本文整理汇总了C#中OpenTK.Platform.MacOS.CarbonWindowInfo类的典型用法代码示例。如果您正苦于以下问题:C# CarbonWindowInfo类的具体用法?C# CarbonWindowInfo怎么用?C# CarbonWindowInfo使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
CarbonWindowInfo类属于OpenTK.Platform.MacOS命名空间,在下文中一共展示了CarbonWindowInfo类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AglContext
public AglContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext)
{
Debug.Print("Context Type: {0}", shareContext);
Debug.Print("Window info: {0}", window);
this.graphics_mode = mode;
this.carbonWindow = (CarbonWindowInfo)window;
if (shareContext is AglContext)
shareContextRef = ((AglContext)shareContext).Handle.Handle;
if (shareContext is GraphicsContext)
{
ContextHandle shareHandle = shareContext != null ?
(shareContext as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero;
shareContextRef = shareHandle.Handle;
}
if (shareContextRef == IntPtr.Zero)
{
Debug.Print("No context sharing will take place.");
}
CreateContext(mode, carbonWindow, shareContextRef, true);
}
示例2: AglContext
public AglContext(GraphicsMode mode, IWindowInfo window)
{
Debug.Print("Window info: {0}", window);
Mode = mode;
this.carbonWindow = (CarbonWindowInfo)window;
CreateContext(mode, carbonWindow, true);
}
示例3: AglContext
public AglContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext)
{
if (handle == ContextHandle.Zero)
throw new ArgumentException("handle");
if (window == null)
throw new ArgumentNullException("window");
this.Handle = handle;
this.carbonWindow = (CarbonWindowInfo) window;
}
示例4: AglContext
public AglContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext)
: base(DesktopBackend.OpenGL)
{
if (handle == ContextHandle.Zero)
throw new ArgumentException("handle");
if (window == null)
throw new ArgumentNullException("window");
Handle = handle;
carbonWindow = (CarbonWindowInfo)window;
}
示例5: GetQuartzDevice
private IntPtr GetQuartzDevice(CarbonWindowInfo carbonWindow)
{
IntPtr windowRef = carbonWindow.WindowRef;
if (!CarbonGLNative.WindowRefMap.ContainsKey(windowRef))
return IntPtr.Zero;
WeakReference weakReference = CarbonGLNative.WindowRefMap[windowRef];
if (!weakReference.IsAlive)
return IntPtr.Zero;
CarbonGLNative carbonGlNative = weakReference.Target as CarbonGLNative;
if (carbonGlNative == null)
return IntPtr.Zero;
else
return QuartzDisplayDeviceDriver.HandleTo(carbonGlNative.TargetDisplayDevice);
}
示例6: SetFullScreen
internal void SetFullScreen(CarbonWindowInfo info, out int width, out int height)
{
CarbonGLNative wind = GetCarbonWindow(info);
Debug.Print("Switching to full screen {0}x{1} on context {2}", wind.TargetDisplayDevice.Width, wind.TargetDisplayDevice.Height, Handle.Handle);
CG.DisplayCapture(GetQuartzDevice(info));
Agl.aglSetFullScreen(Handle.Handle, wind.TargetDisplayDevice.Width, wind.TargetDisplayDevice.Height, 0, 0);
MakeCurrent(info);
width = wind.TargetDisplayDevice.Width;
height = wind.TargetDisplayDevice.Height;
// This is a weird hack to workaround a bug where the first time a context
// is made fullscreen, we just end up with a blank screen. So we undo it as fullscreen
// and redo it as fullscreen.
if (firstFullScreen == false)
{
firstFullScreen = true;
UnsetFullScreen(info);
SetFullScreen(info, out width, out height);
}
mIsFullscreen = true;
}
示例7: GetWindowPortForWindowInfo
private static IntPtr GetWindowPortForWindowInfo(CarbonWindowInfo carbonWindow)
{
IntPtr windowPort;
if (carbonWindow.IsControl)
{
IntPtr controlOwner = API.GetControlOwner(carbonWindow.WindowRef);
windowPort = API.GetWindowPort(controlOwner);
}
else
windowPort = API.GetWindowPort(carbonWindow.WindowRef);
return windowPort;
}
示例8: SetBufferRect
void SetBufferRect(CarbonWindowInfo carbonWindow)
{
if (carbonWindow.IsControl == false)
return;
// Todo: See if there is a way around using WinForms.
throw new NotImplementedException();
#if false
System.Windows.Forms.Control ctrl = Control.FromHandle(carbonWindow.WindowRef);
if (ctrl.TopLevelControl == null)
return;
Rect rect = API.GetControlBounds(carbonWindow.WindowRef);
System.Windows.Forms.Form frm = (System.Windows.Forms.Form)ctrl.TopLevelControl;
System.Drawing.Point loc = frm.PointToClient(ctrl.PointToScreen(System.Drawing.Point.Empty));
rect.X = (short)loc.X;
rect.Y = (short)loc.Y;
Debug.Print("Setting buffer_rect for control.");
Debug.Print("MacOS Coordinate Rect: {0}", rect);
rect.Y = (short)(ctrl.TopLevelControl.ClientSize.Height - rect.Y - rect.Height);
Debug.Print(" AGL Coordinate Rect: {0}", rect);
int[] glrect = new int[4];
glrect[0] = rect.X;
glrect[1] = rect.Y;
glrect[2] = rect.Width;
glrect[3] = rect.Height;
Agl.aglSetInteger(Handle.Handle, Agl.ParameterNames.AGL_BUFFER_RECT, glrect);
MyAGLReportError("aglSetInteger");
Agl.aglEnable(Handle.Handle, Agl.ParameterNames.AGL_BUFFER_RECT);
MyAGLReportError("aglEnable");
#endif
}
示例9: CreateContext
void CreateContext(GraphicsMode mode, CarbonWindowInfo carbonWindow, IntPtr shareContextRef, bool fullscreen)
{
List<int> aglAttributes = new List<int>();
Debug.Print("AGL pixel format attributes:");
Debug.Indent();
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_RGBA);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_DOUBLEBUFFER);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_RED_SIZE, mode.ColorFormat.Red);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_GREEN_SIZE, mode.ColorFormat.Green);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_BLUE_SIZE, mode.ColorFormat.Blue);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_ALPHA_SIZE, mode.ColorFormat.Alpha);
if (mode.Depth > 0)
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_DEPTH_SIZE, mode.Depth);
if (mode.Stencil > 0)
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_STENCIL_SIZE, mode.Stencil);
if (mode.AccumulatorFormat.BitsPerPixel > 0)
{
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_ACCUM_RED_SIZE, mode.AccumulatorFormat.Red);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_ACCUM_GREEN_SIZE, mode.AccumulatorFormat.Green);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_ACCUM_BLUE_SIZE, mode.AccumulatorFormat.Blue);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_ACCUM_ALPHA_SIZE, mode.AccumulatorFormat.Alpha);
}
if (mode.Samples > 1)
{
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_SAMPLE_BUFFERS_ARB, 1);
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_SAMPLES_ARB, mode.Samples);
}
if (fullscreen)
{
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_FULLSCREEN);
}
AddPixelAttrib(aglAttributes, Agl.PixelFormatAttribute.AGL_NONE);
Debug.Unindent();
Debug.Write("Attribute array: ");
for (int i = 0; i < aglAttributes.Count; i++)
Debug.Write(aglAttributes[i].ToString() + " ");
Debug.WriteLine("");
AGLPixelFormat myAGLPixelFormat;
// Choose a pixel format with the attributes we specified.
if (fullscreen)
{
IntPtr gdevice;
IntPtr cgdevice = GetQuartzDevice(carbonWindow);
if (cgdevice == IntPtr.Zero)
cgdevice = (IntPtr)DisplayDevice.Default.Id;
OSStatus status = Carbon.API.DMGetGDeviceByDisplayID(cgdevice, out gdevice, false);
if (status != OSStatus.NoError)
throw new MacOSException(status, "DMGetGDeviceByDisplayID failed.");
myAGLPixelFormat = Agl.aglChoosePixelFormat(ref gdevice, 1, aglAttributes.ToArray());
Agl.AglError err = Agl.GetError();
if (err == Agl.AglError.BadPixelFormat)
{
Debug.Print("Failed to create full screen pixel format.");
Debug.Print("Trying again to create a non-fullscreen pixel format.");
CreateContext(mode, carbonWindow, shareContextRef, false);
return;
}
}
else
{
myAGLPixelFormat = Agl.aglChoosePixelFormat(IntPtr.Zero, 0, aglAttributes.ToArray());
MyAGLReportError("aglChoosePixelFormat");
}
Debug.Print("Creating AGL context. Sharing with {0}", shareContextRef);
// create the context and share it with the share reference.
Handle = new ContextHandle(Agl.aglCreateContext(myAGLPixelFormat, shareContextRef));
MyAGLReportError("aglCreateContext");
// Free the pixel format from memory.
Agl.aglDestroyPixelFormat(myAGLPixelFormat);
MyAGLReportError("aglDestroyPixelFormat");
Debug.Print("IsControl: {0}", carbonWindow.IsControl);
SetDrawable(carbonWindow);
SetBufferRect(carbonWindow);
Update(carbonWindow);
//.........这里部分代码省略.........
示例10: SetDrawable
private void SetDrawable(CarbonWindowInfo carbonWindow)
{
Agl.aglSetDrawable(this.Handle.Handle, AglContext.GetWindowPortForWindowInfo(carbonWindow));
this.MyAGLReportError("aglSetDrawable");
}
示例11: SetBufferRect
private void SetBufferRect(CarbonWindowInfo carbonWindow)
{
if (carbonWindow.IsControl)
throw new NotImplementedException();
}
示例12: CreateContext
void CreateContext(GraphicsMode mode, CarbonWindowInfo carbonWindow, IntPtr shareContextRef, bool fullscreen)
{
Debug.Print("AGL pixel format attributes:");
AGLPixelFormat myAGLPixelFormat;
// Choose a pixel format with the attributes we specified.
IntPtr gdevice;
IntPtr cgdevice = GetQuartzDevice(carbonWindow);
if (cgdevice == IntPtr.Zero)
cgdevice = (IntPtr)DisplayDevice.Default.Id;
OSStatus status = Carbon.API.DMGetGDeviceByDisplayID(cgdevice, out gdevice, false);
if (status != OSStatus.NoError)
throw new MacOSException(status, "DMGetGDeviceByDisplayID failed.");
IGraphicsMode selector = new MacOSGraphicsMode(gdevice);
Mode = selector.SelectGraphicsMode(
mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples,
mode.AccumulatorFormat, mode.Buffers, mode.Stereo);
MyAGLReportError("aglChoosePixelFormat");
Debug.Print("Creating AGL context. Sharing with {0}", shareContextRef);
myAGLPixelFormat = Mode.Index.Value;
// create the context and share it with the share reference.
Handle = new ContextHandle(Agl.aglCreateContext(myAGLPixelFormat, shareContextRef));
MyAGLReportError("aglCreateContext");
// Free the pixel format from memory.
Agl.aglDestroyPixelFormat(myAGLPixelFormat);
MyAGLReportError("aglDestroyPixelFormat");
Debug.Print("IsControl: {0}", carbonWindow.IsControl);
SetDrawable(carbonWindow);
SetBufferRect(carbonWindow);
Update(carbonWindow);
MakeCurrent(carbonWindow);
Debug.Print("context: {0}", Handle.Handle);
}
示例13: SetBufferRect
void SetBufferRect(CarbonWindowInfo carbonWindow)
{
if (carbonWindow.IsControl == false)
return;
Rect rect = API.GetControlBounds(carbonWindow.WindowHandle);
Debug.Print("Setting buffer_rect for control.");
Debug.Print("MacOS Coordinate Rect: {0}", rect);
int[] glrect = new int[4];
if (carbonWindow.XOffset != null)
glrect[0] = rect.X + carbonWindow.XOffset();
else
glrect[0] = rect.X;
if (carbonWindow.YOffset != null)
glrect[1] = rect.Y + carbonWindow.YOffset();
else
glrect[1] = rect.Y;
glrect[2] = rect.Width;
glrect[3] = rect.Height;
Agl.aglSetInteger(Handle.Handle, Agl.ParameterNames.AGL_BUFFER_RECT, glrect);
MyAGLReportError("aglSetInteger");
Agl.aglEnable(Handle.Handle, Agl.ParameterNames.AGL_BUFFER_RECT);
MyAGLReportError("aglEnable");
}
示例14: GetQuartzDevice
private IntPtr GetQuartzDevice(CarbonWindowInfo carbonWindow)
{
IntPtr windowRef = carbonWindow.WindowRef;
if (CarbonGLNative.WindowRefMap.ContainsKey(windowRef) == false)
return IntPtr.Zero;
WeakReference nativeRef = CarbonGLNative.WindowRefMap[windowRef];
if (nativeRef.IsAlive == false)
return IntPtr.Zero;
CarbonGLNative window = nativeRef.Target as CarbonGLNative;
if (window == null)
return IntPtr.Zero;
return QuartzDisplayDeviceDriver.HandleTo(window.TargetDisplayDevice);
}
示例15: Dispose
protected virtual void Dispose(bool disposing)
{
if (this.mIsDisposed)
return;
this.CursorVisible = true;
API.DisposeWindow(this.window.WindowRef);
this.mIsDisposed = true;
this.mExists = false;
int num = (int) CG.SetLocalEventsSuppressionInterval(0.25);
if (disposing)
{
CarbonGLNative.mWindows.Remove(this.window.WindowRef);
this.window.Dispose();
this.window = (CarbonWindowInfo) null;
}
this.DisposeUPP();
this.Disposed((object) this, EventArgs.Empty);
}