本文整理汇总了C#中OpenMetaverse.NetworkManager类的典型用法代码示例。如果您正苦于以下问题:C# NetworkManager类的具体用法?C# NetworkManager怎么用?C# NetworkManager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
NetworkManager类属于OpenMetaverse命名空间,在下文中一共展示了NetworkManager类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RegisterEvent
/// <summary>
/// Register an event handler
/// </summary>
/// <remarks>Use PacketType.Default to fire this event on every
/// incoming packet</remarks>
/// <param name="packetType">Packet type to register the handler for</param>
/// <param name="eventHandler">Callback to be fired</param>
public void RegisterEvent(PacketType packetType, NetworkManager.PacketCallback eventHandler)
{
lock (_EventTable)
{
if (_EventTable.ContainsKey(packetType))
_EventTable[packetType] += eventHandler;
else
_EventTable[packetType] = eventHandler;
}
}
示例2: DisconnectHandler
public static void DisconnectHandler(NetworkManager.DisconnectType type, string message)
{
if (type == NetworkManager.DisconnectType.NetworkTimeout)
{
Console.WriteLine("Network connection timed out, disconnected");
}
else if (type == NetworkManager.DisconnectType.ServerInitiated)
{
Console.WriteLine("Server disconnected us: " + message);
}
}
示例3: RegisterLoginResponseCallback
public void RegisterLoginResponseCallback(NetworkManager.LoginResponseCallback callback, string[] options)
{
return;
}
示例4: Network_OnDisconnected
private void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message)
{
if (InterpolationTimer != null)
{
InterpolationTimer.Dispose();
InterpolationTimer = null;
}
}
示例5: Network_OnDisconnected
public void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message)
{
if (OnDisconnected != null)
{
OnDisconnected(this, EventType.DISCONNECTED);
}
}
示例6: GroupManager
/// <summary>
/// Group Management Routines, Methods and Packet Handlers
/// </summary>
/// <param name="client">A reference to the current <seealso cref="GridClient"/> instance</param>
public GroupManager(LoggerInstance log, NetworkManager network, AgentManager self)
{
Log = log;
Network = network;
Self = self;
GroupMembersCaches = new InternalDictionary<UUID, Dictionary<UUID, GroupMember>>();
GroupMembersRequests = new List<UUID>();
GroupRolesCaches = new InternalDictionary<UUID, Dictionary<UUID, GroupRole>>();
GroupRolesRequests = new List<UUID>();
GroupRolesMembersCaches = new InternalDictionary<UUID, List<KeyValuePair<UUID, UUID>>>();
GroupRolesMembersRequests = new List<UUID>();
GroupName2KeyCache = new InternalDictionary<UUID, string>();
Network.RegisterEventCallback("AgentGroupDataUpdate", new Caps.EventQueueCallback(AgentGroupDataUpdateHandler));
Network.RegisterCallback(PacketType.AgentDropGroup, new NetworkManager.PacketCallback(AgentDropGroupHandler));
Network.RegisterCallback(PacketType.GroupTitlesReply, new NetworkManager.PacketCallback(GroupTitlesHandler));
Network.RegisterCallback(PacketType.GroupProfileReply, new NetworkManager.PacketCallback(GroupProfileHandler));
Network.RegisterCallback(PacketType.GroupMembersReply, new NetworkManager.PacketCallback(GroupMembersHandler));
Network.RegisterCallback(PacketType.GroupRoleDataReply, new NetworkManager.PacketCallback(GroupRoleDataHandler));
Network.RegisterCallback(PacketType.GroupRoleMembersReply, new NetworkManager.PacketCallback(GroupRoleMembersHandler));
Network.RegisterCallback(PacketType.GroupActiveProposalItemReply, new NetworkManager.PacketCallback(GroupActiveProposalItemHandler));
Network.RegisterCallback(PacketType.GroupVoteHistoryItemReply, new NetworkManager.PacketCallback(GroupVoteHistoryItemHandler));
Network.RegisterCallback(PacketType.GroupAccountSummaryReply, new NetworkManager.PacketCallback(GroupAccountSummaryHandler));
Network.RegisterCallback(PacketType.CreateGroupReply, new NetworkManager.PacketCallback(CreateGroupReplyHandler));
Network.RegisterCallback(PacketType.JoinGroupReply, new NetworkManager.PacketCallback(JoinGroupReplyHandler));
Network.RegisterCallback(PacketType.LeaveGroupReply, new NetworkManager.PacketCallback(LeaveGroupReplyHandler));
Network.RegisterCallback(PacketType.UUIDGroupNameReply, new NetworkManager.PacketCallback(UUIDGroupNameReplyHandler));
Network.RegisterCallback(PacketType.EjectGroupMemberReply, new NetworkManager.PacketCallback(EjectGroupMemberReplyHandler));
Network.RegisterCallback(PacketType.GroupNoticesListReply, new NetworkManager.PacketCallback(GroupNoticesListReplyHandler));
}
示例7: Simulator
//public bool SendPings;
//public int NetworkTickInterval;
//public int PingInterval;
//public bool SendAgentUpdates;
//public int SimulatorTimeout;
//public bool EnableCaps;
#endregion
/// <summary>
///
/// </summary>
/// <param name="client">Reference to the GridClient object</param>
/// <param name="address">IPEndPoint of the simulator</param>
/// <param name="handle">handle of the simulator</param>
public Simulator(LoggerInstance log, NetworkManager network, IPEndPoint address, ulong handle)
: base(address)
{
//Client = client;
Log = log;
Handle = handle;
Network = network;
PacketArchive = new IncomingPacketIDCollection(Settings.PACKET_ARCHIVE_SIZE);
InBytes = new Queue<long>(Network.StatsQueueSize);
OutBytes = new Queue<long>(Network.StatsQueueSize);
}
示例8: Network_OnDisconnected
private void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message)
{
if (RebakeScheduleTimer != null)
{
RebakeScheduleTimer.Dispose();
RebakeScheduleTimer = null;
}
if (AppearanceThread != null)
{
if (AppearanceThread.IsAlive)
{
AppearanceThread.Abort();
}
AppearanceThread = null;
AppearanceThreadRunning = 0;
}
}
示例9: UnregisterEvent
/// <summary>
/// Unregister an event handler
/// </summary>
/// <param name="packetType">Packet type to unregister the handler for</param>
/// <param name="eventHandler">Callback to be unregistered</param>
public void UnregisterEvent(PacketType packetType, NetworkManager.PacketCallback eventHandler)
{
lock (_EventTable)
{
if (_EventTable.ContainsKey(packetType) && _EventTable[packetType] != null)
_EventTable[packetType] -= eventHandler;
}
}
示例10: GridManager
/// <summary>
/// Constructor
/// </summary>
/// <param name="client">Instance of GridClient object to associate with this GridManager instance</param>
public GridManager(LoggerInstance log, NetworkManager network)
{
Log = log;
Network = network;
//Network.RegisterCallback(PacketType.MapLayerReply, MapLayerReplyHandler);
Network.RegisterCallback(PacketType.MapBlockReply, MapBlockReplyHandler);
Network.RegisterCallback(PacketType.MapItemReply, MapItemReplyHandler);
Network.RegisterCallback(PacketType.SimulatorViewerTimeMessage, TimeMessageHandler);
Network.RegisterCallback(PacketType.CoarseLocationUpdate, CoarseLocationHandler);
Network.RegisterCallback(PacketType.RegionIDAndHandleReply, RegionHandleReplyHandler);
}
示例11: AgentMovement
/// <summary>Default constructor</summary>
public AgentMovement(LoggerInstance log, AgentManager self, NetworkManager network)
{
Log = log;
Network = network;
Self = self;
Camera = new AgentCamera();
updateInterval = Settings.DEFAULT_AGENT_UPDATE_INTERVAL;
updateTimer = new Timer(new TimerCallback(UpdateTimer_Elapsed), null, Settings.DEFAULT_AGENT_UPDATE_INTERVAL,
Settings.DEFAULT_AGENT_UPDATE_INTERVAL);
}
示例12: Network_OnDisconnected
private void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message)
{
CleanupTimer();
}
示例13: FriendsManager
/// <summary>
/// Internal constructor
/// </summary>
/// <param name="client">A reference to the GridClient Object</param>
internal FriendsManager(LoggerInstance log, NetworkManager network, InventoryManager inventory, AgentManager self, AvatarManager avatars)
{
Log = log;
Network = network;
Inventory = inventory;
Self = self;
Avatars = avatars;
Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnect);
Avatars.OnAvatarNames += new AvatarManager.AvatarNamesCallback(Avatars_OnAvatarNames);
Self.OnInstantMessage += new AgentManager.InstantMessageCallback(MainAvatar_InstantMessage);
Network.RegisterCallback(PacketType.OnlineNotification, OnlineNotificationHandler);
Network.RegisterCallback(PacketType.OfflineNotification, OfflineNotificationHandler);
Network.RegisterCallback(PacketType.ChangeUserRights, ChangeUserRightsHandler);
Network.RegisterCallback(PacketType.TerminateFriendship, TerminateFriendshipHandler);
Network.RegisterCallback(PacketType.FindAgent, OnFindAgentReplyHandler);
Network.RegisterLoginResponseCallback(new NetworkManager.LoginResponseCallback(Network_OnLoginResponse),
new string[] { "buddy-list" });
}
示例14: AppearanceManager
// FIXME: Create a class-level appearance thread so multiple threads can't be launched
/// <summary>
/// Default constructor
/// </summary>
/// <param name="client">This agents <seealso cref="OpenMetaverse.GridClient"/> Object</param>
/// <param name="assets">Reference to an AssetManager object</param>
public AppearanceManager(LoggerInstance log, NetworkManager network, InventoryManager inventory, AssetManager assets, ObjectManager objects, AgentManager self)
{
Log = log;
Network = network;
Inventory = inventory;
Assets = assets;
Self = self;
Objects = objects;
// Initialize AgentTextures to zero UUIDs
for (int i = 0; i < AgentTextures.Length; i++)
AgentTextures[i] = UUID.Zero;
Network.RegisterCallback(PacketType.AgentWearablesUpdate, new NetworkManager.PacketCallback(AgentWearablesUpdateHandler));
Network.RegisterCallback(PacketType.AgentCachedTextureResponse, new NetworkManager.PacketCallback(AgentCachedTextureResponseHandler));
Network.RegisterCallback(PacketType.RebakeAvatarTextures,new NetworkManager.PacketCallback(RebakeAvatarTexturesHandler));
Network.OnDisconnected += new NetworkManager.DisconnectedCallback(Network_OnDisconnected);
}
示例15: Network_OnDisconnected
void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message)
{
ParcelsDownloaded.Set();
}