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C# DisplayDevice.ChangeResolution方法代码示例

本文整理汇总了C#中OpenTK.DisplayDevice.ChangeResolution方法的典型用法代码示例。如果您正苦于以下问题:C# DisplayDevice.ChangeResolution方法的具体用法?C# DisplayDevice.ChangeResolution怎么用?C# DisplayDevice.ChangeResolution使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenTK.DisplayDevice的用法示例。


在下文中一共展示了DisplayDevice.ChangeResolution方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Create


//.........这里部分代码省略.........
						case "top":
							top = Int32.Parse( entry.Value.ToString() );
							break;
						case "fsaa":
							fsaa = Int32.Parse( entry.Value.ToString() );
							break;
						case "colourDepth":
						case "colorDepth":
							colorDepth = Int32.Parse( entry.Value.ToString() );
							break;
						case "vsync":
							vsync = entry.Value.ToString() == "No" ? false : true;
							break;
						case "displayFrequency":
							displayFrequency = Int32.Parse( entry.Value.ToString() );
							break;
						case "depthBuffer":
							depthBuffer = Int32.Parse( entry.Value.ToString() );
							break;
						case "border":
							border = entry.Value.ToString().ToLower();
							break;

						case "externalWindowInfo":
							glContext = new OpenTKGLContext( (OpenTK.Platform.IWindowInfo)entry.Value );
							break;

						case "externalWindowHandle":
							object handle = entry.Value;
							IntPtr ptr = IntPtr.Zero;
							if ( handle.GetType() == typeof( IntPtr ) )
							{
								ptr = (IntPtr)handle;
							}
							else if ( handle.GetType() == typeof( System.Int32 ) )
							{
								ptr = new IntPtr( (int)handle );
							}
							//glContext = new OpenTKGLContext(Control.FromHandle(ptr), Control.FromHandle(ptr).Parent);

							WindowEventMonitor.Instance.RegisterWindow( this );
							fullScreen = false;
							IsActive = true;
							break;

						case "externalWindow":
							//glContext = new OpenTKGLContext((Control)entry.Value, ((Control)entry.Value).Parent);
							WindowEventMonitor.Instance.RegisterWindow( this );
							fullScreen = false;
							IsActive = true;
							break;

						default:
							break;
					}
				}
			}

			#endregion Parameter Handling

			if ( glContext == null )
			{
				// create window
				_window = new NativeWindow( width, height, title, GameWindowFlags.Default, new GraphicsMode( GraphicsMode.Default.ColorFormat, depthBuffer, GraphicsMode.Default.Stencil, FSAA ), displayDevice );
				glContext = new OpenTKGLContext( _window.WindowInfo );

				FileSystem.FileInfoList ico = ResourceGroupManager.Instance.FindResourceFileInfo( ResourceGroupManager.DefaultResourceGroupName, "AxiomIcon.ico" );
				if ( ico.Count != 0 )
				{
					_window.Icon = System.Drawing.Icon.ExtractAssociatedIcon( ico[ 0 ].Filename );
				}

				if ( fullScreen )
				{
					displayDevice.ChangeResolution( width, height, ColorDepth, displayFrequency );
					_window.WindowState = WindowState.Fullscreen;
					IsFullScreen = true;
				}
				else
				{
					_window.WindowState = WindowState.Normal;

					if ( border == "fixed" )
						_window.WindowBorder = WindowBorder.Fixed;
					else if ( border == "resizable" )
						_window.WindowBorder = WindowBorder.Resizable;
					else if ( border == "none" )
						_window.WindowBorder = WindowBorder.Hidden;
				}

				_window.Title = title;

				WindowEventMonitor.Instance.RegisterWindow( this );

				// lets get active!
				IsActive = true;
				glContext.VSync = vsync;
				_window.Visible = true;
			}
		}
开发者ID:WolfgangSt,项目名称:axiom,代码行数:101,代码来源:OpenTKWindow.cs


注:本文中的OpenTK.DisplayDevice.ChangeResolution方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。