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C# RgbSpectrum.IsBlack方法代码示例

本文整理汇总了C#中RayDen.Library.Core.Primitives.RgbSpectrum.IsBlack方法的典型用法代码示例。如果您正苦于以下问题:C# RgbSpectrum.IsBlack方法的具体用法?C# RgbSpectrum.IsBlack怎么用?C# RgbSpectrum.IsBlack使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在RayDen.Library.Core.Primitives.RgbSpectrum的用法示例。


在下文中一共展示了RgbSpectrum.IsBlack方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: EstimateDirect

        public static RgbSpectrum EstimateDirect(ref Vector wo, IAccellerationStructure intersector, SceneGeometryInfo scene, ILight light, IntersectionInfo isect, SurfaceBsdf bsdf, FastRandom rnd)
        {
            RgbSpectrum Ld = new RgbSpectrum();
            Vector wi;
            float lightPdf, bsdfPdf;
            RayInfo shadowRay;
            RgbSpectrum Li = light.Sample(ref isect.GeometryInfo.HitPoint, ref isect.GeometryInfo.GeoNormal, rnd.NextFloat(), rnd.NextFloat(), rnd.NextFloat(),
                                          out shadowRay, out lightPdf);
            if (lightPdf > 0f && !Li.IsBlack())
            {
                wi = -shadowRay.Dir;
                RgbSpectrum f ;
                bsdf.f(ref wo, ref wi, ref isect.GeometryInfo.GeoNormal, ref Ld, out f);
                if (!f.IsBlack() && !intersector.Intersect(shadowRay))
                {
                    // Add light's contribution to reflected radiance
                    //Li *= visibility.Transmittance(scene, renderer, NULL, rng, arena);
                    if (light.IsDelta)
                        Ld += f * Li * (Vector.AbsDot(ref wi, ref isect.GeometryInfo.GeoNormal) / lightPdf);
                    else
                    {
                        bsdfPdf = bsdf.Pdf(ref wo, ref wi, BxDFTypes.BSDF_ALL_TYPES);
                        float weight = MC.PowerHeuristic(1, lightPdf, 1, bsdfPdf);
                        Ld += f * Li * (Vector.AbsDot(ref wi, ref isect.GeometryInfo.GeoNormal) * weight / lightPdf);
                    }
                }
            }
            if (!light.IsDelta)
            {
                //float bsdfPdf;
                bool spb;
                BsdfSampleData result;
                bsdf.Sample_f(ref wo, ref isect.GeometryInfo.GeoNormal, ref isect.GeometryInfo.ShadingNormal, ref Ld, rnd.NextFloat(),
                                              rnd.NextFloat(), rnd.NextFloat(), ref isect.TextureData, out result);
                bsdfPdf = result.Pdf;
                if (!result.F.IsBlack() && result.Pdf > 0f)
                {
                    if (lightPdf > 0f)
                    {
                        float weight = MC.PowerHeuristic(1, bsdfPdf, 1, lightPdf);
                        IntersectionInfo lightIsect;
                        RgbSpectrum li = new RgbSpectrum();
                        var ray = new RayInfo(isect.GeometryInfo.HitPoint, result.Wi, 1e-4f, 1e+4f);
                        if (intersector.Intersect(ray, out lightIsect))
                        {
                            if (light is TriangleLight && lightIsect.PrimitiveId.Equals(((TriangleLight)light).Owner.Id))
                                li = light.Le(-result.Wi);
                        }
                        else
                            li = light.Le(ray.Dir);
                        if (!li.IsBlack())
                        {
                            //Li *= scene->Transmittance(ray);
                            Ld += result.F * li * Vector.AbsDot(ref result.Wi, ref isect.GeometryInfo.GeoNormal) * weight / bsdfPdf;
                        }
                    }
                }
            }
            /*

            if (!light->IsDeltaLight()) {
		BxDFType flags = BxDFType(BSDF_ALL & ~BSDF_SPECULAR);
		Spectrum f = bsdf->Sample_f(wo, &wi,
			bs1, bs2, bcs, &bsdfPdf, flags);
		if (!f.Black() && bsdfPdf > 0.) {
			lightPdf = light->Pdf(p, n, wi);
			if (lightPdf > 0.) {
				// Add light contribution from BSDF sampling
				float weight = PowerHeuristic(1, bsdfPdf, 1, lightPdf);
				Intersection lightIsect;
				Spectrum Li(0.f);
				RayDifferential ray(p, wi);
				if (scene->Intersect(ray, &lightIsect)) {
					if (lightIsect.primitive->GetAreaLight() == light)
						Li = lightIsect.Le(-wi);
				}
				else
					Li = light->Le(ray);
				if (!Li.Black()) {
					Li *= scene->Transmittance(ray);
					Ld += f * Li * AbsDot(wi, n) * weight / bsdfPdf;
				}
			}
		}
	} 
             */
            return Ld;
        }
开发者ID:HungryBear,项目名称:rayden,代码行数:88,代码来源:Integrator.cs

示例2: Variance

        public float Variance(int imageX, int imageY)
        {
            var i = imageX + imageY * Width;
            var A = new RgbSpectrum(pixelData[i].Radiance);
            var B = new RgbSpectrum(adaptiveImage[i].Radiance);

            var I = new RgbSpectrum((A.c1 + B.c1) * 0.5f,
                                    (A.c2 + B.c2) * 0.5f,
                                    (A.c3 + B.c3) * 0.5f);
            var e = Math.Abs(I.c1 - A.c1) + Math.Abs(I.c2 - A.c2) + Math.Abs(I.c3 - A.c3);
            if (I.IsBlack())
                return 0;
            e /= MathLab.Sqrt(I.c1 + I.c2 + I.c3);
            return e;
        }
开发者ID:HungryBear,项目名称:rayden,代码行数:15,代码来源:AdaptiveImageFilm.cs

示例3: Black

        public bool Black(int imageX, int imageY)
        {
            var i = imageX + imageY * Width;
            var A = new RgbSpectrum(pixelData[i].Radiance);
            var B = new RgbSpectrum(adaptiveImage[i].Radiance);

            return A.IsBlack() && B.IsBlack();
        }
开发者ID:HungryBear,项目名称:rayden,代码行数:8,代码来源:AdaptiveImageFilm.cs

示例4: EvalBrdf

        private void EvalBrdf(out RgbSpectrum fs, ref Vector lwi, ref Vector lwo)
        {
            float sinthetai = SinTheta(ref lwi);
            float sinthetao = SinTheta(ref lwo);
            // Compute cosine term of Oren--Nayar model
            float sinphii = SinPhi(ref lwi), cosphii = CosPhi(ref lwi);
            float sinphio = SinPhi(ref lwo), cosphio = CosPhi(ref lwo);
            float dcos = cosphii*cosphio + sinphii*sinphio;
#if VERBOSE
            Assert.IsNotNaN(cosphii,"cosphii "+lwi.ToString());
            Assert.IsNotNaN(cosphio, "cosphio " + lwo.ToString());
            Assert.IsNotNaN(sinphii, "sinphii " + lwi.ToString());
            Assert.IsNotNaN(sinphio, "sinphio " + lwo.ToString());
#endif
            float maxcos = Math.Max(0f, dcos);
            // Compute sine and tangent terms of Oren--Nayar model
            float sinalpha, tanbeta;
            if (Math.Abs(CosTheta(ref lwi)) > Math.Abs(CosTheta(ref lwo)))
            {
                sinalpha = sinthetao;
                tanbeta = sinthetai/Math.Abs(CosTheta(ref lwi));
            }
            else
            {
                sinalpha = sinthetai;
                tanbeta = sinthetao/Math.Abs(CosTheta(ref lwo));
            }
            

            fs = R*MathLab.INVPI*
                 (A + B*maxcos*sinalpha*tanbeta);
#if VERBOSE
            if (fs.IsNegative())
            {
                Tracer.TraceLine("OrenNayar - f - negative");
            }
            if (fs.IsBlack())
            {
                Tracer.TraceLine("OrenNayar - f - black");
            }
#endif

        }
开发者ID:HungryBear,项目名称:rayden,代码行数:43,代码来源:OrenNayarMaterial.cs


注:本文中的RayDen.Library.Core.Primitives.RgbSpectrum.IsBlack方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。