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C# AgentCircuitData.PackAgentCircuitData方法代码示例

本文整理汇总了C#中OpenSim.Framework.AgentCircuitData.PackAgentCircuitData方法的典型用法代码示例。如果您正苦于以下问题:C# AgentCircuitData.PackAgentCircuitData方法的具体用法?C# AgentCircuitData.PackAgentCircuitData怎么用?C# AgentCircuitData.PackAgentCircuitData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Framework.AgentCircuitData的用法示例。


在下文中一共展示了AgentCircuitData.PackAgentCircuitData方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateAgent

        public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, AgentData data, out string reason)
        {
            reason = String.Empty;
            // Try local first
            if (m_localBackend.CreateAgent(destination, aCircuit, teleportFlags, data, out reason))
                return true;

            reason = String.Empty;

            string uri = MakeUri(destination, true) + aCircuit.AgentID + "/";

            try
            {
                OSDMap args = aCircuit.PackAgentCircuitData();

                args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
                args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString());
                args["destination_name"] = OSD.FromString(destination.RegionName);
                args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
                args["teleport_flags"] = OSD.FromString(teleportFlags.ToString());
                if(data != null)
                    args["agent_data"] = data.Pack();

                OSDMap result = WebUtils.PostToService (uri, args, true, false);
                OSDMap results = WebUtils.GetOSDMap(result["_RawResult"].AsString());
                //Pull out the result and set it as the reason
                if (results == null)
                    return false;
                reason = results["reason"] != null ? results["reason"].AsString() : "";
                if (result["Success"].AsBoolean())
                {
                    try
                    {
                        OSDMap responseMap = (OSDMap)OSDParser.DeserializeJson(reason);
                        if (responseMap.ContainsKey("Reason"))
                            reason = responseMap["Reason"].AsString();
                        return responseMap["Success"].AsBoolean();
                    }
                    catch
                    {
                        //Not right... don't return true except for opensim combatibility :/
                        return true;
                    }
                }

                reason = result["Message"] != null ? result["Message"].AsString() : "error";
                return false;
            }
            catch (Exception e)
            {
                m_log.Warn("[REMOTE SIMULATION CONNECTOR]: CreateAgent failed with exception: " + e.ToString());
                reason = e.Message;
            }

            return false;
        }
开发者ID:x8ball,项目名称:Aurora-Sim,代码行数:56,代码来源:SimulationServiceConnector.cs

示例2: ArrivedAtDestination

        public static OSDMap ArrivedAtDestination(UUID AgentID, int DrawDistance, AgentCircuitData circuit, ulong requestingRegion)
        {
            OSDMap llsdBody = new OSDMap();

            llsdBody.Add("AgentID", AgentID);

            llsdBody.Add("DrawDistance", DrawDistance);
            llsdBody.Add("Circuit", circuit.PackAgentCircuitData());

            return buildEvent("ArrivedAtDestination", llsdBody, AgentID, requestingRegion);
        }
开发者ID:kow,项目名称:Aurora-Sim,代码行数:11,代码来源:SyncMessageHelper.cs

示例3: CreateAgent

        public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason)
        {
            // m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateAgent start");
            
            reason = String.Empty;
            if (destination == null)
            {
                m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Given destination is null");
                return false;
            }

            string uri = destination.ServerURI + AgentPath() + aCircuit.AgentID + "/";
            
            try
            {
                OSDMap args = aCircuit.PackAgentCircuitData();

                args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
                args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString());
                args["destination_name"] = OSD.FromString(destination.RegionName);
                args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
                args["teleport_flags"] = OSD.FromString(flags.ToString());

                OSDMap result = WebUtil.PostToServiceCompressed(uri, args, 30000);
                bool success = result["success"].AsBoolean();
                if (success && result.ContainsKey("_Result"))
                {
                    OSDMap data = (OSDMap)result["_Result"];

                    reason = data["reason"].AsString();
                    success = data["success"].AsBoolean();
                    return success;
                }
              
                // Try the old version, uncompressed
                result = WebUtil.PostToService(uri, args, 30000);

                if (result["Success"].AsBoolean())
                {
                    if (result.ContainsKey("_Result"))
                    {
                        OSDMap data = (OSDMap)result["_Result"];

                        reason = data["reason"].AsString();
                        success = data["success"].AsBoolean();
                        m_log.WarnFormat(
                            "[REMOTE SIMULATION CONNECTOR]: Remote simulator {0} did not accept compressed transfer, suggest updating it.", destination.RegionName);
                        return success;
                    }
                }
                
                m_log.WarnFormat(
                    "[REMOTE SIMULATION CONNECTOR]: Failed to create agent {0} {1} at remote simulator {2}", 
                    aCircuit.firstname, aCircuit.lastname, destination.RegionName);                       
                reason = result["Message"] != null ? result["Message"].AsString() : "error";
                return false;
            }
            catch (Exception e)
            {
                m_log.Warn("[REMOTE SIMULATION CONNECTOR]: CreateAgent failed with exception: " + e.ToString());
                reason = e.Message;
            }

            return false;
        }
开发者ID:JAllard,项目名称:osmodified,代码行数:65,代码来源:SimulationServiceConnector.cs

示例4: PackCreateAgentArguments

        protected OSDMap PackCreateAgentArguments(AgentCircuitData aCircuit, GridRegion gatekeeper, GridRegion destination, IPEndPoint ipaddress)
        {
            OSDMap args = null;
            try
            {
                args = aCircuit.PackAgentCircuitData();
            }
            catch (Exception e)
            {
                m_log.Debug("[USER AGENT CONNECTOR]: PackAgentCircuitData failed with exception: " + e.Message);
            }

            // Add the input arguments
            args["gatekeeper_serveruri"] = OSD.FromString(gatekeeper.ServerURI);
            args["gatekeeper_host"] = OSD.FromString(gatekeeper.ExternalHostName);
            args["gatekeeper_port"] = OSD.FromString(gatekeeper.HttpPort.ToString());
            args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
            args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString());
            args["destination_name"] = OSD.FromString(destination.RegionName);
            args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
            args["destination_serveruri"] = OSD.FromString(destination.ServerURI);

            // 10/3/2010
            // I added the client_ip up to the regular AgentCircuitData, so this doesn't need to be here.
            // This need cleaning elsewhere...
            //if (ipaddress != null)
            //    args["client_ip"] = OSD.FromString(ipaddress.Address.ToString());

            return args;
        }
开发者ID:4U2NV,项目名称:opensim,代码行数:30,代码来源:UserAgentServiceConnector.cs

示例5: EnableChildAgents

        public static OSD EnableChildAgents(int DrawDistance, GridRegion[] neighbors,
            AgentCircuitData circuit, uint TeleportFlags, AgentData data, byte[] IPAddress, int Port)
        {
            OSDMap llsdBody = new OSDMap();

            llsdBody.Add("DrawDistance", DrawDistance);
            OSDArray regionsArray = new OSDArray();
            foreach (GridRegion r in neighbors)
            {
                regionsArray.Add(r.ToOSD());
            }
            llsdBody.Add("Regions", regionsArray);
            if(IPAddress != null)
                llsdBody.Add("IPAddress", IPAddress);
            if(Port != 0) //0 is the eqivilent of null
                llsdBody.Add("Port", Port);
            llsdBody.Add("Circuit", circuit.PackAgentCircuitData());
            llsdBody.Add("TeleportFlags", TeleportFlags);
            if(data != null)
                llsdBody.Add("AgentData", data.Pack());
            return buildEvent("EnableChildAgents", llsdBody);
        }
开发者ID:KristenMynx,项目名称:Aurora-Sim,代码行数:22,代码来源:EventQueueHelper.cs

示例6: CreateAgent

        public virtual bool CreateAgent(GridRegion destination, ref AgentCircuitData aCircuit, uint teleportFlags,
                                        AgentData data, out int requestedUDPPort, out string reason)
        {
            reason = String.Empty;
            // Try local first
            if (m_localBackend.CreateAgent(destination, ref aCircuit, teleportFlags, data, out requestedUDPPort,
                                           out reason))
                return true;
            requestedUDPPort = destination.ExternalEndPoint.Port; //Just make sure..

            reason = String.Empty;

            string uri = MakeUri(destination, true) + aCircuit.AgentID + "/";

            try
            {
                OSDMap args = aCircuit.PackAgentCircuitData();

                args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
                args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString());
                args["destination_name"] = OSD.FromString(destination.RegionName);
                args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
                args["teleport_flags"] = OSD.FromString(teleportFlags.ToString());
                if (data != null)
                    args["agent_data"] = data.Pack();

                OSDMap result = WebUtils.PostToService(uri, args, true, false);
                OSDMap results = WebUtils.GetOSDMap(result["_RawResult"].AsString());
                //Pull out the result and set it as the reason
                if (results == null)
                    return false;
                reason = results["reason"] != null ? results["reason"].AsString() : "";
                if (result["Success"].AsBoolean())
                {
                    //Not right... don't return true except for opensim combatibility :/
                    if (reason == "")
                        return true;
                    //We were able to contact the region
                    try
                    {
                        //We send the CapsURLs through, so we need these
                        OSDMap responseMap = (OSDMap) OSDParser.DeserializeJson(reason);
                        if (responseMap.ContainsKey("Reason"))
                            reason = responseMap["Reason"].AsString();
                        if (responseMap.ContainsKey("requestedUDPPort"))
                            requestedUDPPort = responseMap["requestedUDPPort"];
                        return results["success"].AsBoolean();
                    }
                    catch
                    {
                        //Something went wrong
                        return false;
                    }
                }

                reason = result.ContainsKey("Message") ? result["Message"].AsString() : "Could not contact the region";
                return false;
            }
            catch (Exception e)
            {
                MainConsole.Instance.Warn("[REMOTE SIMULATION CONNECTOR]: CreateAgent failed with exception: " + e);
                reason = e.Message;
            }

            return false;
        }
开发者ID:savino1976,项目名称:Aurora-Sim,代码行数:66,代码来源:SimulationServiceConnector.cs

示例7: CreateAgent

        public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string myipaddress, out string reason)
        {
            // m_log.DebugFormat("[GATEKEEPER SERVICE CONNECTOR]: CreateAgent start");

            myipaddress = String.Empty;
            reason = String.Empty;

            if (destination == null)
            {
                m_log.Debug("[GATEKEEPER SERVICE CONNECTOR]: Given destination is null");
                return false;
            }

            string uri = destination.ServerURI + AgentPath() + aCircuit.AgentID + "/";

            try
            {
                OSDMap args = aCircuit.PackAgentCircuitData();

                args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
                args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString());
                args["destination_name"] = OSD.FromString(destination.RegionName);
                args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
                args["teleport_flags"] = OSD.FromString(flags.ToString());

                OSDMap result = WebUtil.PostToService(uri, args, 20000);
                if (result["Success"].AsBoolean())
                {
                    OSDMap unpacked = (OSDMap)result["_Result"];

                    if (unpacked != null)
                    {
                        reason = unpacked["reason"].AsString();
                        myipaddress = unpacked["your_ip"].AsString();
                        return unpacked["success"].AsBoolean();
                    }
                }
                
                reason = result["Message"] != null ? result["Message"].AsString() : "error";
                return false;
            }
            catch (Exception e)
            {
                m_log.Warn("[REMOTE SIMULATION CONNECTOR]: CreateAgent failed with exception: " + e.ToString());
                reason = e.Message;
            }

            return false;
        }
开发者ID:BackupTheBerlios,项目名称:seleon,代码行数:49,代码来源:GatekeeperServiceConnector.cs

示例8: PackCreateAgentArguments

        protected virtual OSDMap PackCreateAgentArguments(AgentCircuitData aCircuit, GridRegion destination, uint flags)
        {
            OSDMap args = null;
            try
            {
                args = aCircuit.PackAgentCircuitData();
            }
            catch (Exception e)
            {
                m_log.Debug("[REMOTE SIMULATION CONNECTOR]: PackAgentCircuitData failed with exception: " + e.Message);
                return null;
            }
            // Add the input arguments
            args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
            args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString());
            args["destination_name"] = OSD.FromString(destination.RegionName);
            args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
            args["teleport_flags"] = OSD.FromString(flags.ToString());

            return args;
        }
开发者ID:WordfromtheWise,项目名称:Aurora,代码行数:21,代码来源:IWCSimulationConnector.cs

示例9: TeleportAgent

        public static OSDMap TeleportAgent(int DrawDistance, AgentCircuitData circuit,
            AgentData data, uint TeleportFlags,
            GridRegion destination, ulong requestingRegion)
        {
            OSDMap llsdBody = new OSDMap();

            llsdBody.Add("DrawDistance", DrawDistance);
            llsdBody.Add("Circuit", circuit.PackAgentCircuitData());
            llsdBody.Add("TeleportFlags", TeleportFlags);
            llsdBody.Add("AgentData", data.Pack());
            llsdBody.Add("Region", destination.ToOSD());
            return buildEvent("TeleportAgent", llsdBody, circuit.AgentID, requestingRegion);
        }
开发者ID:kow,项目名称:Aurora-Sim,代码行数:13,代码来源:SyncMessageHelper.cs

示例10: CrossAgent

        public static OSDMap CrossAgent(GridRegion crossingRegion, Vector3 pos,
            Vector3 velocity, AgentCircuitData circuit, AgentData cAgent, ulong RequestingRegion)
        {
            OSDMap llsdBody = new OSDMap();

            llsdBody.Add("Pos", pos);
            llsdBody.Add("Vel", velocity);
            llsdBody.Add("Region", crossingRegion.ToOSD());
            llsdBody.Add("Circuit", circuit.PackAgentCircuitData());
            llsdBody.Add("AgentData", cAgent.Pack());
            return buildEvent("CrossAgent", llsdBody, circuit.AgentID, RequestingRegion);
        }
开发者ID:kow,项目名称:Aurora-Sim,代码行数:12,代码来源:SyncMessageHelper.cs

示例11: NewUserConnection

        /// <summary>
        /// Do the work necessary to initiate a new user connection for a particular scene.
        /// At the moment, this consists of setting up the caps infrastructure
        /// The return bool should allow for connections to be refused, but as not all calling paths
        /// take proper notice of it let, we allowed banned users in still.
        /// </summary>
        /// <param name="agent">CircuitData of the agent who is connecting</param>
        /// <param name="reason">Outputs the reason for the false response on this string,
        /// If the agent was accepted, this will be the Caps SEED for the region</param>
        /// <param name="requirePresenceLookup">True for normal presence. False for NPC
        /// or other applications where a full grid/Hypergrid presence may not be required.</param>
        /// <returns>True if the region accepts this agent.  False if it does not.  False will 
        /// also return a reason.</returns>
        public bool NewUserConnection (IScene scene, AgentCircuitData agent, uint teleportFlags, out int UDPPort, out string reason)
        {
            reason = String.Empty;
            UDPPort = GetUDPPort (scene);

            // Don't disable this log message - it's too helpful
            m_log.TraceFormat (
                "[ConnectionBegin]: Region {0} told of incoming {1} agent {2} (circuit code {3}, teleportflags {4})",
                scene.RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.AgentID,
                agent.circuitcode, teleportFlags);

            if (!AuthorizeUser (scene, agent, out reason))
            {
                OSDMap map = new OSDMap ();
                map["Reason"] = reason;
                map["Success"] = false;
                reason = OSDParser.SerializeJsonString (map);
                return false;
            }

            IScenePresence sp = scene.GetScenePresence (agent.AgentID);

            if (sp != null && !sp.IsChildAgent)
            {
                // We have a zombie from a crashed session. 
                // Or the same user is trying to be root twice here, won't work.
                // Kill it.
                m_log.InfoFormat ("[Scene]: Zombie scene presence detected for {0} in {1}", agent.AgentID, scene.RegionInfo.RegionName);
                //Tell everyone about it
                scene.AuroraEventManager.FireGenericEventHandler ("AgentIsAZombie", sp.UUID);
                //Send the killing message (DisableSimulator)
                scene.RemoveAgent (sp, true);
                sp = null;
            }

            OSDMap responseMap = new OSDMap ();
            responseMap["CapsUrls"] = scene.EventManager.TriggerOnRegisterCaps (agent.AgentID);
            responseMap["OurIPForClient"] = NetworkUtils.ResolveAddressForClient(NetworkUtils.GetHostFromDNS(scene.RegionInfo.ExternalHostName), new IPEndPoint(IPAddress.Parse(agent.IPAddress), 0)).ToString();

            // In all cases, add or update the circuit data with the new agent circuit data and teleport flags
            agent.teleportFlags = teleportFlags;

            responseMap["Agent"] = agent.PackAgentCircuitData ();

            object[] obj = new object[2];
            obj[0] = responseMap;
            obj[1] = agent;
            scene.AuroraEventManager.FireGenericEventHandler ("NewUserConnection", obj);

            //Add the circuit at the end
            scene.AuthenticateHandler.AddNewCircuit (agent.circuitcode, agent);

            m_log.InfoFormat (
                "[ConnectionBegin]: Region {0} authenticated and authorized incoming {1} agent {2} (circuit code {3})",
                scene.RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.AgentID,
                agent.circuitcode);

            responseMap["Success"] = true;
            reason = OSDParser.SerializeJsonString (responseMap);
            return true;
        }
开发者ID:NickyPerian,项目名称:Aurora-Sim,代码行数:74,代码来源:EntityTransferModule.cs

示例12: CreateAgent

        public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason)
        {
            // m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateAgent start");
            
            reason = String.Empty;
            if (destination == null)
            {
                m_log.Debug("[REMOTE SIMULATION CONNECTOR]: Given destination is null");
                return false;
            }

            string uri = destination.ServerURI + AgentPath() + aCircuit.AgentID + "/";
            
            try
            {
                OSDMap args = aCircuit.PackAgentCircuitData();

                args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
                args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString());
                args["destination_name"] = OSD.FromString(destination.RegionName);
                args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
                args["teleport_flags"] = OSD.FromString(flags.ToString());

                OSDMap result = WebUtil.PostToService(uri, args, 20000);
                if (result["Success"].AsBoolean())
                    return true;
                
                m_log.WarnFormat(
                    "[REMOTE SIMULATION CONNECTOR]: Failed to create agent {0} {1} at remote simulator {1}", 
                    aCircuit.firstname, aCircuit.lastname, destination.RegionName);                       
                reason = result["Message"] != null ? result["Message"].AsString() : "error";
                return false;
            }
            catch (Exception e)
            {
                m_log.Warn("[REMOTE SIMULATION CONNECTOR]: CreateAgent failed with exception: " + e.ToString());
                reason = e.Message;
            }

            return false;
        }
开发者ID:dynaturtle,项目名称:CySim,代码行数:41,代码来源:SimulationServiceConnector.cs

示例13: NewUserConnection

        /// <summary>
        /// Do the work necessary to initiate a new user connection for a particular scene.
        /// At the moment, this consists of setting up the caps infrastructure
        /// The return bool should allow for connections to be refused, but as not all calling paths
        /// take proper notice of it let, we allowed banned users in still.
        /// </summary>
        /// <param name="agent">CircuitData of the agent who is connecting</param>
        /// <param name="reason">Outputs the reason for the false response on this string,
        /// If the agent was accepted, this will be the Caps SEED for the region</param>
        /// <param name="requirePresenceLookup">True for normal presence. False for NPC
        /// or other applications where a full grid/Hypergrid presence may not be required.</param>
        /// <returns>True if the region accepts this agent.  False if it does not.  False will 
        /// also return a reason.</returns>
        public bool NewUserConnection (IScene scene, AgentCircuitData agent, uint teleportFlags, out string reason)
        {
            reason = String.Empty;

            // Don't disable this log message - it's too helpful
            m_log.DebugFormat (
                "[ConnectionBegin]: Region {0} told of incoming {1} agent {2} (circuit code {3}, teleportflags {4})",
                scene.RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.AgentID,
                agent.circuitcode, teleportFlags);

            if (!AuthorizeUser (scene, agent, out reason))
            {
                OSDMap map = new OSDMap ();
                map["Reason"] = reason;
                map["Success"] = false;
                reason = OSDParser.SerializeJsonString (map);
                return false;
            }

            IScenePresence sp = scene.GetScenePresence (agent.AgentID);

            if (sp != null && !sp.IsChildAgent)
            {
                // We have a zombie from a crashed session. 
                // Or the same user is trying to be root twice here, won't work.
                // Kill it.
                m_log.InfoFormat ("[Scene]: Zombie scene presence detected for {0} in {1}", agent.AgentID, scene.RegionInfo.RegionName);
                scene.RemoveAgent (sp);
                sp = null;
            }

            //Add possible Urls for the given agent
            IConfigurationService configService = scene.RequestModuleInterface<IConfigurationService> ();
            if (configService != null && agent.OtherInformation.ContainsKey ("UserUrls"))
            {
                configService.AddNewUser (agent.AgentID.ToString (), (OSDMap)agent.OtherInformation["UserUrls"]);
            }

            OSDMap responseMap = new OSDMap ();
            responseMap["CapsUrls"] = scene.EventManager.TriggerOnRegisterCaps (agent.AgentID);

            // In all cases, add or update the circuit data with the new agent circuit data and teleport flags
            agent.teleportFlags = teleportFlags;

            //Add the circuit at the end
            scene.AuthenticateHandler.AddNewCircuit (agent.circuitcode, agent);

            responseMap["Agent"] = agent.PackAgentCircuitData ();

            scene.AuroraEventManager.FireGenericEventHandler ("NewUserConnection", responseMap);

            m_log.InfoFormat (
                "[ConnectionBegin]: Region {0} authenticated and authorized incoming {1} agent {2} (circuit code {3})",
                scene.RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.AgentID,
                agent.circuitcode);

            responseMap["Success"] = true;
            reason = OSDParser.SerializeJsonString (responseMap);
            return true;
        }
开发者ID:kow,项目名称:Aurora-Sim,代码行数:73,代码来源:EntityTransferModule.cs

示例14: PackCreateAgentArguments

        protected OSDMap PackCreateAgentArguments(AgentCircuitData aCircuit, GridRegion gatekeeper, GridRegion destination)
        {
            OSDMap args = null;
            try
            {
                args = aCircuit.PackAgentCircuitData();
            }
            catch (Exception e)
            {
                m_log.Debug("[USER AGENT CONNECTOR]: PackAgentCircuitData failed with exception: " + e.Message);
            }
            // Add the input arguments
            args["gatekeeper_host"] = OSD.FromString(gatekeeper.ExternalHostName);
            args["gatekeeper_port"] = OSD.FromString(gatekeeper.HttpPort.ToString());
            args["destination_x"] = OSD.FromString(destination.RegionLocX.ToString());
            args["destination_y"] = OSD.FromString(destination.RegionLocY.ToString());
            args["destination_name"] = OSD.FromString(destination.RegionName);
            args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());

            return args;
        }
开发者ID:gumho,项目名称:diva-distribution,代码行数:21,代码来源:UserAgentServiceConnector.cs

示例15: EnableChildAgents

        public static OSD EnableChildAgents(int DrawDistance, AgentCircuitData circuit)
        {
            OSDMap llsdBody = new OSDMap();

            llsdBody.Add("DrawDistance", DrawDistance);
            llsdBody.Add("Circuit", circuit.PackAgentCircuitData());
            
            return buildEvent("EnableChildAgents", llsdBody);
        }
开发者ID:mugginsm,项目名称:Aurora-Sim,代码行数:9,代码来源:EventQueueHelper.cs


注:本文中的OpenSim.Framework.AgentCircuitData.PackAgentCircuitData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。