本文整理汇总了C#中Pathfinding.Node.GetNodeRun方法的典型用法代码示例。如果您正苦于以下问题:C# Node.GetNodeRun方法的具体用法?C# Node.GetNodeRun怎么用?C# Node.GetNodeRun使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Pathfinding.Node
的用法示例。
在下文中一共展示了Node.GetNodeRun方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InSearchTree
/** Returns if the node is in the search tree of the path.
* Only guaranteed to be correct if \a path is the latest path calculated.
* Use for gizmo drawing only.
*/
public bool InSearchTree(Node node, Path path)
{
if (path == null || path.runData == null) return true;
NodeRun nodeR = node.GetNodeRun (path.runData);
return nodeR.pathID == path.pathID;
}
示例2: NodeColor
/// <summary>
/// Returns a color to be used for the specified node with the current debug settings (editor only)
/// </summary>
/// <param name="node">
/// A <see cref="Node"/>
/// </param>
/// <returns>
/// A <see cref="Color"/>
/// </returns>
public virtual Color NodeColor(Node node, NodeRunData data)
{
Color c = AstarColor.NodeConnection;
bool colSet = false;
if (node == null) return AstarColor.NodeConnection;
switch (AstarPath.active.debugMode) {
case GraphDebugMode.Areas:
c = AstarColor.GetAreaColor (node.area);
colSet = true;
break;
case GraphDebugMode.Penalty:
c = Color.Lerp (AstarColor.ConnectionLowLerp,AstarColor.ConnectionHighLerp, (float)node.penalty / (float)AstarPath.active.debugRoof);
colSet = true;
break;
case GraphDebugMode.Tags:
c = Mathfx.IntToColor (node.tags,0.5F);
colSet = true;
break;
/* Wasn't really usefull
case GraphDebugMode.Position:
float r = Mathf.PingPong (node.position.x/10000F,1F) + Mathf.PingPong (node.position.x/300000F,1F);
float g = Mathf.PingPong (node.position.y/10000F,1F) + Mathf.PingPong (node.position.y/200000F,1F);
float b = Mathf.PingPong (node.position.z/10000F,1F) + Mathf.PingPong (node.position.z/100000F,1F);
c = new Color (r,g,b);
break;
*/
}
if (!colSet) {
if (data == null) return AstarColor.NodeConnection;
NodeRun nodeR = node.GetNodeRun (data);
if (nodeR == null) return AstarColor.NodeConnection;
switch (AstarPath.active.debugMode) {
case GraphDebugMode.G:
//c = Mathfx.IntToColor (node.g,0.5F);
c = Color.Lerp (AstarColor.ConnectionLowLerp,AstarColor.ConnectionHighLerp, (float)nodeR.g / (float)AstarPath.active.debugRoof);
break;
case GraphDebugMode.H:
c = Color.Lerp (AstarColor.ConnectionLowLerp,AstarColor.ConnectionHighLerp, (float)nodeR.h / (float)AstarPath.active.debugRoof);
break;
case GraphDebugMode.F:
c = Color.Lerp (AstarColor.ConnectionLowLerp,AstarColor.ConnectionHighLerp, (float)nodeR.f / (float)AstarPath.active.debugRoof);
break;
}
}
c.a *= 0.5F;
return c;
}
示例3: Suitable
public override bool Suitable(Node node)
{
return node.GetNodeRun(path.runData).pathID == path.pathID && base.Suitable (node);
}