本文整理汇总了C#中Poly2Tri.Triangulation.Delaunay.Sweep.AdvancingFrontNode类的典型用法代码示例。如果您正苦于以下问题:C# AdvancingFrontNode类的具体用法?C# AdvancingFrontNode怎么用?C# AdvancingFrontNode使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
AdvancingFrontNode类属于Poly2Tri.Triangulation.Delaunay.Sweep命名空间,在下文中一共展示了AdvancingFrontNode类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AdvancingFront
public AdvancingFront(AdvancingFrontNode head, AdvancingFrontNode tail)
{
Head = head;
Tail = tail;
Search = head;
AddNode(head);
AddNode(tail);
}
示例2: FillAdvancingFront
/// <summary>
/// Fills holes in the Advancing Front
/// </summary>
private static void FillAdvancingFront(DTSweepContext tcx, AdvancingFrontNode n)
{
AdvancingFrontNode node;
double angle;
// Fill right holes
node = n.Next;
while (node.HasNext)
{
angle = HoleAngle(node);
if (angle > PI_div2 || angle < -PI_div2)
{
break;
}
Fill(tcx, node);
node = node.Next;
}
// Fill left holes
node = n.Prev;
while (node.HasPrev)
{
angle = HoleAngle(node);
if (angle > PI_div2 || angle < -PI_div2)
{
break;
}
Fill(tcx, node);
node = node.Prev;
}
// Fill right basins
if (n.HasNext && n.Next.HasNext)
{
angle = BasinAngle(n);
if (angle < PI_3div4)
{
FillBasin(tcx, n);
}
}
}
示例3: FillLeftAboveEdgeEvent
private static void FillLeftAboveEdgeEvent(DTSweepContext tcx, DTSweepConstraint edge, AdvancingFrontNode node)
{
while (node.Prev.Point.X > edge.P.X)
{
// Check if next node is below the edge
Orientation o1 = TriangulationUtil.Orient2d(edge.Q, node.Prev.Point, edge.P);
if (o1 == Orientation.CW)
{
FillLeftBelowEdgeEvent(tcx, edge, node);
}
else
{
node = node.Prev;
}
}
}
示例4: FillLeftBelowEdgeEvent
private static void FillLeftBelowEdgeEvent(DTSweepContext tcx, DTSweepConstraint edge, AdvancingFrontNode node)
{
if (node.Point.X > edge.P.X)
{
if (TriangulationUtil.Orient2d(node.Point, node.Prev.Point, node.Prev.Prev.Point) == Orientation.CW)
{
// Concave
FillLeftConcaveEdgeEvent(tcx, edge, node);
}
else
{
// Convex
FillLeftConvexEdgeEvent(tcx, edge, node);
// Retry this one
FillLeftBelowEdgeEvent(tcx, edge, node);
}
}
}
示例5: FillLeftConcaveEdgeEvent
private static void FillLeftConcaveEdgeEvent(DTSweepContext tcx, DTSweepConstraint edge, AdvancingFrontNode node)
{
Fill(tcx, node.Prev);
if (node.Prev.Point != edge.P)
{
// Next above or below edge?
if (TriangulationUtil.Orient2d(edge.Q, node.Prev.Point, edge.P) == Orientation.CW)
{
// Below
if (TriangulationUtil.Orient2d(node.Point, node.Prev.Point, node.Prev.Prev.Point) == Orientation.CW)
{
// Next is concave
FillLeftConcaveEdgeEvent(tcx, edge, node);
}
else
{
// Next is convex
}
}
}
}
示例6: LocateNode
private AdvancingFrontNode LocateNode(double x)
{
AdvancingFrontNode node = FindSearchNode(x);
if (x < node.Value)
{
while ((node = node.Prev) != null)
if (x >= node.Value)
{
Search = node;
return node;
}
}
else
{
while ((node = node.Next) != null)
if (x < node.Value)
{
Search = node.Prev;
return node.Prev;
}
}
return null;
}
示例7: BasinAngle
/// <summary>
/// The basin angle is decided against the horizontal line [1,0]
/// </summary>
private static double BasinAngle(AdvancingFrontNode node)
{
double ax = node.Point.X - node.Next.Next.Point.X;
double ay = node.Point.Y - node.Next.Next.Point.Y;
return Math.Atan2(ay, ax);
}
示例8: IsShallow
private static bool IsShallow(DTSweepContext tcx, AdvancingFrontNode node)
{
double height;
if (tcx.Basin.leftHighest)
{
height = tcx.Basin.leftNode.Point.Y - node.Point.Y;
}
else
{
height = tcx.Basin.rightNode.Point.Y - node.Point.Y;
}
if (tcx.Basin.width > height)
{
return true;
}
return false;
}
示例9: NewFrontTriangle
/// <summary>
/// Creates a new front triangle and legalize it
/// </summary>
private static AdvancingFrontNode NewFrontTriangle(DTSweepContext tcx, TriangulationPoint point,
AdvancingFrontNode node)
{
AdvancingFrontNode newNode;
DelaunayTriangle triangle;
triangle = new DelaunayTriangle(point, node.Point, node.Next.Point);
triangle.MarkNeighbor(node.Triangle);
tcx.Triangles.Add(triangle);
newNode = new AdvancingFrontNode(point);
newNode.Next = node.Next;
newNode.Prev = node;
node.Next.Prev = newNode;
node.Next = newNode;
tcx.AddNode(newNode); // XXX: BST
if (!Legalize(tcx, triangle))
{
tcx.MapTriangleToNodes(triangle);
}
return newNode;
}
示例10: TurnAdvancingFrontConvex
/// <summary>
/// We will traverse the entire advancing front and fill it to form a convex hull.
/// </summary>
private static void TurnAdvancingFrontConvex(DTSweepContext tcx, AdvancingFrontNode b, AdvancingFrontNode c)
{
AdvancingFrontNode first = b;
while (c != tcx.aFront.Tail)
{
if (TriangulationUtil.Orient2d(b.Point, c.Point, c.Next.Point) == Orientation.CCW)
{
// [b,c,d] Concave - fill around c
Fill(tcx, c);
c = c.Next;
}
else
{
// [b,c,d] Convex
if (b != first && TriangulationUtil.Orient2d(b.Prev.Point, b.Point, c.Point) == Orientation.CCW)
{
// [a,b,c] Concave - fill around b
Fill(tcx, b);
b = b.Prev;
}
else
{
// [a,b,c] Convex - nothing to fill
b = c;
c = c.Next;
}
}
}
}
示例11: RemoveNode
public void RemoveNode(AdvancingFrontNode node)
{
//_searchTree.delete( node.key );
}
示例12: AddNode
public void AddNode(AdvancingFrontNode node)
{
//_searchTree.put(node.key, node);
}
示例13: LocatePoint
/// <summary>
/// This implementation will use simple node traversal algorithm to find a point on the front
/// </summary>
public AdvancingFrontNode LocatePoint(TriangulationPoint point)
{
double px = point.X;
AdvancingFrontNode node = FindSearchNode(px);
double nx = node.Point.X;
if (px == nx)
{
if (point != node.Point)
{
// We might have two nodes with same x value for a short time
if (point == node.Prev.Point)
{
node = node.Prev;
}
else if (point == node.Next.Point)
{
node = node.Next;
}
else
{
throw new Exception("Failed to find Node for given afront point");
//node = null;
}
}
}
else if (px < nx)
{
while ((node = node.Prev) != null)
{
if (point == node.Point)
{
break;
}
}
}
else
{
while ((node = node.Next) != null)
{
if (point == node.Point)
{
break;
}
}
}
Search = node;
return node;
}
示例14: FillBasin
/// <summary>
/// Fills a basin that has formed on the Advancing Front to the right
/// of given node.<br>
/// First we decide a left,bottom and right node that forms the
/// boundaries of the basin. Then we do a reqursive fill.
/// </summary>
/// <param name="tcx"></param>
/// <param name="node">starting node, this or next node will be left node</param>
private static void FillBasin(DTSweepContext tcx, AdvancingFrontNode node)
{
if (TriangulationUtil.Orient2d(node.Point, node.Next.Point, node.Next.Next.Point) == Orientation.CCW)
{
// tcx.basin.leftNode = node.next.next;
tcx.Basin.leftNode = node;
}
else
{
tcx.Basin.leftNode = node.Next;
}
// Find the bottom and right node
tcx.Basin.bottomNode = tcx.Basin.leftNode;
while (tcx.Basin.bottomNode.HasNext && tcx.Basin.bottomNode.Point.Y >= tcx.Basin.bottomNode.Next.Point.Y)
{
tcx.Basin.bottomNode = tcx.Basin.bottomNode.Next;
}
if (tcx.Basin.bottomNode == tcx.Basin.leftNode)
{
// No valid basins
return;
}
tcx.Basin.rightNode = tcx.Basin.bottomNode;
while (tcx.Basin.rightNode.HasNext && tcx.Basin.rightNode.Point.Y < tcx.Basin.rightNode.Next.Point.Y)
{
tcx.Basin.rightNode = tcx.Basin.rightNode.Next;
}
if (tcx.Basin.rightNode == tcx.Basin.bottomNode)
{
// No valid basins
return;
}
tcx.Basin.width = tcx.Basin.rightNode.Point.X - tcx.Basin.leftNode.Point.X;
tcx.Basin.leftHighest = tcx.Basin.leftNode.Point.Y > tcx.Basin.rightNode.Point.Y;
FillBasinReq(tcx, tcx.Basin.bottomNode);
}
示例15: EdgeEvent
private static void EdgeEvent(DTSweepContext tcx, DTSweepConstraint edge, AdvancingFrontNode node)
{
try
{
tcx.EdgeEvent.ConstrainedEdge = edge;
tcx.EdgeEvent.Right = edge.P.X > edge.Q.X;
if (IsEdgeSideOfTriangle(node.Triangle, edge.P, edge.Q))
{
return;
}
// For now we will do all needed filling
// TODO: integrate with flip process might give some better performance
// but for now this avoid the issue with cases that needs both flips and fills
FillEdgeEvent(tcx, edge, node);
EdgeEvent(tcx, edge.P, edge.Q, node.Triangle, edge.Q);
}
catch (PointOnEdgeException e)
{
Debug.WriteLine(String.Format("Skipping Edge: {0}", e.Message));
}
}