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C# Remote.FrostbiteClient类代码示例

本文整理汇总了C#中PRoCon.Core.Remote.FrostbiteClient的典型用法代码示例。如果您正苦于以下问题:C# FrostbiteClient类的具体用法?C# FrostbiteClient怎么用?C# FrostbiteClient使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


FrostbiteClient类属于PRoCon.Core.Remote命名空间,在下文中一共展示了FrostbiteClient类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Game_PlayerPingedByAdmin

 private void Game_PlayerPingedByAdmin(FrostbiteClient sender, string soldierName, int ping) {
     InvokeOnAllEnabled("OnPlayerPingedByAdmin", soldierName, ping);
 }
开发者ID:phelom,项目名称:Procon-1,代码行数:3,代码来源:PluginManager.cs

示例2: Game_TextChatModerationListClear

 private void Game_TextChatModerationListClear(FrostbiteClient sender) {
     InvokeOnAllEnabled("OnTextChatModerationClear");
 }
开发者ID:phelom,项目名称:Procon-1,代码行数:3,代码来源:PluginManager.cs

示例3: Game_TextChatModerationListAddPlayer

 private void Game_TextChatModerationListAddPlayer(FrostbiteClient sender, TextChatModerationEntry playerEntry) {
     InvokeOnAllEnabled("OnTextChatModerationAddPlayer", playerEntry);
 }
开发者ID:phelom,项目名称:Procon-1,代码行数:3,代码来源:PluginManager.cs

示例4: Game_TextChatModerationMode

 private void Game_TextChatModerationMode(FrostbiteClient sender, ServerModerationModeType mode) {
     InvokeOnAllEnabled("OnTextChatModerationMode", mode);
 }
开发者ID:phelom,项目名称:Procon-1,代码行数:3,代码来源:PluginManager.cs

示例5: m_prcClient_BanListRemove

 private void m_prcClient_BanListRemove(FrostbiteClient sender, CBanInfo cbiRemovedBan) {
     InvokeOnAllEnabled("OnBanRemoved", cbiRemovedBan);
 }
开发者ID:phelom,项目名称:Procon-1,代码行数:3,代码来源:PluginManager.cs

示例6: Game_HudUnlocks

 private void Game_HudUnlocks(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnHudUnlocks", isEnabled);
 }
开发者ID:phelom,项目名称:Procon-1,代码行数:3,代码来源:PluginManager.cs

示例7: Game_TextChatSpamTriggerCount

 private void Game_TextChatSpamTriggerCount(FrostbiteClient sender, int limit) {
     InvokeOnAllEnabled("OnTextChatSpamTriggerCount", limit);
 }
开发者ID:phelom,项目名称:Procon-1,代码行数:3,代码来源:PluginManager.cs

示例8: Game_BuddyOutline

 private void Game_BuddyOutline(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnBuddyOutline", isEnabled);
 }
开发者ID:phelom,项目名称:Procon-1,代码行数:3,代码来源:PluginManager.cs

示例9: Game_HudBuddyInfo

 private void Game_HudBuddyInfo(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnHudBuddyInfo", isEnabled);
 }
开发者ID:phelom,项目名称:Procon-1,代码行数:3,代码来源:PluginManager.cs

示例10: Game_SquadIsPrivate

 private void Game_SquadIsPrivate(FrostbiteClient sender, int teamId, int squadId, bool isPrivate) {
     InvokeOnAllEnabled("OnSquadIsPrivate", teamId, squadId, isPrivate);
 }
开发者ID:phelom,项目名称:Procon-1,代码行数:3,代码来源:PluginManager.cs

示例11: Game_AllUnlocksUnlocked

 private void Game_AllUnlocksUnlocked(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnAllUnlocksUnlocked", isEnabled);
 }
开发者ID:phelom,项目名称:Procon-1,代码行数:3,代码来源:PluginManager.cs

示例12: Game_SquadListPlayers

 private void Game_SquadListPlayers(FrostbiteClient sender, int teamId, int squadId, int playerCount, List<string> playersInSquad) {
     InvokeOnAllEnabled("OnSquadListPlayers", teamId, squadId, playerCount, playersInSquad);
 }
开发者ID:phelom,项目名称:Procon-1,代码行数:3,代码来源:PluginManager.cs

示例13: Game_SquadListActive

 private void Game_SquadListActive(FrostbiteClient sender, int teamId, int squadCount, List<int> squadList) {
     InvokeOnAllEnabled("OnSquadListActive", teamId, squadCount, squadList);
 }
开发者ID:phelom,项目名称:Procon-1,代码行数:3,代码来源:PluginManager.cs

示例14: Game_SquadLeader

 private void Game_SquadLeader(FrostbiteClient sender, int teamId, int squadId, string soldierName) {
     InvokeOnAllEnabled("OnSquadLeader", teamId, squadId, soldierName);
 }
开发者ID:phelom,项目名称:Procon-1,代码行数:3,代码来源:PluginManager.cs

示例15: Game_HudObiturary

 private void Game_HudObiturary(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnHudObiturary", isEnabled);
 }
开发者ID:phelom,项目名称:Procon-1,代码行数:3,代码来源:PluginManager.cs


注:本文中的PRoCon.Core.Remote.FrostbiteClient类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。