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C# Sweep.AdvancingFrontNode类代码示例

本文整理汇总了C#中Poly2Tri.Triangulation.Delaunay.Sweep.AdvancingFrontNode的典型用法代码示例。如果您正苦于以下问题:C# AdvancingFrontNode类的具体用法?C# AdvancingFrontNode怎么用?C# AdvancingFrontNode使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


AdvancingFrontNode类属于Poly2Tri.Triangulation.Delaunay.Sweep命名空间,在下文中一共展示了AdvancingFrontNode类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AdvancingFront

 public AdvancingFront(AdvancingFrontNode head, AdvancingFrontNode tail)
 {
     Head = head;
     Tail = tail;
     Search = head;
     AddNode(head);
     AddNode(tail);
 }
开发者ID:Nailz,项目名称:MonoGame-Samples,代码行数:8,代码来源:AdvancingFront.cs

示例2: FillAdvancingFront

        /// <summary>
        /// Fills holes in the Advancing Front
        /// </summary>
        private static void FillAdvancingFront(DTSweepContext tcx, AdvancingFrontNode n)
        {
            AdvancingFrontNode node;
            double angle;

            // Fill right holes
            node = n.Next;
            while (node.HasNext)
            {
                angle = HoleAngle(node);
                if (angle > PI_div2 || angle < -PI_div2)
                {
                    break;
                }
                Fill(tcx, node);
                node = node.Next;
            }

            // Fill left holes
            node = n.Prev;
            while (node.HasPrev)
            {
                angle = HoleAngle(node);
                if (angle > PI_div2 || angle < -PI_div2)
                {
                    break;
                }
                Fill(tcx, node);
                node = node.Prev;
            }

            // Fill right basins
            if (n.HasNext && n.Next.HasNext)
            {
                angle = BasinAngle(n);
                if (angle < PI_3div4)
                {
                    FillBasin(tcx, n);
                }
            }
        }
开发者ID:Werkheisera2,项目名称:RaginRovers,代码行数:44,代码来源:DTSweep.cs

示例3: FillLeftAboveEdgeEvent

 private static void FillLeftAboveEdgeEvent(DTSweepContext tcx, DTSweepConstraint edge, AdvancingFrontNode node)
 {
     while (node.Prev.Point.X > edge.P.X)
     {
         // Check if next node is below the edge
         Orientation o1 = TriangulationUtil.Orient2d(edge.Q, node.Prev.Point, edge.P);
         if (o1 == Orientation.CW)
         {
             FillLeftBelowEdgeEvent(tcx, edge, node);
         }
         else
         {
             node = node.Prev;
         }
     }
 }
开发者ID:Werkheisera2,项目名称:RaginRovers,代码行数:16,代码来源:DTSweep.cs

示例4: FillLeftBelowEdgeEvent

 private static void FillLeftBelowEdgeEvent(DTSweepContext tcx, DTSweepConstraint edge, AdvancingFrontNode node)
 {
     if (node.Point.X > edge.P.X)
     {
         if (TriangulationUtil.Orient2d(node.Point, node.Prev.Point, node.Prev.Prev.Point) == Orientation.CW)
         {
             // Concave 
             FillLeftConcaveEdgeEvent(tcx, edge, node);
         }
         else
         {
             // Convex
             FillLeftConvexEdgeEvent(tcx, edge, node);
             // Retry this one
             FillLeftBelowEdgeEvent(tcx, edge, node);
         }
     }
 }
开发者ID:Werkheisera2,项目名称:RaginRovers,代码行数:18,代码来源:DTSweep.cs

示例5: FillLeftConcaveEdgeEvent

 private static void FillLeftConcaveEdgeEvent(DTSweepContext tcx, DTSweepConstraint edge, AdvancingFrontNode node)
 {
     Fill(tcx, node.Prev);
     if (node.Prev.Point != edge.P)
     {
         // Next above or below edge?
         if (TriangulationUtil.Orient2d(edge.Q, node.Prev.Point, edge.P) == Orientation.CW)
         {
             // Below
             if (TriangulationUtil.Orient2d(node.Point, node.Prev.Point, node.Prev.Prev.Point) == Orientation.CW)
             {
                 // Next is concave
                 FillLeftConcaveEdgeEvent(tcx, edge, node);
             }
             else
             {
                 // Next is convex
             }
         }
     }
 }
开发者ID:Werkheisera2,项目名称:RaginRovers,代码行数:21,代码来源:DTSweep.cs

示例6: LocateNode

 private AdvancingFrontNode LocateNode(double x)
 {
     AdvancingFrontNode node = FindSearchNode(x);
     if (x < node.Value)
     {
         while ((node = node.Prev) != null)
             if (x >= node.Value)
             {
                 Search = node;
                 return node;
             }
     }
     else
     {
         while ((node = node.Next) != null)
             if (x < node.Value)
             {
                 Search = node.Prev;
                 return node.Prev;
             }
     }
     return null;
 }
开发者ID:Nailz,项目名称:MonoGame-Samples,代码行数:23,代码来源:AdvancingFront.cs

示例7: BasinAngle

 /// <summary>
 /// The basin angle is decided against the horizontal line [1,0]
 /// </summary>
 private static double BasinAngle(AdvancingFrontNode node)
 {
     double ax = node.Point.X - node.Next.Next.Point.X;
     double ay = node.Point.Y - node.Next.Next.Point.Y;
     return Math.Atan2(ay, ax);
 }
开发者ID:Werkheisera2,项目名称:RaginRovers,代码行数:9,代码来源:DTSweep.cs

示例8: IsShallow

        private static bool IsShallow(DTSweepContext tcx, AdvancingFrontNode node)
        {
            double height;

            if (tcx.Basin.leftHighest)
            {
                height = tcx.Basin.leftNode.Point.Y - node.Point.Y;
            }
            else
            {
                height = tcx.Basin.rightNode.Point.Y - node.Point.Y;
            }
            if (tcx.Basin.width > height)
            {
                return true;
            }
            return false;
        }
开发者ID:Werkheisera2,项目名称:RaginRovers,代码行数:18,代码来源:DTSweep.cs

示例9: NewFrontTriangle

        /// <summary>
        /// Creates a new front triangle and legalize it
        /// </summary>
        private static AdvancingFrontNode NewFrontTriangle(DTSweepContext tcx, TriangulationPoint point,
                                                           AdvancingFrontNode node)
        {
            AdvancingFrontNode newNode;
            DelaunayTriangle triangle;

            triangle = new DelaunayTriangle(point, node.Point, node.Next.Point);
            triangle.MarkNeighbor(node.Triangle);
            tcx.Triangles.Add(triangle);

            newNode = new AdvancingFrontNode(point);
            newNode.Next = node.Next;
            newNode.Prev = node;
            node.Next.Prev = newNode;
            node.Next = newNode;

            tcx.AddNode(newNode); // XXX: BST

            if (!Legalize(tcx, triangle))
            {
                tcx.MapTriangleToNodes(triangle);
            }

            return newNode;
        }
开发者ID:Werkheisera2,项目名称:RaginRovers,代码行数:28,代码来源:DTSweep.cs

示例10: TurnAdvancingFrontConvex

 /// <summary>
 /// We will traverse the entire advancing front and fill it to form a convex hull.
 /// </summary>
 private static void TurnAdvancingFrontConvex(DTSweepContext tcx, AdvancingFrontNode b, AdvancingFrontNode c)
 {
     AdvancingFrontNode first = b;
     while (c != tcx.aFront.Tail)
     {
         if (TriangulationUtil.Orient2d(b.Point, c.Point, c.Next.Point) == Orientation.CCW)
         {
             // [b,c,d] Concave - fill around c
             Fill(tcx, c);
             c = c.Next;
         }
         else
         {
             // [b,c,d] Convex
             if (b != first && TriangulationUtil.Orient2d(b.Prev.Point, b.Point, c.Point) == Orientation.CCW)
             {
                 // [a,b,c] Concave - fill around b
                 Fill(tcx, b);
                 b = b.Prev;
             }
             else
             {
                 // [a,b,c] Convex - nothing to fill
                 b = c;
                 c = c.Next;
             }
         }
     }
 }
开发者ID:Werkheisera2,项目名称:RaginRovers,代码行数:32,代码来源:DTSweep.cs

示例11: RemoveNode

 public void RemoveNode(AdvancingFrontNode node)
 {
     //_searchTree.delete( node.key );
 }
开发者ID:Nailz,项目名称:MonoGame-Samples,代码行数:4,代码来源:AdvancingFront.cs

示例12: AddNode

 public void AddNode(AdvancingFrontNode node)
 {
     //_searchTree.put(node.key, node);
 }
开发者ID:Nailz,项目名称:MonoGame-Samples,代码行数:4,代码来源:AdvancingFront.cs

示例13: LocatePoint

        /// <summary>
        /// This implementation will use simple node traversal algorithm to find a point on the front
        /// </summary>
        public AdvancingFrontNode LocatePoint(TriangulationPoint point)
        {
            double px = point.X;
            AdvancingFrontNode node = FindSearchNode(px);
            double nx = node.Point.X;

            if (px == nx)
            {
                if (point != node.Point)
                {
                    // We might have two nodes with same x value for a short time
                    if (point == node.Prev.Point)
                    {
                        node = node.Prev;
                    }
                    else if (point == node.Next.Point)
                    {
                        node = node.Next;
                    }
                    else
                    {
                        throw new Exception("Failed to find Node for given afront point");
                        //node = null;
                    }
                }
            }
            else if (px < nx)
            {
                while ((node = node.Prev) != null)
                {
                    if (point == node.Point)
                    {
                        break;
                    }
                }
            }
            else
            {
                while ((node = node.Next) != null)
                {
                    if (point == node.Point)
                    {
                        break;
                    }
                }
            }
            Search = node;
            return node;
        }
开发者ID:Nailz,项目名称:MonoGame-Samples,代码行数:52,代码来源:AdvancingFront.cs

示例14: FillBasin

        /// <summary>
        /// Fills a basin that has formed on the Advancing Front to the right
        /// of given node.<br>
        /// First we decide a left,bottom and right node that forms the 
        /// boundaries of the basin. Then we do a reqursive fill.
        /// </summary>
        /// <param name="tcx"></param>
        /// <param name="node">starting node, this or next node will be left node</param>
        private static void FillBasin(DTSweepContext tcx, AdvancingFrontNode node)
        {
            if (TriangulationUtil.Orient2d(node.Point, node.Next.Point, node.Next.Next.Point) == Orientation.CCW)
            {
                // tcx.basin.leftNode = node.next.next;
                tcx.Basin.leftNode = node;
            }
            else
            {
                tcx.Basin.leftNode = node.Next;
            }

            // Find the bottom and right node
            tcx.Basin.bottomNode = tcx.Basin.leftNode;
            while (tcx.Basin.bottomNode.HasNext && tcx.Basin.bottomNode.Point.Y >= tcx.Basin.bottomNode.Next.Point.Y)
            {
                tcx.Basin.bottomNode = tcx.Basin.bottomNode.Next;
            }

            if (tcx.Basin.bottomNode == tcx.Basin.leftNode)
            {
                // No valid basins
                return;
            }

            tcx.Basin.rightNode = tcx.Basin.bottomNode;
            while (tcx.Basin.rightNode.HasNext && tcx.Basin.rightNode.Point.Y < tcx.Basin.rightNode.Next.Point.Y)
            {
                tcx.Basin.rightNode = tcx.Basin.rightNode.Next;
            }

            if (tcx.Basin.rightNode == tcx.Basin.bottomNode)
            {
                // No valid basins
                return;
            }

            tcx.Basin.width = tcx.Basin.rightNode.Point.X - tcx.Basin.leftNode.Point.X;
            tcx.Basin.leftHighest = tcx.Basin.leftNode.Point.Y > tcx.Basin.rightNode.Point.Y;

            FillBasinReq(tcx, tcx.Basin.bottomNode);
        }
开发者ID:Werkheisera2,项目名称:RaginRovers,代码行数:50,代码来源:DTSweep.cs

示例15: EdgeEvent

        private static void EdgeEvent(DTSweepContext tcx, DTSweepConstraint edge, AdvancingFrontNode node)
        {
            try
            {
                tcx.EdgeEvent.ConstrainedEdge = edge;
                tcx.EdgeEvent.Right = edge.P.X > edge.Q.X;

                if (IsEdgeSideOfTriangle(node.Triangle, edge.P, edge.Q))
                {
                    return;
                }

                // For now we will do all needed filling
                // TODO: integrate with flip process might give some better performance 
                //       but for now this avoid the issue with cases that needs both flips and fills
                FillEdgeEvent(tcx, edge, node);

                EdgeEvent(tcx, edge.P, edge.Q, node.Triangle, edge.Q);
            }
            catch (PointOnEdgeException e)
            {
                Debug.WriteLine(String.Format("Skipping Edge: {0}", e.Message));
            }
        }
开发者ID:Werkheisera2,项目名称:RaginRovers,代码行数:24,代码来源:DTSweep.cs


注:本文中的Poly2Tri.Triangulation.Delaunay.Sweep.AdvancingFrontNode类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。