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C# Path.GetConnectionSpecialCost方法代码示例

本文整理汇总了C#中Pathfinding.Path.GetConnectionSpecialCost方法的典型用法代码示例。如果您正苦于以下问题:C# Path.GetConnectionSpecialCost方法的具体用法?C# Path.GetConnectionSpecialCost怎么用?C# Path.GetConnectionSpecialCost使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pathfinding.Path的用法示例。


在下文中一共展示了Path.GetConnectionSpecialCost方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Open

		public override void Open (Path path, PathNode pathNode, PathHandler handler) {
			if (connections == null) return;
			
			bool flag2 = pathNode.flag2;
			
			for (int i=connections.Length-1;i >= 0;i--) {
				GraphNode other = connections[i];
				
				if (path.CanTraverse (other)) {
					
					PathNode pathOther = handler.GetPathNode (other);
					
					//Fast path out, worth it for triangle mesh nodes since they usually have degree 2 or 3
					if (pathOther == pathNode.parent) {
						continue;
					}
					
					uint cost = connectionCosts[i];
					
					if (flag2 || pathOther.flag2) {
						cost = path.GetConnectionSpecialCost (this,other,cost);
						
					}
					
					if (pathOther.pathID != handler.PathID) {
						//Might not be assigned
						pathOther.node = other;
						
						pathOther.parent = pathNode;
						pathOther.pathID = handler.PathID;
						
						pathOther.cost = cost;
						
						pathOther.H = path.CalculateHScore (other);
						other.UpdateG (path, pathOther);
						
						handler.PushNode (pathOther);
					} else {
						//If not we can test if the path from this node to the other one is a better one than the one already used
						if (pathNode.G + cost + path.GetTraversalCost(other) < pathOther.G) {
							
							pathOther.cost = cost;
							pathOther.parent = pathNode;
							
							other.UpdateRecursiveG (path, pathOther,handler);
							//handler.PushNode (pathOther);
							
						}
						else if (pathOther.G+cost+path.GetTraversalCost(this) < pathNode.G && other.ContainsConnection (this)) {
							//Or if the path from the other node to this one is better
							
							pathNode.parent = pathOther;
							pathNode.cost = cost;
							
							UpdateRecursiveG (path, pathNode,handler);
							
							//handler.PushNode (pathNode);
						}
					}
				}
			}
		}
开发者ID:JoseRego,项目名称:summer-rush,代码行数:62,代码来源:TriangleMeshNode.cs

示例2: Open

		public override void Open (Path path, PathNode pathNode, PathHandler handler) {
			if (connections == null) return;

			// Flag2 indicates if this node needs special treatment
			// with regard to connection costs
			bool flag2 = pathNode.flag2;

			// Loop through all connections
			for (int i=connections.Length-1;i >= 0;i--) {
				GraphNode other = connections[i];

				// Make sure we can traverse the neighbour
				if (path.CanTraverse (other)) {

					PathNode pathOther = handler.GetPathNode (other);

					// Fast path out, worth it for triangle mesh nodes since they usually have degree 2 or 3
					if (pathOther == pathNode.parent) {
						continue;
					}

					uint cost = connectionCosts[i];

					if (flag2 || pathOther.flag2) {
						// Get special connection cost from the path
						// This is used by the start and end nodes
						cost = path.GetConnectionSpecialCost (this,other,cost);
					}

					// Test if we have seen the other node before
					if (pathOther.pathID != handler.PathID) {
						// We have not seen the other node before
						// So the path from the start through this node to the other node
						// must be the shortest one so far

						// Might not be assigned
						pathOther.node = other;

						pathOther.parent = pathNode;
						pathOther.pathID = handler.PathID;

						pathOther.cost = cost;

						pathOther.H = path.CalculateHScore (other);
						other.UpdateG (path, pathOther);

						handler.PushNode (pathOther);
					} else {

						// If not we can test if the path from this node to the other one is a better one than the one already used
						if (pathNode.G + cost + path.GetTraversalCost(other) < pathOther.G) {

							pathOther.cost = cost;
							pathOther.parent = pathNode;

							other.UpdateRecursiveG (path, pathOther,handler);
						}
						else if (pathOther.G+cost+path.GetTraversalCost(this) < pathNode.G && other.ContainsConnection (this)) {
							// Or if the path from the other node to this one is better

							pathNode.parent = pathOther;
							pathNode.cost = cost;

							UpdateRecursiveG (path, pathNode,handler);
						}
					}
				}
			}
		}
开发者ID:SpacesAdventure,项目名称:Kio-2,代码行数:69,代码来源:TriangleMeshNode.cs

示例3: Open

 public override void Open(Path path, PathNode pathNode, PathHandler handler)
 {
     if (this.connections == null)
     {
         return;
     }
     bool flag = pathNode.flag2;
     for (int i = this.connections.Length - 1; i >= 0; i--)
     {
         GraphNode graphNode = this.connections[i];
         if (path.CanTraverse(graphNode))
         {
             PathNode pathNode2 = handler.GetPathNode(graphNode);
             if (pathNode2 != pathNode.parent)
             {
                 uint num = this.connectionCosts[i];
                 if (flag || pathNode2.flag2)
                 {
                     num = path.GetConnectionSpecialCost(this, graphNode, num);
                 }
                 if (pathNode2.pathID != handler.PathID)
                 {
                     pathNode2.node = graphNode;
                     pathNode2.parent = pathNode;
                     pathNode2.pathID = handler.PathID;
                     pathNode2.cost = num;
                     pathNode2.H = path.CalculateHScore(graphNode);
                     graphNode.UpdateG(path, pathNode2);
                     handler.PushNode(pathNode2);
                 }
                 else if (pathNode.G + num + path.GetTraversalCost(graphNode) < pathNode2.G)
                 {
                     pathNode2.cost = num;
                     pathNode2.parent = pathNode;
                     graphNode.UpdateRecursiveG(path, pathNode2, handler);
                 }
                 else if (pathNode2.G + num + path.GetTraversalCost(this) < pathNode.G && graphNode.ContainsConnection(this))
                 {
                     pathNode.parent = pathNode2;
                     pathNode.cost = num;
                     this.UpdateRecursiveG(path, pathNode, handler);
                 }
             }
         }
     }
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:46,代码来源:TriangleMeshNode.cs


注:本文中的Pathfinding.Path.GetConnectionSpecialCost方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。