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C# Framework.AssetLandmark类代码示例

本文整理汇总了C#中OpenSim.Framework.AssetLandmark的典型用法代码示例。如果您正苦于以下问题:C# AssetLandmark类的具体用法?C# AssetLandmark怎么用?C# AssetLandmark使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


AssetLandmark类属于OpenSim.Framework命名空间,在下文中一共展示了AssetLandmark类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RequestTeleportLandmark

        /// <summary>
        /// Tries to teleport agent to landmark.
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="regionHandle"></param>
        /// <param name="position"></param>
        public virtual void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm)
        {
            GridRegion info = m_aScene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID);

            if (info == null)
            {
                // can't find the region: Tell viewer and abort
                remoteClient.SendTeleportFailed("The teleport destination could not be found.");
                return;
            }
            ((Scene)(remoteClient.Scene)).RequestTeleportLocation(remoteClient, info.RegionHandle, lm.Position, 
                Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
        }
开发者ID:UbitUmarov,项目名称:Ubit-opensim,代码行数:19,代码来源:EntityTransferModule.cs

示例2: RequestTeleportLandmark

        /// <summary>
        /// Tries to teleport agent to landmark.
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="regionHandle"></param>
        /// <param name="position"></param>
        public override void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm)
        {
            m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Teleporting agent via landmark to {0} region {1} position {2}", 
                (lm.Gatekeeper == string.Empty) ? "local" : lm.Gatekeeper, lm.RegionID, lm.Position);

            if (lm.Gatekeeper == string.Empty)
            {
                base.RequestTeleportLandmark(remoteClient, lm);
                return;
            }

            GridRegion info = Scene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID);

            // Local region?
            if (info != null)
            {
                ((Scene)(remoteClient.Scene)).RequestTeleportLocation(remoteClient, info.RegionHandle, lm.Position,
                    Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));

                return;
            }
            else 
            {
                // Foreign region
                Scene scene = (Scene)(remoteClient.Scene);
                GatekeeperServiceConnector gConn = new GatekeeperServiceConnector();
                GridRegion gatekeeper = new GridRegion();
                gatekeeper.ServerURI = lm.Gatekeeper;
                GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(lm.RegionID));

                if (finalDestination != null)
                {
                    ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId);
                    IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();

                    if (transferMod != null && sp != null)
                        transferMod.DoTeleport(
                            sp, gatekeeper, finalDestination, lm.Position, Vector3.UnitX,
                            (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
                }

            }

            // can't find the region: Tell viewer and abort
            remoteClient.SendTeleportFailed("The teleport destination could not be found.");
        }
开发者ID:SignpostMarv,项目名称:opensim,代码行数:52,代码来源:HGEntityTransferModule.cs

示例3: llRequestInventoryData

        public LSL_String llRequestInventoryData(string name)
        {
            m_host.AddScriptLPS(1);

            TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();

            foreach (TaskInventoryItem item in itemDictionary.Values)
            {
                if (item.Type == 3 && item.Name == name)
                {
                    UUID tid = AsyncCommands.
                        DataserverPlugin.RegisterRequest(m_host.LocalId,
                                                     m_item.ItemID, item.AssetID.ToString());

                    Vector3 region = new Vector3(
                        World.RegionInfo.RegionLocX * Constants.RegionSize,
                        World.RegionInfo.RegionLocY * Constants.RegionSize,
                        0);

                    World.AssetService.Get(item.AssetID.ToString(), this,
                        delegate(string i, object sender, AssetBase a)
                        {
                            AssetLandmark lm = new AssetLandmark(a);

                            float rx = (uint)(lm.RegionHandle >> 32);
                            float ry = (uint)lm.RegionHandle;
                            region = lm.Position + new Vector3(rx, ry, 0) - region;

                            string reply = region.ToString();
                            AsyncCommands.
                                DataserverPlugin.DataserverReply(i.ToString(),
                                                             reply);
                        });

                    ScriptSleep(1000);
                    return tid.ToString();
                }
            }
            ScriptSleep(1000);
            return String.Empty;
        }
开发者ID:OpenPlex-Sim,项目名称:opensim,代码行数:41,代码来源:LSL_Api.cs

示例4: llRequestInventoryData

        public LSL_Key llRequestInventoryData(string name)
        {
            ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL");
            

            TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();

            foreach (TaskInventoryItem item in itemDictionary.Values)
            {
                if (item.Type == 3 && item.Name == name)
                {
                    DataserverPlugin dataserverPlugin = (DataserverPlugin)m_ScriptEngine.GetScriptPlugin("Dataserver");

                    UUID tid = dataserverPlugin.RegisterRequest(m_host.UUID,
                                                     m_itemID, item.AssetID.ToString());

                    Vector3 region = new Vector3(
                        World.RegionInfo.RegionLocX,
                        World.RegionInfo.RegionLocY,
                        0);

                    World.AssetService.Get(item.AssetID.ToString(), this,
                        delegate(string i, object sender, AssetBase a)
                        {
                            AssetLandmark lm = new AssetLandmark(a);

                            float rx = (uint)(lm.RegionHandle >> 32);
                            float ry = (uint)lm.RegionHandle;
                            region = lm.Position + new Vector3(rx, ry, 0) - region;

                            string reply = region.ToString();
                            dataserverPlugin.AddReply(i.ToString(),
                                                             reply, 1000);
                        });

                    ScriptSleep(1000);
                    return (LSL_Key)tid.ToString();                   
                }
            }
            ScriptSleep(1000);
            return (LSL_Key) String.Empty;
        }
开发者ID:mugginsm,项目名称:Aurora-Sim,代码行数:42,代码来源:LSL_Api.cs

示例5: RequestTeleportLandmark

        /// <summary>
        /// Tries to teleport agent to landmark.
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="regionHandle"></param>
        /// <param name="position"></param>
        public override void RequestTeleportLandmark(IClientAPI remoteClient, AssetLandmark lm)
        {
            m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Teleporting agent via landmark to {0} region {1} position {2}", 
                (lm.Gatekeeper == string.Empty) ? "local" : lm.Gatekeeper, lm.RegionID, lm.Position);

            if (lm.Gatekeeper == string.Empty)
            {
                base.RequestTeleportLandmark(remoteClient, lm);
                return;
            }

            GridRegion info = Scene.GridService.GetRegionByUUID(UUID.Zero, lm.RegionID);

            // Local region?
            if (info != null)
            {
                Scene.RequestTeleportLocation(
                    remoteClient, info.RegionHandle, lm.Position,
                    Vector3.Zero, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
            }
            else 
            {
                // Foreign region
                GatekeeperServiceConnector gConn = new GatekeeperServiceConnector();
                GridRegion gatekeeper = new GridRegion();
                gatekeeper.ServerURI = lm.Gatekeeper;
                string homeURI = Scene.GetAgentHomeURI(remoteClient.AgentId);

                string message;
                GridRegion finalDestination = gConn.GetHyperlinkRegion(gatekeeper, new UUID(lm.RegionID), remoteClient.AgentId, homeURI, out message);

                if (finalDestination != null)
                {
                    ScenePresence sp = Scene.GetScenePresence(remoteClient.AgentId);

                    if (sp != null)
                    {
                        if (message != null)
                            sp.ControllingClient.SendAgentAlertMessage(message, true);

                        // Validate assorted conditions
                        string reason = string.Empty;
                        if (!ValidateGenericConditions(sp, gatekeeper, finalDestination, 0, out reason))
                        {
                            sp.ControllingClient.SendTeleportFailed(reason);
                            return;
                        }

                        DoTeleport(
                            sp, gatekeeper, finalDestination, lm.Position, Vector3.UnitX,
                            (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
                    }
                }
                else
                {
                    remoteClient.SendTeleportFailed(message);
                }

            }
        }
开发者ID:RadaSangOn,项目名称:workCore2,代码行数:66,代码来源:HGEntityTransferModule.cs

示例6: DoLLTeleport

        private void DoLLTeleport(ScenePresence sp, string destination, Vector3 targetPos, Vector3 targetLookAt)
        {
            UUID assetID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, destination);

            // The destinaion is not an asset ID and also doesn't name a landmark.
            // Use it as a sim name
            if (assetID == UUID.Zero)
            {
                World.RequestTeleportLocation(sp.ControllingClient, destination, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
                return;
            }

            AssetBase lma = World.AssetService.Get(assetID.ToString());
            if (lma == null)
                return;

            if (lma.Type != (sbyte)AssetType.Landmark)
                return;

            AssetLandmark lm = new AssetLandmark(lma);

            World.RequestTeleportLocation(sp.ControllingClient, lm.RegionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
        }
开发者ID:Barosonix,项目名称:Barosonix-Core,代码行数:23,代码来源:LSL_Api.cs


注:本文中的OpenSim.Framework.AssetLandmark类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。