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C# TaskInventoryItem.ResetIDs方法代码示例

本文整理汇总了C#中OpenSim.Framework.TaskInventoryItem.ResetIDs方法的典型用法代码示例。如果您正苦于以下问题:C# TaskInventoryItem.ResetIDs方法的具体用法?C# TaskInventoryItem.ResetIDs怎么用?C# TaskInventoryItem.ResetIDs使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Framework.TaskInventoryItem的用法示例。


在下文中一共展示了TaskInventoryItem.ResetIDs方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RezScript

        /// <summary>
        /// Rez a script into a prim's inventory, either ex nihilo or from an existing avatar inventory
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="itemID"> </param>
        /// <param name="localID"></param>
        public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID)
        {
            UUID itemID = itemBase.ID;
            UUID copyID = UUID.Random();

            if (itemID != UUID.Zero)  // transferred from an avatar inventory to the prim's inventory
            {
                InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
                item = InventoryService.GetItem(item);

                // Try library
                // XXX clumsy, possibly should be one call
                if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null)
                {
                    item = LibraryService.LibraryRootFolder.FindItem(itemID);
                }

                if (item != null)
                {
                    SceneObjectPart part = GetSceneObjectPart(localID);
                    if (part != null)
                    {
                        if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
                            return;

                        part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
                        part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);

                        //                        m_log.InfoFormat("[PRIMINVENTORY]: " +
                        //                                         "Rezzed script {0} into prim local ID {1} for user {2}",
                        //                                         item.inventoryName, localID, remoteClient.Name);
                        part.GetProperties(remoteClient);
                        part.ParentGroup.ResumeScripts();
                    }
                    else
                    {
                        m_log.ErrorFormat(
                            "[PRIM INVENTORY]: " +
                            "Could not rez script {0} into prim local ID {1} for user {2}"
                            + " because the prim could not be found in the region!",
                            item.Name, localID, remoteClient.Name);
                    }
                }
                else
                {
                    m_log.ErrorFormat(
                        "[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!",
                        itemID, remoteClient.Name);
                }
            }
            else  // script has been rezzed directly into a prim's inventory
            {
                SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
                if (part == null)
                    return;

                if (!Permissions.CanCreateObjectInventory(
                    itemBase.InvType, part.UUID, remoteClient.AgentId))
                    return;

                AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
                    Encoding.ASCII.GetBytes(DefaultLSLScript),
                    remoteClient.AgentId);
                AssetService.Store(asset);

                TaskInventoryItem taskItem = new TaskInventoryItem();

                taskItem.ResetIDs(itemBase.Folder);
                taskItem.ParentID = itemBase.Folder;
                taskItem.CreationDate = (uint)itemBase.CreationDate;
                taskItem.Name = itemBase.Name;
                taskItem.Description = itemBase.Description;
                taskItem.Type = itemBase.AssetType;
                taskItem.InvType = itemBase.InvType;
                taskItem.OwnerID = itemBase.Owner;
                taskItem.CreatorID = itemBase.CreatorIdAsUuid;
                taskItem.BasePermissions = itemBase.BasePermissions;
                taskItem.CurrentPermissions = itemBase.CurrentPermissions;
                taskItem.EveryonePermissions = itemBase.EveryOnePermissions;
                taskItem.GroupPermissions = itemBase.GroupPermissions;
                taskItem.NextPermissions = itemBase.NextPermissions;
                taskItem.GroupID = itemBase.GroupID;
                taskItem.GroupPermissions = 0;
                taskItem.Flags = itemBase.Flags;
                taskItem.PermsGranter = UUID.Zero;
                taskItem.PermsMask = 0;
                taskItem.AssetID = asset.FullID;
                taskItem.SalePrice = itemBase.SalePrice;
                taskItem.SaleType = itemBase.SaleType;

                part.Inventory.AddInventoryItem(taskItem, false);
                part.GetProperties(remoteClient);

                part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
//.........这里部分代码省略.........
开发者ID:WordfromtheWise,项目名称:Aurora,代码行数:101,代码来源:Scene.Inventory.cs

示例2: SaveNotecard

        /// <summary>
        /// Save a notecard to prim inventory.
        /// </summary>
        /// <param name="name"></param>
        /// <param name="description">Description of notecard</param>
        /// <param name="notecardData"></param>
        /// <param name="forceSameName">
        /// If true, then if an item exists with the same name, it is replaced.
        /// If false, then a new item is created witha slightly different name (e.g. name 1)
        /// </param>
        /// <returns>Prim inventory item created.</returns>
        protected TaskInventoryItem SaveNotecard(string name, string description, string data, bool forceSameName)
        {
            // Create new asset
            AssetBase asset = new AssetBase(UUID.Random(), name, (sbyte)AssetType.Notecard, m_host.OwnerID.ToString());
            asset.Description = description;
            byte[] a;
            byte[] b;
            byte[] c;

            b = Util.UTF8.GetBytes(data);

            a = Util.UTF8.GetBytes(
                "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length " + b.Length.ToString() + "\n");

            c = Util.UTF8.GetBytes("}");

            byte[] d = new byte[a.Length + b.Length + c.Length];
            Buffer.BlockCopy(a, 0, d, 0, a.Length);
            Buffer.BlockCopy(b, 0, d, a.Length, b.Length);
            Buffer.BlockCopy(c, 0, d, a.Length + b.Length, c.Length);

            asset.Data = d;
            World.AssetService.Store(asset);

            // Create Task Entry
            TaskInventoryItem taskItem = new TaskInventoryItem();

            taskItem.ResetIDs(m_host.UUID);
            taskItem.ParentID = m_host.UUID;
            taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch();
            taskItem.Name = name;
            taskItem.Description = description;
            taskItem.Type = (int)AssetType.Notecard;
            taskItem.InvType = (int)InventoryType.Notecard;
            taskItem.OwnerID = m_host.OwnerID;
            taskItem.CreatorID = m_host.OwnerID;
            taskItem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
            taskItem.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
            taskItem.EveryonePermissions = 0;
            taskItem.NextPermissions = (uint)PermissionMask.All;
            taskItem.GroupID = m_host.GroupID;
            taskItem.GroupPermissions = 0;
            taskItem.Flags = 0;
            taskItem.PermsGranter = UUID.Zero;
            taskItem.PermsMask = 0;
            taskItem.AssetID = asset.FullID;

            if (forceSameName)
                m_host.Inventory.AddInventoryItemExclusive(taskItem, false);
            else
                m_host.Inventory.AddInventoryItem(taskItem, false);

            return taskItem;
        }
开发者ID:nebadon2025,项目名称:opensimulator,代码行数:65,代码来源:OSSL_Api.cs

示例3: DoJsonWriteNotecard

        // -----------------------------------------------------------------
        /// <summary>
        /// 
        /// </summary>
        // -----------------------------------------------------------------
        private void DoJsonWriteNotecard(UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, string name)
        {
            string data;
            if (! m_store.GetValue(storeID,path,true, out data))
            {
                m_comms.DispatchReply(scriptID,0,UUID.Zero.ToString(),reqID.ToString());
                return;
            }
                
            SceneObjectPart host = m_scene.GetSceneObjectPart(hostID);
            
            // Create new asset
            UUID assetID = UUID.Random();
            AssetBase asset = new AssetBase(assetID, name, (sbyte)AssetType.Notecard, host.OwnerID.ToString());
            asset.Description = "Json store";

            int textLength = data.Length;
            data = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length "
                    + textLength.ToString() + "\n" + data + "}\n";

            asset.Data = Util.UTF8.GetBytes(data);
            m_scene.AssetService.Store(asset);

            // Create Task Entry
            TaskInventoryItem taskItem = new TaskInventoryItem();

            taskItem.ResetIDs(host.UUID);
            taskItem.ParentID = host.UUID;
            taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch();
            taskItem.Name = asset.Name;
            taskItem.Description = asset.Description;
            taskItem.Type = (int)AssetType.Notecard;
            taskItem.InvType = (int)InventoryType.Notecard;
            taskItem.OwnerID = host.OwnerID;
            taskItem.CreatorID = host.OwnerID;
            taskItem.BasePermissions = (uint)PermissionMask.All;
            taskItem.CurrentPermissions = (uint)PermissionMask.All;
            taskItem.EveryonePermissions = 0;
            taskItem.NextPermissions = (uint)PermissionMask.All;
            taskItem.GroupID = host.GroupID;
            taskItem.GroupPermissions = 0;
            taskItem.Flags = 0;
            taskItem.PermsGranter = UUID.Zero;
            taskItem.PermsMask = 0;
            taskItem.AssetID = asset.FullID;

            host.Inventory.AddInventoryItem(taskItem, false);

            m_comms.DispatchReply(scriptID,1,assetID.ToString(),reqID.ToString());
        }
开发者ID:QuillLittlefeather,项目名称:OpenSim,代码行数:55,代码来源:JsonStoreScriptModule.cs

示例4: RezNewScript

        /// <summary>
        /// Rez a new script from nothing with given script text.
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="itemBase">Template item.</param>
        /// <param name="scriptText"></param>
        /// <returns>The part where the script was rezzed if successful.  False otherwise.</returns>
        public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase, string scriptText)
        {
            // The part ID is the folder ID!
            SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
            if (part == null)
            {
//                m_log.DebugFormat(
//                    "[SCENE INVENTORY]: Could not find part with id {0} for {1} to rez new script",
//                    itemBase.Folder, agentID);

                return null;
            }

            if (!Permissions.CanCreateObjectInventory(itemBase.InvType, part.UUID, agentID))
            {
//                m_log.DebugFormat(
//                    "[SCENE INVENTORY]: No permission to create new script in {0} for {1}", part.Name, agentID);

                return null;
            }

            AssetBase asset 
                = CreateAsset(
                    itemBase.Name, 
                    itemBase.Description, 
                    (sbyte)itemBase.AssetType,
                    Encoding.ASCII.GetBytes(scriptText), 
                    agentID);

            AssetService.Store(asset);

            TaskInventoryItem taskItem = new TaskInventoryItem();

            taskItem.ResetIDs(itemBase.Folder);
            taskItem.ParentID = itemBase.Folder;
            taskItem.CreationDate = (uint)itemBase.CreationDate;
            taskItem.Name = itemBase.Name;
            taskItem.Description = itemBase.Description;
            taskItem.Type = itemBase.AssetType;
            taskItem.InvType = itemBase.InvType;
            taskItem.OwnerID = itemBase.Owner;
            taskItem.CreatorID = itemBase.CreatorIdAsUuid;
            taskItem.BasePermissions = itemBase.BasePermissions;
            taskItem.CurrentPermissions = itemBase.CurrentPermissions;
            taskItem.EveryonePermissions = itemBase.EveryOnePermissions;
            taskItem.GroupPermissions = itemBase.GroupPermissions;
            taskItem.NextPermissions = itemBase.NextPermissions;
            taskItem.GroupID = itemBase.GroupID;
            taskItem.GroupPermissions = 0;
            taskItem.Flags = itemBase.Flags;
            taskItem.PermsGranter = UUID.Zero;
            taskItem.PermsMask = 0;
            taskItem.AssetID = asset.FullID;

            part.Inventory.AddInventoryItem(taskItem, false);
            part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);

            // tell anyone managing scripts that a new script exists
            EventManager.TriggerNewScript(agentID, part, taskItem.ItemID);

            part.ParentGroup.ResumeScripts();

            return part;
        }
开发者ID:Barosonix,项目名称:Barosonix-Core,代码行数:71,代码来源:Scene.Inventory.cs

示例5: osMakeNotecard

        // This needs ThreatLevel high. It is an excellent griefer tool,
        // In a loop, it can cause asset bloat and DOS levels of asset
        // writes.
        //
        public void osMakeNotecard(string notecardName, LSL_Types.list contents)
        {
            CheckThreatLevel(ThreatLevel.High, "osMakeNotecard");
            m_host.AddScriptLPS(1);

            // Create new asset
            AssetBase asset = new AssetBase(UUID.Random(), notecardName, (sbyte)AssetType.Notecard, m_host.OwnerID.ToString());
            asset.Description = "Script Generated Notecard";
            string notecardData = String.Empty;

            for (int i = 0; i < contents.Length; i++) {
                notecardData += contents.GetLSLStringItem(i) + "\n";
            }

            int textLength = notecardData.Length;
            notecardData = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length "
            + textLength.ToString() + "\n" + notecardData + "}\n";

            asset.Data = Util.UTF8.GetBytes(notecardData);
            World.AssetService.Store(asset);

            // Create Task Entry
            TaskInventoryItem taskItem=new TaskInventoryItem();

            taskItem.ResetIDs(m_host.UUID);
            taskItem.ParentID = m_host.UUID;
            taskItem.CreationDate = (uint)Util.UnixTimeSinceEpoch();
            taskItem.Name = asset.Name;
            taskItem.Description = asset.Description;
            taskItem.Type = (int)AssetType.Notecard;
            taskItem.InvType = (int)InventoryType.Notecard;
            taskItem.OwnerID = m_host.OwnerID;
            taskItem.CreatorID = m_host.OwnerID;
            taskItem.BasePermissions = (uint)PermissionMask.All;
            taskItem.CurrentPermissions = (uint)PermissionMask.All;
            taskItem.EveryonePermissions = 0;
            taskItem.NextPermissions = (uint)PermissionMask.All;
            taskItem.GroupID = m_host.GroupID;
            taskItem.GroupPermissions = 0;
            taskItem.Flags = 0;
            taskItem.PermsGranter = UUID.Zero;
            taskItem.PermsMask = 0;
            taskItem.AssetID = asset.FullID;

            m_host.Inventory.AddInventoryItem(taskItem, false);
        }
开发者ID:BackupTheBerlios,项目名称:seleon,代码行数:50,代码来源:OSSL_Api.cs

示例6: RezScript

        /// <summary>
        /// Rez a script into a prim's inventory, either ex nihilo or from an existing avatar inventory
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="itemID"> </param>
        /// <param name="localID"></param>
        public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID)
        {
            UUID itemID = itemBase.ID;
            UUID copyID = UUID.Random();

            if (itemID != UUID.Zero)  // transferred from an avatar inventory to the prim's inventory
            {
                CachedUserInfo userInfo = CommsManager.UserService.GetUserDetails(remoteClient.AgentId);

                if (userInfo != null)
                {
                    InventoryItemBase item = userInfo.FindItem(itemID);

                    // Try library
                    bool fromLibrary = false;
                    if (null == item)
                    {
                        item = CommsManager.LibraryRoot.FindItem(itemID);
                        fromLibrary = true;
                    }

                    if (item != null)
                    {
                        SceneObjectPart part = GetSceneObjectPart(localID);
                        if (part != null)
                        {
                            if (!Permissions.CanEditObjectInventory(part.ParentGroup.UUID, remoteClient.AgentId))
                                return;

                            part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
                            part.Inventory.CreateScriptInstance(copyID, 0, ScriptStartFlags.None, DefaultScriptEngine, 0, null);

                            part.GetProperties(remoteClient);

                            //if the script is no copy, remove it from the avatar inventory
                            if (!fromLibrary && ((item.CurrentPermissions & (int)PermissionMask.Copy) == 0))
                            {
                                userInfo.DeleteItem(item);
                            }
                        }
                        else
                        {
                            m_log.ErrorFormat(
                                "[PRIM INVENTORY]: " +
                                "Could not rez script {0} into prim local ID {1} for user {2}"
                                + " because the prim could not be found in the region!",
                                item.Name, localID, remoteClient.Name);
                        }
                    }
                    else
                    {
                        m_log.ErrorFormat(
                            "[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!",
                            itemID, remoteClient.Name);
                    }
                }
            }
            else  // script has been rezzed directly into a prim's inventory
            {
                SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
                if (part == null)
                    return;

                if (part.OwnerID != remoteClient.AgentId)
                {
                    // Group permissions
                    if ( (part.GroupID == UUID.Zero) || (remoteClient.GetGroupPowers(part.GroupID) == 0) || ((part.GroupMask & (uint)PermissionMask.Modify) == 0) )
                    return;

                } else {
                    if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
                    return;
                }

                if (!Permissions.CanCreateObjectInventory(
                    itemBase.InvType, part.ParentGroup.UUID, remoteClient.AgentId))
                    return;

                AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.UTF8.GetBytes("default\n{\n    state_entry()\n    {\n        llSay(0, \"Script running\");\n    }\n}"));

                try
                {
                    CommsManager.AssetCache.AddAsset(asset, AssetRequestInfo.GenericNetRequest());
                }
                catch (AssetServerException e)
                {
                    m_log.ErrorFormat("[TASK INVENTORY] Unable to rez new script. Asset write failed: {0}", e);
                    if (remoteClient != null) remoteClient.SendAgentAlertMessage("Unable to create asset. Please try again later.", false);
                    return;
                }

                TaskInventoryItem taskItem = new TaskInventoryItem();

                taskItem.ResetIDs(itemBase.Folder);
//.........这里部分代码省略.........
开发者ID:MatthewBeardmore,项目名称:halcyon,代码行数:101,代码来源:Scene.Inventory.cs

示例7: RezScript

        /// <summary>
        /// Rez a script into a prim's inventory, either ex nihilo or from an existing avatar inventory
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="itemID"> </param>
        /// <param name="localID"></param>
        public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID)
        {
            UUID itemID = itemBase.ID;
            UUID copyID = UUID.Random();

            if (itemID != UUID.Zero)  // transferred from an avatar inventory to the prim's inventory
            {
                CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);

                if (userInfo != null && userInfo.RootFolder != null)
                {
                    InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);

                    // Try library
                    // XXX clumsy, possibly should be one call
                    if (null == item)
                    {
                        item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID);
                    }

                    if (item != null)
                    {
                        SceneObjectPart part = GetSceneObjectPart(localID);
                        if (part != null)
                        {
                            if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
                                return;

                            part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
                            // TODO: switch to posting on_rez here when scripts
                            // have state in inventory
                            part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);

                            //                        m_log.InfoFormat("[PRIMINVENTORY]: " +
                            //                                         "Rezzed script {0} into prim local ID {1} for user {2}",
                            //                                         item.inventoryName, localID, remoteClient.Name);
                            part.GetProperties(remoteClient);
                        }
                        else
                        {
                            m_log.ErrorFormat(
                                "[PRIM INVENTORY]: " +
                                "Could not rez script {0} into prim local ID {1} for user {2}"
                                + " because the prim could not be found in the region!",
                                item.Name, localID, remoteClient.Name);
                        }
                    }
                    else
                    {
                        m_log.ErrorFormat(
                            "[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!",
                            itemID, remoteClient.Name);
                    }
                }
            }
            else  // script has been rezzed directly into a prim's inventory
            {
                SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
                if (part == null)
                    return;

                if (part.OwnerID != remoteClient.AgentId)
                {
                    // Group permissions
                    if ((part.GroupID == UUID.Zero) || (remoteClient.GetGroupPowers(part.GroupID) == 0) || ((part.GroupMask & (uint)PermissionMask.Modify) == 0))
                        return;
                } else {
                    if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
                        return;
                }

                if (!Permissions.CanCreateObjectInventory(
                    itemBase.InvType, part.UUID, remoteClient.AgentId))
                    return;

                AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n    state_entry()\n    {\n        llSay(0, \"Script running\");\n    }\n}"));
                AssetService.Store(asset);

                TaskInventoryItem taskItem = new TaskInventoryItem();

                taskItem.ResetIDs(itemBase.Folder);
                taskItem.ParentID = itemBase.Folder;
                taskItem.CreationDate = (uint)itemBase.CreationDate;
                taskItem.Name = itemBase.Name;
                taskItem.Description = itemBase.Description;
                taskItem.Type = itemBase.AssetType;
                taskItem.InvType = itemBase.InvType;
                taskItem.OwnerID = itemBase.Owner;
                taskItem.CreatorID = itemBase.CreatorIdAsUuid;
                taskItem.BasePermissions = itemBase.BasePermissions;
                taskItem.CurrentPermissions = itemBase.CurrentPermissions;
                taskItem.EveryonePermissions = itemBase.EveryOnePermissions;
                taskItem.GroupPermissions = itemBase.GroupPermissions;
                taskItem.NextPermissions = itemBase.NextPermissions;
//.........这里部分代码省略.........
开发者ID:ChrisD,项目名称:opensim,代码行数:101,代码来源:Scene.Inventory.cs

示例8: RezScript

        /// <summary>
        /// Rez a script into a prim's inventory, either ex nihilo or from an existing avatar inventory
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="transactionID"></param>
        /// <param name="localID"></param>
        /// <param name="itemBase"></param>
        protected void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID)
        {
            UUID itemID = itemBase.ID;
            UUID copyID = UUID.Random();

            if (itemID != UUID.Zero)  // transferred from an avatar inventory to the prim's inventory
            {
                InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
                item = m_scene.InventoryService.GetItem(item);

                if (item != null)
                {
                    ISceneChildEntity part = m_scene.GetSceneObjectPart (localID);
                    if (part != null)
                    {
                        if (!m_scene.Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
                            return;

                        part.ParentEntity.AddInventoryItem (remoteClient, localID, item, copyID);
                        part.Inventory.CreateScriptInstance(copyID, 0, false, 0);

                        //                        MainConsole.Instance.InfoFormat("[PRIMINVENTORY]: " +
                        //                                         "Rezzed script {0} into prim local ID {1} for user {2}",
                        //                                         item.inventoryName, localID, remoteClient.Name);
                        part.GetProperties(remoteClient);
                    }
                    else
                    {
                        MainConsole.Instance.ErrorFormat(
                            "[PRIM INVENTORY]: " +
                            "Could not rez script {0} into prim local ID {1} for user {2}"
                            + " because the prim could not be found in the region!",
                            item.Name, localID, remoteClient.Name);
                    }
                }
                else
                {
                    MainConsole.Instance.ErrorFormat(
                        "[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!",
                        itemID, remoteClient.Name);
                }
            }
            else  // script has been rezzed directly into a prim's inventory
            {
                ISceneChildEntity part = m_scene.GetSceneObjectPart (itemBase.Folder);
                if (part == null)
                    return;

                if (!m_scene.Permissions.CanCreateObjectInventory(
                    itemBase.InvType, part.UUID, remoteClient.AgentId))
                    return;

                AssetBase asset = new AssetBase(UUID.Random(), itemBase.Name, (AssetType)itemBase.AssetType,
                                                remoteClient.AgentId)
                                      {
                                          Description = itemBase.Description,
                                          Data = Encoding.ASCII.GetBytes(DefaultLSLScript)
                                      };
                asset.ID = m_scene.AssetService.Store(asset);

                TaskInventoryItem taskItem = new TaskInventoryItem();

                taskItem.ResetIDs(itemBase.Folder);
                taskItem.ParentID = itemBase.Folder;
                taskItem.CreationDate = (uint)itemBase.CreationDate;
                taskItem.Name = itemBase.Name;
                taskItem.Description = itemBase.Description;
                taskItem.Type = itemBase.AssetType;
                taskItem.InvType = itemBase.InvType;
                taskItem.OwnerID = itemBase.Owner;
                taskItem.CreatorID = itemBase.CreatorIdAsUuid;
                taskItem.CreatorData = itemBase.CreatorData;
                taskItem.BasePermissions = itemBase.BasePermissions;
                taskItem.CurrentPermissions = itemBase.CurrentPermissions;
                taskItem.EveryonePermissions = itemBase.EveryOnePermissions;
                taskItem.GroupPermissions = itemBase.GroupPermissions;
                taskItem.NextPermissions = itemBase.NextPermissions;
                taskItem.GroupID = itemBase.GroupID;
                taskItem.GroupPermissions = 0;
                taskItem.Flags = itemBase.Flags;
                taskItem.PermsGranter = UUID.Zero;
                taskItem.PermsMask = 0;
                taskItem.AssetID = asset.ID;
                taskItem.SalePrice = itemBase.SalePrice;
                taskItem.SaleType = itemBase.SaleType;

                part.Inventory.AddInventoryItem(taskItem, false);
                part.GetProperties(remoteClient);

                part.Inventory.CreateScriptInstance(taskItem, 0, false, StateSource.NewRez);
            }
        }
开发者ID:savino1976,项目名称:Aurora-Sim,代码行数:99,代码来源:LLClientInventory.cs

示例9: addScript

        /// <summary>
        /// </summary>
        /// <author>Mona</author>>
        /// <param name="part"></param>
        public void addScript(SceneObjectPart part, string script)
        {
            AssetBase asset = new AssetBase();
            asset.Name = "Default touch script";
            asset.Description = "Default touch script";
            asset.Type = 10; // 10 is the asset type for scripts.
            asset.FullID = UUID.Random();
            asset.Data = Encoding.ASCII.GetBytes(script);
            m_scene.AssetService.Store(asset);

            TaskInventoryItem taskItem = new TaskInventoryItem();

            taskItem.ResetIDs(part.UUID);
            taskItem.ParentID = part.UUID;
            taskItem.CreationDate = (uint)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
            taskItem.Name = "Default touch script";
            taskItem.Description = "Default touch script";
            taskItem.Type = 10;
            taskItem.InvType = 10;
            taskItem.OwnerID = UUID.Zero;
            taskItem.CreatorID = UUID.Zero;
            taskItem.BasePermissions = 2147483647; //0; // Not sure, let's try zeros.
            taskItem.CurrentPermissions = 2147483647; //0;
            taskItem.EveryonePermissions = 0;
            taskItem.GroupPermissions = 0;
            taskItem.NextPermissions = 532480; //0;
            taskItem.GroupID = UUID.Zero;
            taskItem.Flags = 0;
            taskItem.PermsGranter = UUID.Zero;
            taskItem.PermsMask = 0;
            taskItem.AssetID = asset.FullID;
            part.ParentGroup.ScheduleGroupForTerseUpdate();
            part.Inventory.AddInventoryItem(taskItem, false);
            m_scene.AddNewSceneObject(part.ParentGroup, false);
            part.Inventory.CreateScriptInstance(taskItem, 0, false, m_scene.DefaultScriptEngine, 0);
        }
开发者ID:TheCoffeeTime,项目名称:Opensim,代码行数:40,代码来源:RayTracer.cs


注:本文中的OpenSim.Framework.TaskInventoryItem.ResetIDs方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。