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C# Node.NotBlack方法代码示例

本文整理汇总了C#中Nodes.Node.NotBlack方法的典型用法代码示例。如果您正苦于以下问题:C# Node.NotBlack方法的具体用法?C# Node.NotBlack怎么用?C# Node.NotBlack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Nodes.Node的用法示例。


在下文中一共展示了Node.NotBlack方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

 public override void Draw(Node node, PaintMode printMode, Color color)
 {
     if ((printMode == PaintMode.BACKGROUND))
     {
         if (node.isVisible)
         {
             base.painter_.FillRectangle(node);
         }
     }
     else if ((printMode == PaintMode.FOREGROUND))
     {
         if ((node.isVisible && (node.literalText != null)) && (node.literalText.Length > 0))
         {
             if (node.NotBlack())
             {
                 color = node.style_.color;
             }
             base.painter_.DrawString(node, node.style_, color);
         }
     }
 }
开发者ID:xuchuansheng,项目名称:GenXSource,代码行数:21,代码来源:Box_Text.cs

示例2: Draw

 public override void Draw(Node tableNode, PaintMode printMode, Color color)
 {
     if ((printMode == PaintMode.BACKGROUND))
     {
         base.painter_.FillRectangle(tableNode);
     }
     else
     {
         if (tableNode.NotBlack())
         {
             color = tableNode.style_.color;
         }
         if (this.table.frame == TableLineStyle.SOLID)
         {
             tableNode.box.Width = this.table.totalHorzFrameSpacing;
             base.painter_.Rectangle(tableNode, color);
             tableNode.box.Width = this.table.totalWidth;
         }
         else if (this.table.frame == TableLineStyle.DASHED)
         {
             tableNode.box.Width = this.table.totalHorzFrameSpacing;
             base.painter_.DrawNodeRect(tableNode, color);
             tableNode.box.Width = this.table.totalWidth;
         }
         for (int i = 0; i < this.table.RowCount; i++)
         {
             MRow row = this.table.GetRow(i);
             for (int j = 0; j < row.Count; j++)
             {
                 MCell cell = (MCell) row.cells[j];
                 int rspan = 0;
                 int colSpan = 0;
                 rspan = (i + cell.rowSpan) - 1;
                 colSpan = cell.colSpan;
                 if (rspan < (this.table.RowCount - 1))
                 {
                     int x1 = 0;
                     int x2 = 0;
                     int y1 = 0;
                     if (colSpan == 0)
                     {
                         x1 = base.rect.x;
                     }
                     else
                     {
                         x1 = (base.rect.x + this.table.spanBases[colSpan]) - (this.table.spanWidth[colSpan - 1] / 2);
                     }
                     if (colSpan == (this.table.ColCount - 1))
                     {
                         x2 = base.rect.x + this.table.totalHorzFrameSpacing;
                     }
                     else
                     {
                         x2 = ((base.rect.x + this.table.spanBases[(colSpan + cell.columnSpan) - 1]) + this.table.spanHeight[(colSpan + cell.columnSpan) - 1]) + (this.table.spanWidth[(colSpan + cell.columnSpan) - 1] / 2);
                     }
                     y1 = (row.node.box.Y + this.table.rowspanWidth(i, cell.rowSpan)) + (this.table.spacingWidth[rspan] / 2);
                     if (row.lines == TableLineStyle.SOLID)
                     {
                         base.painter_.DrawLine(x1, y1, x2, y1, color);
                     }
                     else if (row.lines == TableLineStyle.DASHED)
                     {
                         base.painter_.DrawDashLine(x1, y1, x2, y1, color);
                     }
                 }
             }
         }
         for (int i = 0; i < this.table.RowCount; i++)
         {
             MRow row = this.table.GetRow(i);
             for (int j = 0; j < row.Count; j++)
             {
                 MCell cell = (MCell) row.cells[j];
                 int cspn = (cell.colSpan + cell.columnSpan) - 1;
                 if (cspn < (this.table.ColCount - 1))
                 {
                     int x1 = 0;
                     int y1 = 0;
                     int y2 = 0;
                     int hh = 0;
                     for (int k = 0; k < cell.rowSpan; k++)
                     {
                         MRow rrow = this.table.GetRow(i + k);
                         hh += rrow.node.box.Height;
                         if (k < (cell.rowSpan - 1))
                         {
                             hh += this.table.spacingWidth[i + k];
                         }
                     }
                     x1 = ((base.rect.x + this.table.spanBases[cspn]) + this.table.spanHeight[cspn]) + (this.table.spanWidth[cspn] / 2);
                     if (i == 0)
                     {
                         y1 = base.rect.y;
                     }
                     else
                     {
                         y1 = row.node.box.Y - (this.table.spacingWidth[i - 1] / 2);
                     }
                     if ((i + (cell.rowSpan - 1)) == (this.table.RowCount - 1))
                     {
//.........这里部分代码省略.........
开发者ID:xuchuansheng,项目名称:GenXSource,代码行数:101,代码来源:Box_mtable.cs

示例3: Draw

 public override void Draw(Node node, PaintMode printMode, Color color)
 {
     if ((printMode == PaintMode.BACKGROUND))
     {
         base.painter_.FillRectangle(node);
     }
     else if ((printMode == PaintMode.FOREGROUND))
     {
         int x1 = 0;
         int y1 = 0;
         int x2 = 0;
         int y2 = 0;
         int xx2 = 0;
         int yy2 = 0;
         if ((printMode == PaintMode.BACKGROUND))
         {
             base.painter_.FillRectangle(node);
         }
         else if ((printMode == PaintMode.FOREGROUND))
         {
             Point[] points;
             if (node.NotBlack())
             {
                 color = node.style_.color;
             }
             if (this.lineThick_ > 1)
             {
                 x1 = (((base.rect.x) + this.flineThick_) - this.dlineThick_) + 1;
                 y1 = base.rect.y + (base.rect.height / 2);
                 x2 = (base.rect.x) + this.elineThick_;
                 y2 = base.rect.y + base.rect.height;
                 xx2 = (((base.rect.x ) + this.twlineThick_) + this.lineThick_) - 1;
                 yy2 = ((base.rect.y + this.lthick2_) + this.lineThick_) - 1;
                 double diff1 = this.diff(x1, y1, this.aspect(x1, y1, x2, y2));
                 double d = this.aspect(x2, y2, xx2, yy2);
                 double diff2 = this.diff(x2, y2, d);
                 int num11 = 0;
                 int num12 = 0;
                 double num13 = 0;
                 double num14 = 0;
                 num13 = (diff2 - diff1) / (this.aspect(x1, y1, x2, y2) - d);
                 num14 = (num13 * this.aspect(x1, y1, x2, y2)) + diff1;
                 num11 = Convert.ToInt32(Math.Round(num13));
                 num12 = Convert.ToInt32(Math.Round(num14));
                 Point point9 = new Point(x1, (y1 + this.lineThick_) - 1);
                 Point point8 = new Point(num11, num12);
                 diff1 = this.diff((x1 + this.dlineThick_) - 1, y1, this.aspect(x1, y1, x2, y2));
                 diff2 = this.diff((base.rect.x ) + this.twlineThick_, base.rect.y + this.lthick2_, d);
                 num13 = (diff2 - diff1) / (this.aspect(x1, y1, x2, y2) - d);
                 num14 = (num13 * this.aspect(x1, y1, x2, y2)) + diff1;
                 num11 = Convert.ToInt32(Math.Round(num13));
                 num12 = Convert.ToInt32(Math.Round(num14));
                 Point point3 = new Point(num11, num12);
                 Point point2 = new Point((x1 + this.dlineThick_) - 1, y1);
                 Point point10 = new Point(base.rect.x, ((base.rect.y + (base.rect.height / 2)) + this.lineThick_) - 1);
                 Point point11 = new Point(base.rect.x, base.rect.y + (base.rect.height / 2));
                 Point point1 = new Point(base.rect.x, base.rect.y + (base.rect.height / 2));
                 Point point4 = new Point((base.rect.x) + this.twlineThick_, base.rect.y + this.lthick2_);
                 Point point7 = new Point(((base.rect.x) + this.twlineThick_) + this.lineThick_, ((base.rect.y + this.lthick2_) + this.lineThick_) - 1);
                 Point point5 = new Point((base.rect.x + base.rect.width) - this.spaceHeight_, base.rect.y + this.lthick2_);
                 Point point6 = new Point((base.rect.x + base.rect.width) - this.spaceHeight_, ((base.rect.y + this.lthick2_) + this.lineThick_) - 1);
                 points = new Point[] { point1, point2, point3, point4, point5, point6, point7, point8, point9, point10, point11 };
                 Point[] pointArray1 = points;
                 base.painter_.Polyline(pointArray1, color);
             }
             else
             {
                 base.painter_.DrawLine(base.rect.x, base.rect.y + (base.rect.height / 2), ((base.rect.x ) + this.flineThick_) - 1, base.rect.y + (base.rect.height / 2), color);
                 x1 = (((base.rect.x ) + this.flineThick_) - this.dlineThick_) + 1;
                 y1 = base.rect.y + (base.rect.height / 2);
                 x2 = (base.rect.x ) + this.elineThick_;
                 y2 = base.rect.y + base.rect.height;
                 xx2 = (base.rect.x ) + this.twlineThick_;
                 yy2 = base.rect.y + this.lthick2_;
                 double num15 = this.aspect(x1, y1, x2, y2);
                 double num16 = this.diff(x1, y1, num15);
                 double num17 = this.aspect(x2, y2, xx2, yy2);
                 double num18 = this.diff(x2, y2, num17);
                 int num19 = 0;
                 int num20 = 0;
                 double num21 = 0;
                 double num22 = 0;
                 num21 = (num18 - num16) / (num15 - num17);
                 num22 = (num21 * num15) + num16;
                 num19 = Convert.ToInt32(Math.Round(num21));
                 num20 = Convert.ToInt32(Math.Round(num22));
                 Point point12 = new Point(x1, y1);
                 Point point16 = new Point(x1, y1);
                 Point point15 = new Point(num19, num20);
                 num16 = this.diff((x1 + this.dlineThick_) - 1, y1, num15);
                 num21 = (num18 - num16) / (num15 - num17);
                 num22 = (num21 * num15) + num16;
                 num19 = Convert.ToInt32(Math.Round(num21));
                 num20 = Convert.ToInt32(Math.Round(num22));
                 Point point14 = new Point(num19, num20);
                 Point point13 = new Point((base.rect.x ) + this.flineThick_, y1);
                 points = new Point[] { point12, point13, point14, point15, point16 };
                 base.painter_.Polyline(points, color);
                 base.painter_.DrawLine((base.rect.x ) + this.elineThick_, base.rect.y + base.rect.height, (base.rect.x) + this.twlineThick_, base.rect.y + this.lthick2_, color);
                 base.painter_.DrawLine((base.rect.x ) + this.twlineThick_, base.rect.y + this.lthick2_, (base.rect.x + base.rect.width) - this.spaceHeight_, base.rect.y + this.lthick2_, color);
//.........这里部分代码省略.........
开发者ID:xuchuansheng,项目名称:GenXSource,代码行数:101,代码来源:Box_Msqrt.cs

示例4: Draw

 public override void Draw(Node node, PaintMode printMode, Color color)
 {
     this.isBracketed = false;
     if ((printMode == PaintMode.BACKGROUND))
     {
         base.painter_.FillRectangle(node);
     }
     else if ((printMode == PaintMode.FOREGROUND))
     {
         int x = node.box.X;
         int width = node.box.Width;
         node.box.X = x + this.lspace;
         node.box.Width = (width - this.lspace) - this.rspace;
         try
         {
             if (node.NotBlack())
             {
                 color = node.style_.color;
             }
             if (base.painter_.IsStretchy(node))
             {
                 if (base.painter_.DrawBracketed(node, color))
                 {
                     this.isBracketed = true;
                 }
             }
             else if ((node.literalText != null) && (node.literalText.Length > 0))
             {
                 base.painter_.DrawString(node, node.style_, color);
             }
         }
         catch
         {
         }
         node.box.X = x;
         node.box.Width = width;
     }
 }
开发者ID:xuchuansheng,项目名称:GenXSource,代码行数:38,代码来源:Box_Mo.cs

示例5: DrawQuote

 public void DrawQuote(Node node, int x, int y, string text, int scriptLevel, StyleAttributes styleAttributes, Color color)
 {
     try
     {
         Brush brush;
         int width = 0;
         text = text.Replace("&amp;", "&");
         text = text.Replace("&quot;", "\"");
         text = text.Replace("&apos;", "'");
         text = text.Replace("&gt;", ">");
         text = text.Replace("&lt;", "<");
         if (styleAttributes != null)
         {
             if (node.NotBlack() || (((node.type_.type == ElementType.Entity) && (node.parent_ != null)) && node.parent_.NotBlack()))
             {
                 brush = new SolidBrush(styleAttributes.color);
             }
             else
             {
                 brush = new SolidBrush(color);
             }
         }
         else if (color != Color.Black)
         {
             brush = new SolidBrush(color);
         }
         else
         {
             brush = this.blackBrush;
         }
         if (text == null)
         {
             return;
         }
         int len = text.Length;
         for (int i = 0; i < len; i++)
         {
             
             if (char.IsLetterOrDigit(text[i]) || char.IsPunctuation(text[i]))
             {
                 string s = "" + text[i];
                 PointF point = new PointF((float) ((this.oX + x) + width), (float) (this.oY + y));
                 this.graphics_.DrawString(s, this.GetSuitableFont(node, styleAttributes), brush, point, this.typographicsFormat);
                 width += this.MeasureWidth(node, styleAttributes, s);
             }
             else
             {
                 string s = Convert.ToString(Convert.ToInt32(text[i]), 0x10).ToUpper();
                 s = s.PadLeft(5, '0');
                 Glyph glyph = this.entityManager.ByUnicode(s);
                 if (glyph != null)
                 {
                     node.glyph = glyph;
                     System.Drawing.Font f = this.MakeGlyphFont(node, scriptLevel, styleAttributes);
                     if (f != null)
                     {
                         PointF point = new PointF((float) ((this.oX + x) + width), (float) (this.oY + y));
                         string gs = "" + glyph.CharValue;
                         if (color == Color.Black)
                         {
                             this.graphics_.DrawString(gs, f, brush, point, this.typographicsFormat);
                         }
                         else
                         {
                             this.graphics_.DrawString(gs, f, new SolidBrush(color), point, this.typographicsFormat);
                         }
                         width += this.MeasureWidth(node, styleAttributes, gs);
                     }
                     node.glyph = null;
                 }
             }
         }
     }
     catch
     {
     }
 }
开发者ID:xuchuansheng,项目名称:GenXSource,代码行数:77,代码来源:Painter.cs

示例6: Draw

 public override void Draw(Node node, PaintMode printMode, Color color)
 {
     if ((printMode == PaintMode.BACKGROUND))
     {
         base.painter_.FillRectangle(node);
     }
     else if ((printMode == PaintMode.FOREGROUND))
     {
         try
         {
             if (node.NotBlack())
             {
                 color = node.style_.color;
             }
         }
         catch
         {
         }
         if ((this.attrs != null) && this.isBevelled)
         {
             for (int i = 0; i < this.thick; i++)
             {
                 base.painter_.DrawLine((((base.rect.x + this.beveledFirstWidth) + this.lineThick) + i) + (this.width / 4), (base.rect.y + base.rect.height) - (3 * this.lineThick), (((((base.rect.x + base.rect.width) - this.beveledWidth) - this.lineThick) - this.thick) + i) - (this.width / 4), base.rect.y + (3 * this.lineThick), 1, color);
             }
         }
         else
         {
             base.painter_.DrawLine(base.rect.x + (this.width / 4), base.rect.y + this.totalH, (base.rect.x + base.rect.width) - (this.width / 4), base.rect.y + this.totalH, this.thick, color);
         }
     }
 }
开发者ID:xuchuansheng,项目名称:GenXSource,代码行数:31,代码来源:Box_Mfrac.cs

示例7: DrawForeground

        private void DrawForeground(Color color, Node node)
        {
            int x1 = 0;
            int y1 = 0;
            int x2 = 0;
            int y2 = 0;
            int num5 = 0;
            int num6 = 0;


            Point[] pointArray3;
            if (node.NotBlack())
            {
                color = node.style_.color;
            }
            
            if (this.lineThickness > 1)
            {
                x1 = ((((base.rect.x + this.lspace_) + this.w_) + this.ddThick_) -
                        this.doubleLineThickness) + 1;
                y1 = base.rect.y + (this.h_ + (this.totalThick_/2));
                x2 = ((base.rect.x + this.lspace_) + this.w_) + this.ddThick2_;
                y2 = base.rect.y + base.rect.height;
                num5 = ((((base.rect.x + this.lspace_) + this.w_) + this.ddThick3_) +
                        this.lineThickness) - 1;
                num6 = (((base.rect.y + this.h_) + this.lthick_) + this.lineThickness) - 1;
                double num7 = this.aspect(x1, y1, x2, y2);
                double num8 = this.diff(x1, y1, num7);
                double num9 = this.aspect(x2, y2, num5, num6);
                double num10 = this.diff(x2, y2, num9);
                int num11 = 0;
                int num12 = 0;
                double num13 = 0;
                double num14 = 0;
                num13 = (num10 - num8)/(num7 - num9);
                num14 = (num13*num7) + num8;
                num11 = Convert.ToInt32(Math.Round(num13));
                num12 = Convert.ToInt32(Math.Round(num14));
                Point point9 = new Point(x1, (y1 + this.lineThickness) - 1);
                Point point8 = new Point(num11, num12);
                num8 = this.diff((x1 + this.doubleLineThickness) - 1, y1, num7);
                num10 =
                    this.diff(((base.rect.x + this.lspace_) + this.w_) + this.ddThick3_,
                            (base.rect.y + this.h_) + this.lthick_, num9);
                num13 = (num10 - num8)/(num7 - num9);
                num14 = (num13*num7) + num8;
                num11 = Convert.ToInt32(Math.Round(num13));
                num12 = Convert.ToInt32(Math.Round(num14));
                Point point3 = new Point(num11, num12);
                Point point2 = new Point((x1 + this.doubleLineThickness) - 1, y1);
                Point point10 =
                    new Point((base.rect.x + this.lspace_) + this.w_,
                              (((base.rect.y + this.h_) + (this.totalThick_/2)) + this.lineThickness) - 1);
                Point point11 =
                    new Point((base.rect.x + this.lspace_) + this.w_,
                              (base.rect.y + this.h_) + (this.totalThick_/2));
                Point point1 =
                    new Point((base.rect.x + this.lspace_) + this.w_,
                              (base.rect.y + this.h_) + (this.totalThick_/2));
                Point point4 =
                    new Point(((base.rect.x + this.lspace_) + this.w_) + this.ddThick3_,
                              (base.rect.y + this.h_) + this.lthick_);
                Point point7 =
                    new Point(
                        (((base.rect.x + this.lspace_) + this.w_) + this.ddThick3_) +
                        this.lineThickness,
                        (((base.rect.y + this.h_) + this.lthick_) + this.lineThickness) - 1);
                Point point5 =
                    new Point((base.rect.x + base.rect.width) - this.rspace_,
                              (base.rect.y + this.h_) + this.lthick_);
                Point point6 =
                    new Point((base.rect.x + base.rect.width) - this.rspace_,
                              (((base.rect.y + this.h_) + this.lthick_) + this.lineThickness) - 1);
                pointArray3 =
                    new Point[]
                        {point1, point2, point3, point4, point5, point6, point7, point8, point9, point10, point11};
                Point[] pointArray1 = pointArray3;
                base.painter_.Polyline(pointArray1, color);
            }
            else
            {
                base.painter_.DrawLine((base.rect.x + this.lspace_) + this.w_,
                                       (base.rect.y + this.h_) + (this.totalThick_/2),
                                       (((base.rect.x + this.lspace_) + this.w_) + this.ddThick_) -
                                       1, (base.rect.y + this.h_) + (this.totalThick_/2), color);
                x1 = ((((base.rect.x + this.lspace_) + this.w_) + this.ddThick_) -
                        this.doubleLineThickness) + 1;
                y1 = (base.rect.y + this.h_) + (this.totalThick_/2);
                x2 = ((base.rect.x + this.lspace_) + this.w_) + this.ddThick2_;
                y2 = (base.rect.y + this.h_) + this.totalThick_;
                num5 = ((base.rect.x + this.lspace_) + this.w_) + this.ddThick3_;
                num6 = (base.rect.y + this.h_) + this.lthick_;
                double num15 = this.aspect(x1, y1, x2, y2);
                double num16 = this.diff(x1, y1, num15);
                double num17 = this.aspect(x2, y2, num5, num6);
                double num18 = this.diff(x2, y2, num17);
                int num19 = 0;
                int num20 = 0;
                double num21 = 0;
                double num22 = 0;
//.........这里部分代码省略.........
开发者ID:xuchuansheng,项目名称:GenXSource,代码行数:101,代码来源:Box_mroot.cs

示例8: DrawString

        public void DrawString(Node node, StyleAttributes styleAttributes, int x, int y, int dx, int dy, string text, Color color)
        {
            Brush brush1;

            if (styleAttributes != null)
            {
                if (node.NotBlack() || (((node.type_.type == ElementType.Entity) && (node.parent_ != null)) && node.parent_.NotBlack()))
                {
                    brush1 = new SolidBrush(styleAttributes.color);
                }
                else
                {
                    brush1 = new SolidBrush(color);
                }
            }
            else if (color != Color.Black)
            {
                brush1 = new SolidBrush(color);
            }
            else
            {
                brush1 = this.blackBrush;
            }
            System.Drawing.Font font1 = this.GetSuitableFont(node, styleAttributes);
            
            PointF tf1 = new PointF((float) ((this.oX + x) + dx), (float) ((this.oY + y) + dy));
            if (((node.glyph != null) && node.glyph.IsVisible) && ((node.glyph.Category.Name != "Spaces") && (node.glyph.FontFamily.Length == 0)))
            {
                brush1 = new SolidBrush(Color.Red);
                this.graphics_.DrawString("?", font1, brush1, tf1, this.typographicsFormat);
                return;
            }
            if ((text == "{"))
            {
                try
                {
                    double num3 = this.MeasureWidth(node, node.style_, text);
                    double num4 = 0.1;
                    double num5 = num4 * num3;
                    tf1.X -= (int) Math.Round(num5);
                }
                catch
                {
                }
            }
            if (((node.type_.type == ElementType.Entity) && (node.glyph != null)) && (node.glyph.Code == "0222C"))
            {
                this.graphics_.DrawString(text, font1, brush1, tf1, this.typographicsFormat);
                tf1.X += node.box.Width / 3;
                this.graphics_.DrawString(text, font1, brush1, tf1, this.typographicsFormat);
                goto Label_1B94;
            }
            if (((node.type_.type == ElementType.Entity) && (node.glyph != null)) && (node.glyph.Code == "000A8"))
            {
                string text1 = "";
                text1 = text + text;
                this.graphics_.DrawString(text1, font1, brush1, tf1, this.typographicsFormat);
                goto Label_1B94;
            }
            if (((node.type_.type == ElementType.Entity) && (node.glyph != null)) && (node.glyph.Code == "0222D"))
            {
                this.graphics_.DrawString(text, font1, brush1, tf1, this.typographicsFormat);
                tf1.X += node.box.Width / 4;
                this.graphics_.DrawString(text, font1, brush1, tf1, this.typographicsFormat);
                tf1.X += node.box.Width / 4;
                this.graphics_.DrawString(text, font1, brush1, tf1, this.typographicsFormat);
                goto Label_1B94;
            }
            if (((node.type_.type != ElementType.Entity) || (node.glyph == null)) || (((((node.glyph.Code != "02192") && (node.glyph.Code != "02190")) && ((node.glyph.Code != "02194") && (node.glyph.Code != "0F576"))) && (((node.glyph.Code != "0F577") && (node.glyph.Code != "0F578")) && ((node.glyph.Code != "021C4") && (node.glyph.Code != "021C6")))) && ((((node.glyph.Code != "021CC") && (node.glyph.Code != "021CB")) && ((node.glyph.Code != "021C0") && (node.glyph.Code != "021C1"))) && ((((node.glyph.Code != "021BC") && (node.glyph.Code != "021BD")) && ((node.glyph.Code != "0005E") && (node.glyph.Code != "000AF"))) && (((node.glyph.Code != "0FE37") && (node.glyph.Code != "0FE38")) && (node.glyph.Code != "00332"))))))
            {
                this.graphics_.DrawString(text, font1, brush1, tf1, this.typographicsFormat);
                goto Label_1B94;
            }
            float single1 = node.box.Width;
            float single2 = node.box.Height;
            this.graphics_.SetClip(new Rectangle((int) tf1.X, ((int) tf1.Y) - 20, node.box.Width, node.box.Height + 40));
            try
            {
                PointF tf2;
                SizeF ef1;
                if (node.glyph.Code == "0FE37")
                {
                    ef1 = this.graphics_.MeasureString("D", font1, tf1, this.typographicsFormat);
                    float single3 = ef1.Width;
                    ef1 = this.graphics_.MeasureString(text, font1, tf1, this.typographicsFormat);
                    float single4 = ef1.Width;
                    ef1 = this.graphics_.MeasureString("F", font1, tf1, this.typographicsFormat);
                    float single5 = ef1.Width;
                    ef1 = this.graphics_.MeasureString("C", font1, tf1, this.typographicsFormat);
                    float single6 = ef1.Width;
                    float single7 = 0f;
                    float single8 = 0f;
                    single8 = tf1.X;
                    single6 -= 2f;
                    this.graphics_.DrawString("D", font1, brush1, tf1, this.typographicsFormat);
                    tf2 = tf1;
                    tf2.X += single3 - 2f;
                    single7 = single3 - 2f;
                    int num6 = ((int) (((single1 / 2f) - (single4 / 2f)) - single3)) + 4;
                    this.graphics_.SetClip(new Rectangle((int) tf2.X, ((int) tf2.Y) - 20, num6, node.box.Height + 40));
//.........这里部分代码省略.........
开发者ID:xuchuansheng,项目名称:GenXSource,代码行数:101,代码来源:Painter_string.cs

示例9: Draw

 public override void Draw(Node node, PaintMode printMode, Color color)
 {
     if ((printMode == PaintMode.BACKGROUND))
     {
         base.painter_.FillRectangle(node);
     }
     else if ((printMode == PaintMode.FOREGROUND))
     {
         if (node.NotBlack())
         {
             color = node.style_.color;
         }
         
         if (this.attrs != null)
         {
             if (this.attrs.open.Length > 0)
             {
                 base.painter_.DrawFence(node, this.attrs.open, color);
             }
             if (this.attrs.close.Length > 0)
             {
                 int x = node.box.X;
                 int w = node.box.Width;
                 try
                 {
                     node.box.X = (x + w) - this.closeWidth;
                     node.box.Width = this.closeWidth;
                     base.painter_.DrawFence(node, this.attrs.close, color);
                 }
                 catch
                 {
                 }
                 node.box.X = x;
                 node.box.Width = w;
             }
         }
         int b = base.painter_.MeasureBaseline(node, node.style_, ",");
         NodesList nodesList = node.GetChildrenNodes();
         if (nodesList != null)
         {
             Node next = nodesList.Next();
             if (next != null)
             {
                 next = nodesList.Next();
             }
             while (next != null)
             {
                 int xoff = 2;
                 try
                 {
                     xoff = this.leading / 3;
                 }
                 catch
                 {
                 }
                 if (this.Separator(next) != "")
                 {
                     base.painter_.DrawString(next, next.style_, (next.box.X - this.SeparatorWidth(next)) + xoff, (base.rect.y + base.rect.baseline) - b, 0, 0, this.Separator(next), color);
                 }
                 next = nodesList.Next();
             }
         }
     }
 }
开发者ID:xuchuansheng,项目名称:GenXSource,代码行数:64,代码来源:Box_mfenced.cs

示例10: Draw

 public override void Draw(Node node, PaintMode printMode, Color color)
 {
     if ((printMode == PaintMode.BACKGROUND))
     {
         base.painter_.FillRectangle(node);
     }
     else if ((printMode == PaintMode.FOREGROUND))
     {
         if (this.leftQuote.Length > 0)
         {
             base.painter_.DrawQuote(node, node.box.X, node.box.Y, this.leftQuote, node.scriptLevel_, node.style_, color);
         }
         if ((node.isVisible && (node.literalText != null)) && (node.literalText.Length > 0))
         {
             if (node.NotBlack())
             {
                 color = node.style_.color;
             }
             int px = node.box.X;
             node.box.X = node.box.X + this.leftQuoteWidth;
             try
             {
                 base.painter_.DrawString(node, node.style_, color);
             }
             catch
             {
             }
             node.box.X = px;
         }
         if (this.rightQuote.Length > 0)
         {
             base.painter_.DrawQuote(node, (node.box.X + node.box.Width) - this.rightQuoteWidth, node.box.Y, this.rightQuote, node.scriptLevel_, node.style_, color);
         }
     }
 }
开发者ID:xuchuansheng,项目名称:GenXSource,代码行数:35,代码来源:Box_Ms.cs


注:本文中的Nodes.Node.NotBlack方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。