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C# Capabilities.OSDMap类代码示例

本文整理汇总了C#中OpenSim.Framework.Capabilities.OSDMap的典型用法代码示例。如果您正苦于以下问题:C# OSDMap类的具体用法?C# OSDMap怎么用?C# OSDMap使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


OSDMap类属于OpenSim.Framework.Capabilities命名空间,在下文中一共展示了OSDMap类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SimulatorFeaturesCAP

        private Hashtable SimulatorFeaturesCAP (Hashtable mDhttpMethod)
        {
            //OSDMap rm = (OSDMap)OSDParser.DeserializeLLSDXml((string)mDhttpMethod["requestbody"]);


            OSDMap data = new OSDMap ();
            data["MeshRezEnabled"] = true;
            data["MeshUploadEnabled"] = true;
            data["MeshXferEnabled"] = true;
            data["PhysicsMaterialsEnabled"] = true;
            OSDMap typesMap = new OSDMap ();

            typesMap["convex"] = true;
            typesMap["none"] = true;
            typesMap["prim"] = true;

            data["PhysicsShapeTypes"] = typesMap;


            //Send back data
            Hashtable responsedata = new Hashtable ();
            responsedata["int_response_code"] = 200; //501; //410; //404;
            responsedata["content_type"] = "text/plain";
            responsedata["keepalive"] = false;
            responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(data);
            return responsedata;
        }
开发者ID:rknop,项目名称:Aurora-Sim,代码行数:27,代码来源:SimulatorFeatures.cs

示例2: EventManager_OnRegisterCaps

        private OSDMap EventManager_OnRegisterCaps(UUID agentID, IHttpServer server)
        {
            OSDMap retVal = new OSDMap();
            retVal["EnvironmentSettings"] = CapsUtil.CreateCAPS("EnvironmentSettings", "");
#if (!ISWIN)
            //Sets the windlight settings
            server.AddStreamHandler(new RestHTTPHandler("POST", retVal["EnvironmentSettings"],
                                                      delegate(Hashtable m_dhttpMethod)
                                                      {
                                                          return SetEnvironment(m_dhttpMethod, agentID);
                                                      }));
            //Sets the windlight settings
            server.AddStreamHandler(new RestHTTPHandler("GET", retVal["EnvironmentSettings"],
                                                      delegate(Hashtable m_dhttpMethod)
                                                      {
                                                          return EnvironmentSettings(m_dhttpMethod, agentID);
                                                      }));
#else
            //Sets the windlight settings
            server.AddStreamHandler(new RestHTTPHandler("POST", retVal["EnvironmentSettings"],
                                                        m_dhttpMethod => SetEnvironment(m_dhttpMethod, agentID)));
            //Sets the windlight settings
            server.AddStreamHandler(new RestHTTPHandler("GET", retVal["EnvironmentSettings"],
                                                        m_dhttpMethod => EnvironmentSettings(m_dhttpMethod, agentID)));
#endif
            return retVal;
        }
开发者ID:savino1976,项目名称:Aurora-Sim,代码行数:27,代码来源:EnvironmentSettingsModule.cs

示例3: RegisterCaps

        public OSDMap RegisterCaps (UUID agentID, IHttpServer server)
        {
            OSDMap retVal = new OSDMap ();
            retVal["SimulatorFeatures"] = CapsUtil.CreateCAPS ("SimulatorFeatures", "");

            server.AddStreamHandler (new RestHTTPHandler ("GET", retVal["SimulatorFeatures"],
                                                      delegate (Hashtable m_dhttpMethod)
                                                      {
                                                          return SimulatorFeaturesCAP (m_dhttpMethod);
                                                      }));
            return retVal;
        }
开发者ID:rknop,项目名称:Aurora-Sim,代码行数:12,代码来源:SimulatorFeatures.cs

示例4: RegisterCaps

        public OSDMap RegisterCaps(UUID agentID, IHttpServer server)
        {
            OSDMap retVal = new OSDMap();
            retVal["ObjectAdd"] = CapsUtil.CreateCAPS("ObjectAdd", "");
            server.AddStreamHandler(new RestHTTPHandler("POST", retVal["ObjectAdd"],
                                                       delegate(Hashtable m_dhttpMethod)
                                                       {
                                                           return ProcessAdd(m_dhttpMethod, agentID);
                                                       }));

            retVal["ServerReleaseNotes"] = CapsUtil.CreateCAPS("ServerReleaseNotes", "");
            server.AddStreamHandler(new RestHTTPHandler("POST", retVal["ServerReleaseNotes"],
                                                      delegate(Hashtable m_dhttpMethod)
                                                      {
                                                          return ProcessServerReleaseNotes(m_dhttpMethod, agentID);
                                                      }));
            return retVal;
        }
开发者ID:x8ball,项目名称:Aurora-Sim,代码行数:18,代码来源:ObjectAdd.cs

示例5: RegisterCaps

        /// <summary>
        /// Set up the CAPS for display names
        /// </summary>
        /// <param name="agentID"></param>
        /// <param name="caps"></param>
        public OSDMap RegisterCaps(UUID agentID, IHttpServer server)
        {
            OSDMap retVal = new OSDMap();
            retVal["SetDisplayName"] = CapsUtil.CreateCAPS("SetDisplayName", "");

            server.AddStreamHandler(new RestHTTPHandler("POST", retVal["SetDisplayName"],
                                                      delegate(Hashtable m_dhttpMethod)
                                                      {
                                                          return ProcessSetDisplayName(m_dhttpMethod, agentID);
                                                      }));

            retVal["GetDisplayNames"] = CapsUtil.CreateCAPS("GetDisplayNames", "");
            server.AddStreamHandler(new RestHTTPHandler("POST", retVal["GetDisplayNames"],
                                                      delegate(Hashtable m_dhttpMethod)
                                                      {
                                                          return ProcessGetDisplayName(m_dhttpMethod, agentID);
                                                      }));
            return retVal;
        }
开发者ID:kow,项目名称:Aurora-Sim,代码行数:24,代码来源:DisplayNamesModule.cs

示例6: MeshUploadFlagCAP

        private Hashtable MeshUploadFlagCAP(Hashtable mDhttpMethod)
        {
            OSDMap data = new OSDMap();
            UserAccount acct = m_userService.GetUserAccount(UUID.Zero, m_service.AgentID);
            IUserProfileInfo info = m_profileConnector.GetUserProfile(m_service.AgentID);

            data["id"] = m_service.AgentID;
            data["username"] = acct.Name;
            data["display_name"] = info.DisplayName;
            data["display_name_next_update"] = Utils.UnixTimeToDateTime(0);
            data["legacy_first_name"] = acct.FirstName;
            data["legacy_last_name"] = acct.LastName;
            data["mesh_upload_status"] = "valid"; // add if account has ability to upload mesh?
            bool isDisplayNameNDefault = (info.DisplayName == acct.Name) || (info.DisplayName == acct.FirstName + "." + acct.LastName);
            data["is_display_name_default"] = isDisplayNameNDefault;

            //Send back data
            Hashtable responsedata = new Hashtable();
            responsedata["int_response_code"] = 200; //501; //410; //404;
            responsedata["content_type"] = "text/plain";
            responsedata["keepalive"] = false;
            responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(data);
            return responsedata;
        }
开发者ID:NickyPerian,项目名称:Aurora-Sim,代码行数:24,代码来源:MeshUploadFlag.cs

示例7: LoadAssets

 private void LoadAssets(OSDMap assets, AvatarAppearance appearance)
 {
     foreach (KeyValuePair<string, OSD> kvp in assets)
     {
         UUID AssetID = UUID.Parse(kvp.Key);
         OSDMap assetMap = (OSDMap)kvp.Value;
         AssetBase asset = AssetService.Get(AssetID.ToString());
         m_log.Info("[AvatarArchive]: Loading asset " + AssetID.ToString());
         if (asset == null) //Don't overwrite
         {
             asset = LoadAssetBase(assetMap);
             UUID oldassetID = asset.ID;
             UUID newAssetID = AssetService.Store(asset);
             asset.ID = newAssetID;
             //Fix the IDs
             AvatarWearable[] wearables = new AvatarWearable[appearance.Wearables.Length];
             appearance.Wearables.CopyTo(wearables, 0);
             for (int a = 0; a < wearables.Length; a++)
             {
                 for (int i = 0; i < wearables[a].Count; i++)
                 {
                     if (wearables[a][i].AssetID == oldassetID)
                     {
                         //Fix the ItemID
                         AvatarWearable w = wearables[a];
                         UUID itemID = w.GetItem(oldassetID);
                         w.RemoveItem(oldassetID);
                         w.Add(itemID, newAssetID);
                         appearance.SetWearable(a, w);
                         break;
                     }
                 }
             }
         }
     }
 }
开发者ID:chazzmac,项目名称:Aurora-Sim,代码行数:36,代码来源:LLLoginService.cs

示例8: SaveItem

        private void SaveItem(UUID ItemID, OSDMap itemMap, OSDMap assets)
        {
            InventoryItemBase saveItem = InventoryService.GetItem(new InventoryItemBase(ItemID));
            if (saveItem == null)
            {
                m_log.Warn("[AvatarArchive]: Could not find item to save: " + ItemID.ToString());
                return;
            }
            m_log.Info("[AvatarArchive]: Saving item " + ItemID.ToString());
            string serialization = OpenSim.Framework.Serialization.External.UserInventoryItemSerializer.Serialize(saveItem);
            itemMap[ItemID.ToString()] = OSD.FromString(serialization);

            SaveAsset(saveItem.AssetID, assets);
        }
开发者ID:chazzmac,项目名称:Aurora-Sim,代码行数:14,代码来源:LLLoginService.cs

示例9: LoadAssetBase

 private AssetBase LoadAssetBase(OSDMap map)
 {
     AssetBase asset = new AssetBase();
     asset.Data = map["AssetData"].AsBinary();
     asset.TypeString = map["ContentType"].AsString();
     asset.CreationDate = map["CreationDate"].AsDate();
     asset.CreatorID = map["CreatorID"].AsUUID();
     asset.Description = map["Description"].AsString();
     asset.ID = map["ID"].AsUUID();
     asset.Name = map["Name"].AsString();
     asset.Type = map["Type"].AsInteger();
     return asset;
 }
开发者ID:chazzmac,项目名称:Aurora-Sim,代码行数:13,代码来源:LLLoginService.cs

示例10: CreateMetaDataMap

 private void CreateMetaDataMap(AssetBase data, OSDMap map)
 {
     map["ContentType"] = OSD.FromString(data.TypeString);
     map["CreationDate"] = OSD.FromDate(data.CreationDate);
     map["CreatorID"] = OSD.FromUUID(data.CreatorID);
     map["Description"] = OSD.FromString(data.Description);
     map["ID"] = OSD.FromUUID(data.ID);
     map["Name"] = OSD.FromString(data.Name);
     map["Type"] = OSD.FromInteger(data.Type);
 }
开发者ID:chazzmac,项目名称:Aurora-Sim,代码行数:10,代码来源:LLLoginService.cs

示例11: HandleInventoryItemCreate

        public string HandleInventoryItemCreate(string request, UUID AgentID)
        {
            OSDMap map = (OSDMap)OSDParser.DeserializeLLSDXml(request);
            string asset_type = map["asset_type"].AsString();
            //m_log.Info("[CAPS]: NewAgentInventoryRequest Request is: " + map.ToString());
            //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);

            if (asset_type == "texture" ||
                asset_type == "animation" ||
                asset_type == "sound")
            {
                /* Disabled until we have a money module that can hook up to this
                 * IMoneyModule mm = .RequestModuleInterface<IMoneyModule>();

                    if (mm != null)
                    {
                        if (!mm.UploadCovered(client, mm.UploadCharge))
                        {
                            if (client != null)
                                client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);

                            map = new OSDMap();
                            map["uploader"] = "";
                            map["state"] = "error";
                            return OSDParser.SerializeLLSDXmlString(map);
                        }
                        else
                            mm.ApplyUploadCharge(client.AgentId, mm.UploadCharge, "Upload asset.");
                    }
                 */
            }


            string assetName = map["name"].AsString();
            string assetDes = map["description"].AsString();
            UUID parentFolder = map["folder_id"].AsUUID();
            string inventory_type = map["inventory_type"].AsString();

            UUID newAsset = UUID.Random();
            UUID newInvItem = UUID.Random();
            string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
            string uploadpath = m_service.CreateCAPS("Upload" + uploaderPath, uploaderPath);
                
            AssetUploader uploader =
                new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, inventory_type,
                                  asset_type, uploadpath, "Upload" + uploaderPath, m_service, this);
            m_service.AddStreamHandler("Upload" + uploaderPath,
                new BinaryStreamHandler("POST", uploadpath, uploader.uploaderCaps));

            string uploaderURL = m_service.HostUri + uploadpath;
            map = new OSDMap();
            map["uploader"] = uploaderURL;
            map["state"] = "upload";
            return OSDParser.SerializeLLSDXmlString(map);
        }
开发者ID:RevolutionSmythe,项目名称:Aurora-Sim,代码行数:55,代码来源:InventoryCAPS.cs

示例12: OnChatSessionRequest

        private string OnChatSessionRequest(UUID Agent, OSDMap rm)
        {
            string method = rm["method"].AsString();

            UUID sessionid = UUID.Parse(rm["session-id"].AsString());

            IScenePresence SP = findScenePresence(Agent);
            IEventQueueService eq = SP.Scene.RequestModuleInterface<IEventQueueService>();

            if (method == "start conference")
            {
                //Create the session.
                CreateSession(new ChatSession
                                  {
                                      Members = new List<ChatSessionMember>(),
                                      SessionID = sessionid,
                                      Name = SP.Name + " Conference"
                                  });

                OSDArray parameters = (OSDArray) rm["params"];
                //Add other invited members.
                foreach (OSD param in parameters)
                {
                    AddDefaultPermsMemberToSession(param.AsUUID(), sessionid);
                }

                //Add us to the session!
                AddMemberToGroup(new ChatSessionMember
                                     {
                                         AvatarKey = Agent,
                                         CanVoiceChat = true,
                                         IsModerator = true,
                                         MuteText = false,
                                         MuteVoice = false,
                                         HasBeenAdded = true
                                     }, sessionid);


                //Inform us about our room
                ChatterBoxSessionAgentListUpdatesMessage.AgentUpdatesBlock block =
                    new ChatterBoxSessionAgentListUpdatesMessage.AgentUpdatesBlock
                        {
                            AgentID = Agent,
                            CanVoiceChat = true,
                            IsModerator = true,
                            MuteText = false,
                            MuteVoice = false,
                            Transition = "ENTER"
                        };
                eq.ChatterBoxSessionAgentListUpdates(sessionid, new[] {block}, Agent, "ENTER",
                                                     findScene(Agent).RegionInfo.RegionHandle);

                ChatterBoxSessionStartReplyMessage cs = new ChatterBoxSessionStartReplyMessage
                                                            {
                                                                VoiceEnabled = true,
                                                                TempSessionID = UUID.Random(),
                                                                Type = 1,
                                                                Success = true,
                                                                SessionID = sessionid,
                                                                SessionName = SP.Name + " Conference",
                                                                ModeratedVoice = true
                                                            };

                return cs.Serialize().ToString();
            }
            else if (method == "accept invitation")
            {
                //They would like added to the group conversation
                List<ChatterBoxSessionAgentListUpdatesMessage.AgentUpdatesBlock> Us =
                    new List<ChatterBoxSessionAgentListUpdatesMessage.AgentUpdatesBlock>();
                List<ChatterBoxSessionAgentListUpdatesMessage.AgentUpdatesBlock> NotUsAgents =
                    new List<ChatterBoxSessionAgentListUpdatesMessage.AgentUpdatesBlock>();

                ChatSession session = GetSession(sessionid);
                if (session != null)
                {
                    ChatSessionMember thismember = FindMember(sessionid, Agent);
                    //Tell all the other members about the incoming member
                    foreach (ChatSessionMember sessionMember in session.Members)
                    {
                        ChatterBoxSessionAgentListUpdatesMessage.AgentUpdatesBlock block =
                            new ChatterBoxSessionAgentListUpdatesMessage.AgentUpdatesBlock
                                {
                                    AgentID = sessionMember.AvatarKey,
                                    CanVoiceChat = sessionMember.CanVoiceChat,
                                    IsModerator = sessionMember.IsModerator,
                                    MuteText = sessionMember.MuteText,
                                    MuteVoice = sessionMember.MuteVoice,
                                    Transition = "ENTER"
                                };
                        if (sessionMember.AvatarKey == thismember.AvatarKey)
                            Us.Add(block);
                        else
                        {
                            if (sessionMember.HasBeenAdded)
                                // Don't add not joined yet agents. They don't want to be here.
                                NotUsAgents.Add(block);
                        }
                    }
                    thismember.HasBeenAdded = true;
//.........这里部分代码省略.........
开发者ID:savino1976,项目名称:Aurora-Sim,代码行数:101,代码来源:AuroraChatModule.cs

示例13: SendGroupMembershipInfoViaCaps

        /// <summary>
        /// Send 'remoteClient' the group membership 'data' for agent 'dataForAgentID'.
        /// </summary>
        private void SendGroupMembershipInfoViaCaps(IClientAPI remoteClient, UUID dataForAgentID, GroupMembershipData[] data)
        {
            if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);

            OSDArray AgentData = new OSDArray(1);
            OSDMap AgentDataMap = new OSDMap(1);
            AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID));
            AgentData.Add(AgentDataMap);


            OSDArray GroupData = new OSDArray(data.Length);
            OSDArray NewGroupData = new OSDArray(data.Length);

            foreach (GroupMembershipData membership in data)
            {
                if (GetRequestingAgentID(remoteClient) != dataForAgentID)
                {
                    if (!membership.ListInProfile)
                    {
                        // If we're sending group info to remoteclient about another agent, 
                        // filter out groups the other agent doesn't want to share.
                        continue;
                    }
                }

                OSDMap GroupDataMap = new OSDMap(6);
                OSDMap NewGroupDataMap = new OSDMap(1);

                GroupDataMap.Add("GroupID", OSD.FromUUID(membership.GroupID));
                GroupDataMap.Add("GroupPowers", OSD.FromULong(membership.GroupPowers));
                GroupDataMap.Add("AcceptNotices", OSD.FromBoolean(membership.AcceptNotices));
                GroupDataMap.Add("GroupInsigniaID", OSD.FromUUID(membership.GroupPicture));
                GroupDataMap.Add("Contribution", OSD.FromInteger(membership.Contribution));
                GroupDataMap.Add("GroupName", OSD.FromString(membership.GroupName));
                NewGroupDataMap.Add("ListInProfile", OSD.FromBoolean(membership.ListInProfile));

                GroupData.Add(GroupDataMap);
                NewGroupData.Add(NewGroupDataMap);
            }

            OSDMap llDataStruct = new OSDMap(3);
            llDataStruct.Add("AgentData", AgentData);
            llDataStruct.Add("GroupData", GroupData);
            llDataStruct.Add("NewGroupData", NewGroupData);

            if (m_debugEnabled)
            {
                m_log.InfoFormat("[GROUPS]: {0}", OSDParser.SerializeJsonString(llDataStruct));
            }

            IEventQueueService queue = remoteClient.Scene.RequestModuleInterface<IEventQueueService>();

            if (queue != null)
            {
                queue.Enqueue(buildEvent("AgentGroupDataUpdate", llDataStruct), GetRequestingAgentID(remoteClient), remoteClient.Scene.RegionInfo.RegionHandle);
            }
        }
开发者ID:KristenMynx,项目名称:Aurora-Sim,代码行数:60,代码来源:GroupsModule.cs

示例14: ProcessServerReleaseNotes

 private Hashtable ProcessServerReleaseNotes(Hashtable m_dhttpMethod, UUID agentID)
 {
     Hashtable responsedata = new Hashtable();
     responsedata["int_response_code"] = 200; //501; //410; //404;
     responsedata["content_type"] = "text/plain";
     responsedata["keepalive"] = false;
     
     OSDMap osd = new OSDMap();
     osd.Add("ServerReleaseNotes", new OSDString(Aurora.Framework.Utilities.GetServerReleaseNotesURL()));
     string response = OSDParser.SerializeLLSDXmlString(osd);
     responsedata["str_response_string"] = response;
     return responsedata;
 }
开发者ID:x8ball,项目名称:Aurora-Sim,代码行数:13,代码来源:ObjectAdd.cs

示例15: OnMessageReceived

        protected OSDMap OnMessageReceived(OSDMap message)
        {
            if (!message.ContainsKey("Method"))
                return null;

            UUID AgentID = message["AgentID"].AsUUID();
            ulong requestingRegion = message["RequestingRegion"].AsULong();
            ICapsService capsService = m_registry.RequestModuleInterface<ICapsService>();
            if (capsService == null)
            {
                //m_log.Info("[AgentProcessing]: Failed OnMessageReceived ICapsService is null");
                return new OSDMap();
            }
            IClientCapsService clientCaps = capsService.GetClientCapsService(AgentID);

            IRegionClientCapsService regionCaps = null;
            if (clientCaps != null)
                regionCaps = clientCaps.GetCapsService(requestingRegion);
            if (message["Method"] == "LogoutRegionAgents")
            {
                LogOutAllAgentsForRegion(requestingRegion);
            }
            else if (message["Method"] == "RegionIsOnline") //This gets fired when the scene is fully finished starting up
            {
                //Log out all the agents first, then add any child agents that should be in this region
                LogOutAllAgentsForRegion(requestingRegion);
                IGridService GridService = m_registry.RequestModuleInterface<IGridService>();
                if (GridService != null)
                {
                    int x, y;
                    Util.UlongToInts(requestingRegion, out x, out y);
                    GridRegion requestingGridRegion = GridService.GetRegionByPosition(UUID.Zero, x, y);
                    if (requestingGridRegion != null)
                        EnableChildAgentsForRegion(requestingGridRegion);
                }
            }
            else if (message["Method"] == "DisableSimulator")
            {
                //KILL IT!
                if (regionCaps == null || clientCaps == null)
                    return null;
                IEventQueueService eventQueue = m_registry.RequestModuleInterface<IEventQueueService> ();
                eventQueue.DisableSimulator (regionCaps.AgentID, regionCaps.RegionHandle);
                //regionCaps.Close();
                //clientCaps.RemoveCAPS(requestingRegion);
            }
            else if (message["Method"] == "ArrivedAtDestination")
            {
                if (regionCaps == null || clientCaps == null)
                    return null;
                //Recieved a callback
                if (clientCaps.InTeleport) //Only set this if we are in a teleport, 
                    //  otherwise (such as on login), this won't check after the first tp!
                    clientCaps.CallbackHasCome = true;

                regionCaps.Disabled = false;

                //The agent is getting here for the first time (eg. login)
                OSDMap body = ((OSDMap)message["Message"]);

                //Parse the OSDMap
                int DrawDistance = body["DrawDistance"].AsInteger();

                AgentCircuitData circuitData = new AgentCircuitData();
                circuitData.UnpackAgentCircuitData((OSDMap)body["Circuit"]);

                //Now do the creation
                EnableChildAgents(AgentID, requestingRegion, DrawDistance, circuitData);
            }
            else if (message["Method"] == "CancelTeleport")
            {
                if (regionCaps == null || clientCaps == null)
                    return null;
                //Only the region the client is root in can do this
                IRegionClientCapsService rootCaps = clientCaps.GetRootCapsService ();
                if (rootCaps != null && rootCaps.RegionHandle == regionCaps.RegionHandle)
                {
                    //The user has requested to cancel the teleport, stop them.
                    clientCaps.RequestToCancelTeleport = true;
                    regionCaps.Disabled = false;
                }
            }
            else if (message["Method"] == "AgentLoggedOut")
            {
                //ONLY if the agent is root do we even consider it
                if (regionCaps != null)
                {
                    if (regionCaps.RootAgent)
                    {
                        LogoutAgent(regionCaps);
                    }
                }
            }
            else if (message["Method"] == "SendChildAgentUpdate")
            {
                if (regionCaps == null || clientCaps == null)
                    return null;
                IRegionClientCapsService rootCaps = clientCaps.GetRootCapsService ();
                if (rootCaps != null && rootCaps.RegionHandle == regionCaps.RegionHandle)
                {
//.........这里部分代码省略.........
开发者ID:rknop,项目名称:Aurora-Sim,代码行数:101,代码来源:AgentProcessing.cs


注:本文中的OpenSim.Framework.Capabilities.OSDMap类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。