当前位置: 首页>>代码示例>>C#>>正文


C# AgentData.Unpack方法代码示例

本文整理汇总了C#中OpenSim.Framework.AgentData.Unpack方法的典型用法代码示例。如果您正苦于以下问题:C# AgentData.Unpack方法的具体用法?C# AgentData.Unpack怎么用?C# AgentData.Unpack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Framework.AgentData的用法示例。


在下文中一共展示了AgentData.Unpack方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoAgentPut

        protected virtual void DoAgentPut(Hashtable request, Hashtable responsedata)
        {
            OSDMap args = RegionClient.GetOSDMap((string)request["body"]);
            if (args == null)
            {
                responsedata["int_response_code"] = 400;
                responsedata["str_response_string"] = "false";
                return;
            }

            // retrieve the regionhandle
            ulong regionhandle = 0;
            if (args.ContainsKey("destination_handle"))
                UInt64.TryParse(args["destination_handle"].AsString(), out regionhandle);

            string messageType;
            if (args.ContainsKey("message_type"))
                messageType = args["message_type"].AsString();
            else
            {
                m_log.Warn("[REST COMMS]: Agent Put Message Type not found. ");
                messageType = "AgentData";
            }

            bool result = true;
            if ("AgentData".Equals(messageType))
            {
                AgentData agent = new AgentData();
                try
                {
                    agent.Unpack(args);
                }
                catch (Exception ex)
                {
                    m_log.InfoFormat("[REST COMMS]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
                    return;
                }

                //agent.Dump();
                // This is one of the meanings of PUT agent
                result = m_localBackend.SendChildAgentUpdate(regionhandle, agent);

            }
            else if ("AgentPosition".Equals(messageType))
            {
                AgentPosition agent = new AgentPosition();
                try
                {
                    agent.Unpack(args);
                }
                catch (Exception ex)
                {
                    m_log.InfoFormat("[REST COMMS]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
                    return;
                }
                //agent.Dump();
                // This is one of the meanings of PUT agent
                result = m_localBackend.SendChildAgentUpdate(regionhandle, agent);

            }

            responsedata["int_response_code"] = 200;
            responsedata["str_response_string"] = result.ToString();
        }
开发者ID:MatthewBeardmore,项目名称:halcyon,代码行数:64,代码来源:RESTInterregionComms.cs

示例2: DoAgentPost

        protected void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id)
        {
            OSDMap args = WebUtils.GetOSDMap((string)request["body"]);
            if (args == null)
            {
                responsedata["int_response_code"] = HttpStatusCode.BadRequest;
                responsedata["str_response_string"] = "Bad request";
                return;
            }

            // retrieve the input arguments
            int x = 0, y = 0;
            UUID uuid = UUID.Zero;
            string regionname = string.Empty;
            uint teleportFlags = 0;
            if (args.ContainsKey("destination_x") && args["destination_x"] != null)
                Int32.TryParse(args["destination_x"].AsString(), out x);
            else
                m_log.WarnFormat("  -- request didn't have destination_x");
            if (args.ContainsKey("destination_y") && args["destination_y"] != null)
                Int32.TryParse(args["destination_y"].AsString(), out y);
            else
                m_log.WarnFormat("  -- request didn't have destination_y");
            if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
                UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
            if (args.ContainsKey("destination_name") && args["destination_name"] != null)
                regionname = args["destination_name"].ToString();
            if (args.ContainsKey("teleport_flags") && args["teleport_flags"] != null)
                teleportFlags = args["teleport_flags"].AsUInteger();
            
            AgentData agent = null;
            if (args.ContainsKey("agent_data") && args["agent_data"] != null)
            {
                try
                {
                    OSDMap agentDataMap = (OSDMap)args["agent_data"];
                    agent = new AgentData();
                    agent.Unpack(agentDataMap);
                }
                catch (Exception ex)
                {
                    m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex.ToString());
                }
            }

            GridRegion destination = new GridRegion();
            destination.RegionID = uuid;
            destination.RegionLocX = x;
            destination.RegionLocY = y;
            destination.RegionName = regionname;

            AgentCircuitData aCircuit = new AgentCircuitData();
            try
            {
                aCircuit.UnpackAgentCircuitData(args);
            }
            catch (Exception ex)
            {
                m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex.ToString());
                responsedata["int_response_code"] = HttpStatusCode.BadRequest;
                responsedata["str_response_string"] = "Bad request";
                return;
            }

            OSDMap resp = new OSDMap(3);
            string reason = String.Empty;

            int requestedUDPPort = 0;
            // This is the meaning of POST agent
            bool result = CreateAgent (destination, ref aCircuit, teleportFlags, agent, out requestedUDPPort, out reason);

            resp["reason"] = reason;
            resp["requestedUDPPort"] = requestedUDPPort;
            resp["success"] = OSD.FromBoolean(result);
            // Let's also send out the IP address of the caller back to the caller (HG 1.5)
            resp["your_ip"] = OSD.FromString(GetCallerIP(request));

            // TODO: add reason if not String.Empty?
            responsedata["int_response_code"] = HttpStatusCode.OK;
            responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp);
        }
开发者ID:NickyPerian,项目名称:Aurora-Sim,代码行数:81,代码来源:AgentHandlers.cs

示例3: DoAgentPut

        protected void DoAgentPut(Hashtable request, Hashtable responsedata)
        {
            OSDMap args = Utils.GetOSDMap((string)request["body"]);
            if (args == null)
            {
                responsedata["int_response_code"] = HttpStatusCode.BadRequest;
                responsedata["str_response_string"] = "Bad request";
                return;
            }

            // retrieve the input arguments
            int x = 0, y = 0;
            UUID uuid = UUID.Zero;
            string regionname = string.Empty;
            if (args.ContainsKey("destination_x") && args["destination_x"] != null)
                Int32.TryParse(args["destination_x"].AsString(), out x);
            if (args.ContainsKey("destination_y") && args["destination_y"] != null)
                Int32.TryParse(args["destination_y"].AsString(), out y);
            if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
                UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
            if (args.ContainsKey("destination_name") && args["destination_name"] != null)
                regionname = args["destination_name"].ToString();

            GridRegion destination = new GridRegion();
            destination.RegionID = uuid;
            destination.RegionLocX = x;
            destination.RegionLocY = y;
            destination.RegionName = regionname;

            string messageType;
            if (args["message_type"] != null)
                messageType = args["message_type"].AsString();
            else
            {
                m_log.Warn("[AGENT HANDLER]: Agent Put Message Type not found. ");
                messageType = "AgentData";
            }

            bool result = true;
            if ("AgentData".Equals(messageType))
            {
                AgentData agent = new AgentData();
                try
                {
                    agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
                }
                catch (Exception ex)
                {
                    m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
                    responsedata["int_response_code"] = HttpStatusCode.BadRequest;
                    responsedata["str_response_string"] = "Bad request";
                    return;
                }

                //agent.Dump();
                // This is one of the meanings of PUT agent
                result = UpdateAgent(destination, agent);

            }
            else if ("AgentPosition".Equals(messageType))
            {
                AgentPosition agent = new AgentPosition();
                try
                {
                    agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
                }
                catch (Exception ex)
                {
                    m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
                    return;
                }
                //agent.Dump();
                // This is one of the meanings of PUT agent
                result = m_SimulationService.UpdateAgent(destination, agent);

            }

            responsedata["int_response_code"] = HttpStatusCode.OK;
            responsedata["str_response_string"] = result.ToString();
            //responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); ??? instead
        }
开发者ID:justasabc,项目名称:opensim,代码行数:81,代码来源:AgentHandlers.cs

示例4: RetrieveAgent

        public bool RetrieveAgent(GridRegion destination, UUID id, bool agentIsLeaving, out AgentData agent,
                                  out AgentCircuitData circuitData)
        {
            agent = null;
            // Try local first
            if (m_localBackend.RetrieveAgent(destination, id, agentIsLeaving, out agent, out circuitData))
                return true;

            // else do the remote thing
            if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
            {
                // Eventually, we want to use a caps url instead of the agentID
                string uri = MakeUri(destination, true) + id + "/" + destination.RegionID.ToString() + "/" +
                             agentIsLeaving.ToString() + "/";

                try
                {
                    OSDMap result = WebUtils.GetFromService(uri, true, false, false);
                    if (result["Success"].AsBoolean())
                    {
                        OSDMap r = (OSDMap) OSDParser.DeserializeJson(result["_RawResult"]);
                        if (r["Result"] == "Not Found")
                            return false;
                        agent = new AgentData();

                        if (!r.ContainsKey("AgentData"))
                            return false; //Disable old simulators

                        agent.Unpack((OSDMap) r["AgentData"]);
                        circuitData = new AgentCircuitData();
                        circuitData.UnpackAgentCircuitData((OSDMap) r["CircuitData"]);
                        return true;
                    }
                }
                catch (Exception e)
                {
                    MainConsole.Instance.Warn("[REMOTE SIMULATION CONNECTOR]: UpdateAgent failed with exception: " + e);
                }

                return false;
            }

            return false;
        }
开发者ID:savino1976,项目名称:Aurora-Sim,代码行数:44,代码来源:SimulationServiceConnector.cs

示例5: OnMessageReceived

        protected OSDMap OnMessageReceived(OSDMap message)
        {
            if (!message.ContainsKey("Method"))
                return null;

            UUID AgentID = message["AgentID"].AsUUID();
            ulong requestingRegion = message["RequestingRegion"].AsULong();
            ICapsService capsService = m_registry.RequestModuleInterface<ICapsService>();
            if (capsService == null)
            {
                //m_log.Info("[AgentProcessing]: Failed OnMessageReceived ICapsService is null");
                return new OSDMap();
            }
            IClientCapsService clientCaps = capsService.GetClientCapsService(AgentID);

            IRegionClientCapsService regionCaps = null;
            if (clientCaps != null)
                regionCaps = clientCaps.GetCapsService(requestingRegion);
            if (message["Method"] == "LogoutRegionAgents")
            {
                LogOutAllAgentsForRegion(requestingRegion);
            }
            else if (message["Method"] == "RegionIsOnline") //This gets fired when the scene is fully finished starting up
            {
                //Log out all the agents first, then add any child agents that should be in this region
                LogOutAllAgentsForRegion(requestingRegion);
                IGridService GridService = m_registry.RequestModuleInterface<IGridService>();
                if (GridService != null)
                {
                    int x, y;
                    Util.UlongToInts(requestingRegion, out x, out y);
                    GridRegion requestingGridRegion = GridService.GetRegionByPosition(UUID.Zero, x, y);
                    if (requestingGridRegion != null)
                        EnableChildAgentsForRegion(requestingGridRegion);
                }
            }
            else if (message["Method"] == "DisableSimulator")
            {
                //KILL IT!
                if (regionCaps == null || clientCaps == null)
                    return null;
                IEventQueueService eventQueue = m_registry.RequestModuleInterface<IEventQueueService> ();
                eventQueue.DisableSimulator (regionCaps.AgentID, regionCaps.RegionHandle);
                //regionCaps.Close();
                //clientCaps.RemoveCAPS(requestingRegion);
            }
            else if (message["Method"] == "ArrivedAtDestination")
            {
                if (regionCaps == null || clientCaps == null)
                    return null;
                //Recieved a callback
                if (clientCaps.InTeleport) //Only set this if we are in a teleport, 
                    //  otherwise (such as on login), this won't check after the first tp!
                    clientCaps.CallbackHasCome = true;

                regionCaps.Disabled = false;

                //The agent is getting here for the first time (eg. login)
                OSDMap body = ((OSDMap)message["Message"]);

                //Parse the OSDMap
                int DrawDistance = body["DrawDistance"].AsInteger();

                AgentCircuitData circuitData = new AgentCircuitData();
                circuitData.UnpackAgentCircuitData((OSDMap)body["Circuit"]);

                //Now do the creation
                EnableChildAgents(AgentID, requestingRegion, DrawDistance, circuitData);
            }
            else if (message["Method"] == "CancelTeleport")
            {
                if (regionCaps == null || clientCaps == null)
                    return null;
                //Only the region the client is root in can do this
                IRegionClientCapsService rootCaps = clientCaps.GetRootCapsService ();
                if (rootCaps != null && rootCaps.RegionHandle == regionCaps.RegionHandle)
                {
                    //The user has requested to cancel the teleport, stop them.
                    clientCaps.RequestToCancelTeleport = true;
                    regionCaps.Disabled = false;
                }
            }
            else if (message["Method"] == "AgentLoggedOut")
            {
                //ONLY if the agent is root do we even consider it
                if (regionCaps != null)
                {
                    if (regionCaps.RootAgent)
                    {
                        LogoutAgent(regionCaps);
                    }
                }
            }
            else if (message["Method"] == "SendChildAgentUpdate")
            {
                if (regionCaps == null || clientCaps == null)
                    return null;
                IRegionClientCapsService rootCaps = clientCaps.GetRootCapsService ();
                if (rootCaps != null && rootCaps.RegionHandle == regionCaps.RegionHandle)
                {
//.........这里部分代码省略.........
开发者ID:rknop,项目名称:Aurora-Sim,代码行数:101,代码来源:AgentProcessing.cs

示例6: RetrieveAgent

        public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
        {
            agent = null;
            // Try local first
            if (m_localBackend.RetrieveAgent(destination, id, out agent))
                return true;

            // else do the remote thing
            if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
            {
                // Eventually, we want to use a caps url instead of the agentID
                string uri = MakeUri(destination, true) + id + "/" + destination.RegionID.ToString() + "/";

                try
                {
                    OSDMap result = WebUtils.GetFromService(uri, true, false, false);
                    if (result["Success"].AsBoolean())
                    {
                        OSDMap r = (OSDMap)OSDParser.DeserializeJson (result["_RawResult"]);
                        if (r["Result"] == "Not Found")
                            return false;
                        agent = new AgentData();
                        agent.Unpack(r);
                        return true;
                    }
                }
                catch (Exception e)
                {
                    m_log.Warn("[REMOTE SIMULATION CONNECTOR]: UpdateAgent failed with exception: " + e.ToString());
                }

                return false;
            }

            return false;
        }
开发者ID:RevolutionSmythe,项目名称:Aurora-Sim,代码行数:36,代码来源:SimulationServiceConnector.cs

示例7: Enqueue

        /// <summary>
        /// Add the given event into the client's queue so that it is sent on the next 
        /// </summary>
        /// <param name="ev"></param>
        /// <param name="avatarID"></param>
        /// <returns></returns>
        public bool Enqueue(OSD ev)
        {
            try
            {
                if (ev == null)
                    return false;

                //Check the messages to pull out ones that are creating or destroying CAPS in this or other regions
                if (ev.Type == OSDType.Map)
                {
                    OSDMap map = (OSDMap)ev;
                    if (map.ContainsKey("message") && map["message"] == "DisableSimulator")
                    {
                        //Let this pass through, after the next event queue pass we can remove it
                        //m_service.ClientCaps.RemoveCAPS(m_service.RegionHandle);
                    }
                    else if (map.ContainsKey("message") && map["message"] == "EnableChildAgents")
                    {
                        //Some notes on this message:
                        // 1) This is a region > CapsService message ONLY, this should never be sent to the client!
                        // 2) This just enables child agents in the regions given, as the region cannot do it,
                        //       as regions do not have the ability to know what Cap Urls other regions have.
                        // 3) We could do more checking here, but we don't really 'have' to at this point.
                        //       If the sim was able to get it past the password checks and everything,
                        //       it should be able to add the neighbors here. We could do the neighbor finding here
                        //       as well, but it's not necessary at this time.
                        OSDMap body = ((OSDMap)map["body"]);

                        //Parse the OSDMap
                        int DrawDistance = body["DrawDistance"].AsInteger();

                        AgentCircuitData circuitData = new AgentCircuitData();
                        circuitData.UnpackAgentCircuitData((OSDMap)body["Circuit"]);

                        OSDArray neighborsArray = (OSDArray)body["Regions"];
                        GridRegion[] neighbors = new GridRegion[neighborsArray.Count];

                        int i = 0;
                        foreach (OSD r in neighborsArray)
                        {
                            GridRegion region = new GridRegion();
                            region.FromOSD((OSDMap)r);
                            neighbors[i] = region;
                            i++;
                        }
                        uint TeleportFlags = body["TeleportFlags"].AsUInteger();

                        AgentData data = null;
                        if (body.ContainsKey("AgentData"))
                        {
                            data = new AgentData();
                            data.Unpack((OSDMap)body["AgentData"]);
                        }

                        byte[] IPAddress = null;
                        if(body.ContainsKey("IPAddress"))
                            IPAddress = body["IPAddress"].AsBinary();
                        int Port = 0;
                        if (body.ContainsKey("Port"))
                            Port = body["Port"].AsInteger();

                        //Now do the creation
                        //Don't send it to the client at all, so return here
                        return EnableChildAgents(DrawDistance, neighbors, circuitData, TeleportFlags, data,
                            IPAddress, Port);
                    }
                    else if (map.ContainsKey("message") && map["message"] == "EstablishAgentCommunication")
                    {
                        string SimSeedCap = ((OSDMap)map["body"])["seed-capability"].AsString();
                        ulong regionHandle = ((OSDMap)map["body"])["region-handle"].AsULong();

                        string newSeedCap = CapsUtil.GetCapsSeedPath(CapsUtil.GetRandomCapsObjectPath());
                        IRegionClientCapsService otherRegionService = m_service.ClientCaps.GetOrCreateCapsService(regionHandle, newSeedCap, SimSeedCap);
                        //ONLY UPDATE THE SIM SEED HERE
                        //DO NOT PASS THE newSeedCap FROM ABOVE AS IT WILL BREAK THIS CODE
                        // AS THE CLIENT EXPECTS THE SAME CAPS SEED IF IT HAS BEEN TO THE REGION BEFORE
                        // AND FORCE UPDATING IT HERE WILL BREAK IT.
                        otherRegionService.AddSEEDCap("", SimSeedCap, otherRegionService.Password);
                        
                        ((OSDMap)map["body"])["seed-capability"] = otherRegionService.CapsUrl;
                    }
                    else if (map.ContainsKey("message") && map["message"] == "CrossedRegion")
                    {
                        OSDMap infoMap = ((OSDMap)((OSDArray)((OSDMap)map["body"])["RegionData"])[0]);
                        string SimSeedCap = infoMap["SeedCapability"].AsString();
                        ulong regionHandle = infoMap["RegionHandle"].AsULong();

                        string newSeedCap = CapsUtil.GetCapsSeedPath(CapsUtil.GetRandomCapsObjectPath());
                        IRegionClientCapsService otherRegionService = m_service.ClientCaps.GetOrCreateCapsService(regionHandle, newSeedCap, SimSeedCap);
                        //ONLY UPDATE THE SIM SEED HERE
                        //DO NOT PASS THE newSeedCap FROM ABOVE AS IT WILL BREAK THIS CODE
                        // AS THE CLIENT EXPECTS THE SAME CAPS SEED IF IT HAS BEEN TO THE REGION BEFORE
                        // AND FORCE UPDATING IT HERE WILL BREAK IT.
                        otherRegionService.AddSEEDCap("", SimSeedCap, otherRegionService.Password);
//.........这里部分代码省略.........
开发者ID:KristenMynx,项目名称:Aurora-Sim,代码行数:101,代码来源:EventQueueService.cs

示例8: Enqueue

        /// <summary>
        /// Add the given event into the client's queue so that it is sent on the next 
        /// </summary>
        /// <param name="ev"></param>
        /// <param name="avatarID"></param>
        /// <returns></returns>
        public bool Enqueue(OSD ev)
        {
            try
            {
                if (ev == null)
                    return false;

                //Check the messages to pull out ones that are creating or destroying CAPS in this or other regions
                if (ev.Type == OSDType.Map)
                {
                    OSDMap map = (OSDMap)ev;
                    if (map.ContainsKey("message") && map["message"] == "DisableSimulator")
                    {
                        //Let this pass through, after the next event queue pass we can remove it
                        //m_service.ClientCaps.RemoveCAPS(m_service.RegionHandle);
                        if (!m_service.Disabled)
                        {
                            m_service.Disabled = true;
                            OSDMap body = ((OSDMap)map["body"]);
                            //See whether this needs sent to the client or not
                            if (!body["KillClient"].AsBoolean())
                            {
                                //This is very risky... but otherwise the user doesn't get cleaned up...
                                m_service.ClientCaps.RemoveCAPS(m_service.RegionHandle);
                                return true;
                            }
                        }
                        else //Don't enqueue multiple times
                            return true;
                    }
                    else if (map.ContainsKey("message") && map["message"] == "ArrivedAtDestination")
                    {
                        //Recieved a callback
                        m_service.ClientCaps.CallbackHasCome = true;
                        m_service.Disabled = false;

                        //Don't send it to the client
                        return true;
                    }
                    else if (map.ContainsKey("message") && map["message"] == "CancelTeleport")
                    {
                        //The user has requested to cancel the teleport, stop them.
                        m_service.ClientCaps.RequestToCancelTeleport = true;
                        m_service.Disabled = false;

                        //Don't send it to the client
                        return true;
                    }
                    else if (map.ContainsKey("message") && map["message"] == "SendChildAgentUpdate")
                    {
                        OSDMap body = ((OSDMap)map["body"]);

                        AgentPosition pos = new AgentPosition();
                        pos.Unpack((OSDMap)body["AgentPos"]);
                        UUID region = body["Region"].AsUUID();

                        SendChildAgentUpdate(pos, region);
                        m_service.Disabled = false;
                        //Don't send to the client
                        return true;
                    }
                    else if (map.ContainsKey("message") && map["message"] == "TeleportAgent")
                    {
                        OSDMap body = ((OSDMap)map["body"]);

                        GridRegion destination = new GridRegion();
                        destination.FromOSD((OSDMap)body["Region"]);

                        uint TeleportFlags = body["TeleportFlags"].AsUInteger();
                        int DrawDistance = body["DrawDistance"].AsInteger();

                        AgentCircuitData Circuit = new AgentCircuitData();
                        Circuit.UnpackAgentCircuitData((OSDMap)body["Circuit"]);

                        AgentData AgentData = new AgentData();
                        AgentData.Unpack((OSDMap)body["AgentData"]);
                        m_service.Disabled = false;

                        //Don't send to the client
                        return TeleportAgent(destination, TeleportFlags, DrawDistance, Circuit, AgentData);
                    }
                    else if (map.ContainsKey("message") && map["message"] == "CrossAgent")
                    {
                        //This is a simulator message that tells us to cross the agent
                        OSDMap body = ((OSDMap)map["body"]);

                        Vector3 pos = body["Pos"].AsVector3();
                        Vector3 Vel = body["Vel"].AsVector3();
                        GridRegion Region = new GridRegion();
                        Region.FromOSD((OSDMap)body["Region"]);
                        AgentCircuitData Circuit = new AgentCircuitData();
                        Circuit.UnpackAgentCircuitData((OSDMap)body["Circuit"]);
                        AgentData AgentData = new AgentData();
                        AgentData.Unpack((OSDMap)body["AgentData"]);
//.........这里部分代码省略.........
开发者ID:mugginsm,项目名称:Aurora-Sim,代码行数:101,代码来源:EventQueueService.cs


注:本文中的OpenSim.Framework.AgentData.Unpack方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。