本文整理汇总了C#中Pathfinding.GridGraph.UpdateSizeFromWidthDepth方法的典型用法代码示例。如果您正苦于以下问题:C# GridGraph.UpdateSizeFromWidthDepth方法的具体用法?C# GridGraph.UpdateSizeFromWidthDepth怎么用?C# GridGraph.UpdateSizeFromWidthDepth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Pathfinding.GridGraph
的用法示例。
在下文中一共展示了GridGraph.UpdateSizeFromWidthDepth方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: initGraph
private void initGraph(GridGraph g, Vector3 center, int width, int depth, int nodeSize)
{
g.center = center;
g.width = width;
g.depth = depth;
g.nodeSize = nodeSize;
g.maxSlope = 50;
g.maxClimb = 0;
g.autoLinkGrids = true;
g.collision.collisionCheck = true;
g.collision.diameter = 1.5f;
g.collision.height = 3;
g.collision.collisionOffset = 2;
int obstacleLayer = LayerMask.NameToLayer("Obstacle");
int obstacleMask = 1 << obstacleLayer;
g.collision.mask = obstacleMask;
g.collision.heightCheck = true;
int groundLayer = LayerMask.NameToLayer("Ground");
int groundMask = 1 << groundLayer;
g.collision.heightMask = groundMask;
g.UpdateSizeFromWidthDepth ();
AstarPath.active.astarData.AddGraph(g);
}
示例2: createGrah
void createGrah(GridGraph player, int x, int y, Vector3 center)
{
player = data.AddGraph(typeof(GridGraph)) as GridGraph;
player.width = x;
player.depth = y;
player.center = center;
player.nodeSize = 0.5f;
player.UpdateSizeFromWidthDepth();
player.neighbours = NumNeighbours.Four;
player.collision.type = Pathfinding.ColliderType.Capsule;
player.collision.diameter = 1f;
player.collision.height = 1;
player.collision.mask = LayerMask.GetMask("Ignore Raycast", "Border");
player.collision.heightCheck = false;
//player.collision.thickRaycast = true;
AstarPath.active.Scan();
}