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C# GraphicInfo.CheckIfRenderTargetFormatIsSupported方法代码示例

本文整理汇总了C#中PloobsEngine.Engine.GraphicInfo.CheckIfRenderTargetFormatIsSupported方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicInfo.CheckIfRenderTargetFormatIsSupported方法的具体用法?C# GraphicInfo.CheckIfRenderTargetFormatIsSupported怎么用?C# GraphicInfo.CheckIfRenderTargetFormatIsSupported使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PloobsEngine.Engine.GraphicInfo的用法示例。


在下文中一共展示了GraphicInfo.CheckIfRenderTargetFormatIsSupported方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AfterLoadContent

        protected override void  AfterLoadContent(IContentManager manager, Engine.GraphicInfo ginfo, Engine.GraphicFactory factory)
        {
            this.ginfo = ginfo;

            {
                if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.HdrBlendable, DepthFormat.Depth24Stencil8, ginfo.UseMipMap, ginfo.MultiSample) == false)
                {
                    throw new NotSupportedException("The plataform does not support the specified Render target Combination for Deferred Rendering, check the logs for more info");
                }               
            }

            if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.Color, DepthFormat.Depth24Stencil8, ginfo.UseMipMap, ginfo.MultiSample) == false)
            {
                throw new NotSupportedException("The plataform does not support the specified Render target Combination for Deferred Rendering, check the logs for more info");
            }

            if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.Single, DepthFormat.Depth24Stencil8, false, 0) == false)
            {
                throw new NotSupportedException("The plataform does not support the specified Render target Combination for Deferred Rendering, check the logs for more info");
            }

            if (ginfo.CheckIfRenderTargetFormatIsSupported(SurfaceFormat.Single, DepthFormat.Depth24Stencil8, ginfo.UseMipMap, ginfo.MultiSample) == false)
            {
                ActiveLogger.LogMessage("Shadow can behave strange, you dont have the minimum requirements", LogLevel.Warning);
            }


            deferredGBuffer.LoadContent(manager, ginfo, factory, desc.BackGroundColor, true);
            deferredLightMap.LoadContent(manager, ginfo, factory, desc.CullPointLight,true);
            
            target = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.HdrBlendable, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample);
            target2 = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.HdrBlendable, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample);
            scenerender = factory.CreateRenderTarget(ginfo.BackBufferWidth, ginfo.BackBufferHeight, SurfaceFormat.HdrBlendable, ginfo.UseMipMap, DepthFormat.Depth24Stencil8, ginfo.MultiSample);

            PostEffectTarget = target;
            halfWidth = ginfo.Viewport.Width / 2;
            halfHeight = ginfo.Viewport.Height / 2;        
        }
开发者ID:brunoduartec,项目名称:port-ploobsengine,代码行数:38,代码来源:PreRenderTechnic.cs


注:本文中的PloobsEngine.Engine.GraphicInfo.CheckIfRenderTargetFormatIsSupported方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。