本文整理汇总了C#中Plasma.hsStream.WriteByte方法的典型用法代码示例。如果您正苦于以下问题:C# hsStream.WriteByte方法的具体用法?C# hsStream.WriteByte怎么用?C# hsStream.WriteByte使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Plasma.hsStream
的用法示例。
在下文中一共展示了hsStream.WriteByte方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: WriteRGBA8
public static void WriteRGBA8(hsStream s, Color c)
{
s.WriteByte(c.R);
s.WriteByte(c.G);
s.WriteByte(c.B);
s.WriteByte(c.A);
}
示例2: IWriteNetCliEncrypt
protected void IWriteNetCliEncrypt(hsStream s, byte[] seed)
{
if (seed.Length != 7)
throw new ArgumentException("seed should be an array of exactly 7 bytes");
s.WriteByte(plNetCore.kNetCliEncrypt);
s.WriteByte(9);
s.WriteBytes(seed);
}
示例3: Write
public override void Write(hsStream s, hsResMgr mgr)
{
base.Write(s, mgr);
s.WriteByte(fFlags);
s.WriteByte(fNumFrames);
s.WriteStdString(fVoiceData);
s.WriteByte((byte)fReceivers.Count);
foreach (uint r in fReceivers)
s.WriteUInt(r);
}
示例4: Write
public override void Write(hsStream s, hsResMgr mgr)
{
base.Write(s, mgr);
s.WriteDouble(fSecsRunning);
s.WriteByte((byte)fSession);
}
示例5: Write
public void Write(hsStream s)
{
s.WriteByte((byte)fType);
s.WriteUShort(kHeaderSize);
s.WriteUInt(fBuildID);
s.WriteUInt((uint)fBuildType);
s.WriteUInt(fBranchID);
pnHelpers.WriteUuid(s, fProductUuid);
}
示例6: Write
public void Write(hsStream s)
{
ContentsFlags contents = IGetContentFlags(s.Version);
s.WriteByte((byte)contents);
fLocation.Write(s);
if (s.Version.IsPlasma20)
if ((contents & ContentsFlags.kHasLoadMask) != 0)
fLoadMask.Write(s);
plManagedType.Write(s, fClassType);
if (s.Version.IsUruLive || s.Version.IsPlasma21)
s.WriteUInt(fObjectID.Value);
s.WriteSafeString(fObjectName);
if (s.Version.IsPlasma20)
if ((contents & ContentsFlags.kHasCloneIDs) != 0) {
s.WriteUInt(fCloneID);
s.WriteUInt(fClonePlayerID);
}
if (s.Version.IsPlasma21)
if ((contents & (ContentsFlags.kHasLoadMask | ContentsFlags.kHasLoadMask2)) != 0)
fLoadMask.Write(s);
}
示例7: VariableLengthWrite
internal static void VariableLengthWrite(hsStream s, int size, int value)
{
if (size < 0x100)
s.WriteByte((byte)value);
else if (size < 0x10000)
s.WriteShort((short)value);
else
s.WriteInt(value);
}
示例8: Write
public void Write(hsStream s)
{
s.WriteUInt(UnParse(s.Version));
if (s.Version.IsPlasma21)
s.WriteByte((byte)fFlags);
else
s.WriteShort((short)fFlags);
}
示例9: Write
public override void Write(hsStream s, hsResMgr mgr)
{
base.Write(s, mgr);
s.WriteInt((int)fType);
s.WriteFloat(fState);
if (s.Version < plVersion.EndOfAges)
s.WriteInt(fID);
else
s.WriteByte((byte)fID);
s.WriteInt(fEvents.Count);
foreach (proEventData ped in fEvents)
ped.Write(s, mgr);
}
示例10: Read
public override void Read(hsStream s)
{
base.Read(s);
s.WriteShort((short)fAtomicCount);
s.WriteByte((byte)fAtomicType);
}
示例11: Write
public override void Write(hsStream s, hsResMgr mgr)
{
base.Write(s, mgr);
s.WriteByte((byte)fPlayerIDs.Count);
foreach (uint playerID in fPlayerIDs)
s.WriteUInt(playerID);
}
示例12: Write
public override void Write(hsStream s, hsResMgr mgr)
{
s.WriteShort((short)fFlags);
if (HasAccount)
s.WriteBytes(fAcctUUID.ToByteArray());
if (HasPlayerID)
s.WriteUInt(fPlayerID);
if (HasPlayerName)
s.WriteStdString(fPlayerName);
if (HasCCRLevel)
s.WriteByte(fCCRLevel);
if (HasProtectedLogin)
s.WriteBool(fProtectedLogin);
if (HasBuildType)
s.WriteByte(fBuildType);
if (HasSrcAddr)
s.WriteUInt(fSrcAddr);
if (HasSrcPort)
s.WriteUShort(fSrcPort);
if (HasReserved)
s.WriteUShort(fReserved);
if (HasClientKey)
s.WriteStdString(fClientKey);
}
示例13: Write
public void Write(hsStream s)
{
s.WriteUInt(fParent);
s.WriteUInt(fChild);
s.WriteUInt(fSaver);
s.WriteByte(0);
}
示例14: Write
public override void Write(hsStream s, hsResMgr mgr)
{
base.Write(s, mgr);
// We're not going to compress the stream...
// Hope this is okay!
s.WriteInt(fBuffer.Length);
s.WriteByte((byte)Compression.kNone);
s.WriteInt(fBuffer.Length);
s.WriteBytes(fBuffer);
}
示例15: Write
public override void Write(hsStream s, hsResMgr mgr)
{
s.WriteInt((int)fFlags);
if (HasVersion) {
s.WriteByte(fVerMajor);
s.WriteByte(fVerMinor);
}
if (HasTimeSent)
plUnifiedTime.Write(s, fTimeSent);
if (HasContext)
s.WriteUInt(fContext);
if (HasTransID)
s.WriteUInt(fTransID);
if (HasPlayerID)
s.WriteUInt(fPlayerID);
if (HasAccount)
s.WriteBytes(fAcctUUID.ToByteArray());
}