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C# Message.ToLongString方法代码示例

本文整理汇总了C#中Orleans.Runtime.Message.ToLongString方法的典型用法代码示例。如果您正苦于以下问题:C# Message.ToLongString方法的具体用法?C# Message.ToLongString怎么用?C# Message.ToLongString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Orleans.Runtime.Message的用法示例。


在下文中一共展示了Message.ToLongString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TryDecodeMessage

        public bool TryDecodeMessage(out Message msg)
        {
            msg = null;

            // Is there enough read into the buffer to continue (at least read the lengths?)
            if (receiveOffset - decodeOffset < CalculateKnownMessageSize())
                return false;

            // parse lengths if needed
            if (headerLength == 0 || bodyLength == 0)
            {
                // get length segments
                List<ArraySegment<byte>> lenghts = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, decodeOffset, Message.LENGTH_HEADER_SIZE);

                // copy length segment to buffer
                int lengthBufferoffset = 0;
                foreach (ArraySegment<byte> seg in lenghts)
                {
                    Buffer.BlockCopy(seg.Array, seg.Offset, lengthBuffer, lengthBufferoffset, seg.Count);
                    lengthBufferoffset += seg.Count;
                }

                // read lengths
                headerLength = BitConverter.ToInt32(lengthBuffer, 0);
                bodyLength = BitConverter.ToInt32(lengthBuffer, 4);
            }

            // If message is too big for current buffer size, grow
            while (decodeOffset + CalculateKnownMessageSize() > currentBufferSize)
            {
                GrowBuffer();
            }

            // Is there enough read into the buffer to read full message
            if (receiveOffset - decodeOffset < CalculateKnownMessageSize())
                return false;

            // decode header
            int headerOffset = decodeOffset + Message.LENGTH_HEADER_SIZE;
            List<ArraySegment<byte>> header = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, headerOffset, headerLength);

            // decode body
            int bodyOffset = headerOffset + headerLength;
            List<ArraySegment<byte>> body = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, bodyOffset, bodyLength);

            // need to maintain ownership of buffer, so if we are supporting forwarding we need to duplicate the body buffer.
            if (supportForwarding)
            {
                body = DuplicateBuffer(body);
            }

            // build message
            msg = new Message(header, body, !supportForwarding);
            MessagingStatisticsGroup.OnMessageReceive(msg, headerLength, bodyLength);

            if (headerLength + bodyLength > Message.LargeMessageSizeThreshold)
            {
                Log.Info(ErrorCode.Messaging_LargeMsg_Incoming, "Receiving large message Size={0} HeaderLength={1} BodyLength={2}. Msg={3}",
                    headerLength + bodyLength, headerLength, bodyLength, msg.ToString());
                if (Log.IsVerbose3) Log.Verbose3("Received large message {0}", msg.ToLongString());
            }

            // update parse receiveOffset and clear lengths
            decodeOffset = bodyOffset + bodyLength;
            headerLength = 0;
            bodyLength = 0;

            AdjustBuffer();

            return true;
        }
开发者ID:Rejendo,项目名称:orleans,代码行数:71,代码来源:IncomingMessageBuffer.cs

示例2: TryDecodeMessage

        public bool TryDecodeMessage(out Message msg)
        {
            msg = null;

            // Is there enough read into the buffer to continue (at least read the lengths?)
            if (receiveOffset - decodeOffset < KnownMessageSize())
                return false;

            // parse lengths if needed
            if (headerLength == 0 || bodyLength == 0)
            {
                // get length segments
                List<ArraySegment<byte>> lenghts = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, decodeOffset, Message.LENGTH_HEADER_SIZE);

                // copy length segment to buffer
                int lengthBufferoffset = 0;
                foreach (ArraySegment<byte> seg in lenghts)
                {
                    Buffer.BlockCopy(seg.Array, seg.Offset, lengthBuffer, lengthBufferoffset, seg.Count);
                    lengthBufferoffset += seg.Count;
                }

                // read lengths
                headerLength = BitConverter.ToInt32(lengthBuffer, 0);
                bodyLength = BitConverter.ToInt32(lengthBuffer, 4);
            }

            // If message is too big for default buffer size, grow
            while (decodeOffset + KnownMessageSize() > currentBufferSize)
            {
                //TODO: Add configurable max message size for safety
                //TODO: Review networking layer and add max size checks to all dictionaries, arrays, or other variable sized containers.
                // double buffer size up to max grow block size, then only grow it in those intervals
                int growBlockSize = Math.Min(currentBufferSize, GROW_MAX_BLOCK_SIZE);
                readBuffer.AddRange(BufferPool.GlobalPool.GetMultiBuffer(growBlockSize));
                currentBufferSize += growBlockSize;
            }

            // Is there enough read into the buffer to read full message
            if (receiveOffset - decodeOffset < KnownMessageSize())
                return false;

            // decode header
            int headerOffset = decodeOffset + Message.LENGTH_HEADER_SIZE;
            List<ArraySegment<byte>> header = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, headerOffset, headerLength);

            // decode body
            int bodyOffset = headerOffset + headerLength;
            List<ArraySegment<byte>> body = ByteArrayBuilder.BuildSegmentListWithLengthLimit(readBuffer, bodyOffset, bodyLength);

            // need to maintain ownership of buffer, so if we are supporting forwarding we need to duplicate the body buffer.
            if (supportForwarding)
            {
                body = DuplicateBuffer(body);
            }

            // build message
            msg = new Message(header, body, !supportForwarding);
            MessagingStatisticsGroup.OnMessageReceive(msg, headerLength, bodyLength);

            if (headerLength + bodyLength > Message.LargeMessageSizeThreshold)
            {
                Log.Info(ErrorCode.Messaging_LargeMsg_Incoming, "Receiving large message Size={0} HeaderLength={1} BodyLength={2}. Msg={3}",
                    headerLength + bodyLength, headerLength, bodyLength, msg.ToString());
                if (Log.IsVerbose3) Log.Verbose3("Received large message {0}", msg.ToLongString());
            }

            // update parse receiveOffset and clear lengths
            decodeOffset = bodyOffset + bodyLength;
            headerLength = 0;
            bodyLength = 0;

            // drop buffers consumed in message and adjust parse receiveOffset
            // TODO: This can be optimized further. Linked lists?
            int consumedBytes = 0;
            while (readBuffer.Count != 0)
            {
                ArraySegment<byte> seg = readBuffer[0];
                if (seg.Count <= decodeOffset - consumedBytes)
                {
                    consumedBytes += seg.Count;
                    readBuffer.Remove(seg);
                    BufferPool.GlobalPool.Release(seg.Array);
                }
                else
                {
                    break;
                }
            }
            decodeOffset -= consumedBytes;
            receiveOffset -= consumedBytes;

            if (consumedBytes != 0)
            {
                if (currentBufferSize <= maxSustainedBufferSize)
                {
                    readBuffer.AddRange(BufferPool.GlobalPool.GetMultiBuffer(consumedBytes));
                }
                else
                {
//.........这里部分代码省略.........
开发者ID:sbambach,项目名称:orleans,代码行数:101,代码来源:IncomingMessageBuffer.cs


注:本文中的Orleans.Runtime.Message.ToLongString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。