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C# Mat.CopyTo方法代码示例

本文整理汇总了C#中OpenCvSharp.Mat.CopyTo方法的典型用法代码示例。如果您正苦于以下问题:C# Mat.CopyTo方法的具体用法?C# Mat.CopyTo怎么用?C# Mat.CopyTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenCvSharp.Mat的用法示例。


在下文中一共展示了Mat.CopyTo方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FilterByLabels

        /// <summary>
        /// Filter a image with the specified label values. 
        /// </summary>
        /// <param name="src">Source image.</param>
        /// <param name="dst">Destination image.</param>
        /// <param name="labelValues">Label values.</param>
        /// <returns>Filtered image.</returns>
        public Mat FilterByLabels(Mat src, Mat dst, IEnumerable<int> labelValues)
        {
            if (src == null)
                throw new ArgumentNullException("src");
            if (dst == null)
                throw new ArgumentNullException("dst");
            if (labelValues == null)
                throw new ArgumentNullException("labelValues");
            int[] labelArray = EnumerableEx.ToArray(labelValues);
            if (labelArray.Length == 0)
                throw new ArgumentException("empty labelValues");

            foreach (int labelValue in labelArray)
            {
                if (labelValue < 0 || labelValue >= LabelCount)
                    throw new ArgumentException("0 <= x < LabelCount");
            }

            // マスク用Matを用意し、Andで切り抜く
            using (Mat mask = GetLabelMask(labelArray[0]))
            {
                for (int i = 1; i < labelArray.Length; i++)
                {
                    using (var maskI = GetLabelMask(labelArray[i]))
                    {
                        Cv2.BitwiseOr(mask, maskI, mask);
                    }
                }
                src.CopyTo(dst, mask);
                return dst;
            }
        }
开发者ID:CodeSang,项目名称:opencvsharp,代码行数:39,代码来源:ConnectedComponent.cs

示例2: VoteForUniqueness

 private static void VoteForUniqueness(DMatch[][] matches, Mat mask, float uniqnessThreshold = 0.80f)
 {
     byte[] maskData = new byte[matches.Length];
     GCHandle maskHandle = GCHandle.Alloc(maskData, GCHandleType.Pinned);
     using (Mat m = new Mat(matches.Length, 1, MatType.CV_8U, maskHandle.AddrOfPinnedObject()))
     {
         mask.CopyTo(m);
         for (int i = 0; i < matches.Length; i++)
         {
             //This is also known as NNDR Nearest Neighbor Distance Ratio
             if ((matches[i][0].Distance / matches[i][1].Distance) <= uniqnessThreshold)
                 maskData[i] = 255;
             else
                 maskData[i] = 0;
         }
         m.CopyTo(mask);
     }
     maskHandle.Free();
 }
开发者ID:CodeSang,项目名称:opencvsharp,代码行数:19,代码来源:KAZESample2.cs

示例3: Run

        public void Run()
        {
            using (var img1 = new Mat(FilePath.Image.SurfBox))
            using (var img2 = new Mat(FilePath.Image.SurfBoxinscene))
            using (var descriptors1 = new Mat())
            using (var descriptors2 = new Mat())
            using (var matcher = new BFMatcher(NormTypes.L2SQR))
            using (var kaze = KAZE.Create())
            {
                KeyPoint[] keypoints1, keypoints2;
                kaze.DetectAndCompute(img1, null, out keypoints1, descriptors1);
                kaze.DetectAndCompute(img2, null, out keypoints2, descriptors2);

                DMatch[][] matches = matcher.KnnMatch(descriptors1, descriptors2, 2);
                using (Mat mask = new Mat(matches.Length, 1, MatType.CV_8U))
                {
                    mask.SetTo(new Scalar(255));
                    int nonZero = Cv2.CountNonZero(mask);
                    VoteForUniqueness(matches, mask);
                    nonZero = Cv2.CountNonZero(mask);
                    nonZero = VoteForSizeAndOrientation(keypoints2, keypoints1, matches, mask, 1.5f, 20);

                    List<Point2f> obj = new List<Point2f>();
                    List<Point2f> scene = new List<Point2f>();
                    List<DMatch> goodMatchesList = new List<DMatch>();
                    //iterate through the mask only pulling out nonzero items because they're matches
                    for (int i = 0; i < mask.Rows; i++)
                    {
                        MatIndexer<byte> maskIndexer = mask.GetGenericIndexer<byte>();
                        if (maskIndexer[i] > 0)
                        {
                            obj.Add(keypoints1[matches[i][0].QueryIdx].Pt);
                            scene.Add(keypoints2[matches[i][0].TrainIdx].Pt);
                            goodMatchesList.Add(matches[i][0]);
                        }
                    }

                    List<Point2d> objPts = obj.ConvertAll(Point2fToPoint2d);
                    List<Point2d> scenePts = scene.ConvertAll(Point2fToPoint2d);
                    if (nonZero >= 4)
                    {
                        Mat homography = Cv2.FindHomography(objPts, scenePts, HomographyMethods.Ransac, 1.5, mask);
                        nonZero = Cv2.CountNonZero(mask);

                        if (homography != null)
                        {
                            Point2f[] objCorners = { new Point2f(0, 0),
                                      new Point2f(img1.Cols, 0),
                                      new Point2f(img1.Cols, img1.Rows),
                                      new Point2f(0, img1.Rows) };

                            Point2d[] sceneCorners = MyPerspectiveTransform3(objCorners, homography);

                            //This is a good concat horizontal
                            using (Mat img3 = new Mat(Math.Max(img1.Height, img2.Height), img2.Width + img1.Width, MatType.CV_8UC3))
                            using (Mat left = new Mat(img3, new Rect(0, 0, img1.Width, img1.Height)))
                            using (Mat right = new Mat(img3, new Rect(img1.Width, 0, img2.Width, img2.Height)))
                            {
                                img1.CopyTo(left);
                                img2.CopyTo(right);

                                byte[] maskBytes = new byte[mask.Rows * mask.Cols];
                                mask.GetArray(0, 0, maskBytes);
                                Cv2.DrawMatches(img1, keypoints1, img2, keypoints2, goodMatchesList, img3, Scalar.All(-1), Scalar.All(-1), maskBytes, DrawMatchesFlags.NotDrawSinglePoints);

                                List<List<Point>> listOfListOfPoint2D = new List<List<Point>>();
                                List<Point> listOfPoint2D = new List<Point>();
                                listOfPoint2D.Add(new Point(sceneCorners[0].X + img1.Cols, sceneCorners[0].Y));
                                listOfPoint2D.Add(new Point(sceneCorners[1].X + img1.Cols, sceneCorners[1].Y));
                                listOfPoint2D.Add(new Point(sceneCorners[2].X + img1.Cols, sceneCorners[2].Y));
                                listOfPoint2D.Add(new Point(sceneCorners[3].X + img1.Cols, sceneCorners[3].Y));
                                listOfListOfPoint2D.Add(listOfPoint2D);
                                img3.Polylines(listOfListOfPoint2D, true, Scalar.LimeGreen, 2);

                                //This works too
                                //Cv2.Line(img3, scene_corners[0] + new Point2d(img1.Cols, 0), scene_corners[1] + new Point2d(img1.Cols, 0), Scalar.LimeGreen);
                                //Cv2.Line(img3, scene_corners[1] + new Point2d(img1.Cols, 0), scene_corners[2] + new Point2d(img1.Cols, 0), Scalar.LimeGreen);
                                //Cv2.Line(img3, scene_corners[2] + new Point2d(img1.Cols, 0), scene_corners[3] + new Point2d(img1.Cols, 0), Scalar.LimeGreen);
                                //Cv2.Line(img3, scene_corners[3] + new Point2d(img1.Cols, 0), scene_corners[0] + new Point2d(img1.Cols, 0), Scalar.LimeGreen);

                                img3.SaveImage("Kaze_Output.png");
                                Window.ShowImages(img3);
                            }
                        }
                    }
                }
            }
        }
开发者ID:CodeSang,项目名称:opencvsharp,代码行数:88,代码来源:KAZESample2.cs

示例4: VoteForSizeAndOrientation

        static int VoteForSizeAndOrientation(KeyPoint[] modelKeyPoints, KeyPoint[] observedKeyPoints, DMatch[][] matches, Mat mask, float scaleIncrement, int rotationBins)
        {
            int idx = 0;
            int nonZeroCount = 0;
            byte[] maskMat = new byte[mask.Rows];
            GCHandle maskHandle = GCHandle.Alloc(maskMat, GCHandleType.Pinned);
            using (Mat m = new Mat(mask.Rows, 1, MatType.CV_8U, maskHandle.AddrOfPinnedObject()))
            {
                mask.CopyTo(m);
                List<float> logScale = new List<float>();
                List<float> rotations = new List<float>();
                double s, maxS, minS, r;
                maxS = -1.0e-10f; minS = 1.0e10f;

                //if you get an exception here, it's because you're passing in the model and observed keypoints backwards.  Just switch the order.
                for (int i = 0; i < maskMat.Length; i++)
                {
                    if (maskMat[i] > 0)
                    {
                        KeyPoint observedKeyPoint = observedKeyPoints[i];
                        KeyPoint modelKeyPoint = modelKeyPoints[matches[i][0].TrainIdx];
                        s = Math.Log10(observedKeyPoint.Size / modelKeyPoint.Size);
                        logScale.Add((float)s);
                        maxS = s > maxS ? s : maxS;
                        minS = s < minS ? s : minS;

                        r = observedKeyPoint.Angle - modelKeyPoint.Angle;
                        r = r < 0.0f ? r + 360.0f : r;
                        rotations.Add((float)r);
                    }
                }

                int scaleBinSize = (int)Math.Ceiling((maxS - minS) / Math.Log10(scaleIncrement));
                if (scaleBinSize < 2)
                    scaleBinSize = 2;
                float[] scaleRanges = { (float)minS, (float)(minS + scaleBinSize + Math.Log10(scaleIncrement)) };

                using (MatOfFloat scalesMat = new MatOfFloat(rows: logScale.Count, cols: 1, data: logScale.ToArray()))
                using (MatOfFloat rotationsMat = new MatOfFloat(rows: rotations.Count, cols: 1, data: rotations.ToArray()))
                using (MatOfFloat flagsMat = new MatOfFloat(logScale.Count, 1))
                using (Mat hist = new Mat())
                {
                    flagsMat.SetTo(new Scalar(0.0f));
                    float[] flagsMatFloat1 = flagsMat.ToArray();

                    int[] histSize = { scaleBinSize, rotationBins };
                    float[] rotationRanges = { 0.0f, 360.0f };
                    int[] channels = { 0, 1 };
                    Rangef[] ranges = { new Rangef(scaleRanges[0], scaleRanges[1]), new Rangef(rotations.Min(), rotations.Max()) };
                    double minVal, maxVal;

                    Mat[] arrs = { scalesMat, rotationsMat };
                    Cv2.CalcHist(arrs, channels, null, hist, 2, histSize, ranges);
                    Cv2.MinMaxLoc(hist, out minVal, out maxVal);

                    Cv2.Threshold(hist, hist, maxVal * 0.5, 0, ThresholdTypes.Tozero);
                    Cv2.CalcBackProject(arrs, channels, hist, flagsMat, ranges);

                    MatIndexer<float> flagsMatIndexer = flagsMat.GetIndexer();

                    for (int i = 0; i < maskMat.Length; i++)
                    {
                        if (maskMat[i] > 0)
                        {
                            if (flagsMatIndexer[idx++] != 0.0f)
                            {
                                nonZeroCount++;
                            }
                            else
                                maskMat[i] = 0;
                        }
                    }
                    m.CopyTo(mask);
                }
            }
            maskHandle.Free();

            return nonZeroCount;
        }
开发者ID:CodeSang,项目名称:opencvsharp,代码行数:79,代码来源:KAZESample2.cs

示例5: Extract

        public static Mat Extract(Mat srcMat, ColorConversionCodes code,
        int ch1Lower, int ch1Upper,
        int ch2Lower, int ch2Upper,
        int ch3Lower, int ch3Upper)
        {
            var maskMat = ExtractMask(srcMat,
                code,
                ch1Lower, ch1Upper,
                ch2Lower, ch2Upper,
                ch3Lower, ch3Upper
                );
            srcMat.CopyTo(maskMat, maskMat);

            return maskMat;
        }
开发者ID:0V,项目名称:Face-Exchanger,代码行数:15,代码来源:ColorExtractor.cs

示例6: Run

        public void Run()
        {
            Mat img = Cv2.ImRead(FilePath.Image.Lenna, ImreadModes.GrayScale);

            // expand input image to optimal size
            Mat padded = new Mat(); 
            int m = Cv2.GetOptimalDFTSize(img.Rows);
            int n = Cv2.GetOptimalDFTSize(img.Cols); // on the border add zero values
            Cv2.CopyMakeBorder(img, padded, 0, m - img.Rows, 0, n - img.Cols, BorderTypes.Constant, Scalar.All(0));
            
            // Add to the expanded another plane with zeros
            Mat paddedF32 = new Mat();
            padded.ConvertTo(paddedF32, MatType.CV_32F);
            Mat[] planes = { paddedF32, Mat.Zeros(padded.Size(), MatType.CV_32F) };
            Mat complex = new Mat();
            Cv2.Merge(planes, complex);         

            // this way the result may fit in the source matrix
            Mat dft = new Mat();
            Cv2.Dft(complex, dft);            

            // compute the magnitude and switch to logarithmic scale
            // => log(1 + sqrt(Re(DFT(I))^2 + Im(DFT(I))^2))
            Mat[] dftPlanes;
            Cv2.Split(dft, out dftPlanes);  // planes[0] = Re(DFT(I), planes[1] = Im(DFT(I))

            // planes[0] = magnitude
            Mat magnitude = new Mat();
            Cv2.Magnitude(dftPlanes[0], dftPlanes[1], magnitude);

            magnitude += Scalar.All(1);  // switch to logarithmic scale
            Cv2.Log(magnitude, magnitude);

            // crop the spectrum, if it has an odd number of rows or columns
            Mat spectrum = magnitude[
                new Rect(0, 0, magnitude.Cols & -2, magnitude.Rows & -2)];

            // rearrange the quadrants of Fourier image  so that the origin is at the image center
            int cx = spectrum.Cols / 2;
            int cy = spectrum.Rows / 2;

            Mat q0 = new Mat(spectrum, new Rect(0, 0, cx, cy));   // Top-Left - Create a ROI per quadrant
            Mat q1 = new Mat(spectrum, new Rect(cx, 0, cx, cy));  // Top-Right
            Mat q2 = new Mat(spectrum, new Rect(0, cy, cx, cy));  // Bottom-Left
            Mat q3 = new Mat(spectrum, new Rect(cx, cy, cx, cy)); // Bottom-Right

            // swap quadrants (Top-Left with Bottom-Right)
            Mat tmp = new Mat();                           
            q0.CopyTo(tmp);
            q3.CopyTo(q0);
            tmp.CopyTo(q3);

            // swap quadrant (Top-Right with Bottom-Left)
            q1.CopyTo(tmp);                    
            q2.CopyTo(q1);
            tmp.CopyTo(q2);

            // Transform the matrix with float values into a
            Cv2.Normalize(spectrum, spectrum, 0, 1, NormTypes.MinMax); 
                                     
            // Show the result
            Cv2.ImShow("Input Image"       , img);
            Cv2.ImShow("Spectrum Magnitude", spectrum);

            // calculating the idft
            Mat inverseTransform = new Mat();
            Cv2.Dft(dft, inverseTransform, DftFlags.Inverse | DftFlags.RealOutput);
            Cv2.Normalize(inverseTransform, inverseTransform, 0, 1, NormTypes.MinMax);
            Cv2.ImShow("Reconstructed by Inverse DFT", inverseTransform);
            Cv2.WaitKey();
        }
开发者ID:JiphuTzu,项目名称:opencvsharp,代码行数:71,代码来源:DFT.cs


注:本文中的OpenCvSharp.Mat.CopyTo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。