本文整理汇总了C#中OpenMetaverse.BitPack.UnpackBits方法的典型用法代码示例。如果您正苦于以下问题:C# BitPack.UnpackBits方法的具体用法?C# BitPack.UnpackBits怎么用?C# BitPack.UnpackBits使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenMetaverse.BitPack
的用法示例。
在下文中一共展示了BitPack.UnpackBits方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BitUnpacking
public void BitUnpacking()
{
byte[] data = new byte[] { 0x80, 0x00, 0x0F, 0x50, 0x83, 0x7D };
BitPack bitpacker = new BitPack(data, 0);
int b = bitpacker.UnpackBits(1);
Assert.IsTrue(b == 1, "Unpacked " + b + " instead of 1");
b = bitpacker.UnpackBits(1);
Assert.IsTrue(b == 0, "Unpacked " + b + " instead of 0");
bitpacker = new BitPack(data, 2);
b = bitpacker.UnpackBits(4);
Assert.IsTrue(b == 0, "Unpacked " + b + " instead of 0");
b = bitpacker.UnpackBits(8);
Assert.IsTrue(b == 0xF5, "Unpacked " + b + " instead of 0xF5");
b = bitpacker.UnpackBits(4);
Assert.IsTrue(b == 0, "Unpacked " + b + " instead of 0");
b = bitpacker.UnpackBits(10);
Assert.IsTrue(b == 0x0183, "Unpacked " + b + " instead of 0x0183");
}
示例2: GetParcelArea
public static int GetParcelArea(SceneParcel parcel, out Vector3 aabbMin, out Vector3 aabbMax)
{
int minX = 64;
int minY = 64;
int maxX = 0;
int maxY = 0;
int area = 0;
System.Diagnostics.Debug.Assert(parcel.Bitmap != null);
System.Diagnostics.Debug.Assert(parcel.Bitmap.Length == 512);
BitPack bitmap = new BitPack(parcel.Bitmap, 0);
for (int y = 0; y < 64; y++)
{
for (int x = 0; x < 64; x++)
{
if (bitmap.UnpackBits(1) != 0)
{
int x4 = x * 4;
int y4 = y * 4;
if (minX > x4) minX = x4;
if (minY > y4) minY = y4;
if (maxX < x4) maxX = x4;
if (maxX < y4) maxY = y4;
area += 16;
}
}
}
aabbMin = new Vector3(minX, minY, 0f);
aabbMax = new Vector3(maxX, maxY, 0f);
return area;
}
示例3: BitPacking
public void BitPacking()
{
byte[] packedBytes = new byte[12];
BitPack bitpacker = new BitPack(packedBytes, 0);
bitpacker.PackBits(0x0ABBCCDD, 32);
bitpacker.PackBits(25, 5);
bitpacker.PackFloat(123.321f);
bitpacker.PackBits(1000, 16);
bitpacker = new BitPack(packedBytes, 0);
int b = bitpacker.UnpackBits(32);
Assert.IsTrue(b == 0x0ABBCCDD, "Unpacked " + b + " instead of 2864434397");
b = bitpacker.UnpackBits(5);
Assert.IsTrue(b == 25, "Unpacked " + b + " instead of 25");
float f = bitpacker.UnpackFloat();
Assert.IsTrue(f == 123.321f, "Unpacked " + f + " instead of 123.321");
b = bitpacker.UnpackBits(16);
Assert.IsTrue(b == 1000, "Unpacked " + b + " instead of 1000");
packedBytes = new byte[1];
bitpacker = new BitPack(packedBytes, 0);
bitpacker.PackBit(true);
bitpacker = new BitPack(packedBytes, 0);
b = bitpacker.UnpackBits(1);
Assert.IsTrue(b == 1, "Unpacked " + b + " instead of 1");
packedBytes = new byte[1] { Byte.MaxValue };
bitpacker = new BitPack(packedBytes, 0);
bitpacker.PackBit(false);
bitpacker = new BitPack(packedBytes, 0);
b = bitpacker.UnpackBits(1);
Assert.IsTrue(b == 0, "Unpacked " + b + " instead of 0");
}
示例4: DecodePatch
public static void DecodePatch(int[] patches, BitPack bitpack, TerrainPatch.Header header, int size)
{
for (int n = 0; n < size*size; n++)
{
// ?
int temp = bitpack.UnpackBits(1);
if (temp != 0)
{
// Value or EOB
temp = bitpack.UnpackBits(1);
if (temp != 0)
{
// Value
temp = bitpack.UnpackBits(1);
if (temp != 0)
{
// Negative
temp = bitpack.UnpackBits((int) header.WordBits);
patches[n] = temp*-1;
}
else
{
// Positive
temp = bitpack.UnpackBits((int) header.WordBits);
patches[n] = temp;
}
}
else
{
// Set the rest to zero
// TODO: This might not be necessary
for (int o = n; o < size*size; o++)
{
patches[o] = 0;
}
break;
}
}
else
{
patches[n] = 0;
}
}
}
示例5: DecodePatchHeader
public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack)
{
TerrainPatch.Header header = new TerrainPatch.Header {QuantWBits = bitpack.UnpackBits(8)};
// Quantized word bits
if (header.QuantWBits == END_OF_PATCHES)
return header;
// DC offset
header.DCOffset = bitpack.UnpackFloat();
// Range
header.Range = bitpack.UnpackBits(16);
// Patch IDs (10 bits)
header.PatchIDs = bitpack.UnpackBits(10);
// Word bits
header.WordBits = (uint) ((header.QuantWBits & 0x0f) + 2);
return header;
}
示例6: UpdateParcelOverlay
private void UpdateParcelOverlay(SceneParcel parcel)
{
BitPack bitmap = new BitPack(parcel.Bitmap, 0);
for (int y = 0; y < 64; y++)
{
for (int x = 0; x < 64; x++)
{
if (bitmap.UnpackBits(1) != 0)
m_parcelOverlay[y * 64 + x] = parcel.LocalID;
}
}
}
示例7: SplitParcel
public void SplitParcel(SceneParcel parcel, int startX, int endX, int startY, int endY)
{
SceneParcel newParcel = new SceneParcel(parcel);
newParcel.ID = UUID.Random();
newParcel.LocalID = System.Threading.Interlocked.Increment(ref m_currentParcelID);
newParcel.ClaimDate = DateTime.UtcNow;
newParcel.Dwell = 0f;
m_parcels.Add(newParcel.ID, newParcel.LocalID, newParcel);
// Update parcel bitmaps
BitPack origParcelBitmap = new BitPack(parcel.Bitmap, 0);
BitPack parcelBitmap = new BitPack(new byte[512], 0);
BitPack newParcelBitmap = new BitPack(newParcel.Bitmap, 0);
for (int y = 0; y < 64; y++)
{
for (int x = 0; x < 64; x++)
{
bool origParcelBit = (origParcelBitmap.UnpackBits(1) != 0);
if (x >= startX && x <= endX && y >= startY && y <= endY)
{
// Inside the new parcel
parcelBitmap.PackBit(false);
newParcelBitmap.PackBit(true);
m_parcelOverlay[y * 64 + x] = newParcel.LocalID;
}
else
{
// Not inside the new parcel
parcelBitmap.PackBit(origParcelBit);
newParcelBitmap.PackBit(false);
}
}
}
// Update parcel landing info
SceneParcel landingParcel;
if (TryGetParcel(newParcel.LandingLocation, out landingParcel) && landingParcel == parcel)
{
newParcel.Landing = LandingType.None;
newParcel.LandingLocation = Vector3.Zero;
}
else
{
parcel.Landing = LandingType.None;
parcel.LandingLocation = Vector3.Zero;
}
// Update max prim counts
Vector3 aabbMin, aabbMax;
int area = GetParcelArea(parcel, out aabbMin, out aabbMax);
parcel.MaxPrims = (int)Math.Round((float)area * m_primsPerSquareMeter);
area = GetParcelArea(newParcel, out aabbMin, out aabbMax);
newParcel.MaxPrims = (int)Math.Round((float)area * m_primsPerSquareMeter);
Serialize();
}
示例8: LayerDataHandler
private void LayerDataHandler(Packet packet, Simulator simulator)
{
LayerDataPacket layer = (LayerDataPacket)packet;
BitPack bitpack = new BitPack(layer.LayerData.Data, 0);
TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader();
TerrainPatch.LayerType type = (TerrainPatch.LayerType)layer.LayerID.Type;
// Stride
header.Stride = bitpack.UnpackBits(16);
// Patch size
header.PatchSize = bitpack.UnpackBits(8);
// Layer type
header.Type = (TerrainPatch.LayerType)bitpack.UnpackBits(8);
switch (type)
{
case TerrainPatch.LayerType.Land:
if (OnLandPatch != null || Client.Settings.STORE_LAND_PATCHES)
DecompressLand(simulator, bitpack, header);
break;
case TerrainPatch.LayerType.Water:
Logger.Log("Got a Water LayerData packet, implement me!", Helpers.LogLevel.Error, Client);
break;
case TerrainPatch.LayerType.Wind:
DecompressWind(simulator, bitpack, header);
break;
case TerrainPatch.LayerType.Cloud:
DecompressCloud(simulator, bitpack, header);
break;
default:
Logger.Log("Unrecognized LayerData type " + type.ToString(), Helpers.LogLevel.Warning, Client);
break;
}
}
示例9: ParticleSystem
/// <summary>
/// Decodes a byte[] array into a ParticleSystem Object
/// </summary>
/// <param name="data">ParticleSystem object</param>
/// <param name="pos">Start position for BitPacker</param>
public ParticleSystem(byte[] data, int pos)
{
PartStartGlow = 0f;
PartEndGlow = 0f;
BlendFuncSource = (byte)BlendFunc.SourceAlpha;
BlendFuncDest = (byte)BlendFunc.OneMinusSourceAlpha;
CRC = PartFlags = 0;
Pattern = SourcePattern.None;
MaxAge = StartAge = InnerAngle = OuterAngle = BurstRate = BurstRadius = BurstSpeedMin =
BurstSpeedMax = 0.0f;
BurstPartCount = 0;
AngularVelocity = PartAcceleration = Vector3.Zero;
Texture = Target = UUID.Zero;
PartDataFlags = ParticleDataFlags.None;
PartMaxAge = 0.0f;
PartStartColor = PartEndColor = Color4.Black;
PartStartScaleX = PartStartScaleY = PartEndScaleX = PartEndScaleY = 0.0f;
int size = data.Length - pos;
BitPack pack = new BitPack(data, pos);
if (size == LegacyDataBlockSize)
{
UnpackSystem(ref pack);
UnpackLegacyData(ref pack);
}
else if (size > LegacyDataBlockSize && size <= MaxDataBlockSize)
{
int sysSize = pack.UnpackBits(32);
if (sysSize != SysDataSize) return; // unkown particle system data size
UnpackSystem(ref pack);
int dataSize = pack.UnpackBits(32);
UnpackLegacyData(ref pack);
if ((PartDataFlags & ParticleDataFlags.DataGlow) == ParticleDataFlags.DataGlow)
{
if (pack.Data.Length - pack.BytePos < 2) return;
uint glow = pack.UnpackUBits(8);
PartStartGlow = glow / 255f;
glow = pack.UnpackUBits(8);
PartEndGlow = glow / 255f;
}
if ((PartDataFlags & ParticleDataFlags.DataBlend) == ParticleDataFlags.DataBlend)
{
if (pack.Data.Length - pack.BytePos < 2) return;
BlendFuncSource = (byte)pack.UnpackUBits(8);
BlendFuncDest = (byte)pack.UnpackUBits(8);
}
}
}