData(Achievement.GroupName);
int TargetLevel = (UserData != null ? UserData.Level + 1 : 1);
int TotalLevels = Achievement.Levels.Count;
if (TargetLevel > TotalLevels)
{
TargetLevel = TotalLevels;
}
AchievementLevel TargetLevelData = Achievement.Levels[TargetLevel];
Message.AppendUInt32(Achievement.Id); // Unknown (ID?)
Message.AppendInt32(TargetLevel); // Target level
Message.AppendStringWithBreak(Achievement.GroupName + TargetLevel); // Target name/desc/badge
Message.AppendInt32(TargetLevelData.Requirement); // Progress req/target
Message.AppendInt32(TargetLevelData.PixelReward); // Pixel reward
Message.AppendInt32(TargetLevelData.PointsReward); // Unknown(??)
Message.AppendInt32(UserData != null ? UserData.Progress : 0); // Current progress
Message.AppendBoolean(UserData != null ? (UserData.Level >= TotalLevels) : false); // Set 100% completed(??)
Message.AppendStringWithBreak(Achievement.Category); // Category
Message.AppendInt32(TotalLevels); // Total amount of levels
}
return Message;
}
示例8: Compose
public static ServerMessage Compose(Session Session, Dictionary<int, CatalogPage> Pages)
{
ServerMessage Message = new ServerMessage(OpcodesOut.CATALOG_INDEX);
SerializePage(Message, Pages[-1], CalcTreeSize(Session, Pages, -1));
foreach (CatalogPage Page in Pages.Values)
{
if (Page.ParentId != -1 || (Page.RequiredRight.Length > 0 && !Session.HasRight(Page.RequiredRight)))
{
continue;
}
SerializePage(Message, Page, CalcTreeSize(Session, Pages, Page.Id));
foreach (CatalogPage ChildPage in Pages.Values)
{
if (ChildPage.ParentId != Page.Id || (ChildPage.RequiredRight.Length > 0 && !Session.HasRight(ChildPage.RequiredRight)))
{
continue;
}
SerializePage(Message, ChildPage, 0);
}
}
return Message;
}
示例9: DeleteSticky
private static void DeleteSticky(Session Session, ClientMessage Message)
{
RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);
if (Instance == null || !Instance.CheckUserRights(Session, true))
{
return;
}
Item Item = Instance.GetItem(Message.PopWiredUInt32());
if (Item == null || Item.Definition.Behavior != ItemBehavior.StickyNote)
{
return;
}
if (Instance.TakeItem(Item.Id))
{
Instance.RegenerateRelativeHeightmap();
using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
{
Item.RemovePermanently(MySqlClient);
}
}
}
示例10: AlertRoom
private static void AlertRoom(Session Session, ClientMessage Message)
{
if (!Session.HasRight("moderation_tool"))
{
return;
}
RoomInstance Instance = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);
if (Instance == null)
{
Session.SendData(NotificationMessageComposer.Compose("Could not send room alert."));
return;
}
int Unknown1 = Message.PopWiredInt32();
int AlertMode = Message.PopWiredInt32();
string AlertMessage = Message.PopString();
bool IsCaution = AlertMode != 3;
Instance.SendModerationAlert(AlertMessage, IsCaution);
using (SqlDatabaseClient MySqlClient = SqlDatabaseManager.GetClient())
{
ModerationLogs.LogModerationAction(MySqlClient, Session, "Sent room " + (IsCaution ? "caution" : "message"),
"Room " + Instance.Info.Name + " (ID " + Instance.RoomId + "): '" + AlertMessage + "'");
}
}
示例11: HandleData
public static void HandleData(Session Session, ClientMessage Message)
{
if (Session == null || Session.Stopped || Message == null)
{
return;
}
if (!mCallbacks.ContainsKey(Message.Id))
{
string text = System.IO.File.ReadAllText(Environment.CurrentDirectory + "\\packet-log.txt");
Output.WriteLine("Unhandled packet: " + Message.Id + " (" + Constants.DefaultEncoding.GetString(Base64Encoding.EncodeUint32(Message.Id, 2)) + "), no suitable handler found.", OutputLevel.Warning);
System.IO.StreamWriter file = new System.IO.StreamWriter(Environment.CurrentDirectory + "\\packet-log.txt");
file.WriteLine(text + "Unhandled packet: " + Message.Id + " (" + Constants.DefaultEncoding.GetString(Base64Encoding.EncodeUint32(Message.Id, 2)) + "), no suitable handler found.",
OutputLevel.Notification + "\n\n");
file.Close();
return;
}
if (!Session.Authenticated && !mCallbacksWithoutAuthentication.Contains(Message.Id))
{
return;
}
mCallbacks[Message.Id].Invoke(Session, Message);
}
示例12: TryRedeemVoucher
public static bool TryRedeemVoucher(SqlDatabaseClient MySqlClient, Session Session, string Code)
{
lock (mSyncRoot)
{
VoucherValueData ValueData = GetVoucherValue(Code);
if (ValueData == null)
{
return false;
}
if (ValueData.ValueCredits > 0)
{
Session.CharacterInfo.UpdateCreditsBalance(MySqlClient, ValueData.ValueCredits);
Session.SendData(CreditsBalanceComposer.Compose(Session.CharacterInfo.CreditsBalance));
}
if (ValueData.ValuePixels > 0)
{
Session.CharacterInfo.UpdateActivityPointsBalance(MySqlClient, ValueData.ValuePixels);
Session.SendData(ActivityPointsBalanceComposer.Compose(Session.CharacterInfo.ActivityPointsBalance, ValueData.ValuePixels));
}
if (ValueData.ValueFurni.Count > 0)
{
Dictionary<int, List<uint>> NotifyItems = new Dictionary<int, List<uint>>();
foreach (uint ItemId in ValueData.ValueFurni)
{
Item Item = ItemFactory.CreateItem(MySqlClient, ItemId, Session.CharacterId, string.Empty,
string.Empty, 0, false);
if (Item != null)
{
int NotifyTabId = Item.Definition.Type == ItemType.WallItem ? 2 : 1;
Session.InventoryCache.Add(Item);
Session.NewItemsCache.MarkNewItem(MySqlClient, NotifyTabId, Item.Id);
if (!NotifyItems.ContainsKey(NotifyTabId))
{
NotifyItems.Add(NotifyTabId, new List<uint>());
}
NotifyItems[NotifyTabId].Add(Item.Id);
}
}
if (NotifyItems.Count > 0)
{
Session.SendData(InventoryRefreshComposer.Compose());
Session.SendData(InventoryNewItemsComposer.Compose(new Dictionary<int, List<uint>>(NotifyItems)));
}
}
MarkVoucherUsed(Code);
return true;
}
}
示例13: OnClientDisconnectNotification
private static void OnClientDisconnectNotification(Session Session, ClientMessage Message)
{
RoomInstance Instance1 = RoomManager.GetInstanceByRoomId(Session.CurrentRoomId);
RoomActor Actor = Instance1.GetActorByReferenceId(Session.CharacterInfo.Id);
Instance1.BroadcastMessage(RoomChatComposer.Compose(Actor.Id, "-- Logging out in 10 seconds! -- [DISCONNECED]", 0, ChatType.Shout));
System.Threading.Thread.Sleep(10000);
SessionManager.StopSession(Session.Id);
}
示例14: OnSessionLatencyTest
private static void OnSessionLatencyTest(Session Session, ClientMessage Message)
{
// Sesion timer sends a number to the server and expects it right back.
// Maybe something to do with latency testing... or a keepalive?
// Seems like a waste of bandwith since we're using pinging
Session.SendData(LatencyTestResponseComposer.Compose(Message.PopWiredInt32()));
}
示例15: InitCrypto
private static void InitCrypto(Session Session, ClientMessage Message)
{
if (Session.Authenticated)
{
return;
}
Session.SendData(SessionParamsComposer.Compose());
}