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C# GameRules.ProjectileArgs类代码示例

本文整理汇总了C#中OpenRA.GameRules.ProjectileArgs的典型用法代码示例。如果您正苦于以下问题:C# ProjectileArgs类的具体用法?C# ProjectileArgs怎么用?C# ProjectileArgs使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ProjectileArgs类属于OpenRA.GameRules命名空间,在下文中一共展示了ProjectileArgs类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Tick

        public void Tick(Actor self)
        {
            if (!target.IsInRange(self.CenterPosition, range))
                return;

            var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
            if (limitedAmmo != null && !limitedAmmo.HasAmmo())
                return;

            if (--dropDelay <= 0)
            {
                var weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()];
                dropDelay = weapon.ROF;

                var pos = self.CenterPosition;
                var args = new ProjectileArgs
                {
                    Weapon = weapon,
                    Facing = self.Trait<IFacing>().Facing,

                    Source = pos,
                    SourceActor = self,
                    PassiveTarget = pos - new WVec(0, 0, pos.Z)
                };

                self.World.Add(args.Weapon.Projectile.Create(args));

                if (args.Weapon.Report != null && args.Weapon.Report.Any())
                    Sound.Play(args.Weapon.Report.Random(self.World.SharedRandom), self.CenterPosition);
            }
        }
开发者ID:TiriliPiitPiit,项目名称:OpenRA,代码行数:31,代码来源:CarpetBomb.cs

示例2: AreaBeam

        public AreaBeam(AreaBeamInfo info, ProjectileArgs args, Color color)
        {
            this.info = info;
            this.args = args;
            this.color = color;
            actorAttackBase = args.SourceActor.Trait<AttackBase>();

            var world = args.SourceActor.World;
            if (info.Speed.Length > 1)
                speed = new WDist(world.SharedRandom.Next(info.Speed[0].Length, info.Speed[1].Length));
            else
                speed = info.Speed[0];

            // Both the head and tail start at the source actor, but initially only the head is travelling.
            headPos = args.Source;
            tailPos = headPos;

            target = args.PassiveTarget;
            if (info.Inaccuracy.Length > 0)
            {
                var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
                var maxOffset = inaccuracy * (target - headPos).Length / args.Weapon.Range.Length;
                target += WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
            }

            towardsTargetFacing = (target - headPos).Yaw.Facing;

            // Update the target position with the range we shoot beyond the target by
            // I.e. we can deliberately overshoot, so aim for that position
            var dir = new WVec(0, -1024, 0).Rotate(WRot.FromFacing(towardsTargetFacing));
            target += dir * info.BeyondTargetRange.Length / 1024;

            length = Math.Max((target - headPos).Length / speed.Length, 1);
        }
开发者ID:pchote,项目名称:OpenRA,代码行数:34,代码来源:AreaBeam.cs

示例3: Missile

        public Missile(MissileInfo info, ProjectileArgs args)
        {
            this.info = info;
            this.args = args;

            pos = args.Source;
            facing = args.Facing;

            targetPosition = args.PassiveTarget;

            var world = args.SourceActor.World;

            if (world.SharedRandom.Next(100) <= info.LockOnProbability)
                lockOn = true;

            if (info.Inaccuracy.Range > 0)
            {
                var inaccuracy = OpenRA.Traits.Util.ApplyPercentageModifiers(info.Inaccuracy.Range, args.InaccuracyModifiers);
                offset = WVec.FromPDF(world.SharedRandom, 2) * inaccuracy / 1024;
            }

            if (info.Image != null)
            {
                anim = new Animation(world, info.Image, () => facing);
                anim.PlayRepeating("idle");
            }

            if (info.ContrailLength > 0)
            {
                var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
                trail = new ContrailRenderable(world, color, info.ContrailLength, info.ContrailDelay, 0);
            }
        }
开发者ID:RobotCaleb,项目名称:OpenRA,代码行数:33,代码来源:Missile.cs

示例4: Missile

        public Missile(MissileInfo info, ProjectileArgs args)
        {
            this.info = info;
            this.args = args;

            pos = args.Source;
            facing = args.Facing;

            targetPosition = args.PassiveTarget;

            if (info.Inaccuracy.Range > 0)
                offset = WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * info.Inaccuracy.Range / 1024;

            if (info.Image != null)
            {
                anim = new Animation(args.SourceActor.World, info.Image, () => facing);
                anim.PlayRepeating("idle");
            }

            if (info.ContrailLength > 0)
            {
                var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
                trail = new ContrailRenderable(args.SourceActor.World, color, info.ContrailLength, info.ContrailDelay, 0);
            }
        }
开发者ID:RunCraze,项目名称:OpenRA,代码行数:25,代码来源:Missile.cs

示例5: Bullet

        public Bullet(BulletInfo info, ProjectileArgs args)
        {
            Info = info;
            Args = args;

            if (info.Inaccuracy > 0)
            {
                var factor = ((Args.dest - Args.src).ToCVec().Length) / args.weapon.Range;
                Args.dest += (PVecInt) (info.Inaccuracy * factor * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2();
                Log.Write("debug", "Bullet with Inaccuracy; factor: #{0}; Projectile dest: {1}", factor, Args.dest);
            }

            if (Info.Image != null)
            {
                anim = new Animation(Info.Image, GetEffectiveFacing);
                anim.PlayRepeating("idle");
            }

            if (Info.ContrailLength > 0)
            {
                Trail = new ContrailHistory(Info.ContrailLength,
                    Info.ContrailUsePlayerColor ? ContrailHistory.ChooseColor(args.firedBy) : Info.ContrailColor,
                    Info.ContrailDelay);
            }
        }
开发者ID:Tsher,项目名称:OpenRA,代码行数:25,代码来源:Bullet.cs

示例6: Missile

        public Missile(MissileInfo info, ProjectileArgs args)
        {
            this.info = info;
            this.args = args;

            pos = args.Source;
            facing = args.Facing;

            targetPosition = args.PassiveTarget;

            // Convert ProjectileArg definitions to world coordinates
            // TODO: Change the yaml definitions so we don't need this
            var inaccuracy = (int)(info.Inaccuracy * 1024 / Game.CellSize);
            speed = info.Speed * 1024 / (5 * Game.CellSize);

            if (info.Inaccuracy > 0)
                offset = WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * inaccuracy / 1024;

            if (info.Image != null)
            {
                anim = new Animation(info.Image, () => facing);
                anim.PlayRepeating("idle");
            }

            if (info.ContrailLength > 0)
            {
                var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
                trail = new ContrailRenderable(args.SourceActor.World, color, info.ContrailLength, info.ContrailDelay, 0);
            }
        }
开发者ID:TiriliPiitPiit,项目名称:OpenRA,代码行数:30,代码来源:Missile.cs

示例7: Missile

        public Missile(MissileInfo info, ProjectileArgs args)
        {
            Info = info;
            Args = args;

            SubPxPosition = 1024 * Args.src;
            Altitude = Args.srcAltitude;
            Facing = Args.facing;

            if (info.Inaccuracy > 0)
                offset = (info.Inaccuracy * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2();

            if (Info.Image != null)
            {
                anim = new Animation(Info.Image, () => Facing);
                anim.PlayRepeating("idle");
            }

            if (Info.ContrailLength > 0)
            {
                Trail = new ContrailHistory(Info.ContrailLength,
                    Info.ContrailUsePlayerColor ? ContrailHistory.ChooseColor(args.firedBy) : Info.ContrailColor,
                    Info.ContrailDelay);
            }
        }
开发者ID:kaott,项目名称:OpenRA,代码行数:25,代码来源:Missile.cs

示例8: TeslaZap

        int timeUntilRemove = 2; // # of frames

        #endregion Fields

        #region Constructors

        public TeslaZap(TeslaZapInfo info, ProjectileArgs args)
        {
            Args = args;
            var bright = SequenceProvider.GetSequence("litning", "bright");
            var dim = SequenceProvider.GetSequence("litning", "dim");

            for (var n = 0; n < numZaps; n++)
                renderables.AddRange(DrawZapWandering(args.src, args.dest, n == numZaps - 1 ? bright : dim));
        }
开发者ID:geckosoft,项目名称:OpenRA,代码行数:15,代码来源:TeslaZap.cs

示例9: LaserZap

        public LaserZap(ProjectileArgs args, LaserZapInfo info, Color color)
        {
            this.args = args;
            this.info = info;
            this.color = color;

            if (info.Explosion != null)
                this.explosion = new Animation(info.Explosion);
        }
开发者ID:kekekeks,项目名称:OpenRA,代码行数:9,代码来源:LaserZap.cs

示例10: LaserZap

        public LaserZap(ProjectileArgs args, LaserZapInfo info, Color color)
        {
            this.args = args;
            this.info = info;
            this.color = color;
            this.target = args.PassiveTarget;

            if (!string.IsNullOrEmpty(info.HitAnim))
                this.hitanim = new Animation(args.SourceActor.World, info.HitAnim);
        }
开发者ID:rhamilton1415,项目名称:OpenRA,代码行数:10,代码来源:LaserZap.cs

示例11: LaserZap

        public LaserZap(ProjectileArgs args, LaserZapInfo info, Color color)
        {
            this.args = args;
            this.info = info;
            this.color = color;
            this.target = args.PassiveTarget;

            if (info.HitAnim != null)
                this.hitanim = new Animation(info.HitAnim);
        }
开发者ID:Generalcamo,项目名称:OpenRA,代码行数:10,代码来源:LaserZap.cs

示例12: GravityBomb

        public GravityBomb(GravityBombInfo info, ProjectileArgs args)
        {
            Args = args;
            altitude = args.srcAltitude;

            anim = new Animation(info.Image);
            if (anim.HasSequence("open"))
                anim.PlayThen("open", () => anim.PlayRepeating("idle"));
            else
                anim.PlayRepeating("idle");
        }
开发者ID:patthoyts,项目名称:OpenRA,代码行数:11,代码来源:GravityBomb.cs

示例13: TeslaZap

        int timeUntilRemove = 2; // # of frames

        #endregion Fields

        #region Constructors

        public TeslaZap(TeslaZapInfo info, ProjectileArgs args)
        {
            Args = args;
            var bright = SequenceProvider.GetSequence(info.Image, "bright");
            var dim = SequenceProvider.GetSequence(info.Image, "dim");

            for( var n = 0; n < info.DimZaps; n++ )
                renderables.AddRange(DrawZapWandering(args.src, args.dest, dim));
            for( var n = 0; n < info.BrightZaps; n++ )
                renderables.AddRange(DrawZapWandering(args.src, args.dest, bright));
        }
开发者ID:sonygod,项目名称:OpenRA-Dedicated-20120504,代码行数:17,代码来源:TeslaZap.cs

示例14: GravityBomb

        public GravityBomb(GravityBombInfo info, ProjectileArgs args)
        {
            this.info = info;
            this.args = args;
            pos = args.Source;
            velocity = new WVec(WRange.Zero, WRange.Zero, -info.Velocity);

            anim = new Animation(info.Image);
            if (anim.HasSequence("open"))
                anim.PlayThen("open", () => anim.PlayRepeating("idle"));
            else
                anim.PlayRepeating("idle");
        }
开发者ID:Generalcamo,项目名称:OpenRA,代码行数:13,代码来源:GravityBomb.cs

示例15: Missile

        public Missile(MissileInfo info, ProjectileArgs args)
        {
            this.info = info;
            this.args = args;

            pos = args.Source;
            hFacing = args.Facing;
            gravity = new WVec(0, 0, -info.Gravity);
            targetPosition = args.PassiveTarget;
            rangeLimit = info.RangeLimit != WDist.Zero ? info.RangeLimit : args.Weapon.Range;
            minLaunchSpeed = info.MinimumLaunchSpeed.Length > -1 ? info.MinimumLaunchSpeed.Length : info.Speed.Length;
            maxLaunchSpeed = info.MaximumLaunchSpeed.Length > -1 ? info.MaximumLaunchSpeed.Length : info.Speed.Length;
            maxSpeed = info.Speed.Length;
            minLaunchAngle = info.MinimumLaunchAngle;
            maxLaunchAngle = info.MaximumLaunchAngle;

            var world = args.SourceActor.World;

            if (info.Inaccuracy.Length > 0)
            {
                var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
                offset = WVec.FromPDF(world.SharedRandom, 2) * inaccuracy / 1024;
            }

            DetermineLaunchSpeedAndAngle(world, out speed, out vFacing);

            velocity = new WVec(0, -speed, 0)
                .Rotate(new WRot(WAngle.FromFacing(vFacing), WAngle.Zero, WAngle.Zero))
                .Rotate(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(hFacing)));

            if (world.SharedRandom.Next(100) <= info.LockOnProbability)
                lockOn = true;

            if (!string.IsNullOrEmpty(info.Image))
            {
                anim = new Animation(world, info.Image, () => renderFacing);
                anim.PlayRepeating(info.Sequences.Random(world.SharedRandom));
            }

            if (info.ContrailLength > 0)
            {
                var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
                contrail = new ContrailRenderable(world, color, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
            }

            trailPalette = info.TrailPalette;
            if (info.TrailUsePlayerPalette)
                trailPalette += args.SourceActor.Owner.InternalName;
        }
开发者ID:pchote,项目名称:OpenRA,代码行数:49,代码来源:Missile.cs


注:本文中的OpenRA.GameRules.ProjectileArgs类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。