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C# Framework.LandData类代码示例

本文整理汇总了C#中OpenSim.Framework.LandData的典型用法代码示例。如果您正苦于以下问题:C# LandData类的具体用法?C# LandData怎么用?C# LandData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


LandData类属于OpenSim.Framework命名空间,在下文中一共展示了LandData类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: setup

        public void setup()
        {
            // setup LandData object
            this.land = new LandData();
            this.land.AABBMax = new Vector3(0, 0, 0);
            this.land.AABBMin = new Vector3(128, 128, 128);
            this.land.Area = 128;
            this.land.AuctionID = 0;
            this.land.AuthBuyerID = new UUID();
            this.land.Category = ParcelCategory.Residential;
            this.land.ClaimDate = 0;
            this.land.ClaimPrice = 0;
            this.land.GlobalID = new UUID("54ff9641-dd40-4a2c-b1f1-47dd3af24e50");
            this.land.GroupID = new UUID("d740204e-bbbf-44aa-949d-02c7d739f6a5");
            this.land.GroupPrims = 0;
            this.land.Description = "land data to test LandDataSerializer";
            this.land.Flags = (uint)(ParcelFlags.AllowDamage | ParcelFlags.AllowVoiceChat);
            this.land.LandingType = (byte)LandingType.Direct;
            this.land.Name = "LandDataSerializerTest Land";
            this.land.Status = ParcelStatus.Leased;
            this.land.LocalID = 0;
            this.land.MediaAutoScale = (byte)0x01;
            this.land.MediaID = new UUID("d4452578-2f25-4b97-a81b-819af559cfd7");
            this.land.MediaURL = "http://videos.opensimulator.org/bumblebee.mp4";
            this.land.OwnerID = new UUID("1b8eedf9-6d15-448b-8015-24286f1756bf");

            this.landWithParcelAccessList = this.land.Copy();
            this.landWithParcelAccessList.ParcelAccessList.Clear();

            ParcelManager.ParcelAccessEntry pae0 = new ParcelManager.ParcelAccessEntry();
            pae0.AgentID = new UUID("62d65d45-c91a-4f77-862c-46557d978b6c");
            pae0.Flags = AccessList.Ban;
            pae0.Time = new DateTime(2009, 10, 01);
            this.landWithParcelAccessList.ParcelAccessList.Add(pae0);

            ParcelManager.ParcelAccessEntry pae1 = new ParcelManager.ParcelAccessEntry();
            pae1.AgentID = new UUID("ec2a8d18-2378-4fe0-8b68-2a31b57c481e");
            pae1.Flags = AccessList.Access;
            pae1.Time = new DateTime(2010, 10, 20);
            this.landWithParcelAccessList.ParcelAccessList.Add(pae1);
        }
开发者ID:AlphaStaxLLC,项目名称:taiga,代码行数:41,代码来源:LandDataSerializerTests.cs

示例2: IncomingLandObjectFromStorage

 public void IncomingLandObjectFromStorage(LandData data)
 {
     ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
     new_land.LandData = data.Copy();
     new_land.SetLandBitmapFromByteArray();            
     AddLandObject(new_land);
 }
开发者ID:AkiraSonoda,项目名称:akisim,代码行数:7,代码来源:LandManagementModule.cs

示例3: GetShowInSearch

        private string GetShowInSearch(LandData parcel)
        {
            if ((parcel.Flags & (uint)ParcelFlags.ShowDirectory) == (uint)ParcelFlags.ShowDirectory)
                return "true";
            else
                return "false";

        }
开发者ID:AlphaStaxLLC,项目名称:taiga,代码行数:8,代码来源:LandSnapshot.cs

示例4: GetBuildPermissions

        private string GetBuildPermissions(LandData parcel)
        {
            if ((parcel.Flags & (uint)ParcelFlags.CreateObjects) == (uint)ParcelFlags.CreateObjects)
                return "true";
            else
                return "false";

        }
开发者ID:AlphaStaxLLC,项目名称:taiga,代码行数:8,代码来源:LandSnapshot.cs

示例5: GetScriptsPermissions

        private string GetScriptsPermissions(LandData parcel)
        {
            if ((parcel.Flags & (uint)ParcelFlags.AllowOtherScripts) == (uint)ParcelFlags.AllowOtherScripts)
                return "true";
            else
                return "false";

        }
开发者ID:AlphaStaxLLC,项目名称:taiga,代码行数:8,代码来源:LandSnapshot.cs

示例6: ChannelName

        private string ChannelName(Scene scene, LandData land)
        {
            // Create parcel voice channel. If no parcel exists, then the voice channel ID is the same
            // as the directory ID. Otherwise, it reflects the parcel's ID.

            //            if (land.LocalID != 1 && (land.Flags & (uint)ParcelFlags.UseEstateVoiceChan) == 0)
            if ((land.Flags & (uint)ParcelFlags.UseEstateVoiceChan) == 0)
            {
                m_log.DebugFormat("[MurmurVoice]: use Region:Parcel \"{0}:{1}\": parcel id {2}",
                                  scene.RegionInfo.RegionName, land.Name, land.LocalID);
                return land.GlobalID.ToString().Replace("-","");
            }
            else
            {
                m_log.DebugFormat("[MurmurVoice]: use EstateVoice Region:Parcel \"{0}:{1}\": parcel id {2}",
                                  scene.RegionInfo.RegionName, scene.RegionInfo.RegionName, land.LocalID);
            //                return scene.RegionInfo.RegionID.ToString().Replace("-","");
                return MurmurVoiceModule.m_murmurd_EstateChannel;
            }
        }
开发者ID:UbitUmarov,项目名称:MurmurVoice-opensim,代码行数:20,代码来源:MurmurVoiceModule.cs

示例7: SendLandObjectOwners

 public void SendLandObjectOwners(LandData land, List<UUID> groups, Dictionary<UUID, int> ownersAndCount)
 {
 }
开发者ID:AlphaStaxLLC,项目名称:taiga,代码行数:3,代码来源:MyNpcCharacter.cs

示例8: ChannelUri

        private string ChannelUri(Scene scene, LandData land)
        {
            string channelUri = null;

            string landUUID;
            string landName;

            // Create parcel voice channel. If no parcel exists, then the voice channel ID is the same
            // as the directory ID. Otherwise, it reflects the parcel's ID.

            lock (m_ParcelAddress)
            {
                if (m_ParcelAddress.ContainsKey(land.GlobalID.ToString()))
                {
                    m_log.DebugFormat("[FreeSwitchVoice]: parcel id {0}: using sip address {1}",
                                      land.GlobalID, m_ParcelAddress[land.GlobalID.ToString()]);
                    return m_ParcelAddress[land.GlobalID.ToString()];
                }
            }

            if (land.LocalID != 1 && (land.Flags & (uint)ParcelFlags.UseEstateVoiceChan) == 0)
            {
                landName = String.Format("{0}:{1}", scene.RegionInfo.RegionName, land.Name);
                landUUID = land.GlobalID.ToString();
                m_log.DebugFormat("[FreeSwitchVoice]: Region:Parcel \"{0}\": parcel id {1}: using channel name {2}",
                                  landName, land.LocalID, landUUID);
            }
            else
            {
                landName = String.Format("{0}:{1}", scene.RegionInfo.RegionName, scene.RegionInfo.RegionName);
                landUUID = scene.RegionInfo.RegionID.ToString();
                m_log.DebugFormat("[FreeSwitchVoice]: Region:Parcel \"{0}\": parcel id {1}: using channel name {2}",
                                  landName, land.LocalID, landUUID);
            }

            // slvoice handles the sip address differently if it begins with confctl, hiding it from the user in the friends list. however it also disables
            // the personal speech indicators as well unless some siren14-3d codec magic happens. we dont have siren143d so we'll settle for the personal speech indicator.
            channelUri = String.Format("sip:conf-{0}@{1}", "x" + Convert.ToBase64String(Encoding.ASCII.GetBytes(landUUID)), m_freeSwitchRealm);

            lock (m_ParcelAddress)
            {
                if (!m_ParcelAddress.ContainsKey(land.GlobalID.ToString()))
                {
                    m_ParcelAddress.Add(land.GlobalID.ToString(),channelUri);
                }
            }

            return channelUri;
        }
开发者ID:CassieEllen,项目名称:opensim,代码行数:49,代码来源:FreeSwitchVoiceModule.cs

示例9: buildLandData

        /// <summary>
        /// Build a Land Data from the persisted data.
        /// </summary>
        /// <param name="row"></param>
        /// <returns></returns>
        private LandData buildLandData(DataRow row)
        {
            LandData newData = new LandData();

            newData.GlobalID = new UUID((String) row["UUID"]);
            newData.LocalID = Convert.ToInt32(row["LocalLandID"]);

            // Bitmap is a byte[512]
            newData.Bitmap = (Byte[]) row["Bitmap"];

            newData.Name = (String) row["Name"];
            newData.Description = (String) row["Desc"];
            newData.OwnerID = (UUID)(String) row["OwnerUUID"];
            newData.IsGroupOwned = (Boolean) row["IsGroupOwned"];
            newData.Area = Convert.ToInt32(row["Area"]);
            newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
            newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]);
                //Enum OpenMetaverse.Parcel.ParcelCategory
            newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
            newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
            newData.GroupID = new UUID((String) row["GroupUUID"]);
            newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
            newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
                //Enum. OpenMetaverse.Parcel.ParcelStatus
            newData.Flags = Convert.ToUInt32(row["LandFlags"]);
            newData.LandingType = (Byte) row["LandingType"];
            newData.MediaAutoScale = (Byte) row["MediaAutoScale"];
            newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
            newData.MediaURL = (String) row["MediaURL"];
            newData.MusicURL = (String) row["MusicURL"];
            newData.PassHours = Convert.ToSingle(row["PassHours"]);
            newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
            newData.SnapshotID = (UUID)(String) row["SnapshotUUID"];
            try
            {

                newData.UserLocation =
                    new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
                                  Convert.ToSingle(row["UserLocationZ"]));
                newData.UserLookAt =
                    new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
                                  Convert.ToSingle(row["UserLookAtZ"]));

            }
            catch (InvalidCastException)
            {
                m_log.ErrorFormat(":[SQLITE REGION DB]: unable to get parcel telehub settings for {1}", newData.Name);
                newData.UserLocation = Vector3.Zero;
                newData.UserLookAt = Vector3.Zero;
            }
            newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
            UUID authBuyerID = UUID.Zero;

            UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID);

            newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
            newData.Dwell = Convert.ToInt32(row["Dwell"]);

            return newData;
        }
开发者ID:NickyPerian,项目名称:Aurora,代码行数:65,代码来源:SQLiteSimulationData.cs

示例10: CreateLandParameters

        /// <summary>
        /// Creates the land parameters.
        /// </summary>
        /// <param name="land">land parameters.</param>
        /// <param name="regionUUID">region UUID.</param>
        /// <returns></returns>
        private SqlParameter[] CreateLandParameters(LandData land, UUID regionUUID)
        {
            List<SqlParameter> parameters = new List<SqlParameter>();

            parameters.Add(_Database.CreateParameter("UUID", land.GlobalID));
            parameters.Add(_Database.CreateParameter("RegionUUID", regionUUID));
            parameters.Add(_Database.CreateParameter("LocalLandID", land.LocalID));

            // Bitmap is a byte[512]
            parameters.Add(_Database.CreateParameter("Bitmap", land.Bitmap));

            parameters.Add(_Database.CreateParameter("Name", land.Name));
            parameters.Add(_Database.CreateParameter("Description", land.Description));
            parameters.Add(_Database.CreateParameter("OwnerUUID", land.OwnerID));
            parameters.Add(_Database.CreateParameter("IsGroupOwned", land.IsGroupOwned));
            parameters.Add(_Database.CreateParameter("Area", land.Area));
            parameters.Add(_Database.CreateParameter("AuctionID", land.AuctionID)); //Unemplemented
            parameters.Add(_Database.CreateParameter("Category", (int)land.Category)); //Enum libsecondlife.Parcel.ParcelCategory
            parameters.Add(_Database.CreateParameter("ClaimDate", land.ClaimDate));
            parameters.Add(_Database.CreateParameter("ClaimPrice", land.ClaimPrice));
            parameters.Add(_Database.CreateParameter("GroupUUID", land.GroupID));
            parameters.Add(_Database.CreateParameter("SalePrice", land.SalePrice));
            parameters.Add(_Database.CreateParameter("LandStatus", (int)land.Status)); //Enum. libsecondlife.Parcel.ParcelStatus
            parameters.Add(_Database.CreateParameter("LandFlags", land.Flags));
            parameters.Add(_Database.CreateParameter("LandingType", land.LandingType));
            parameters.Add(_Database.CreateParameter("MediaAutoScale", land.MediaAutoScale));
            parameters.Add(_Database.CreateParameter("MediaTextureUUID", land.MediaID));
            parameters.Add(_Database.CreateParameter("MediaURL", land.MediaURL));
            parameters.Add(_Database.CreateParameter("MusicURL", land.MusicURL));
            parameters.Add(_Database.CreateParameter("PassHours", land.PassHours));
            parameters.Add(_Database.CreateParameter("PassPrice", land.PassPrice));
            parameters.Add(_Database.CreateParameter("SnapshotUUID", land.SnapshotID));
            parameters.Add(_Database.CreateParameter("UserLocationX", land.UserLocation.X));
            parameters.Add(_Database.CreateParameter("UserLocationY", land.UserLocation.Y));
            parameters.Add(_Database.CreateParameter("UserLocationZ", land.UserLocation.Z));
            parameters.Add(_Database.CreateParameter("UserLookAtX", land.UserLookAt.X));
            parameters.Add(_Database.CreateParameter("UserLookAtY", land.UserLookAt.Y));
            parameters.Add(_Database.CreateParameter("UserLookAtZ", land.UserLookAt.Z));
            parameters.Add(_Database.CreateParameter("AuthBuyerID", land.AuthBuyerID));
            parameters.Add(_Database.CreateParameter("OtherCleanTime", land.OtherCleanTime));

            return parameters.ToArray();
        }
开发者ID:openmetaversefoundation,项目名称:fortis-opensim,代码行数:49,代码来源:MSSQLSimulationData.cs

示例11: OnLandObjectAdded

 void OnLandObjectAdded(LandData newParcel)
 {
     //Taint it!
     TaintPrimCount(m_Scene.RequestModuleInterface<IParcelManagementModule>().GetLandObject(newParcel.GlobalID));
 }
开发者ID:mugginsm,项目名称:Aurora-Sim,代码行数:5,代码来源:ParcelPrimCountModule.cs

示例12: RegionGetOrCreateChannel

        private string RegionGetOrCreateChannel(Scene scene, LandData land)
        {

            string channelUri = null;
            string channelId = null;

            string landUUID;
            string landName;
            string parentId;

           lock (m_parents) parentId = m_parents[scene.RegionInfo.RegionID.ToString()];

            // Create parcel voice channel. If no parcel exists, then the voice channel ID is the same
            // as the directory ID. Otherwise, it reflects the parcel's ID.

            if (land.LocalID != 1 && (land.Flags & (uint)ParcelFlags.UseEstateVoiceChan) == 0)
            {
                landName = String.Format("{0}:{1}", scene.RegionInfo.RegionName, land.Name);
                landUUID = land.GlobalID.ToString();
                m_log.DebugFormat("[VivoxVoice]: Region:Parcel \"{0}\": parcel id {1}: using channel name {2}", 
                                  landName, land.LocalID, landUUID);
            }
            else
            {
                landName = String.Format("{0}:{1}", scene.RegionInfo.RegionName, scene.RegionInfo.RegionName);
                landUUID = scene.RegionInfo.RegionID.ToString();
                m_log.DebugFormat("[VivoxVoice]: Region:Parcel \"{0}\": parcel id {1}: using channel name {2}", 
                                  landName, land.LocalID, landUUID);
            }
                    
            lock (vlock)
            {
                // Added by Adam to help debug channel not availible errors.
                if (VivoxTryGetChannel(parentId, landUUID, out channelId, out channelUri))
                    m_log.DebugFormat("[VivoxVoice] Found existing channel at " + channelUri);
                else if (VivoxTryCreateChannel(parentId, landUUID, landName, out channelUri))
                    m_log.DebugFormat("[VivoxVoice] Created new channel at " + channelUri);
                else
                    throw new Exception("vivox channel uri not available");

                m_log.DebugFormat("[VivoxVoice]: Region:Parcel \"{0}\": parent channel id {1}: retrieved parcel channel_uri {2} ", 
                                  landName, parentId, channelUri);


            }

            return channelUri;
        }
开发者ID:shangcheng,项目名称:Aurora,代码行数:48,代码来源:VivoxVoiceModule.cs

示例13: LandObject

        public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
        {
            m_scene = scene;
            if (m_scene == null)
                LandBitmap = new bool[Constants.RegionSize / landUnit, Constants.RegionSize / landUnit];
            else
                LandBitmap = new bool[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];

            LandData = new LandData(); 
            LandData.OwnerID = owner_id;
            if (is_group_owned)
                LandData.GroupID = owner_id;
            else
                LandData.GroupID = UUID.Zero;
            LandData.IsGroupOwned = is_group_owned;
        }
开发者ID:velus,项目名称:opensim,代码行数:16,代码来源:LandObject.cs

示例14: UpdateLandObject

        public void UpdateLandObject(int local_id, LandData data)
        {
            LandData newData = data.Copy();
            newData.LocalID = local_id;

            ILandObject land;
            lock (m_landList)
            {
                if (m_landList.TryGetValue(local_id, out land))
                    land.LandData = newData;
            }

            if (land != null)
                m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, land);
        }
开发者ID:AkiraSonoda,项目名称:akisim,代码行数:15,代码来源:LandManagementModule.cs

示例15: fillLandRow

        /// <summary>
        ///
        /// </summary>
        /// <param name="row"></param>
        /// <param name="land"></param>
        /// <param name="regionUUID"></param>
        private void fillLandRow(DataRow row, LandData land, UUID regionUUID)
        {
            row["UUID"] = land.GlobalID.ToString();
            row["RegionUUID"] = regionUUID.ToString();
            row["LocalLandID"] = land.LocalID;

            // Bitmap is a byte[512]
            row["Bitmap"] = land.Bitmap;

            row["Name"] = land.Name;
            row["Desc"] = land.Description;
            row["OwnerUUID"] = land.OwnerID.ToString();
            row["IsGroupOwned"] = land.IsGroupOwned;
            row["Area"] = land.Area;
            row["AuctionID"] = land.AuctionID; //Unemplemented
            row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory
            row["ClaimDate"] = land.ClaimDate;
            row["ClaimPrice"] = land.ClaimPrice;
            row["GroupUUID"] = land.GroupID.ToString();
            row["SalePrice"] = land.SalePrice;
            row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus
            row["LandFlags"] = land.Flags;
            row["LandingType"] = land.LandingType;
            row["MediaAutoScale"] = land.MediaAutoScale;
            row["MediaTextureUUID"] = land.MediaID.ToString();
            row["MediaURL"] = land.MediaURL;
            row["MusicURL"] = land.MusicURL;
            row["PassHours"] = land.PassHours;
            row["PassPrice"] = land.PassPrice;
            row["SnapshotUUID"] = land.SnapshotID.ToString();
            row["UserLocationX"] = land.UserLocation.X;
            row["UserLocationY"] = land.UserLocation.Y;
            row["UserLocationZ"] = land.UserLocation.Z;
            row["UserLookAtX"] = land.UserLookAt.X;
            row["UserLookAtY"] = land.UserLookAt.Y;
            row["UserLookAtZ"] = land.UserLookAt.Z;
            row["AuthbuyerID"] = land.AuthBuyerID.ToString();
            row["OtherCleanTime"] = land.OtherCleanTime;
            row["Dwell"] = land.Dwell;
        }
开发者ID:NickyPerian,项目名称:Aurora,代码行数:46,代码来源:SQLiteSimulationData.cs


注:本文中的OpenSim.Framework.LandData类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。