本文整理汇总了C#中OpenSim.Framework.LandAccessEntry类的典型用法代码示例。如果您正苦于以下问题:C# LandAccessEntry类的具体用法?C# LandAccessEntry怎么用?C# LandAccessEntry使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
LandAccessEntry类属于OpenSim.Framework命名空间,在下文中一共展示了LandAccessEntry类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: setup
public void setup()
{
// setup LandData object
this.land = new LandData();
this.land.AABBMax = new Vector3(1, 2, 3);
this.land.AABBMin = new Vector3(129, 130, 131);
this.land.Area = 128;
this.land.AuctionID = 4;
this.land.AuthBuyerID = new UUID("7176df0c-6c50-45db-8a37-5e78be56a0cd");
this.land.Category = ParcelCategory.Residential;
this.land.ClaimDate = 1;
this.land.ClaimPrice = 2;
this.land.GlobalID = new UUID("54ff9641-dd40-4a2c-b1f1-47dd3af24e50");
this.land.GroupID = new UUID("d740204e-bbbf-44aa-949d-02c7d739f6a5");
this.land.Description = "land data to test LandDataSerializer";
this.land.Flags = (uint)(ParcelFlags.AllowDamage | ParcelFlags.AllowVoiceChat);
this.land.LandingType = (byte)LandingType.Direct;
this.land.Name = "LandDataSerializerTest Land";
this.land.Status = ParcelStatus.Leased;
this.land.LocalID = 1;
this.land.MediaAutoScale = (byte)0x01;
this.land.MediaID = new UUID("d4452578-2f25-4b97-a81b-819af559cfd7");
this.land.MediaURL = "http://videos.opensimulator.org/bumblebee.mp4";
this.land.OwnerID = new UUID("1b8eedf9-6d15-448b-8015-24286f1756bf");
this.landWithParcelAccessList = this.land.Copy();
this.landWithParcelAccessList.ParcelAccessList.Clear();
LandAccessEntry pae0 = new LandAccessEntry();
pae0.AgentID = new UUID("62d65d45-c91a-4f77-862c-46557d978b6c");
pae0.Flags = AccessList.Ban;
pae0.Expires = 0;
this.landWithParcelAccessList.ParcelAccessList.Add(pae0);
LandAccessEntry pae1 = new LandAccessEntry();
pae1.AgentID = new UUID("ec2a8d18-2378-4fe0-8b68-2a31b57c481e");
pae1.Flags = AccessList.Access;
pae1.Expires = 0;
this.landWithParcelAccessList.ParcelAccessList.Add(pae1);
}
示例2: llAddToLandBanList
public void llAddToLandBanList(string avatar, double hours)
{
m_host.AddScriptLPS(1);
UUID key;
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned))
{
int expires = 0;
if (hours != 0)
expires = Util.UnixTimeSinceEpoch() + (int)(3600.0 * hours);
if (UUID.TryParse(avatar, out key))
{
int idx = land.LandData.ParcelAccessList.FindIndex(
delegate(LandAccessEntry e)
{
if (e.AgentID == key && e.Flags == AccessList.Ban)
return true;
return false;
});
if (idx != -1 && (land.LandData.ParcelAccessList[idx].Expires == 0 || (expires != 0 && expires < land.LandData.ParcelAccessList[idx].Expires)))
return;
if (idx != -1)
land.LandData.ParcelAccessList.RemoveAt(idx);
LandAccessEntry entry = new LandAccessEntry();
entry.AgentID = key;
entry.Flags = AccessList.Ban;
entry.Expires = expires;
land.LandData.ParcelAccessList.Add(entry);
World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land);
}
}
ScriptSleep(100);
}
示例3: Copy
/// <summary>
/// Make a new copy of the land data
/// </summary>
/// <returns></returns>
public LandData Copy()
{
LandData landData = new LandData();
landData._AABBMax = _AABBMax;
landData._AABBMin = _AABBMin;
landData._area = _area;
landData._auctionID = _auctionID;
landData._authBuyerID = _authBuyerID;
landData._category = _category;
landData._claimDate = _claimDate;
landData._claimPrice = _claimPrice;
landData._globalID = _globalID;
landData._groupID = _groupID;
landData._isGroupOwned = _isGroupOwned;
landData._localID = _localID;
landData._landingType = _landingType;
landData._mediaAutoScale = _mediaAutoScale;
landData._mediaID = _mediaID;
landData._mediaURL = _mediaURL;
landData._musicURL = _musicURL;
landData._ownerID = _ownerID;
landData._bitmap = (byte[])_bitmap.Clone();
landData._description = _description;
landData._flags = _flags;
landData._name = _name;
landData._status = _status;
landData._passHours = _passHours;
landData._passPrice = _passPrice;
landData._salePrice = _salePrice;
landData._snapshotID = _snapshotID;
landData._userLocation = _userLocation;
landData._userLookAt = _userLookAt;
landData._otherCleanTime = _otherCleanTime;
landData._mediaType = _mediaType;
landData._mediaDescription = _mediaDescription;
landData._mediaWidth = _mediaWidth;
landData._mediaHeight = _mediaHeight;
landData._mediaLoop = _mediaLoop;
landData._obscureMusic = _obscureMusic;
landData._obscureMedia = _obscureMedia;
landData._simwideArea = _simwideArea;
landData._simwidePrims = _simwidePrims;
landData._dwell = _dwell;
landData.SeeAVs = SeeAVs;
landData.AnyAVSounds = AnyAVSounds;
landData.GroupAVSounds = GroupAVSounds;
landData._parcelAccessList.Clear();
foreach (LandAccessEntry entry in _parcelAccessList)
{
LandAccessEntry newEntry = new LandAccessEntry();
newEntry.AgentID = entry.AgentID;
newEntry.Flags = entry.Flags;
newEntry.Expires = entry.Expires;
landData._parcelAccessList.Add(newEntry);
}
return landData;
}
示例4: CreateLandAccessParameters
/// <summary>
/// Creates the land access parameters.
/// </summary>
/// <param name="parcelAccessEntry">parcel access entry.</param>
/// <param name="parcelID">parcel ID.</param>
/// <returns></returns>
private NpgsqlParameter[] CreateLandAccessParameters(LandAccessEntry parcelAccessEntry, UUID parcelID)
{
List<NpgsqlParameter> parameters = new List<NpgsqlParameter>();
parameters.Add(_Database.CreateParameter("LandUUID", parcelID));
parameters.Add(_Database.CreateParameter("AccessUUID", parcelAccessEntry.AgentID));
parameters.Add(_Database.CreateParameter("Flags", parcelAccessEntry.Flags));
parameters.Add(_Database.CreateParameter("Expires", parcelAccessEntry.Expires));
return parameters.ToArray();
}
示例5: UpdateAccessList
public void UpdateAccessList(uint flags, UUID transactionID,
int sequenceID, int sections,
List<LandAccessEntry> entries,
IClientAPI remote_client)
{
LandData newData = LandData.Copy();
if ((!m_listTransactions.ContainsKey(flags)) ||
m_listTransactions[flags] != transactionID)
{
m_listTransactions[flags] = transactionID;
List<LandAccessEntry> toRemove =
new List<LandAccessEntry>();
foreach (LandAccessEntry entry in newData.ParcelAccessList)
{
if (entry.Flags == (AccessList)flags)
toRemove.Add(entry);
}
foreach (LandAccessEntry entry in toRemove)
{
newData.ParcelAccessList.Remove(entry);
}
// Checked here because this will always be the first
// and only packet in a transaction
if (entries.Count == 1 && entries[0].AgentID == UUID.Zero)
{
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
return;
}
}
foreach (LandAccessEntry entry in entries)
{
LandAccessEntry temp =
new LandAccessEntry();
temp.AgentID = entry.AgentID;
temp.Expires = entry.Expires;
temp.Flags = (AccessList)flags;
newData.ParcelAccessList.Add(temp);
}
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
}
示例6: CreateAccessListArrayByFlag
public List<LandAccessEntry> CreateAccessListArrayByFlag(AccessList flag)
{
ExpireAccessList();
List<LandAccessEntry> list = new List<LandAccessEntry>();
foreach (LandAccessEntry entry in LandData.ParcelAccessList)
{
if (entry.Flags == flag)
list.Add(entry);
}
if (list.Count == 0)
{
LandAccessEntry e = new LandAccessEntry();
e.AgentID = UUID.Zero;
e.Flags = 0;
e.Expires = 0;
list.Add(e);
}
return list;
}
示例7: ClientOnParcelEjectUser
public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
{
ScenePresence targetAvatar = null;
ScenePresence parcelManager = null;
// Must have presences
if (!m_scene.TryGetScenePresence(target, out targetAvatar) ||
!m_scene.TryGetScenePresence(client.AgentId, out parcelManager))
return;
// Cannot eject estate managers or gods
if (m_scene.Permissions.IsAdministrator(target))
return;
// Check if you even have permission to do this
ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) &&
!m_scene.Permissions.IsAdministrator(client.AgentId))
return;
Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land);
targetAvatar.TeleportWithMomentum(pos, null);
targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
if ((flags & 1) != 0) // Ban TODO: Remove magic number
{
LandAccessEntry entry = new LandAccessEntry();
entry.AgentID = targetAvatar.UUID;
entry.Flags = AccessList.Ban;
entry.Expires = 0; // Perm
land.LandData.ParcelAccessList.Add(entry);
}
}
示例8: fillLandAccessRow
/// <summary>
///
/// </summary>
/// <param name="row"></param>
/// <param name="entry"></param>
/// <param name="parcelID"></param>
private static void fillLandAccessRow(DataRow row, LandAccessEntry entry, UUID parcelID)
{
row["LandUUID"] = parcelID.ToString();
row["AccessUUID"] = entry.AgentID.ToString();
row["Flags"] = entry.Flags;
}
示例9: buildLandAccessData
/// <summary>
/// Build a land access entry from the persisted data.
/// </summary>
/// <param name="row"></param>
/// <returns></returns>
private static LandAccessEntry buildLandAccessData(DataRow row)
{
LandAccessEntry entry = new LandAccessEntry();
entry.AgentID = new UUID((string)row["AccessUUID"]);
entry.Flags = (AccessList)row["Flags"];
entry.Expires = 0;
return entry;
}
示例10: ProcessParcelAccessList
public static void ProcessParcelAccessList(LandData ld, XmlTextReader xtr)
{
if (!xtr.IsEmptyElement)
{
while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
{
LandAccessEntry lae = new LandAccessEntry();
xtr.ReadStartElement("ParcelAccessEntry");
ExternalRepresentationUtils.ExecuteReadProcessors<LandAccessEntry>(lae, m_laeProcessors, xtr);
xtr.ReadEndElement();
ld.ParcelAccessList.Add(lae);
}
}
xtr.Read();
}
示例11: BuildLandAccessData
/// <summary>
/// Builds the landaccess data from a data record.
/// </summary>
/// <param name="row">datarecord with landaccess data</param>
/// <returns></returns>
private static LandAccessEntry BuildLandAccessData(IDataRecord row)
{
LandAccessEntry entry = new LandAccessEntry();
entry.AgentID = new UUID((Guid)row["AccessUUID"]);
entry.Flags = (AccessList)Convert.ToInt32(row["Flags"]);
entry.Expires = 0;
return entry;
}