本文整理汇总了C#中OpenTK.GLControl.BringToFront方法的典型用法代码示例。如果您正苦于以下问题:C# GLControl.BringToFront方法的具体用法?C# GLControl.BringToFront怎么用?C# GLControl.BringToFront使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenTK.GLControl
的用法示例。
在下文中一共展示了GLControl.BringToFront方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SetupGLControl
public void SetupGLControl()
{
RenderingEnabled = false;
if (glControl != null)
{
glControl.Dispose();
}
glControl = null;
GLMode = null;
try
{
GLMode = new OpenTK.Graphics.GraphicsMode(OpenTK.DisplayDevice.Default.BitsPerPixel, 24, 8, 4);
}
catch
{
GLMode = null;
}
try
{
if (GLMode == null)
{
// Try default mode
glControl = new OpenTK.GLControl();
}
else
{
glControl = new OpenTK.GLControl(GLMode);
}
}
catch (Exception ex)
{
Logger.Log(ex.Message, Helpers.LogLevel.Warning, client);
glControl = null;
}
if (glControl == null)
{
Logger.Log("Failed to initialize OpenGL control, cannot continue", Helpers.LogLevel.Error, client);
return;
}
Logger.Log("Initializing OpenGL mode: " + GLMode.ToString(), Helpers.LogLevel.Info);
glControl.Paint += glControl_Paint;
glControl.Resize += glControl_Resize;
glControl.MouseDown += glControl_MouseDown;
glControl.MouseUp += glControl_MouseUp;
glControl.MouseMove += glControl_MouseMove;
glControl.MouseWheel += glControl_MouseWheel;
glControl.Load += new EventHandler(glControl_Load);
glControl.Disposed += new EventHandler(glControl_Disposed);
glControl.Click += new EventHandler(glControl_Click);
glControl.BackColor = clearcolour;
glControl.Dock = DockStyle.Fill;
glControl.TabIndex = 0;
Controls.Add(glControl);
glControl.BringToFront();
glControl.Focus();
}
示例2: Initialize
public void Initialize(Language language)
{
// tools
DodgeBurnOptions = new DodgeBurnOptions();
DarkenLightenOptions = new DarkenLightenOptions();
PencilOptions = new PencilOptions();
FloodFillOptions = new FloodFillOptions();
NoiseOptions = new NoiseOptions();
EraserOptions = new EraserOptions();
StampOptions = new StampOptions();
_tools.Add(new ToolIndex(new CameraTool(), null, "T_TOOL_CAMERA", Resources.eye__1_, Keys.C));
_tools.Add(new ToolIndex(new PencilTool(), PencilOptions, "T_TOOL_PENCIL", Resources.pen, Keys.P));
_tools.Add(new ToolIndex(new EraserTool(), EraserOptions, "T_TOOL_ERASER", Resources.erase, Keys.E));
_tools.Add(new ToolIndex(new DropperTool(), null, "T_TOOL_DROPPER", Resources.pipette, Keys.D));
_tools.Add(new ToolIndex(new DodgeBurnTool(), DodgeBurnOptions, "T_TOOL_DODGEBURN", Resources.dodge, Keys.B));
_tools.Add(new ToolIndex(new DarkenLightenTool(), DarkenLightenOptions, "T_TOOL_DARKENLIGHTEN", Resources.darkenlighten, Keys.L));
_tools.Add(new ToolIndex(new FloodFillTool(), FloodFillOptions, "T_TOOL_BUCKET", Resources.fill_bucket, Keys.F));
_tools.Add(new ToolIndex(new NoiseTool(), NoiseOptions, "T_TOOL_NOISE", Resources.noise, Keys.N));
_tools.Add(new ToolIndex(new StampTool(), StampOptions, "T_TOOL_STAMP", Resources.stamp_pattern, Keys.M));
for (int i = _tools.Count - 1; i >= 0; --i)
{
toolToolStripMenuItem.DropDownItems.Insert(0, _tools[i].MenuItem);
_tools[i].MenuItem.Click += ToolMenuItemClicked;
toolStrip1.Items.Insert(toolStrip1.Items.IndexOf(toolStripSeparator1) + 1, _tools[i].Button);
_tools[i].Button.Click += ToolMenuItemClicked;
languageProvider1.SetPropertyNames(_tools[i].MenuItem, "Text");
languageProvider1.SetPropertyNames(_tools[i].Button, "Text");
}
// Shortcuts
InitShortcuts();
LoadShortcutKeys(GlobalSettings.ShortcutKeys);
_shortcutEditor.ShortcutExists += _shortcutEditor_ShortcutExists;
Editor.CurrentLanguage = language;
SetSelectedTool(_tools[0]);
Brushes.LoadBrushes();
foreach (string x in GlobalSettings.SkinDirectories)
Directory.CreateDirectory(MacroHandler.ReplaceMacros(x));
// set up the GL control
var mode = new GraphicsMode();
reset:
Renderer =
new GLControl(new GraphicsMode(mode.ColorFormat, mode.Depth, mode.Stencil, GlobalSettings.Multisamples));
if (Renderer.Context == null)
{
mode = new GraphicsMode();
goto reset;
}
Renderer.BackColor = Color.Black;
Renderer.Dock = DockStyle.Fill;
Renderer.Location = new Point(0, 25);
Renderer.Name = "rendererControl";
Renderer.Size = new Size(641, 580);
Renderer.TabIndex = 4;
splitContainer4.Panel2.Controls.Add(Renderer);
Renderer.BringToFront();
GLVendor = GL.GetString(StringName.Vendor);
GLVersion = GL.GetString(StringName.Version);
GLRenderer = GL.GetString(StringName.Renderer);
GLExtensions = GL.GetString(StringName.Extensions);
InitGL();
Renderer.Paint += rendererControl_Paint;
Renderer.MouseDown += rendererControl_MouseDown;
Renderer.MouseMove += rendererControl_MouseMove;
Renderer.MouseUp += rendererControl_MouseUp;
Renderer.MouseLeave += rendererControl_MouseLeave;
Renderer.Resize += rendererControl_Resize;
Renderer.MouseWheel += rendererControl_MouseWheel;
Renderer.MouseEnter += rendererControl_MouseEnter;
#if NO
if (!GlobalSettings.Loaded)
MessageBox.Show(this, GetLanguageString("C_SETTINGSFAILED"));
#endif
_undoListBox = new UndoRedoPanel();
_undoListBox.ActionString = "L_UNDOACTIONS";
languageProvider1.SetPropertyNames(_undoListBox, "ActionString");
_undoListBox.ListBox.MouseClick += UndoListBox_MouseClick;
undoToolStripButton.DropDown = new Popup(_undoListBox);
undoToolStripButton.DropDownOpening += undoToolStripButton_DropDownOpening;
_redoListBox = new UndoRedoPanel();
//.........这里部分代码省略.........
示例3: Reset
public void Reset()
{
if (glControl != null)
{
Destroy();
}
scaledScreen = new uint[imageScaler.ResizedX * imageScaler.ResizedY];
glControl = new GLControl(new GraphicsMode());
glControl.Location = Point.Empty;
glControl.Size = renderTarget.Size;
glControl.Visible = true;
glControl.TabStop = false;
glControl.Enabled = false;
renderTarget.Controls.Add(glControl);
renderTarget.FindForm().Show(); //Need this in here when running a rom from double click, may cause problems elsewhere?
glControl.VSync = false;
glControl.BringToFront();
GL.ClearColor(Color.Black);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadIdentity();
GL.Ortho(0, renderTarget.Width, renderTarget.Height, 0, -1, 1); // Bottom-left corner pixel has coordinate (0, 0)
GL.Viewport(0, 0, renderTarget.Width, renderTarget.Height); // Use all of the glControl painting area
GL.Enable(EnableCap.Texture2D);
GL.Enable(EnableCap.Blend);
GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1);
textureName = GL.GenTexture();
GL.BindTexture(TextureTarget.Texture2D, textureName);
GL.TexParameterI(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, new int[] { (int)TextureWrapMode.Clamp });//Clamp to edges
GL.TexParameterI(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, new int[] { (int)TextureWrapMode.Clamp });
if (smoothOutput)
{
GL.TexParameterI(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, new int[] { (int)TextureMagFilter.Linear });
GL.TexParameterI(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, new int[] { (int)TextureMagFilter.Linear });
}
else
{
GL.TexParameterI(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, new int[] { (int)TextureMagFilter.Nearest });
GL.TexParameterI(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, new int[] { (int)TextureMagFilter.Nearest });
}
GL.TexEnv(TextureEnvTarget.TextureEnv, TextureEnvParameter.TextureEnvMode, new int[] { (int)TextureEnvMode.Modulate }); //Enables blending and lighting
LoadCharSheet();
}