本文整理汇总了C#中OpenRA.Widgets.Widget.GetOrNull方法的典型用法代码示例。如果您正苦于以下问题:C# Widget.GetOrNull方法的具体用法?C# Widget.GetOrNull怎么用?C# Widget.GetOrNull使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenRA.Widgets.Widget
的用法示例。
在下文中一共展示了Widget.GetOrNull方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GameTimerLogic
public GameTimerLogic(Widget widget, OrderManager orderManager, World world)
{
var timer = widget.GetOrNull<LabelWidget>("GAME_TIMER");
if (timer != null)
timer.GetText = () => WidgetUtils.FormatTime(world.WorldTick);
var status = widget.GetOrNull<LabelWidget>("GAME_TIMER_STATUS");
if (status != null)
{
var startTick = Ui.LastTickTime;
// Blink the status line
status.IsVisible = () => (world.Paused || world.Timestep != Game.Timestep)
&& (Ui.LastTickTime - startTick) / 1000 % 2 == 0;
status.GetText = () =>
{
if (world.Paused || world.Timestep == 0)
return "Paused";
if (world.Timestep == 1)
return "Max Speed";
return "{0:F1}x Speed".F(Game.Timestep * 1f / world.Timestep);
};
}
}
示例2: ServerBrowserLogic
public ServerBrowserLogic(Widget widget, Action onStart, Action onExit)
{
panel = widget;
this.onStart = onStart;
serverList = panel.Get<ScrollPanelWidget>("SERVER_LIST");
serverTemplate = serverList.Get<ScrollItemWidget>("SERVER_TEMPLATE");
// Menu buttons
var refreshButton = panel.Get<ButtonWidget>("REFRESH_BUTTON");
refreshButton.IsDisabled = () => searchStatus == SearchStatus.Fetching;
refreshButton.GetText = () => searchStatus == SearchStatus.Fetching ? "Refreshing..." : "Refresh";
refreshButton.OnClick = RefreshServerList;
panel.Get<ButtonWidget>("DIRECTCONNECT_BUTTON").OnClick = OpenDirectConnectPanel;
panel.Get<ButtonWidget>("CREATE_BUTTON").OnClick = OpenCreateServerPanel;
var join = panel.Get<ButtonWidget>("JOIN_BUTTON");
join.IsDisabled = () => currentServer == null || !currentServer.CanJoin();
join.OnClick = () => Join(currentServer);
panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
// Display the progress label over the server list
// The text is only visible when the list is empty
var progressText = panel.Get<LabelWidget>("PROGRESS_LABEL");
progressText.IsVisible = () => searchStatus != SearchStatus.Hidden;
progressText.GetText = ProgressLabelText;
var showWaitingCheckbox = panel.GetOrNull<CheckboxWidget>("WAITING_FOR_PLAYERS");
if (showWaitingCheckbox != null)
{
showWaitingCheckbox.IsChecked = () => showWaiting;
showWaitingCheckbox.OnClick = () => { showWaiting ^= true; RefreshServerList(); };
}
var showEmptyCheckbox = panel.GetOrNull<CheckboxWidget>("EMPTY");
if (showEmptyCheckbox != null)
{
showEmptyCheckbox.IsChecked = () => showEmpty;
showEmptyCheckbox.OnClick = () => { showEmpty ^= true; RefreshServerList(); };
}
var showAlreadyStartedCheckbox = panel.GetOrNull<CheckboxWidget>("ALREADY_STARTED");
if (showAlreadyStartedCheckbox != null)
{
showAlreadyStartedCheckbox.IsChecked = () => showStarted;
showAlreadyStartedCheckbox.OnClick = () => { showStarted ^= true; RefreshServerList(); };
}
var showIncompatibleCheckbox = panel.GetOrNull<CheckboxWidget>("INCOMPATIBLE_VERSION");
if (showIncompatibleCheckbox != null)
{
showIncompatibleCheckbox.IsChecked = () => showIncompatible;
showIncompatibleCheckbox.OnClick = () => { showIncompatible ^= true; RefreshServerList(); };
}
// Game.LoadWidget(null, "SERVERBROWSER_IRC", panel.Get("IRC_ROOT"), new WidgetArgs());
RefreshServerList();
}
示例3: ColorPickerLogic
public ColorPickerLogic(Widget widget, HSLColor initialColor, Action<HSLColor> onChange, WorldRenderer worldRenderer)
{
var ticker = widget.GetOrNull<LogicTickerWidget>("ANIMATE_PREVIEW");
if (ticker != null)
{
var preview = widget.Get<SpriteSequenceWidget>("PREVIEW");
var anim = preview.GetAnimation();
anim.PlayRepeating(anim.CurrentSequence.Name);
ticker.OnTick = anim.Tick;
}
var hueSlider = widget.Get<SliderWidget>("HUE");
var mixer = widget.Get<ColorMixerWidget>("MIXER");
var randomButton = widget.GetOrNull<ButtonWidget>("RANDOM_BUTTON");
hueSlider.OnChange += _ => mixer.Set(hueSlider.Value);
mixer.OnChange += () => onChange(mixer.Color);
if (randomButton != null)
randomButton.OnClick = () =>
{
// Avoid colors with low sat or lum
var hue = (byte)Game.CosmeticRandom.Next(255);
var sat = (byte)Game.CosmeticRandom.Next(70, 255);
var lum = (byte)Game.CosmeticRandom.Next(70, 255);
mixer.Set(new HSLColor(hue, sat, lum));
hueSlider.Value = hue / 255f;
};
// Set the initial state
mixer.Set(initialColor);
hueSlider.Value = initialColor.H / 255f;
onChange(mixer.Color);
}
示例4: GameTimerLogic
public GameTimerLogic(Widget widget, OrderManager orderManager, World world)
{
var timer = widget.GetOrNull<LabelWidget>("GAME_TIMER");
var status = widget.GetOrNull<LabelWidget>("GAME_TIMER_STATUS");
var startTick = Ui.LastTickTime;
Func<bool> shouldShowStatus = () => (world.Paused || world.Timestep != world.LobbyInfo.GlobalSettings.Timestep)
&& (Ui.LastTickTime - startTick) / 1000 % 2 == 0;
Func<string> statusText = () =>
{
if (world.Paused || world.Timestep == 0)
return "Paused";
if (world.Timestep == 1)
return "Max Speed";
return "{0}% Speed".F(world.LobbyInfo.GlobalSettings.Timestep * 100 / world.Timestep);
};
if (timer != null)
{
// Timers in replays should be synced to the effective game time, not the playback time.
var timestep = world.Timestep;
if (world.IsReplay)
{
GameSpeed speed;
var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>();
if (gameSpeeds.Speeds.TryGetValue(world.LobbyInfo.GlobalSettings.GameSpeedType, out speed))
timestep = speed.Timestep;
}
timer.GetText = () =>
{
if (status == null && shouldShowStatus())
return statusText();
return WidgetUtils.FormatTime(world.WorldTick, timestep);
};
}
if (status != null)
{
// Blink the status line
status.IsVisible = shouldShowStatus;
status.GetText = statusText;
}
var percentage = widget.GetOrNull<LabelWidget>("GAME_TIMER_PERCENTAGE");
if (percentage != null)
{
var connection = orderManager.Connection as ReplayConnection;
if (connection != null && connection.TickCount != 0)
percentage.GetText = () => "({0}%)".F(orderManager.NetFrameNumber * 100 / connection.TickCount);
else if (timer != null)
timer.Bounds.Width += percentage.Bounds.Width;
}
}
示例5: MapChooserLogic
internal MapChooserLogic(Widget widget, string initialMap, Action onExit, Action<Map> onSelect)
{
map = Game.modData.AvailableMaps[WidgetUtils.ChooseInitialMap(initialMap)];
widget.Get<ButtonWidget>("BUTTON_OK").OnClick = () => { Ui.CloseWindow(); onSelect(map); };
widget.Get<ButtonWidget>("BUTTON_CANCEL").OnClick = () => { Ui.CloseWindow(); onExit(); };
scrollpanel = widget.Get<ScrollPanelWidget>("MAP_LIST");
scrollpanel.ScrollVelocity = 40f;
scrollpanel.Layout = new GridLayout(scrollpanel);
itemTemplate = scrollpanel.Get<ScrollItemWidget>("MAP_TEMPLATE");
var gameModeDropdown = widget.GetOrNull<DropDownButtonWidget>("GAMEMODE_FILTER");
if (gameModeDropdown != null)
{
var selectableMaps = Game.modData.AvailableMaps.Where(m => m.Value.Selectable).ToList();
var gameModes = selectableMaps
.GroupBy(m => m.Value.Type)
.Select(g => Pair.New(g.Key, g.Count())).ToList();
// 'all game types' extra item
gameModes.Insert(0, Pair.New(null as string, selectableMaps.Count()));
Func<Pair<string, int>, string> showItem =
x => "{0} ({1})".F(x.First ?? "All Game Types", x.Second);
Func<Pair<string, int>, ScrollItemWidget, ScrollItemWidget> setupItem = (ii, template) =>
{
var item = ScrollItemWidget.Setup(template,
() => gameMode == ii.First,
() => { gameMode = ii.First; EnumerateMaps(onSelect); });
item.Get<LabelWidget>("LABEL").GetText = () => showItem(ii);
return item;
};
gameModeDropdown.OnClick = () =>
gameModeDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 210, gameModes, setupItem);
gameModeDropdown.GetText = () => showItem(gameModes.First(m => m.First == gameMode));
}
var randomMapButton = widget.GetOrNull<ButtonWidget>("RANDOMMAP_BUTTON");
if (randomMapButton != null)
{
randomMapButton.OnClick = () =>
{
var kv = visibleMaps.Random(Game.CosmeticRandom);
map = kv.Value;
scrollpanel.ScrollToItem(kv.Key);
};
randomMapButton.IsDisabled = () => visibleMaps == null || visibleMaps.Count == 0;
}
EnumerateMaps(onSelect);
}
示例6: ServerCreationLogic
public ServerCreationLogic(Widget widget, Action onExit, Action openLobby)
{
panel = widget;
onCreate = openLobby;
this.onExit = onExit;
var settings = Game.Settings;
preview = Game.ModData.MapCache[WidgetUtils.ChooseInitialMap(Game.Settings.Server.Map)];
panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Ui.CloseWindow(); onExit(); };
panel.Get<ButtonWidget>("CREATE_BUTTON").OnClick = CreateAndJoin;
var mapButton = panel.GetOrNull<ButtonWidget>("MAP_BUTTON");
if (mapButton != null)
{
panel.Get<ButtonWidget>("MAP_BUTTON").OnClick = () =>
{
Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
{
{ "initialMap", preview.Uid },
{ "initialTab", MapClassification.System },
{ "onExit", () => { } },
{ "onSelect", (Action<string>)(uid => preview = Game.ModData.MapCache[uid]) },
{ "filter", MapVisibility.Lobby },
{ "onStart", () => { } }
});
};
panel.Get<MapPreviewWidget>("MAP_PREVIEW").Preview = () => preview;
panel.Get<LabelWidget>("MAP_NAME").GetText = () => preview.Title;
}
panel.Get<TextFieldWidget>("SERVER_NAME").Text = settings.Server.Name ?? "";
panel.Get<TextFieldWidget>("LISTEN_PORT").Text = settings.Server.ListenPort.ToString();
advertiseOnline = Game.Settings.Server.AdvertiseOnline;
var externalPort = panel.Get<TextFieldWidget>("EXTERNAL_PORT");
externalPort.Text = settings.Server.ExternalPort.ToString();
externalPort.IsDisabled = () => !advertiseOnline;
var advertiseCheckbox = panel.Get<CheckboxWidget>("ADVERTISE_CHECKBOX");
advertiseCheckbox.IsChecked = () => advertiseOnline;
advertiseCheckbox.OnClick = () => advertiseOnline ^= true;
allowPortForward = Game.Settings.Server.AllowPortForward;
var checkboxUPnP = panel.Get<CheckboxWidget>("UPNP_CHECKBOX");
checkboxUPnP.IsChecked = () => allowPortForward;
checkboxUPnP.OnClick = () => allowPortForward ^= true;
checkboxUPnP.IsDisabled = () => !Game.Settings.Server.NatDeviceAvailable;
var passwordField = panel.GetOrNull<PasswordFieldWidget>("PASSWORD");
if (passwordField != null)
passwordField.Text = Game.Settings.Server.Password;
}
示例7: GameTimerLogic
public GameTimerLogic(Widget widget, OrderManager orderManager, World world)
{
var timer = widget.GetOrNull<LabelWidget>("GAME_TIMER");
var status = widget.GetOrNull<LabelWidget>("GAME_TIMER_STATUS");
var startTick = Ui.LastTickTime;
Func<bool> shouldShowStatus = () => (world.Paused || world.Timestep != world.LobbyInfo.GlobalSettings.Timestep)
&& (Ui.LastTickTime - startTick) / 1000 % 2 == 0;
Func<string> statusText = () =>
{
if (world.Paused || world.Timestep == 0)
return "Paused";
if (world.Timestep == 1)
return "Max Speed";
return "{0}% Speed".F(world.LobbyInfo.GlobalSettings.Timestep * 100 / world.Timestep);
};
if (timer != null)
{
// Timers in replays should be synced to the effective game time, not the playback time.
var timestep = world.Timestep;
if (world.IsReplay)
timestep = world.WorldActor.Trait<MapOptions>().GameSpeed.Timestep;
timer.GetText = () =>
{
if (status == null && shouldShowStatus())
return statusText();
return WidgetUtils.FormatTime(world.WorldTick, timestep);
};
}
if (status != null)
{
// Blink the status line
status.IsVisible = shouldShowStatus;
status.GetText = statusText;
}
var timerTooltip = timer as LabelWithTooltipWidget;
if (timerTooltip != null)
{
var connection = orderManager.Connection as ReplayConnection;
if (connection != null && connection.TickCount != 0)
timerTooltip.GetTooltipText = () => "{0}% complete".F(orderManager.NetFrameNumber * 100 / connection.TickCount);
else
timerTooltip.GetTooltipText = null;
}
}
示例8: SupportPowerBinLogic
public SupportPowerBinLogic(Widget widget, World world)
{
var palette = widget.Get<SupportPowersWidget>("SUPPORT_PALETTE");
var background = widget.GetOrNull("PALETTE_BACKGROUND");
var foreground = widget.GetOrNull("PALETTE_FOREGROUND");
if (background != null || foreground != null)
{
Widget backgroundTemplate = null;
Widget foregroundTemplate = null;
if (background != null)
backgroundTemplate = background.Get("ICON_TEMPLATE");
if (foreground != null)
foregroundTemplate = foreground.Get("ICON_TEMPLATE");
Action<int, int> updateBackground = (_, icons) =>
{
var rowHeight = palette.IconSize.Y + palette.IconMargin;
if (background != null)
{
background.RemoveChildren();
for (var i = 0; i < icons; i++)
{
var row = backgroundTemplate.Clone();
row.Bounds.Y += i * rowHeight;
background.AddChild(row);
}
}
if (foreground != null)
{
foreground.RemoveChildren();
for (var i = 0; i < icons; i++)
{
var row = foregroundTemplate.Clone();
row.Bounds.Y += i * rowHeight;
foreground.AddChild(row);
}
}
};
palette.OnIconCountChanged += updateBackground;
// Set the initial palette state
updateBackground(0, 0);
}
}
示例9: ReplayBrowserLogic
public ReplayBrowserLogic(Widget widget, Action onExit, Action onStart)
{
panel = widget;
this.onStart = onStart;
playerList = panel.Get<ScrollPanelWidget>("PLAYER_LIST");
playerHeader = playerList.Get<ScrollItemWidget>("HEADER");
playerTemplate = playerList.Get<ScrollItemWidget>("TEMPLATE");
playerList.RemoveChildren();
panel.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () => { cancelLoadingReplays = true; Ui.CloseWindow(); onExit(); };
replayList = panel.Get<ScrollPanelWidget>("REPLAY_LIST");
var template = panel.Get<ScrollItemWidget>("REPLAY_TEMPLATE");
var mod = Game.ModData.Manifest.Mod;
var dir = Platform.ResolvePath("^", "Replays", mod.Id, mod.Version);
if (Directory.Exists(dir))
ThreadPool.QueueUserWorkItem(_ => LoadReplays(dir, template));
var watch = panel.Get<ButtonWidget>("WATCH_BUTTON");
watch.IsDisabled = () => selectedReplay == null || selectedReplay.GameInfo.MapPreview.Status != MapStatus.Available;
watch.OnClick = () => { WatchReplay(); };
panel.Get("REPLAY_INFO").IsVisible = () => selectedReplay != null;
var preview = panel.Get<MapPreviewWidget>("MAP_PREVIEW");
preview.SpawnOccupants = () => selectedSpawns;
preview.Preview = () => selectedReplay != null ? selectedReplay.GameInfo.MapPreview : null;
var titleLabel = panel.GetOrNull<LabelWidget>("MAP_TITLE");
if (titleLabel != null)
{
titleLabel.IsVisible = () => selectedReplay != null;
var font = Game.Renderer.Fonts[titleLabel.Font];
var title = new CachedTransform<MapPreview, string>(m => WidgetUtils.TruncateText(m.Title, titleLabel.Bounds.Width, font));
titleLabel.GetText = () => title.Update(selectedReplay.GameInfo.MapPreview);
}
var type = panel.GetOrNull<LabelWidget>("MAP_TYPE");
if (type != null)
type.GetText = () => selectedReplay.GameInfo.MapPreview.Type;
panel.Get<LabelWidget>("DURATION").GetText = () => WidgetUtils.FormatTimeSeconds((int)selectedReplay.GameInfo.Duration.TotalSeconds);
SetupFilters();
SetupManagement();
}
示例10: GameTimerLogic
public GameTimerLogic(Widget widget, OrderManager orderManager, World world)
{
var timer = widget.GetOrNull<LabelWidget>("GAME_TIMER");
var status = widget.GetOrNull<LabelWidget>("GAME_TIMER_STATUS");
var startTick = Ui.LastTickTime;
Func<bool> shouldShowStatus = () => (world.Paused || world.Timestep != Game.Timestep)
&& (Ui.LastTickTime - startTick) / 1000 % 2 == 0;
Func<string> statusText = () =>
{
if (world.Paused || world.Timestep == 0)
return "Paused";
if (world.Timestep == 1)
return "Max Speed";
return "{0}% Speed".F(Game.Timestep * 100 / world.Timestep);
};
if (timer != null)
{
timer.GetText = () =>
{
if (status == null && shouldShowStatus())
return statusText();
return WidgetUtils.FormatTime(world.WorldTick);
};
}
if (status != null)
{
// Blink the status line
status.IsVisible = shouldShowStatus;
status.GetText = statusText;
}
var percentage = widget.GetOrNull<LabelWidget>("GAME_TIMER_PERCENTAGE");
if (percentage != null)
{
var connection = orderManager.Connection as ReplayConnection;
if (connection != null && connection.TickCount != 0)
percentage.GetText = () => "({0}%)".F(orderManager.NetFrameNumber * 100 / connection.TickCount);
else
timer.Bounds.Width += percentage.Bounds.Width;
}
}
示例11: IngameRadarDisplayLogic
public IngameRadarDisplayLogic(Widget widget, World world)
{
var radarEnabled = false;
var cachedRadarEnabled = false;
var blockColor = Color.Transparent;
var radar = widget.Get<RadarWidget>("RADAR_MINIMAP");
radar.IsEnabled = () => radarEnabled;
var devMode = world.LocalPlayer.PlayerActor.Trait<DeveloperMode>();
var ticker = widget.Get<LogicTickerWidget>("RADAR_TICKER");
ticker.OnTick = () =>
{
radarEnabled = devMode.DisableShroud || world.ActorsHavingTrait<ProvidesRadar>(r => r.IsActive)
.Any(a => a.Owner == world.LocalPlayer);
if (radarEnabled != cachedRadarEnabled)
Game.Sound.PlayNotification(world.Map.Rules, null, "Sounds", radarEnabled ? "RadarUp" : "RadarDown", null);
cachedRadarEnabled = radarEnabled;
};
var block = widget.GetOrNull<ColorBlockWidget>("RADAR_FADETOBLACK");
if (block != null)
{
radar.Animating = x => blockColor = Color.FromArgb((int)(255 * x), Color.Black);
block.IsVisible = () => blockColor.A != 0;
block.GetColor = () => blockColor;
}
}
示例12: CncInstallMusicLogic
public CncInstallMusicLogic(Widget widget, Ruleset modRules, Action onExit)
{
var installButton = widget.GetOrNull<ButtonWidget>("INSTALL_BUTTON");
if (installButton != null)
{
Action afterInstall = () =>
{
try
{
var path = new string[] { Platform.SupportDir, "Content", Game.modData.Manifest.Mod.Id }.Aggregate(Path.Combine);
GlobalFileSystem.Mount(Path.Combine(path, "scores.mix"));
GlobalFileSystem.Mount(Path.Combine(path, "transit.mix"));
modRules.Music.Do(m => m.Value.Reload());
var musicPlayerLogic = (MusicPlayerLogic)installButton.Parent.LogicObject;
musicPlayerLogic.BuildMusicTable();
}
catch (Exception e)
{
Log.Write("debug", "Mounting the new mixfile and rebuild of scores list failed:\n{0}", e);
}
};
installButton.OnClick = () =>
Ui.OpenWindow("INSTALL_MUSIC_PANEL", new WidgetArgs() {
{ "afterInstall", afterInstall },
{ "filesToCopy", new[] { "SCORES.MIX" } },
{ "filesToExtract", new[] { "transit.mix" } },
});
installButton.IsVisible = () => modRules.InstalledMusic.ToArray().Length < 3; // HACK around music being split between transit.mix and scores.mix
}
}
示例13: ColorPickerLogic
public ColorPickerLogic(Widget widget, HSLColor initialColor, Action<HSLColor> onChange, WorldRenderer worldRenderer)
{
var hueSlider = widget.Get<SliderWidget>("HUE");
var mixer = widget.Get<ColorMixerWidget>("MIXER");
var randomButton = widget.GetOrNull<ButtonWidget>("RANDOM_BUTTON");
hueSlider.OnChange += _ => mixer.Set(hueSlider.Value);
mixer.OnChange += () => onChange(mixer.Color);
if (randomButton != null)
randomButton.OnClick = () =>
{
// Avoid colors with low sat or lum
var hue = (byte)Game.CosmeticRandom.Next(255);
var sat = (byte)Game.CosmeticRandom.Next(70, 255);
var lum = (byte)Game.CosmeticRandom.Next(70, 255);
mixer.Set(new HSLColor(hue, sat, lum));
hueSlider.Value = hue / 255f;
};
// Set the initial state
mixer.Set(initialColor);
hueSlider.Value = initialColor.H / 255f;
onChange(mixer.Color);
}
示例14: MapEditorLogic
public MapEditorLogic(Widget widget, World world, WorldRenderer worldRenderer)
{
var gridButton = widget.GetOrNull<ButtonWidget>("GRID_BUTTON");
var terrainGeometryTrait = world.WorldActor.Trait<TerrainGeometryOverlay>();
if (gridButton != null && terrainGeometryTrait != null)
{
gridButton.OnClick = () => terrainGeometryTrait.Enabled ^= true;
gridButton.IsHighlighted = () => terrainGeometryTrait.Enabled;
}
var zoomDropdown = widget.GetOrNull<DropDownButtonWidget>("ZOOM_BUTTON");
if (zoomDropdown != null)
{
var selectedZoom = Game.Settings.Graphics.PixelDouble ? 2f : 1f;
var selectedLabel = selectedZoom.ToString();
Func<float, ScrollItemWidget, ScrollItemWidget> setupItem = (zoom, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => selectedZoom == zoom,
() => { worldRenderer.Viewport.Zoom = selectedZoom = zoom; selectedLabel = zoom.ToString(); });
var label = zoom.ToString();
item.Get<LabelWidget>("LABEL").GetText = () => label;
return item;
};
var options = new[] { 2f, 1f, 0.5f, 0.25f };
zoomDropdown.OnMouseDown = _ => zoomDropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 150, options, setupItem);
zoomDropdown.GetText = () => selectedLabel;
zoomDropdown.GetKey = _ => Game.Settings.Keys.TogglePixelDoubleKey;
zoomDropdown.OnKeyPress = e =>
{
var key = Hotkey.FromKeyInput(e);
if (key != Game.Settings.Keys.TogglePixelDoubleKey)
return;
var selected = (options.IndexOf(selectedZoom) + 1) % options.Length;
worldRenderer.Viewport.Zoom = selectedZoom = options[selected];
selectedLabel = selectedZoom.ToString();
};
}
}
示例15: ColorPickerLogic
public ColorPickerLogic(Widget widget, ModData modData, World world, HSLColor initialColor, Action<HSLColor> onChange, WorldRenderer worldRenderer)
{
string actorType;
if (!ChromeMetrics.TryGet("ColorPickerActorType", out actorType))
actorType = "mcv";
var preview = widget.GetOrNull<ActorPreviewWidget>("PREVIEW");
var actor = world.Map.Rules.Actors[actorType];
var td = new TypeDictionary();
td.Add(new HideBibPreviewInit());
td.Add(new OwnerInit(world.WorldActor.Owner));
td.Add(new FactionInit(world.WorldActor.Owner.PlayerReference.Faction));
if (preview != null)
preview.SetPreview(actor, td);
var hueSlider = widget.Get<SliderWidget>("HUE");
var mixer = widget.Get<ColorMixerWidget>("MIXER");
var randomButton = widget.GetOrNull<ButtonWidget>("RANDOM_BUTTON");
hueSlider.OnChange += _ => mixer.Set(hueSlider.Value);
mixer.OnChange += () => onChange(mixer.Color);
if (randomButton != null)
randomButton.OnClick = () =>
{
// Avoid colors with low sat or lum
var hue = (byte)Game.CosmeticRandom.Next(255);
var sat = (byte)Game.CosmeticRandom.Next(70, 255);
var lum = (byte)Game.CosmeticRandom.Next(70, 255);
mixer.Set(new HSLColor(hue, sat, lum));
hueSlider.Value = hue / 255f;
};
// Set the initial state
var validator = modData.Manifest.Get<ColorValidator>();
mixer.SetPaletteRange(validator.HsvSaturationRange[0], validator.HsvSaturationRange[1], validator.HsvValueRange[0], validator.HsvValueRange[1]);
mixer.Set(initialColor);
hueSlider.Value = initialColor.H / 255f;
onChange(mixer.Color);
}