本文整理汇总了C#中OpenMetaverse.Simulator.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# Simulator.ToString方法的具体用法?C# Simulator.ToString怎么用?C# Simulator.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenMetaverse.Simulator
的用法示例。
在下文中一共展示了Simulator.ToString方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Network_OnEventQueueRunning
private void Network_OnEventQueueRunning(Simulator simulator)
{
Logger.DebugLog("Event queue is running for " + simulator.ToString() + ", enabling uploads", Client);
EnableUpload();
}
示例2: RegionHandshakeHandler
private void RegionHandshakeHandler(Packet packet, Simulator simulator)
{
RegionHandshakePacket handshake = (RegionHandshakePacket)packet;
simulator.ID = handshake.RegionInfo.CacheID;
simulator.IsEstateManager = handshake.RegionInfo.IsEstateManager;
simulator.Name = Utils.BytesToString(handshake.RegionInfo.SimName);
simulator.SimOwner = handshake.RegionInfo.SimOwner;
simulator.TerrainBase0 = handshake.RegionInfo.TerrainBase0;
simulator.TerrainBase1 = handshake.RegionInfo.TerrainBase1;
simulator.TerrainBase2 = handshake.RegionInfo.TerrainBase2;
simulator.TerrainBase3 = handshake.RegionInfo.TerrainBase3;
simulator.TerrainDetail0 = handshake.RegionInfo.TerrainDetail0;
simulator.TerrainDetail1 = handshake.RegionInfo.TerrainDetail1;
simulator.TerrainDetail2 = handshake.RegionInfo.TerrainDetail2;
simulator.TerrainDetail3 = handshake.RegionInfo.TerrainDetail3;
simulator.TerrainHeightRange00 = handshake.RegionInfo.TerrainHeightRange00;
simulator.TerrainHeightRange01 = handshake.RegionInfo.TerrainHeightRange01;
simulator.TerrainHeightRange10 = handshake.RegionInfo.TerrainHeightRange10;
simulator.TerrainHeightRange11 = handshake.RegionInfo.TerrainHeightRange11;
simulator.TerrainStartHeight00 = handshake.RegionInfo.TerrainStartHeight00;
simulator.TerrainStartHeight01 = handshake.RegionInfo.TerrainStartHeight01;
simulator.TerrainStartHeight10 = handshake.RegionInfo.TerrainStartHeight10;
simulator.TerrainStartHeight11 = handshake.RegionInfo.TerrainStartHeight11;
simulator.WaterHeight = handshake.RegionInfo.WaterHeight;
simulator.Flags = (RegionFlags)handshake.RegionInfo.RegionFlags;
simulator.BillableFactor = handshake.RegionInfo.BillableFactor;
simulator.Access = (SimAccess)handshake.RegionInfo.SimAccess;
Logger.Log("Received a region handshake for " + simulator.ToString(), Helpers.LogLevel.Info, Client);
// Send a RegionHandshakeReply
RegionHandshakeReplyPacket reply = new RegionHandshakeReplyPacket();
reply.AgentData.AgentID = Client.Self.AgentID;
reply.AgentData.SessionID = Client.Self.SessionID;
reply.RegionInfo.Flags = 0;
SendPacket(reply, simulator);
// We're officially connected to this sim
simulator.connected = true;
simulator.ConnectedEvent.Set();
}
示例3: TeleportHandler
/// <summary>
/// Handler for teleport Requests
/// </summary>
/// <param name="packet">Incoming TeleportHandler packet</param>
/// <param name="simulator">Simulator sending teleport information</param>
private void TeleportHandler(Packet packet, Simulator simulator)
{
bool finished = false;
TeleportFlags flags = TeleportFlags.Default;
if (packet.Type == PacketType.TeleportStart)
{
TeleportStartPacket start = (TeleportStartPacket)packet;
teleportMessage = "Teleport started";
flags = (TeleportFlags)start.Info.TeleportFlags;
teleportStat = TeleportStatus.Start;
Logger.DebugLog("TeleportStart received, Flags: " + flags.ToString(), Client);
}
else if (packet.Type == PacketType.TeleportProgress)
{
TeleportProgressPacket progress = (TeleportProgressPacket)packet;
teleportMessage = Helpers.FieldToUTF8String(progress.Info.Message);
flags = (TeleportFlags)progress.Info.TeleportFlags;
teleportStat = TeleportStatus.Progress;
Logger.DebugLog("TeleportProgress received, Message: " + teleportMessage + ", Flags: " + flags.ToString(), Client);
}
else if (packet.Type == PacketType.TeleportFailed)
{
TeleportFailedPacket failed = (TeleportFailedPacket)packet;
teleportMessage = Helpers.FieldToUTF8String(failed.Info.Reason);
teleportStat = TeleportStatus.Failed;
finished = true;
Logger.DebugLog("TeleportFailed received, Reason: " + teleportMessage, Client);
}
else if (packet.Type == PacketType.TeleportFinish)
{
TeleportFinishPacket finish = (TeleportFinishPacket)packet;
flags = (TeleportFlags)finish.Info.TeleportFlags;
string seedcaps = Helpers.FieldToUTF8String(finish.Info.SeedCapability);
finished = true;
Logger.DebugLog("TeleportFinish received, Flags: " + flags.ToString(), Client);
// Connect to the new sim
Simulator newSimulator = Client.Network.Connect(new IPAddress(finish.Info.SimIP),
finish.Info.SimPort, finish.Info.RegionHandle, true, seedcaps);
if (newSimulator != null)
{
teleportMessage = "Teleport finished";
teleportStat = TeleportStatus.Finished;
// Disconnect from the previous sim
Client.Network.DisconnectSim(simulator, true);
Logger.Log("Moved to new sim " + newSimulator.ToString(), Helpers.LogLevel.Info, Client);
}
else
{
teleportMessage = "Failed to connect to the new sim after a teleport";
teleportStat = TeleportStatus.Failed;
// We're going to get disconnected now
Logger.Log(teleportMessage, Helpers.LogLevel.Error, Client);
}
}
else if (packet.Type == PacketType.TeleportCancel)
{
//TeleportCancelPacket cancel = (TeleportCancelPacket)packet;
teleportMessage = "Cancelled";
teleportStat = TeleportStatus.Cancelled;
finished = true;
Logger.DebugLog("TeleportCancel received from " + simulator.ToString(), Client);
}
else if (packet.Type == PacketType.TeleportLocal)
{
TeleportLocalPacket local = (TeleportLocalPacket)packet;
teleportMessage = "Teleport finished";
flags = (TeleportFlags)local.Info.TeleportFlags;
teleportStat = TeleportStatus.Finished;
relativePosition = local.Info.Position;
Movement.Camera.LookDirection(local.Info.LookAt);
// This field is apparently not used for anything
//local.Info.LocationID;
finished = true;
Logger.DebugLog("TeleportLocal received, Flags: " + flags.ToString(), Client);
}
if (OnTeleport != null)
//.........这里部分代码省略.........
示例4: ParcelOverlayHandler
private void ParcelOverlayHandler(Packet packet, Simulator simulator)
{
const int OVERLAY_COUNT = 4;
ParcelOverlayPacket overlay = (ParcelOverlayPacket)packet;
if (overlay.ParcelData.SequenceID >= 0 && overlay.ParcelData.SequenceID < OVERLAY_COUNT)
{
int length = overlay.ParcelData.Data.Length;
Buffer.BlockCopy(overlay.ParcelData.Data, 0, simulator.ParcelOverlay,
overlay.ParcelData.SequenceID * length, length);
simulator.ParcelOverlaysReceived++;
if (simulator.ParcelOverlaysReceived >= OVERLAY_COUNT)
{
// TODO: ParcelOverlaysReceived should become internal, and reset to zero every
// time it hits four. Also need a callback here
}
}
else
{
Logger.Log("Parcel overlay with sequence ID of " + overlay.ParcelData.SequenceID +
" received from " + simulator.ToString(), Helpers.LogLevel.Warning, Client);
}
}