本文整理汇总了C#中OpenMetaverse.Imaging.ManagedImage.ResizeNearestNeighbor方法的典型用法代码示例。如果您正苦于以下问题:C# ManagedImage.ResizeNearestNeighbor方法的具体用法?C# ManagedImage.ResizeNearestNeighbor怎么用?C# ManagedImage.ResizeNearestNeighbor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenMetaverse.Imaging.ManagedImage
的用法示例。
在下文中一共展示了ManagedImage.ResizeNearestNeighbor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SanitizeLayers
/// <summary>
/// Make sure images exist, resize source if needed to match the destination
/// </summary>
/// <param name="dest">Destination image</param>
/// <param name="src">Source image</param>
/// <returns>Sanitization was succefull</returns>
private bool SanitizeLayers(ManagedImage dest, ManagedImage src)
{
if (dest == null || src == null) return false;
if ((dest.Channels & ManagedImage.ImageChannels.Alpha) == 0)
{
dest.ConvertChannels(dest.Channels | ManagedImage.ImageChannels.Alpha);
}
if (dest.Width != src.Width || dest.Height != src.Height)
{
try { src.ResizeNearestNeighbor(dest.Width, dest.Height); }
catch (Exception) { return false; }
}
return true;
}
示例2: DrawLayer
private bool DrawLayer(ManagedImage source, bool useSourceAlpha)
{
bool sourceHasColor;
bool sourceHasAlpha;
bool sourceHasBump;
int i = 0;
sourceHasColor = ((source.Channels & ManagedImage.ImageChannels.Color) != 0 &&
source.Red != null && source.Green != null && source.Blue != null);
sourceHasAlpha = ((source.Channels & ManagedImage.ImageChannels.Alpha) != 0 && source.Alpha != null);
sourceHasBump = ((source.Channels & ManagedImage.ImageChannels.Bump) != 0 && source.Bump != null);
useSourceAlpha = (useSourceAlpha && sourceHasAlpha);
if (source.Width != _bakeWidth || source.Height != _bakeHeight)
{
try { source.ResizeNearestNeighbor(_bakeWidth, _bakeHeight); }
catch { return false; }
}
int alpha = 255;
//int alphaInv = 255 - alpha;
int alphaInv = 256 - alpha;
byte[] bakedRed = _bakedTexture.Image.Red;
byte[] bakedGreen = _bakedTexture.Image.Green;
byte[] bakedBlue = _bakedTexture.Image.Blue;
byte[] bakedAlpha = _bakedTexture.Image.Alpha;
byte[] bakedBump = _bakedTexture.Image.Bump;
byte[] sourceRed = source.Red;
byte[] sourceGreen = source.Green;
byte[] sourceBlue = source.Blue;
byte[] sourceAlpha = null;
byte[] sourceBump = null;
if (sourceHasAlpha)
sourceAlpha = source.Alpha;
if (sourceHasBump)
sourceBump = source.Bump;
for (int y = 0; y < _bakeHeight; y++)
{
for (int x = 0; x < _bakeWidth; x++)
{
if (sourceHasAlpha)
{
alpha = sourceAlpha[i];
//alphaInv = 255 - alpha;
alphaInv = 256 - alpha;
}
if (sourceHasColor)
{
bakedRed[i] = (byte)((bakedRed[i] * alphaInv + sourceRed[i] * alpha) >> 8);
bakedGreen[i] = (byte)((bakedGreen[i] * alphaInv + sourceGreen[i] * alpha) >> 8);
bakedBlue[i] = (byte)((bakedBlue[i] * alphaInv + sourceBlue[i] * alpha) >> 8);
}
if (useSourceAlpha)
bakedAlpha[i] = sourceAlpha[i];
if (sourceHasBump)
bakedBump[i] = sourceBump[i];
++i;
}
}
return true;
}