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C# BSPrimLinkable.ClearDisplacement方法代码示例

本文整理汇总了C#中OpenSim.Region.Physics.BulletSPlugin.BSPrimLinkable.ClearDisplacement方法的典型用法代码示例。如果您正苦于以下问题:C# BSPrimLinkable.ClearDisplacement方法的具体用法?C# BSPrimLinkable.ClearDisplacement怎么用?C# BSPrimLinkable.ClearDisplacement使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Region.Physics.BulletSPlugin.BSPrimLinkable的用法示例。


在下文中一共展示了BSPrimLinkable.ClearDisplacement方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BSLinkset

        protected BSLinkset(BSScene scene, BSPrimLinkable parent)
        {
            // A simple linkset of one (no children)
            LinksetID = m_nextLinksetID++;
            // We create LOTS of linksets.
            if (m_nextLinksetID <= 0)
            m_nextLinksetID = 1;
            PhysicsScene = scene;
            LinksetRoot = parent;
            m_children = new HashSet<BSPrimLinkable>();
            LinksetMass = parent.RawMass;
            Rebuilding = false;

            parent.ClearDisplacement();
        }
开发者ID:BogusCurry,项目名称:WhiteCore-Dev,代码行数:15,代码来源:BSLinkset.cs

示例2: RemoveChildFromLinkset

    // Remove the specified child from the linkset.
    // Safe to call even if the child is not really in the linkset.
    protected override void RemoveChildFromLinkset(BSPrimLinkable child, bool inTaintTime)
    {
        child.ClearDisplacement();

        if (m_children.Remove(child))
        {
            DetailLog("{0},BSLinksetCompound.RemoveChildFromLinkset,call,rID={1},rBody={2},cID={3},cBody={4}",
                            child.LocalID,
                            LinksetRoot.LocalID, LinksetRoot.PhysBody.AddrString,
                            child.LocalID, child.PhysBody.AddrString);

            // Cause the child's body to be rebuilt and thus restored to normal operation
            child.ForceBodyShapeRebuild(inTaintTime);

            if (!HasAnyChildren)
            {
                // The linkset is now empty. The root needs rebuilding.
                LinksetRoot.ForceBodyShapeRebuild(inTaintTime);
            }
            else
            {
                // Rebuild the compound shape with the child removed
                Refresh(LinksetRoot);
            }
        }
        return;
    }
开发者ID:BogusCurry,项目名称:arribasim-dev,代码行数:29,代码来源:BSLinksetCompound.cs

示例3: MakeStatic

    // The object is going static (non-physical). We do not do anything for static linksets.
    // Return 'true' if any properties updated on the passed object.
    // Called at taint-time!
    public override bool MakeStatic(BSPrimLinkable child)
    {
        bool ret = false;

        DetailLog("{0},BSLinksetCompound.MakeStatic,call,IsRoot={1}", child.LocalID, IsRoot(child));
        child.ClearDisplacement();
        if (IsRoot(child))
        {
            // Schedule a rebuild to verify that the root shape is set to the real shape.
            Refresh(LinksetRoot);
        }
        return ret;
    }
开发者ID:BogusCurry,项目名称:arribasim-dev,代码行数:16,代码来源:BSLinksetCompound.cs


注:本文中的OpenSim.Region.Physics.BulletSPlugin.BSPrimLinkable.ClearDisplacement方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。