本文整理汇总了C#中OpenZWave.RemoteValueID类的典型用法代码示例。如果您正苦于以下问题:C# RemoteValueID类的具体用法?C# RemoteValueID怎么用?C# RemoteValueID使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
RemoteValueID类属于OpenZWave命名空间,在下文中一共展示了RemoteValueID类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetSwitchPoint
public GetSwitchPointReturnStruct GetSwitchPoint(RemoteValueID _id, sbyte _idx)
{
#if !SILVERLIGHT
send_GetSwitchPoint(_id, _idx);
return recv_GetSwitchPoint();
#else
var asyncResult = Begin_GetSwitchPoint(null, null, _id, _idx);
return End_GetSwitchPoint(asyncResult);
#endif
}
示例2: Begin_SetSceneValueListSelection_Int32
public IAsyncResult Begin_SetSceneValueListSelection_Int32(AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value)
{
return send_SetSceneValueListSelection_Int32(callback, state, _sceneId, _valueId, _value);
}
示例3: send_SetSceneValueListSelection_Int32
public IAsyncResult send_SetSceneValueListSelection_Int32(AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value)
示例4: send_SetSceneValue_Int16
public IAsyncResult send_SetSceneValue_Int16(AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, short _value)
示例5: SetSceneValue_String
public bool SetSceneValue_String(sbyte _sceneId, RemoteValueID _valueId, string _value)
{
#if !SILVERLIGHT
send_SetSceneValue_String(_sceneId, _valueId, _value);
return recv_SetSceneValue_String();
#else
var asyncResult = Begin_SetSceneValue_String(null, null, _sceneId, _valueId, _value);
return End_SetSceneValue_String(asyncResult);
#endif
}
示例6: send_SetSceneValue_Bool
public IAsyncResult send_SetSceneValue_Bool(AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, bool _value)
示例7: SetSceneValue_Float
public bool SetSceneValue_Float(sbyte _sceneId, RemoteValueID _valueId, double _value)
{
#if !SILVERLIGHT
send_SetSceneValue_Float(_sceneId, _valueId, _value);
return recv_SetSceneValue_Float();
#else
var asyncResult = Begin_SetSceneValue_Float(null, null, _sceneId, _valueId, _value);
return End_SetSceneValue_Float(asyncResult);
#endif
}
示例8: send_AddSceneValue_Int16
public void send_AddSceneValue_Int16(sbyte _sceneId, RemoteValueID _valueId, short _value)
#endif
{
oprot_.WriteMessageBegin(new TMessage("AddSceneValue_Int16", TMessageType.Call, seqid_));
AddSceneValue_Int16_args args = new AddSceneValue_Int16_args();
args._sceneId = _sceneId;
args._valueId = _valueId;
args._value = _value;
args.Write(oprot_);
oprot_.WriteMessageEnd();
#if SILVERLIGHT
return oprot_.Transport.BeginFlush(callback, state);
#else
oprot_.Transport.Flush();
#endif
}
示例9: send_AddSceneValue_String
public IAsyncResult send_AddSceneValue_String(AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, string _value)
示例10: Begin_AddSceneValue_Int16
public IAsyncResult Begin_AddSceneValue_Int16(AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, short _value)
{
return send_AddSceneValue_Int16(callback, state, _sceneId, _valueId, _value);
}
示例11: AddSceneValue_Int16
public bool AddSceneValue_Int16(sbyte _sceneId, RemoteValueID _valueId, short _value)
{
#if !SILVERLIGHT
send_AddSceneValue_Int16(_sceneId, _valueId, _value);
return recv_AddSceneValue_Int16();
#else
var asyncResult = Begin_AddSceneValue_Int16(null, null, _sceneId, _valueId, _value);
return End_AddSceneValue_Int16(asyncResult);
#endif
}
示例12: send_AddSceneValue_Int32
public IAsyncResult send_AddSceneValue_Int32(AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId, int _value)
示例13: send_GetSwitchPoint
public void send_GetSwitchPoint(RemoteValueID _id, sbyte _idx)
#endif
{
oprot_.WriteMessageBegin(new TMessage("GetSwitchPoint", TMessageType.Call, seqid_));
GetSwitchPoint_args args = new GetSwitchPoint_args();
args._id = _id;
args._idx = _idx;
args.Write(oprot_);
oprot_.WriteMessageEnd();
#if SILVERLIGHT
return oprot_.Transport.BeginFlush(callback, state);
#else
oprot_.Transport.Flush();
#endif
}
示例14: Begin_SceneGetValueListSelection_String
public IAsyncResult Begin_SceneGetValueListSelection_String(AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId)
{
return send_SceneGetValueListSelection_String(callback, state, _sceneId, _valueId);
}
示例15: Begin_RemoveSceneValue
public IAsyncResult Begin_RemoveSceneValue(AsyncCallback callback, object state, sbyte _sceneId, RemoteValueID _valueId)
{
return send_RemoveSceneValue(callback, state, _sceneId, _valueId);
}