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C# OpenSimBase.Startup方法代码示例

本文整理汇总了C#中OpenSim.OpenSimBase.Startup方法的典型用法代码示例。如果您正苦于以下问题:C# OpenSimBase.Startup方法的具体用法?C# OpenSimBase.Startup怎么用?C# OpenSimBase.Startup使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.OpenSimBase的用法示例。


在下文中一共展示了OpenSimBase.Startup方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main

        //could move our main function into OpenSimMain and kill this class
        public static void Main(string[] args)
        {
            // First line, hook the appdomain to the crash reporter
            AppDomain.CurrentDomain.UnhandledException +=
                new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);

            ServicePointManager.DefaultConnectionLimit = 12;

            // Add the arguments supplied when running the application to the configuration
            ArgvConfigSource configSource = new ArgvConfigSource(args);

            // Configure Log4Net
            configSource.AddSwitch("Startup", "logconfig");
            string logConfigFile = configSource.Configs["Startup"].GetString("logconfig", String.Empty);
            if (logConfigFile != String.Empty)
            {
                XmlConfigurator.Configure(new System.IO.FileInfo(logConfigFile));
                m_log.InfoFormat("[OPENSIM MAIN]: configured log4net using \"{0}\" as configuration file", 
                                 logConfigFile);
            } 
            else
            {
                XmlConfigurator.Configure();
                m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
            }

            m_log.InfoFormat(
                "[OPENSIM MAIN]: System Locale is {0}", System.Threading.Thread.CurrentThread.CurrentCulture);

            string monoThreadsPerCpu = System.Environment.GetEnvironmentVariable("MONO_THREADS_PER_CPU");

            m_log.InfoFormat(
                "[OPENSIM MAIN]: Environment variable MONO_THREADS_PER_CPU is {0}", monoThreadsPerCpu ?? "unset");

            // Verify the Threadpool allocates or uses enough worker and IO completion threads
			// .NET 2.0, workerthreads default to 50 *  numcores
			// .NET 3.0, workerthreads defaults to 250 * numcores
			// .NET 4.0, workerthreads are dynamic based on bitness and OS resources
            // Max IO Completion threads are 1000 on all 3 CLRs
            //
            // Mono 2.10.9 to at least Mono 3.1, workerthreads default to 100 * numcores, iocp threads to 4 * numcores
			int workerThreadsMin = 500;
			int workerThreadsMax = 1000; // may need further adjustment to match other CLR
			int iocpThreadsMin = 1000;
			int iocpThreadsMax = 2000; // may need further adjustment to match other CLR

            {
                int currentMinWorkerThreads, currentMinIocpThreads;
                System.Threading.ThreadPool.GetMinThreads(out currentMinWorkerThreads, out currentMinIocpThreads);
                m_log.InfoFormat(
                    "[OPENSIM MAIN]: Runtime gave us {0} min worker threads and {1} min IOCP threads", 
                    currentMinWorkerThreads, currentMinIocpThreads);
            }

            int workerThreads, iocpThreads;
            System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
            m_log.InfoFormat("[OPENSIM MAIN]: Runtime gave us {0} max worker threads and {1} max IOCP threads", workerThreads, iocpThreads);

            if (workerThreads < workerThreadsMin)
            {
                workerThreads = workerThreadsMin;
                m_log.InfoFormat("[OPENSIM MAIN]: Bumping up max worker threads to {0}",workerThreads);
            }
            if (workerThreads > workerThreadsMax)
            {
                workerThreads = workerThreadsMax;
                m_log.InfoFormat("[OPENSIM MAIN]: Limiting max worker threads to {0}",workerThreads);
            }

			// Increase the number of IOCP threads available.
			// Mono defaults to a tragically low number (24 on 6-core / 8GB Fedora 17)
			if (iocpThreads < iocpThreadsMin)
            {
                iocpThreads = iocpThreadsMin;
                m_log.InfoFormat("[OPENSIM MAIN]: Bumping up max IOCP threads to {0}",iocpThreads);
            }
			// Make sure we don't overallocate IOCP threads and thrash system resources
            if ( iocpThreads > iocpThreadsMax )
            {
                iocpThreads = iocpThreadsMax;
                m_log.InfoFormat("[OPENSIM MAIN]: Limiting max IOCP completion threads to {0}",iocpThreads);
            }
			// set the resulting worker and IO completion thread counts back to ThreadPool
            if ( System.Threading.ThreadPool.SetMaxThreads(workerThreads, iocpThreads) )
			{
	            m_log.InfoFormat(
                    "[OPENSIM MAIN]: Threadpool set to {0} max worker threads and {1} max IOCP threads",
                    workerThreads, iocpThreads);
			}
			else
			{
	            m_log.Warn("[OPENSIM MAIN]: Threadpool reconfiguration failed, runtime defaults still in effect.");				
			}

            // Check if the system is compatible with OpenSimulator.
            // Ensures that the minimum system requirements are met
            string supported = String.Empty;
            if (Util.IsEnvironmentSupported(ref supported))
            {
//.........这里部分代码省略.........
开发者ID:RadaSangOn,项目名称:workCore2,代码行数:101,代码来源:Application.cs

示例2: Main

        //could move our main function into OpenSimMain and kill this class
        public static void Main(string[] args)
        {
            // First line, hook the appdomain to the crash reporter
            AppDomain.CurrentDomain.UnhandledException +=
                new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);

            // Add the arguments supplied when running the application to the configuration
            ArgvConfigSource configSource = new ArgvConfigSource(args);

            // Configure Log4Net
            configSource.AddSwitch("Startup", "logconfig");
            string logConfigFile = configSource.Configs["Startup"].GetString("logconfig", String.Empty);
            if (logConfigFile != String.Empty)
            {
                XmlConfigurator.Configure(new System.IO.FileInfo(logConfigFile));
                m_log.InfoFormat("[OPENSIM MAIN]: configured log4net using \"{0}\" as configuration file", 
                                 logConfigFile);
            } 
            else
            {
                XmlConfigurator.Configure();
                m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
            }

            // Increase the number of IOCP threads available. Mono defaults to a tragically low number
            int workerThreads, iocpThreads;
            System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
            m_log.InfoFormat("[OPENSIM MAIN]: Runtime gave us {0} worker threads and {1} IOCP threads", workerThreads, iocpThreads);
            if (workerThreads < 500 || iocpThreads < 1000)
            {
                workerThreads = 500;
                iocpThreads = 1000;
                m_log.Info("[OPENSIM MAIN]: Bumping up to 500 worker threads and 1000 IOCP threads");
                System.Threading.ThreadPool.SetMaxThreads(workerThreads, iocpThreads);
            }

            // Check if the system is compatible with OpenSimulator.
            // Ensures that the minimum system requirements are met
            m_log.Info("Performing compatibility checks... \n");
            string supported = String.Empty;
            if (Util.IsEnvironmentSupported(ref supported))
            {
                m_log.Info("Environment is compatible.\n");
            }
            else
            {
                m_log.Warn("Environment is unsupported (" + supported + ")\n");
            }

            // Configure nIni aliases and localles
            Culture.SetCurrentCulture();


            // Validate that the user has the most basic configuration done
            // If not, offer to do the most basic configuration for them warning them along the way of the importance of 
            // reading these files.
            /*
            m_log.Info("Checking for reguired configuration...\n");

            bool OpenSim_Ini = (File.Exists(Path.Combine(Util.configDir(), "OpenSim.ini")))
                               || (File.Exists(Path.Combine(Util.configDir(), "opensim.ini")))
                               || (File.Exists(Path.Combine(Util.configDir(), "openSim.ini")))
                               || (File.Exists(Path.Combine(Util.configDir(), "Opensim.ini")));
            
            bool StanaloneCommon_ProperCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini"));
            bool StanaloneCommon_lowercased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "standalonecommon.ini"));
            bool GridCommon_ProperCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "GridCommon.ini"));
            bool GridCommon_lowerCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "gridcommon.ini"));

            if ((OpenSim_Ini) 
                && (
                (StanaloneCommon_ProperCased
                || StanaloneCommon_lowercased
                || GridCommon_ProperCased
                || GridCommon_lowerCased
                )))
            {
                m_log.Info("Required Configuration Files Found\n");
            }
            else
            {
                MainConsole.Instance = new LocalConsole("Region");
                string resp = MainConsole.Instance.CmdPrompt(
                                        "\n\n*************Required Configuration files not found.*************\n\n   OpenSimulator will not run without these files.\n\nRemember, these file names are Case Sensitive in Linux and Proper Cased.\n1. ./OpenSim.ini\nand\n2. ./config-include/StandaloneCommon.ini \nor\n3. ./config-include/GridCommon.ini\n\nAlso, you will want to examine these files in great detail because only the basic system will load by default. OpenSimulator can do a LOT more if you spend a little time going through these files.\n\n" + ": " + "Do you want to copy the most basic Defaults from standalone?",
                                        "yes");
                if (resp == "yes")
                {
                    
                        if (!(OpenSim_Ini))
                        {
                            try
                            {
                                File.Copy(Path.Combine(Util.configDir(), "OpenSim.ini.example"),
                                          Path.Combine(Util.configDir(), "OpenSim.ini"));
                            } catch (UnauthorizedAccessException)
                            {
                                MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, Make sure OpenSim has have the required permissions\n");
                            } catch (ArgumentException)
                            {
//.........这里部分代码省略.........
开发者ID:AlexRa,项目名称:opensim-mods-Alex,代码行数:101,代码来源:Application.cs

示例3: Main

        //could move our main function into OpenSimMain and kill this class
        public static void Main(string[] args)
        {
            // First line, hook the appdomain to the crash reporter
            AppDomain.CurrentDomain.UnhandledException +=
                new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);

            // Add the arguments supplied when running the application to the configuration
            ArgvConfigSource configSource = new ArgvConfigSource(args);

            // Configure Log4Net
            configSource.AddSwitch("Startup", "logconfig");
            string logConfigFile = configSource.Configs["Startup"].GetString("logconfig", String.Empty);
            if (logConfigFile != String.Empty)
            {
                XmlConfigurator.Configure(new System.IO.FileInfo(logConfigFile));
                m_log.InfoFormat("[OPENSIM MAIN]: configured log4net using \"{0}\" as configuration file", 
                                 logConfigFile);
            } 
            else
            {
                XmlConfigurator.Configure();
                m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
            }

            // Check if the system is compatible with OpenSimulator.   
            // Ensures that the minimum system requirements are met
            m_log.Info("Performing compatibility checks... ");
            string supported = String.Empty;
            if (Util.IsEnvironmentSupported(ref supported))
            {
                m_log.Info("Environment is compatible.\n");
            }
            else
            {
                m_log.Warn("Environment is unsupported (" + supported + ")\n");
            }

            // Configure nIni aliases and localles
            Culture.SetCurrentCulture();


            configSource.Alias.AddAlias("On", true);
            configSource.Alias.AddAlias("Off", false);
            configSource.Alias.AddAlias("True", true);
            configSource.Alias.AddAlias("False", false);

            configSource.AddSwitch("Startup", "background");
            configSource.AddSwitch("Startup", "inifile");
            configSource.AddSwitch("Startup", "inimaster");
            configSource.AddSwitch("Startup", "inidirectory");
            configSource.AddSwitch("Startup", "gridmode");
            configSource.AddSwitch("Startup", "physics");
            configSource.AddSwitch("Startup", "gui");

            configSource.AddConfig("StandAlone");
            configSource.AddConfig("Network");

            // Check if we're running in the background or not
            bool background = configSource.Configs["Startup"].GetBoolean("background", false);

            // Check if we're saving crashes
            m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false);

            // load Crash directory config
            m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);

            if (background)
            {
                m_sim = new OpenSimBackground(configSource);
                m_sim.Startup();
            }
            else
            {
                m_sim = new OpenSim(configSource);

                m_sim.Startup();

                while (true)
                {
                    try
                    {
                        // Block thread here for input
                        MainConsole.Instance.Prompt();
                    }
                    catch (Exception e)
                    {
                        m_log.ErrorFormat("Command error: {0}", e);
                    }
                }
            }
        }
开发者ID:Ideia-Boa,项目名称:Diva-s-OpenSim-Tests,代码行数:92,代码来源:Application.cs

示例4: Startup

        public static void Startup(ArgvConfigSource configSource)
        {
            OpenSimBase m_sim = new OpenSimBase(configSource);
            try
            {
                m_sim.Startup();
            }
            catch (Exception ex)
            {
                if (ex.Message != "Restart") //Internal needs a restart message
                {
                    string mes = "[AURORA]: Aurora has crashed! Error: " + ex + ", Stack trace: " + ex.StackTrace;

                    m_log.Error(mes);
                    handleException(mes, ex);
                }
                //Just clean it out as good as we can
                m_sim.Shutdown(false);
                //Then let it restart if it needs
                return;
            }
            Environment.Exit(0);
        }
开发者ID:NickyPerian,项目名称:Aurora,代码行数:23,代码来源:Application.cs

示例5: Startup

        public static bool Startup(ArgvConfigSource configSource)
        {
            try
            {
                OpenSimBase m_sim = new OpenSimBase(configSource);
                m_sim.Startup();
            }
            catch (Exception ex)
            {
                if (ex.Message != "Restart") //Internal needs a restart message
                {
                    string mes = "[AURORA]: Aurora has crashed! Error: " + ex + ", Stack trace: " + ex.StackTrace;

                    m_log.Error(mes);
                    handleException(mes, ex);
                }
                return false;
            }
            return true;
        }
开发者ID:shangcheng,项目名称:Aurora,代码行数:20,代码来源:Application.cs

示例6: Main

        //could move our main function into OpenSimMain and kill this class
        public static void Main(string[] args)
        {
            // First line, hook the appdomain to the crash reporter
            AppDomain.CurrentDomain.UnhandledException +=
                new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);

            ServicePointManager.DefaultConnectionLimit = 12;

            // Add the arguments supplied when running the application to the configuration
            ArgvConfigSource configSource = new ArgvConfigSource(args);

            // Configure Log4Net
            configSource.AddSwitch("Startup", "logconfig");
            string logConfigFile = configSource.Configs["Startup"].GetString("logconfig", String.Empty);
            if (logConfigFile != String.Empty)
            {
                XmlConfigurator.Configure(new System.IO.FileInfo(logConfigFile));
                m_log.InfoFormat("[OPENSIM MAIN]: configured log4net using \"{0}\" as configuration file", 
                                 logConfigFile);
            } 
            else
            {
                XmlConfigurator.Configure();
                m_log.Info("[OPENSIM MAIN]: configured log4net using default OpenSim.exe.config");
            }

            m_log.InfoFormat(
                "[OPENSIM MAIN]: System Locale is {0}", System.Threading.Thread.CurrentThread.CurrentCulture);

            string monoThreadsPerCpu = System.Environment.GetEnvironmentVariable("MONO_THREADS_PER_CPU");

            m_log.InfoFormat(
                "[OPENSIM MAIN]: Environment variable MONO_THREADS_PER_CPU is {0}", monoThreadsPerCpu ?? "unset");

            // Verify the Threadpool allocates or uses enough worker and IO completion threads
			// .NET 2.0, workerthreads default to 50 *  numcores
			// .NET 3.0, workerthreads defaults to 250 * numcores
			// .NET 4.0, workerthreads are dynamic based on bitness and OS resources
            // Max IO Completion threads are 1000 on all 3 CLRs
            //
            // Mono 2.10.9 to at least Mono 3.1, workerthreads default to 100 * numcores, iocp threads to 4 * numcores
			int workerThreadsMin = 500;
			int workerThreadsMax = 1000; // may need further adjustment to match other CLR
			int iocpThreadsMin = 1000;
			int iocpThreadsMax = 2000; // may need further adjustment to match other CLR

            {
                int currentMinWorkerThreads, currentMinIocpThreads;
                System.Threading.ThreadPool.GetMinThreads(out currentMinWorkerThreads, out currentMinIocpThreads);
                m_log.InfoFormat(
                    "[OPENSIM MAIN]: Runtime gave us {0} min worker threads and {1} min IOCP threads", 
                    currentMinWorkerThreads, currentMinIocpThreads);
            }

            int workerThreads, iocpThreads;
            System.Threading.ThreadPool.GetMaxThreads(out workerThreads, out iocpThreads);
            m_log.InfoFormat("[OPENSIM MAIN]: Runtime gave us {0} max worker threads and {1} max IOCP threads", workerThreads, iocpThreads);

            if (workerThreads < workerThreadsMin)
            {
                workerThreads = workerThreadsMin;
                m_log.InfoFormat("[OPENSIM MAIN]: Bumping up to max worker threads to {0}",workerThreads);
            }
            if (workerThreads > workerThreadsMax)
            {
                workerThreads = workerThreadsMax;
                m_log.InfoFormat("[OPENSIM MAIN]: Limiting max worker threads to {0}",workerThreads);
            }

			// Increase the number of IOCP threads available.
			// Mono defaults to a tragically low number (24 on 6-core / 8GB Fedora 17)
			if (iocpThreads < iocpThreadsMin)
            {
                iocpThreads = iocpThreadsMin;
                m_log.InfoFormat("[OPENSIM MAIN]: Bumping up max IOCP threads to {0}",iocpThreads);
            }
			// Make sure we don't overallocate IOCP threads and thrash system resources
            if ( iocpThreads > iocpThreadsMax )
            {
                iocpThreads = iocpThreadsMax;
                m_log.InfoFormat("[OPENSIM MAIN]: Limiting max IOCP completion threads to {0}",iocpThreads);
            }
			// set the resulting worker and IO completion thread counts back to ThreadPool
            if ( System.Threading.ThreadPool.SetMaxThreads(workerThreads, iocpThreads) )
			{
	            m_log.InfoFormat(
                    "[OPENSIM MAIN]: Threadpool set to {0} max worker threads and {1} max IOCP threads",
                    workerThreads, iocpThreads);
			}
			else
			{
	            m_log.Warn("[OPENSIM MAIN]: Threadpool reconfiguration failed, runtime defaults still in effect.");				
			}

            // Check if the system is compatible with OpenSimulator.
            // Ensures that the minimum system requirements are met
            string supported = String.Empty;
            if (Util.IsEnvironmentSupported(ref supported))
            {
//.........这里部分代码省略.........
开发者ID:AkiraSonoda,项目名称:akisim,代码行数:101,代码来源:Application.cs


注:本文中的OpenSim.OpenSimBase.Startup方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。