本文整理汇总了C#中OpenSim.Framework.AgentData.Unpack方法的典型用法代码示例。如果您正苦于以下问题:C# AgentData.Unpack方法的具体用法?C# AgentData.Unpack怎么用?C# AgentData.Unpack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Framework.AgentData
的用法示例。
在下文中一共展示了AgentData.Unpack方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoAgentPut
protected virtual void DoAgentPut(Hashtable request, Hashtable responsedata)
{
OSDMap args = RegionClient.GetOSDMap((string)request["body"]);
if (args == null)
{
responsedata["int_response_code"] = 400;
responsedata["str_response_string"] = "false";
return;
}
// retrieve the regionhandle
ulong regionhandle = 0;
if (args.ContainsKey("destination_handle"))
UInt64.TryParse(args["destination_handle"].AsString(), out regionhandle);
string messageType;
if (args.ContainsKey("message_type"))
messageType = args["message_type"].AsString();
else
{
m_log.Warn("[REST COMMS]: Agent Put Message Type not found. ");
messageType = "AgentData";
}
bool result = true;
if ("AgentData".Equals(messageType))
{
AgentData agent = new AgentData();
try
{
agent.Unpack(args);
}
catch (Exception ex)
{
m_log.InfoFormat("[REST COMMS]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
return;
}
//agent.Dump();
// This is one of the meanings of PUT agent
result = m_localBackend.SendChildAgentUpdate(regionhandle, agent);
}
else if ("AgentPosition".Equals(messageType))
{
AgentPosition agent = new AgentPosition();
try
{
agent.Unpack(args);
}
catch (Exception ex)
{
m_log.InfoFormat("[REST COMMS]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
return;
}
//agent.Dump();
// This is one of the meanings of PUT agent
result = m_localBackend.SendChildAgentUpdate(regionhandle, agent);
}
responsedata["int_response_code"] = 200;
responsedata["str_response_string"] = result.ToString();
}
示例2: DoAgentPost
protected void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id)
{
OSDMap args = WebUtils.GetOSDMap((string)request["body"]);
if (args == null)
{
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
// retrieve the input arguments
int x = 0, y = 0;
UUID uuid = UUID.Zero;
string regionname = string.Empty;
uint teleportFlags = 0;
if (args.ContainsKey("destination_x") && args["destination_x"] != null)
Int32.TryParse(args["destination_x"].AsString(), out x);
else
m_log.WarnFormat(" -- request didn't have destination_x");
if (args.ContainsKey("destination_y") && args["destination_y"] != null)
Int32.TryParse(args["destination_y"].AsString(), out y);
else
m_log.WarnFormat(" -- request didn't have destination_y");
if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
if (args.ContainsKey("destination_name") && args["destination_name"] != null)
regionname = args["destination_name"].ToString();
if (args.ContainsKey("teleport_flags") && args["teleport_flags"] != null)
teleportFlags = args["teleport_flags"].AsUInteger();
AgentData agent = null;
if (args.ContainsKey("agent_data") && args["agent_data"] != null)
{
try
{
OSDMap agentDataMap = (OSDMap)args["agent_data"];
agent = new AgentData();
agent.Unpack(agentDataMap);
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex.ToString());
}
}
GridRegion destination = new GridRegion();
destination.RegionID = uuid;
destination.RegionLocX = x;
destination.RegionLocY = y;
destination.RegionName = regionname;
AgentCircuitData aCircuit = new AgentCircuitData();
try
{
aCircuit.UnpackAgentCircuitData(args);
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex.ToString());
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
OSDMap resp = new OSDMap(3);
string reason = String.Empty;
int requestedUDPPort = 0;
// This is the meaning of POST agent
bool result = CreateAgent (destination, ref aCircuit, teleportFlags, agent, out requestedUDPPort, out reason);
resp["reason"] = reason;
resp["requestedUDPPort"] = requestedUDPPort;
resp["success"] = OSD.FromBoolean(result);
// Let's also send out the IP address of the caller back to the caller (HG 1.5)
resp["your_ip"] = OSD.FromString(GetCallerIP(request));
// TODO: add reason if not String.Empty?
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp);
}
示例3: DoAgentPut
protected void DoAgentPut(Hashtable request, Hashtable responsedata)
{
OSDMap args = Utils.GetOSDMap((string)request["body"]);
if (args == null)
{
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
// retrieve the input arguments
int x = 0, y = 0;
UUID uuid = UUID.Zero;
string regionname = string.Empty;
if (args.ContainsKey("destination_x") && args["destination_x"] != null)
Int32.TryParse(args["destination_x"].AsString(), out x);
if (args.ContainsKey("destination_y") && args["destination_y"] != null)
Int32.TryParse(args["destination_y"].AsString(), out y);
if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
if (args.ContainsKey("destination_name") && args["destination_name"] != null)
regionname = args["destination_name"].ToString();
GridRegion destination = new GridRegion();
destination.RegionID = uuid;
destination.RegionLocX = x;
destination.RegionLocY = y;
destination.RegionName = regionname;
string messageType;
if (args["message_type"] != null)
messageType = args["message_type"].AsString();
else
{
m_log.Warn("[AGENT HANDLER]: Agent Put Message Type not found. ");
messageType = "AgentData";
}
bool result = true;
if ("AgentData".Equals(messageType))
{
AgentData agent = new AgentData();
try
{
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
//agent.Dump();
// This is one of the meanings of PUT agent
result = UpdateAgent(destination, agent);
}
else if ("AgentPosition".Equals(messageType))
{
AgentPosition agent = new AgentPosition();
try
{
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
return;
}
//agent.Dump();
// This is one of the meanings of PUT agent
result = m_SimulationService.UpdateAgent(destination, agent);
}
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = result.ToString();
//responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); ??? instead
}
示例4: RetrieveAgent
public bool RetrieveAgent(GridRegion destination, UUID id, bool agentIsLeaving, out AgentData agent,
out AgentCircuitData circuitData)
{
agent = null;
// Try local first
if (m_localBackend.RetrieveAgent(destination, id, agentIsLeaving, out agent, out circuitData))
return true;
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
{
// Eventually, we want to use a caps url instead of the agentID
string uri = MakeUri(destination, true) + id + "/" + destination.RegionID.ToString() + "/" +
agentIsLeaving.ToString() + "/";
try
{
OSDMap result = WebUtils.GetFromService(uri, true, false, false);
if (result["Success"].AsBoolean())
{
OSDMap r = (OSDMap) OSDParser.DeserializeJson(result["_RawResult"]);
if (r["Result"] == "Not Found")
return false;
agent = new AgentData();
if (!r.ContainsKey("AgentData"))
return false; //Disable old simulators
agent.Unpack((OSDMap) r["AgentData"]);
circuitData = new AgentCircuitData();
circuitData.UnpackAgentCircuitData((OSDMap) r["CircuitData"]);
return true;
}
}
catch (Exception e)
{
MainConsole.Instance.Warn("[REMOTE SIMULATION CONNECTOR]: UpdateAgent failed with exception: " + e);
}
return false;
}
return false;
}
示例5: OnMessageReceived
protected OSDMap OnMessageReceived(OSDMap message)
{
if (!message.ContainsKey("Method"))
return null;
UUID AgentID = message["AgentID"].AsUUID();
ulong requestingRegion = message["RequestingRegion"].AsULong();
ICapsService capsService = m_registry.RequestModuleInterface<ICapsService>();
if (capsService == null)
{
//m_log.Info("[AgentProcessing]: Failed OnMessageReceived ICapsService is null");
return new OSDMap();
}
IClientCapsService clientCaps = capsService.GetClientCapsService(AgentID);
IRegionClientCapsService regionCaps = null;
if (clientCaps != null)
regionCaps = clientCaps.GetCapsService(requestingRegion);
if (message["Method"] == "LogoutRegionAgents")
{
LogOutAllAgentsForRegion(requestingRegion);
}
else if (message["Method"] == "RegionIsOnline") //This gets fired when the scene is fully finished starting up
{
//Log out all the agents first, then add any child agents that should be in this region
LogOutAllAgentsForRegion(requestingRegion);
IGridService GridService = m_registry.RequestModuleInterface<IGridService>();
if (GridService != null)
{
int x, y;
Util.UlongToInts(requestingRegion, out x, out y);
GridRegion requestingGridRegion = GridService.GetRegionByPosition(UUID.Zero, x, y);
if (requestingGridRegion != null)
EnableChildAgentsForRegion(requestingGridRegion);
}
}
else if (message["Method"] == "DisableSimulator")
{
//KILL IT!
if (regionCaps == null || clientCaps == null)
return null;
IEventQueueService eventQueue = m_registry.RequestModuleInterface<IEventQueueService> ();
eventQueue.DisableSimulator (regionCaps.AgentID, regionCaps.RegionHandle);
//regionCaps.Close();
//clientCaps.RemoveCAPS(requestingRegion);
}
else if (message["Method"] == "ArrivedAtDestination")
{
if (regionCaps == null || clientCaps == null)
return null;
//Recieved a callback
if (clientCaps.InTeleport) //Only set this if we are in a teleport,
// otherwise (such as on login), this won't check after the first tp!
clientCaps.CallbackHasCome = true;
regionCaps.Disabled = false;
//The agent is getting here for the first time (eg. login)
OSDMap body = ((OSDMap)message["Message"]);
//Parse the OSDMap
int DrawDistance = body["DrawDistance"].AsInteger();
AgentCircuitData circuitData = new AgentCircuitData();
circuitData.UnpackAgentCircuitData((OSDMap)body["Circuit"]);
//Now do the creation
EnableChildAgents(AgentID, requestingRegion, DrawDistance, circuitData);
}
else if (message["Method"] == "CancelTeleport")
{
if (regionCaps == null || clientCaps == null)
return null;
//Only the region the client is root in can do this
IRegionClientCapsService rootCaps = clientCaps.GetRootCapsService ();
if (rootCaps != null && rootCaps.RegionHandle == regionCaps.RegionHandle)
{
//The user has requested to cancel the teleport, stop them.
clientCaps.RequestToCancelTeleport = true;
regionCaps.Disabled = false;
}
}
else if (message["Method"] == "AgentLoggedOut")
{
//ONLY if the agent is root do we even consider it
if (regionCaps != null)
{
if (regionCaps.RootAgent)
{
LogoutAgent(regionCaps);
}
}
}
else if (message["Method"] == "SendChildAgentUpdate")
{
if (regionCaps == null || clientCaps == null)
return null;
IRegionClientCapsService rootCaps = clientCaps.GetRootCapsService ();
if (rootCaps != null && rootCaps.RegionHandle == regionCaps.RegionHandle)
{
//.........这里部分代码省略.........
示例6: RetrieveAgent
public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
{
agent = null;
// Try local first
if (m_localBackend.RetrieveAgent(destination, id, out agent))
return true;
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
{
// Eventually, we want to use a caps url instead of the agentID
string uri = MakeUri(destination, true) + id + "/" + destination.RegionID.ToString() + "/";
try
{
OSDMap result = WebUtils.GetFromService(uri, true, false, false);
if (result["Success"].AsBoolean())
{
OSDMap r = (OSDMap)OSDParser.DeserializeJson (result["_RawResult"]);
if (r["Result"] == "Not Found")
return false;
agent = new AgentData();
agent.Unpack(r);
return true;
}
}
catch (Exception e)
{
m_log.Warn("[REMOTE SIMULATION CONNECTOR]: UpdateAgent failed with exception: " + e.ToString());
}
return false;
}
return false;
}
示例7: Enqueue
/// <summary>
/// Add the given event into the client's queue so that it is sent on the next
/// </summary>
/// <param name="ev"></param>
/// <param name="avatarID"></param>
/// <returns></returns>
public bool Enqueue(OSD ev)
{
try
{
if (ev == null)
return false;
//Check the messages to pull out ones that are creating or destroying CAPS in this or other regions
if (ev.Type == OSDType.Map)
{
OSDMap map = (OSDMap)ev;
if (map.ContainsKey("message") && map["message"] == "DisableSimulator")
{
//Let this pass through, after the next event queue pass we can remove it
//m_service.ClientCaps.RemoveCAPS(m_service.RegionHandle);
}
else if (map.ContainsKey("message") && map["message"] == "EnableChildAgents")
{
//Some notes on this message:
// 1) This is a region > CapsService message ONLY, this should never be sent to the client!
// 2) This just enables child agents in the regions given, as the region cannot do it,
// as regions do not have the ability to know what Cap Urls other regions have.
// 3) We could do more checking here, but we don't really 'have' to at this point.
// If the sim was able to get it past the password checks and everything,
// it should be able to add the neighbors here. We could do the neighbor finding here
// as well, but it's not necessary at this time.
OSDMap body = ((OSDMap)map["body"]);
//Parse the OSDMap
int DrawDistance = body["DrawDistance"].AsInteger();
AgentCircuitData circuitData = new AgentCircuitData();
circuitData.UnpackAgentCircuitData((OSDMap)body["Circuit"]);
OSDArray neighborsArray = (OSDArray)body["Regions"];
GridRegion[] neighbors = new GridRegion[neighborsArray.Count];
int i = 0;
foreach (OSD r in neighborsArray)
{
GridRegion region = new GridRegion();
region.FromOSD((OSDMap)r);
neighbors[i] = region;
i++;
}
uint TeleportFlags = body["TeleportFlags"].AsUInteger();
AgentData data = null;
if (body.ContainsKey("AgentData"))
{
data = new AgentData();
data.Unpack((OSDMap)body["AgentData"]);
}
byte[] IPAddress = null;
if(body.ContainsKey("IPAddress"))
IPAddress = body["IPAddress"].AsBinary();
int Port = 0;
if (body.ContainsKey("Port"))
Port = body["Port"].AsInteger();
//Now do the creation
//Don't send it to the client at all, so return here
return EnableChildAgents(DrawDistance, neighbors, circuitData, TeleportFlags, data,
IPAddress, Port);
}
else if (map.ContainsKey("message") && map["message"] == "EstablishAgentCommunication")
{
string SimSeedCap = ((OSDMap)map["body"])["seed-capability"].AsString();
ulong regionHandle = ((OSDMap)map["body"])["region-handle"].AsULong();
string newSeedCap = CapsUtil.GetCapsSeedPath(CapsUtil.GetRandomCapsObjectPath());
IRegionClientCapsService otherRegionService = m_service.ClientCaps.GetOrCreateCapsService(regionHandle, newSeedCap, SimSeedCap);
//ONLY UPDATE THE SIM SEED HERE
//DO NOT PASS THE newSeedCap FROM ABOVE AS IT WILL BREAK THIS CODE
// AS THE CLIENT EXPECTS THE SAME CAPS SEED IF IT HAS BEEN TO THE REGION BEFORE
// AND FORCE UPDATING IT HERE WILL BREAK IT.
otherRegionService.AddSEEDCap("", SimSeedCap, otherRegionService.Password);
((OSDMap)map["body"])["seed-capability"] = otherRegionService.CapsUrl;
}
else if (map.ContainsKey("message") && map["message"] == "CrossedRegion")
{
OSDMap infoMap = ((OSDMap)((OSDArray)((OSDMap)map["body"])["RegionData"])[0]);
string SimSeedCap = infoMap["SeedCapability"].AsString();
ulong regionHandle = infoMap["RegionHandle"].AsULong();
string newSeedCap = CapsUtil.GetCapsSeedPath(CapsUtil.GetRandomCapsObjectPath());
IRegionClientCapsService otherRegionService = m_service.ClientCaps.GetOrCreateCapsService(regionHandle, newSeedCap, SimSeedCap);
//ONLY UPDATE THE SIM SEED HERE
//DO NOT PASS THE newSeedCap FROM ABOVE AS IT WILL BREAK THIS CODE
// AS THE CLIENT EXPECTS THE SAME CAPS SEED IF IT HAS BEEN TO THE REGION BEFORE
// AND FORCE UPDATING IT HERE WILL BREAK IT.
otherRegionService.AddSEEDCap("", SimSeedCap, otherRegionService.Password);
//.........这里部分代码省略.........
示例8: Enqueue
/// <summary>
/// Add the given event into the client's queue so that it is sent on the next
/// </summary>
/// <param name="ev"></param>
/// <param name="avatarID"></param>
/// <returns></returns>
public bool Enqueue(OSD ev)
{
try
{
if (ev == null)
return false;
//Check the messages to pull out ones that are creating or destroying CAPS in this or other regions
if (ev.Type == OSDType.Map)
{
OSDMap map = (OSDMap)ev;
if (map.ContainsKey("message") && map["message"] == "DisableSimulator")
{
//Let this pass through, after the next event queue pass we can remove it
//m_service.ClientCaps.RemoveCAPS(m_service.RegionHandle);
if (!m_service.Disabled)
{
m_service.Disabled = true;
OSDMap body = ((OSDMap)map["body"]);
//See whether this needs sent to the client or not
if (!body["KillClient"].AsBoolean())
{
//This is very risky... but otherwise the user doesn't get cleaned up...
m_service.ClientCaps.RemoveCAPS(m_service.RegionHandle);
return true;
}
}
else //Don't enqueue multiple times
return true;
}
else if (map.ContainsKey("message") && map["message"] == "ArrivedAtDestination")
{
//Recieved a callback
m_service.ClientCaps.CallbackHasCome = true;
m_service.Disabled = false;
//Don't send it to the client
return true;
}
else if (map.ContainsKey("message") && map["message"] == "CancelTeleport")
{
//The user has requested to cancel the teleport, stop them.
m_service.ClientCaps.RequestToCancelTeleport = true;
m_service.Disabled = false;
//Don't send it to the client
return true;
}
else if (map.ContainsKey("message") && map["message"] == "SendChildAgentUpdate")
{
OSDMap body = ((OSDMap)map["body"]);
AgentPosition pos = new AgentPosition();
pos.Unpack((OSDMap)body["AgentPos"]);
UUID region = body["Region"].AsUUID();
SendChildAgentUpdate(pos, region);
m_service.Disabled = false;
//Don't send to the client
return true;
}
else if (map.ContainsKey("message") && map["message"] == "TeleportAgent")
{
OSDMap body = ((OSDMap)map["body"]);
GridRegion destination = new GridRegion();
destination.FromOSD((OSDMap)body["Region"]);
uint TeleportFlags = body["TeleportFlags"].AsUInteger();
int DrawDistance = body["DrawDistance"].AsInteger();
AgentCircuitData Circuit = new AgentCircuitData();
Circuit.UnpackAgentCircuitData((OSDMap)body["Circuit"]);
AgentData AgentData = new AgentData();
AgentData.Unpack((OSDMap)body["AgentData"]);
m_service.Disabled = false;
//Don't send to the client
return TeleportAgent(destination, TeleportFlags, DrawDistance, Circuit, AgentData);
}
else if (map.ContainsKey("message") && map["message"] == "CrossAgent")
{
//This is a simulator message that tells us to cross the agent
OSDMap body = ((OSDMap)map["body"]);
Vector3 pos = body["Pos"].AsVector3();
Vector3 Vel = body["Vel"].AsVector3();
GridRegion Region = new GridRegion();
Region.FromOSD((OSDMap)body["Region"]);
AgentCircuitData Circuit = new AgentCircuitData();
Circuit.UnpackAgentCircuitData((OSDMap)body["Circuit"]);
AgentData AgentData = new AgentData();
AgentData.Unpack((OSDMap)body["AgentData"]);
//.........这里部分代码省略.........