本文整理汇总了C#中OxyPlot.Axes.Axis类的典型用法代码示例。如果您正苦于以下问题:C# Axis类的具体用法?C# Axis怎么用?C# Axis使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Axis类属于OxyPlot.Axes命名空间,在下文中一共展示了Axis类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Render
/// <summary>
/// Renders the specified axis.
/// </summary>
/// <param name="axis">The axis.</param>
/// <param name="pass">The pass.</param>
public override void Render(Axis axis, int pass)
{
base.Render(axis, pass);
double totalShift = axis.AxisDistance + axis.PositionTierMinShift;
double tierSize = axis.PositionTierSize - this.Plot.AxisTierDistance;
// store properties locally for performance
double plotAreaLeft = this.Plot.PlotArea.Left;
double plotAreaRight = this.Plot.PlotArea.Right;
double plotAreaTop = this.Plot.PlotArea.Top;
double plotAreaBottom = this.Plot.PlotArea.Bottom;
// Axis position (x or y screen coordinate)
double axisPosition = 0;
double titlePosition = 0;
switch (axis.Position)
{
case AxisPosition.Left:
axisPosition = plotAreaLeft - totalShift;
titlePosition = axisPosition - tierSize;
break;
case AxisPosition.Right:
axisPosition = plotAreaRight + totalShift;
titlePosition = axisPosition + tierSize;
break;
case AxisPosition.Top:
axisPosition = plotAreaTop - totalShift;
titlePosition = axisPosition - tierSize;
break;
case AxisPosition.Bottom:
axisPosition = plotAreaBottom + totalShift;
titlePosition = axisPosition + tierSize;
break;
}
if (axis.PositionAtZeroCrossing)
{
var perpendicularAxis = axis.IsHorizontal() ? this.Plot.DefaultYAxis : this.Plot.DefaultXAxis;
axisPosition = perpendicularAxis.Transform(0);
}
if (pass == 0)
{
this.RenderMinorItems(axis, axisPosition);
}
if (pass == 1)
{
this.RenderMajorItems(axis, axisPosition, titlePosition);
this.RenderAxisTitle(axis, titlePosition);
}
}
示例2: InverseTransform
/// <summary>
/// Inverse transform the specified screen point.
/// </summary>
/// <param name="x">The x coordinate.</param>
/// <param name="y">The y coordinate.</param>
/// <param name="yaxis">The y-axis.</param>
/// <returns>The data point.</returns>
public override DataPoint InverseTransform(double x, double y, Axis yaxis)
{
var angleAxis = yaxis as AngleAxis;
if (angleAxis == null)
{
throw new InvalidOperationException("Polar angle axis not defined!");
}
x -= this.MidPoint.x;
y -= this.MidPoint.y;
y *= -1;
double th = Math.Atan2(y, x);
double r = Math.Sqrt((x * x) + (y * y));
x = (r / this.Scale) + this.Offset;
y = (th / angleAxis.Scale) + angleAxis.Offset;
return new DataPoint(x, y);
}
示例3: Render
/// <summary>
/// Renders the specified axis.
/// </summary>
/// <param name="axis">The axis.</param>
/// <param name="pass">The pass.</param>
/// <exception cref="System.NullReferenceException">Angle axis should not be <c>null</c>.</exception>
public override void Render(Axis axis, int pass)
{
base.Render(axis, pass);
var angleAxis = this.Plot.DefaultAngleAxis;
if (angleAxis == null)
{
throw new NullReferenceException("Angle axis should not be null.");
}
angleAxis.UpdateActualMaxMin();
var majorTicks = MajorTickValues.Where(x => x > axis.ActualMinimum && x <= axis.ActualMaximum).ToArray();
if (pass == 0 && this.MinorPen != null)
{
var minorTicks = MinorTickValues.Where(x => x >= axis.ActualMinimum && x <= axis.ActualMaximum && !majorTicks.Contains(x)).ToArray();
foreach (var tickValue in minorTicks)
{
this.RenderTick(axis, angleAxis, tickValue, this.MinorPen);
}
}
if (pass == 0 && this.MajorPen != null)
{
foreach (var tickValue in majorTicks)
{
this.RenderTick(axis, angleAxis, tickValue, this.MajorPen);
}
}
if (pass == 1)
{
foreach (double tickValue in majorTicks)
{
this.RenderTickText(axis, tickValue, angleAxis);
}
}
}
示例4: Reset
/// <summary>
/// Resets the specified axis.
/// </summary>
/// <param name="axis">
/// The axis.
/// </param>
public void Reset(Axis axis)
{
axis.Reset();
}
示例5: Zoom
/// <summary>
/// Zooms the specified axis to the specified values.
/// </summary>
/// <param name="axis">
/// The axis.
/// </param>
/// <param name="p1">
/// The new minimum value.
/// </param>
/// <param name="p2">
/// The new maximum value.
/// </param>
public void Zoom(Axis axis, double p1, double p2)
{
axis.Zoom(p1, p2);
this.RefreshPlot(false);
}
示例6: IsValidPoint
/// <summary>
/// Checks if the specified value is valid.
/// </summary>
/// <param name="v">The value.</param>
/// <param name="yaxis">The y axis.</param>
/// <returns>True if the value is valid.</returns>
public virtual bool IsValidPoint(double v, Axis yaxis)
{
return !double.IsNaN(v) && !double.IsInfinity(v);
}
示例7: IsValidItem
/// <summary>
/// Determines whether the point is valid.
/// </summary>
/// <param name="pt">The point.</param>
/// <param name="xaxis">The x axis.</param>
/// <param name="yaxis">The y axis.</param>
/// <returns><c>true</c> if [is valid point] [the specified pt]; otherwise, <c>false</c>.</returns>
public virtual bool IsValidItem(HighLowItem pt, Axis xaxis, Axis yaxis)
{
return !double.IsNaN(pt.X) && !double.IsInfinity(pt.X) && !double.IsNaN(pt.High)
&& !double.IsInfinity(pt.High) && !double.IsNaN(pt.Low) && !double.IsInfinity(pt.Low);
}
示例8: RenderMinorItems
/// <summary>
/// Renders the minor items.
/// </summary>
/// <param name="axis">The axis.</param>
/// <param name="axisPosition">The axis position.</param>
protected virtual void RenderMinorItems(Axis axis, double axisPosition)
{
double eps = axis.ActualMinorStep * 1e-3;
double actualMinimum = axis.ActualMinimum;
double actualMaximum = axis.ActualMaximum;
double plotAreaLeft = this.Plot.PlotArea.Left;
double plotAreaRight = this.Plot.PlotArea.Right;
double plotAreaTop = this.Plot.PlotArea.Top;
double plotAreaBottom = this.Plot.PlotArea.Bottom;
bool isHorizontal = axis.IsHorizontal();
double a0;
double a1;
var minorSegments = new List<ScreenPoint>();
var minorTickSegments = new List<ScreenPoint>();
this.GetTickPositions(axis, axis.TickStyle, axis.MinorTickSize, axis.Position, out a0, out a1);
foreach (double value in this.MinorTickValues)
{
if (value < actualMinimum - eps || value > actualMaximum + eps)
{
continue;
}
if (this.MajorTickValues.Contains(value))
{
continue;
}
if (axis.PositionAtZeroCrossing && Math.Abs(value) < eps)
{
continue;
}
double transformedValue = axis.Transform(value);
if (isHorizontal)
{
SnapTo(plotAreaLeft, ref transformedValue);
SnapTo(plotAreaRight, ref transformedValue);
}
else
{
SnapTo(plotAreaTop, ref transformedValue);
SnapTo(plotAreaBottom, ref transformedValue);
}
// Draw the minor grid line
if (this.MinorPen != null)
{
if (isHorizontal)
{
minorSegments.Add(new ScreenPoint(transformedValue, plotAreaTop));
minorSegments.Add(new ScreenPoint(transformedValue, plotAreaBottom));
}
else
{
if (transformedValue < plotAreaTop || transformedValue > plotAreaBottom)
{
}
minorSegments.Add(new ScreenPoint(plotAreaLeft, transformedValue));
minorSegments.Add(new ScreenPoint(plotAreaRight, transformedValue));
}
}
// Draw the minor tick
if (axis.TickStyle != TickStyle.None && axis.MinorTickSize > 0)
{
if (isHorizontal)
{
minorTickSegments.Add(new ScreenPoint(transformedValue, axisPosition + a0));
minorTickSegments.Add(new ScreenPoint(transformedValue, axisPosition + a1));
}
else
{
minorTickSegments.Add(new ScreenPoint(axisPosition + a0, transformedValue));
minorTickSegments.Add(new ScreenPoint(axisPosition + a1, transformedValue));
}
}
}
// Draw all the line segments);
if (this.MinorPen != null)
{
this.RenderContext.DrawLineSegments(minorSegments, this.MinorPen);
}
if (this.MinorTickPen != null)
{
this.RenderContext.DrawLineSegments(minorTickSegments, this.MinorTickPen);
}
}
示例9: IsUsing
/// <summary>
/// Check if the data series is using the specified axis.
/// </summary>
/// <param name="axis">An axis.</param>
/// <returns>True if the axis is in use.</returns>
protected internal override bool IsUsing(Axis axis)
{
return false;
}
示例10: GetAxisTitlePositionAndAlignment
/// <summary>
/// Gets the axis title position, rotation and alignment.
/// </summary>
/// <param name="axis">The axis.</param>
/// <param name="titlePosition">The title position.</param>
/// <param name="angle">The angle.</param>
/// <param name="halign">The horizontal alignment.</param>
/// <param name="valign">The vertical alignment.</param>
/// <returns>The <see cref="ScreenPoint" />.</returns>
protected virtual ScreenPoint GetAxisTitlePositionAndAlignment(
Axis axis,
double titlePosition,
ref double angle,
ref HorizontalAlignment halign,
ref VerticalAlignment valign)
{
double middle = axis.IsHorizontal()
? Lerp(axis.ScreenMin.X, axis.ScreenMax.X, axis.TitlePosition)
: Lerp(axis.ScreenMax.Y, axis.ScreenMin.Y, axis.TitlePosition);
if (axis.PositionAtZeroCrossing)
{
middle = Lerp(axis.Transform(axis.ActualMaximum), axis.Transform(axis.ActualMinimum), axis.TitlePosition);
}
switch (axis.Position)
{
case AxisPosition.Left:
return new ScreenPoint(titlePosition, middle);
case AxisPosition.Right:
valign = VerticalAlignment.Bottom;
return new ScreenPoint(titlePosition, middle);
case AxisPosition.Top:
halign = HorizontalAlignment.Center;
valign = VerticalAlignment.Top;
angle = 0;
return new ScreenPoint(middle, titlePosition);
case AxisPosition.Bottom:
halign = HorizontalAlignment.Center;
valign = VerticalAlignment.Bottom;
angle = 0;
return new ScreenPoint(middle, titlePosition);
default:
throw new ArgumentOutOfRangeException("axis");
}
}
示例11: RenderMajorItems
/// <summary>
/// Renders the major items.
/// </summary>
/// <param name="axis">The axis.</param>
/// <param name="axisPosition">The axis position.</param>
/// <param name="titlePosition">The title position.</param>
/// <param name="drawAxisLine">Draw the axis line if set to <c>true</c>.</param>
protected virtual void RenderMajorItems(Axis axis, double axisPosition, double titlePosition, bool drawAxisLine)
{
double eps = axis.ActualMinorStep * 1e-3;
double actualMinimum = axis.ActualMinimum;
double actualMaximum = axis.ActualMaximum;
double plotAreaLeft = this.Plot.PlotArea.Left;
double plotAreaRight = this.Plot.PlotArea.Right;
double plotAreaTop = this.Plot.PlotArea.Top;
double plotAreaBottom = this.Plot.PlotArea.Bottom;
bool isHorizontal = axis.IsHorizontal();
double a0;
double a1;
var majorSegments = new List<ScreenPoint>();
var majorTickSegments = new List<ScreenPoint>();
this.GetTickPositions(axis, axis.TickStyle, axis.MajorTickSize, axis.Position, out a0, out a1);
foreach (double value in this.MajorTickValues)
{
if (value < actualMinimum - eps || value > actualMaximum + eps)
{
continue;
}
if (axis.PositionAtZeroCrossing && Math.Abs(value) < eps)
{
continue;
}
double transformedValue = axis.Transform(value);
if (isHorizontal)
{
SnapTo(plotAreaLeft, ref transformedValue);
SnapTo(plotAreaRight, ref transformedValue);
}
else
{
SnapTo(plotAreaTop, ref transformedValue);
SnapTo(plotAreaBottom, ref transformedValue);
}
if (this.MajorPen != null)
{
if (isHorizontal)
{
majorSegments.Add(new ScreenPoint(transformedValue, plotAreaTop));
majorSegments.Add(new ScreenPoint(transformedValue, plotAreaBottom));
}
else
{
majorSegments.Add(new ScreenPoint(plotAreaLeft, transformedValue));
majorSegments.Add(new ScreenPoint(plotAreaRight, transformedValue));
}
}
if (axis.TickStyle != TickStyle.None && axis.MajorTickSize > 0)
{
if (isHorizontal)
{
majorTickSegments.Add(new ScreenPoint(transformedValue, axisPosition + a0));
majorTickSegments.Add(new ScreenPoint(transformedValue, axisPosition + a1));
}
else
{
majorTickSegments.Add(new ScreenPoint(axisPosition + a0, transformedValue));
majorTickSegments.Add(new ScreenPoint(axisPosition + a1, transformedValue));
}
}
}
// Render the axis labels (numbers or category names)
foreach (double value in this.MajorLabelValues)
{
if (value < actualMinimum - eps || value > actualMaximum + eps)
{
continue;
}
if (axis.PositionAtZeroCrossing && Math.Abs(value) < eps)
{
continue;
}
double transformedValue = axis.Transform(value);
if (isHorizontal)
{
SnapTo(plotAreaLeft, ref transformedValue);
SnapTo(plotAreaRight, ref transformedValue);
}
else
{
//.........这里部分代码省略.........
示例12: RenderTickText
/// <summary>
/// Renders major tick text
/// </summary>
/// <param name="axis">The axis.</param>
/// <param name="x">The x-value.</param>
/// <param name="angleAxis">The angle axis.</param>
private void RenderTickText(Axis axis, double x, Axis angleAxis)
{
var actualAngle = GetActualAngle(axis, angleAxis);
var dx = axis.AxisTickToLabelDistance * Math.Sin(actualAngle);
var dy = -axis.AxisTickToLabelDistance * Math.Cos(actualAngle);
HorizontalAlignment ha;
VerticalAlignment va;
GetTickTextAligment(actualAngle, out ha, out va);
var pt = axis.Transform(x, angleAxis.Angle, angleAxis);
pt = new ScreenPoint(pt.X + dx, pt.Y + dy);
string text = axis.FormatValue(x);
this.RenderContext.DrawMathText(
pt,
text,
axis.ActualTextColor,
axis.ActualFont,
axis.ActualFontSize,
axis.ActualFontWeight,
axis.Angle,
ha,
va);
}
示例13: ZoomAt
/// <summary>
/// Zooms at the specified position.
/// </summary>
/// <param name="axis">
/// The axis.
/// </param>
/// <param name="factor">
/// The zoom factor.
/// </param>
/// <param name="x">
/// The position to zoom at.
/// </param>
public void ZoomAt(Axis axis, double factor, double x = double.NaN)
{
if (double.IsNaN(x))
{
double sx = (axis.Transform(axis.ActualMaximum) + axis.Transform(axis.ActualMinimum)) * 0.5;
x = axis.InverseTransform(sx);
}
axis.ZoomAt(factor, x);
}
示例14: RenderTickArc
/// <summary>
/// Renders a tick by drawing an lot of segments
/// </summary>
/// <param name="axis">The axis.</param>
/// <param name="angleAxis">The angle axis.</param>
/// <param name="x">The x-value.</param>
/// <param name="pen">The pen.</param>
private void RenderTickArc(Axis axis, AngleAxis angleAxis, double x, OxyPen pen)
{
// caution: make sure angleAxis.UpdateActualMaxMin(); has been called
var minAngle = angleAxis.ActualMinimum;
var maxAngle = angleAxis.ActualMaximum;
// number of segment to draw a full circle
// - decrease if you want get more speed
// - increase if you want more detail
// (making a public property of it would be a great idea)
const double MaxSegments = 90.0;
// compute the actual number of segments
var segmentCount = (int)(MaxSegments * Math.Abs(angleAxis.EndAngle - angleAxis.StartAngle) / 360.0);
var angleStep = (maxAngle - minAngle) / (segmentCount - 1);
var points = new List<ScreenPoint>();
for (var i = 0; i < segmentCount; i++)
{
var angle = minAngle + (i * angleStep);
points.Add(axis.Transform(x, angle, angleAxis));
}
this.RenderContext.DrawLine(points, pen.Color, pen.Thickness, pen.ActualDashArray);
}
示例15: RenderTickCircle
/// <summary>
/// Renders a tick by drawing an ellipse
/// </summary>
/// <param name="axis">The axis.</param>
/// <param name="angleAxis">The angle axis.</param>
/// <param name="x">The x-value.</param>
/// <param name="pen">The pen.</param>
private void RenderTickCircle(Axis axis, Axis angleAxis, double x, OxyPen pen)
{
var zero = angleAxis.Offset;
var center = axis.Transform(axis.ActualMinimum, zero, angleAxis);
var right = axis.Transform(x, zero, angleAxis).X;
var radius = right - center.X;
var width = radius * 2;
var left = right - width;
var top = center.Y - radius;
var height = width;
this.RenderContext.DrawEllipse(new OxyRect(left, top, width, height), OxyColors.Undefined, pen.Color, pen.Thickness);
}