本文整理汇总了C#中PloobsEngine.Engine.GraphicInfo.CheckIfRenderTargetFormatIsSupported方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicInfo.CheckIfRenderTargetFormatIsSupported方法的具体用法?C# GraphicInfo.CheckIfRenderTargetFormatIsSupported怎么用?C# GraphicInfo.CheckIfRenderTargetFormatIsSupported使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PloobsEngine.Engine.GraphicInfo
的用法示例。
在下文中一共展示了GraphicInfo.CheckIfRenderTargetFormatIsSupported方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AfterLoadContent
protected override void AfterLoadContent(IContentManager manager, Engine.GraphicInfo ginfo, Engine.GraphicFactory factory)
{
this.ginfo = ginfo;
{
if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.HdrBlendable, DepthFormat.Depth24Stencil8, ginfo.UseMipMap, ginfo.MultiSample) == false)
{
throw new NotSupportedException("The plataform does not support the specified Render target Combination for Deferred Rendering, check the logs for more info");
}
}
if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.Color, DepthFormat.Depth24Stencil8, ginfo.UseMipMap, ginfo.MultiSample) == false)
{
throw new NotSupportedException("The plataform does not support the specified Render target Combination for Deferred Rendering, check the logs for more info");
}
if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.Single, DepthFormat.Depth24Stencil8, false, 0) == false)
{
throw new NotSupportedException("The plataform does not support the specified Render target Combination for Deferred Rendering, check the logs for more info");
}
if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.Single, DepthFormat.Depth24Stencil8, ginfo.UseMipMap, ginfo.MultiSample) == false)
{
ActiveLogger.LogMessage("Shadow can behave strange, you dont have the minimum requirements", LogLevel.Warning);
}
deferredGBuffer.LoadContent(manager, ginfo, factory, desc.BackGroundColor, true);
deferredLightMap.LoadContent(manager, ginfo, factory, desc.CullPointLight,true);
target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.HdrBlendable, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample);
target2 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.HdrBlendable, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample);
scenerender = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.HdrBlendable, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample);
PostEffectTarget = target;
halfWidth = ginfo.Viewport.Width / 2;
halfHeight = ginfo.Viewport.Height / 2;
}