本文整理汇总了C#中PRoCon.Core.Remote.FrostbiteClient类的典型用法代码示例。如果您正苦于以下问题:C# FrostbiteClient类的具体用法?C# FrostbiteClient怎么用?C# FrostbiteClient使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
FrostbiteClient类属于PRoCon.Core.Remote命名空间,在下文中一共展示了FrostbiteClient类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Game_PlayerPingedByAdmin
private void Game_PlayerPingedByAdmin(FrostbiteClient sender, string soldierName, int ping) {
InvokeOnAllEnabled("OnPlayerPingedByAdmin", soldierName, ping);
}
示例2: Game_TextChatModerationListClear
private void Game_TextChatModerationListClear(FrostbiteClient sender) {
InvokeOnAllEnabled("OnTextChatModerationClear");
}
示例3: Game_TextChatModerationListAddPlayer
private void Game_TextChatModerationListAddPlayer(FrostbiteClient sender, TextChatModerationEntry playerEntry) {
InvokeOnAllEnabled("OnTextChatModerationAddPlayer", playerEntry);
}
示例4: Game_TextChatModerationMode
private void Game_TextChatModerationMode(FrostbiteClient sender, ServerModerationModeType mode) {
InvokeOnAllEnabled("OnTextChatModerationMode", mode);
}
示例5: m_prcClient_BanListRemove
private void m_prcClient_BanListRemove(FrostbiteClient sender, CBanInfo cbiRemovedBan) {
InvokeOnAllEnabled("OnBanRemoved", cbiRemovedBan);
}
示例6: Game_HudUnlocks
private void Game_HudUnlocks(FrostbiteClient sender, bool isEnabled) {
InvokeOnAllEnabled("OnHudUnlocks", isEnabled);
}
示例7: Game_TextChatSpamTriggerCount
private void Game_TextChatSpamTriggerCount(FrostbiteClient sender, int limit) {
InvokeOnAllEnabled("OnTextChatSpamTriggerCount", limit);
}
示例8: Game_BuddyOutline
private void Game_BuddyOutline(FrostbiteClient sender, bool isEnabled) {
InvokeOnAllEnabled("OnBuddyOutline", isEnabled);
}
示例9: Game_HudBuddyInfo
private void Game_HudBuddyInfo(FrostbiteClient sender, bool isEnabled) {
InvokeOnAllEnabled("OnHudBuddyInfo", isEnabled);
}
示例10: Game_SquadIsPrivate
private void Game_SquadIsPrivate(FrostbiteClient sender, int teamId, int squadId, bool isPrivate) {
InvokeOnAllEnabled("OnSquadIsPrivate", teamId, squadId, isPrivate);
}
示例11: Game_AllUnlocksUnlocked
private void Game_AllUnlocksUnlocked(FrostbiteClient sender, bool isEnabled) {
InvokeOnAllEnabled("OnAllUnlocksUnlocked", isEnabled);
}
示例12: Game_SquadListPlayers
private void Game_SquadListPlayers(FrostbiteClient sender, int teamId, int squadId, int playerCount, List<string> playersInSquad) {
InvokeOnAllEnabled("OnSquadListPlayers", teamId, squadId, playerCount, playersInSquad);
}
示例13: Game_SquadListActive
private void Game_SquadListActive(FrostbiteClient sender, int teamId, int squadCount, List<int> squadList) {
InvokeOnAllEnabled("OnSquadListActive", teamId, squadCount, squadList);
}
示例14: Game_SquadLeader
private void Game_SquadLeader(FrostbiteClient sender, int teamId, int squadId, string soldierName) {
InvokeOnAllEnabled("OnSquadLeader", teamId, squadId, soldierName);
}
示例15: Game_HudObiturary
private void Game_HudObiturary(FrostbiteClient sender, bool isEnabled) {
InvokeOnAllEnabled("OnHudObiturary", isEnabled);
}