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C# Util.FileUtil类代码示例

本文整理汇总了C#中Nexus.Client.Util.FileUtil的典型用法代码示例。如果您正苦于以下问题:C# FileUtil类的具体用法?C# FileUtil怎么用?C# FileUtil使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


FileUtil类属于Nexus.Client.Util命名空间,在下文中一共展示了FileUtil类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: NexusModCacheManager

 /// <summary>
 /// A simple constructor that initializes the object with the given dependencies.
 /// </summary>
 /// <param name="p_strModCacheDirectory">The path of the directory where the current Game Mode's mods' cache files are stored.</param>
 /// <param name="p_strModDirectory">The path of the directory where the current Game Mode's mod files are stored.</param>
 /// <param name="p_futFileUtility">The file utility class.</param>
 public NexusModCacheManager(string p_strModCacheDirectory, string p_strModDirectory, FileUtil p_futFileUtility)
 {
     ModCacheDirectory = p_strModCacheDirectory;
     ModDirectory = p_strModDirectory;
     FileUtility = p_futFileUtility;
     CheckModCache();
 }
开发者ID:ThosRTanner,项目名称:modorganizer-NCC,代码行数:13,代码来源:NexusModCacheManager.cs

示例2: Initialize

		/// <summary>
		/// Initializes the singleton intances of the mod manager.
		/// </summary>
		/// <param name="p_gmdGameMode">The current game mode.</param>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_mrpModRepository">The mod repository from which to get mods and mod metadata.</param>
		/// <param name="p_dmrMonitor">The download monitor to use to track task progress.</param>
		/// <param name="p_frgFormatRegistry">The <see cref="IModFormatRegistry"/> that contains the list
		/// of supported <see cref="IModFormat"/>s.</param>
		/// <param name="p_mrgModRegistry">The <see cref="ModRegistry"/> that contains the list
		/// of managed <see cref="IMod"/>s.</param>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param>
		/// <param name="p_ilgInstallLog">The install log tracking mod activations for the current game mode.</param>
		/// <param name="p_pmgPluginManager">The plugin manager to use to work with plugins.</param>
		/// <returns>The initialized mod manager.</returns>
		/// <exception cref="InvalidOperationException">Thrown if the mod manager has already
		/// been initialized.</exception>
        public static ModManager Initialize(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, IModRepository p_mrpModRepository, DownloadMonitor p_dmrMonitor, ActivateModsMonitor p_ammMonitor, IModFormatRegistry p_frgFormatRegistry, ModRegistry p_mrgModRegistry, FileUtil p_futFileUtility, SynchronizationContext p_scxUIContext, IInstallLog p_ilgInstallLog, IPluginManager p_pmgPluginManager)	
		{
			if (m_mmgCurrent != null)
				throw new InvalidOperationException("The Mod Manager has already been initialized.");
            m_mmgCurrent = new ModManager(p_gmdGameMode, p_eifEnvironmentInfo, p_mrpModRepository, p_dmrMonitor, p_ammMonitor, p_frgFormatRegistry, p_mrgModRegistry, p_futFileUtility, p_scxUIContext, p_ilgInstallLog, p_pmgPluginManager);
			return m_mmgCurrent;
		}
开发者ID:etinquis,项目名称:nexusmodmanager,代码行数:25,代码来源:ModManager.cs

示例3: ModBuilder

		/// <summary>
		/// A simple construtor that initializes the object with the reqruied dependencies.
		/// </summary>
		/// <param name="p_gmiGameModeInfo">The environment info of the current game mode.</param>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		public ModBuilder(IGameModeEnvironmentInfo p_gmiGameModeInfo, IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility)
		{
			GameModeInfo = p_gmiGameModeInfo;
			EnvironmentInfo = p_eifEnvironmentInfo;
			FileUtility = p_futFileUtility;
			OverallProgressMaximum = 4;
		}
开发者ID:etinquis,项目名称:nexusmodmanager,代码行数:13,代码来源:ModBuilder.cs

示例4: ModInstallerFactory

		/// <summary>
		/// A simple constructor that initializes the factory with the required dependencies.
		/// </summary>
		/// <param name="p_gmdGameMode">The game mode for which the created installer will be installing mods.</param>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param>
		/// <param name="p_ilgInstallLog">The install log that tracks mod install info
		/// for the current game mode.</param>
		/// <param name="p_pmgPluginManager">The plugin manager to use to work with plugins.</param>
        public ModInstallerFactory(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility, SynchronizationContext p_scxUIContext, IInstallLog p_ilgInstallLog, IPluginManager p_pmgPluginManager, ModManager p_mmModManager)
		{
			m_gmdGameMode = p_gmdGameMode;
			m_eifEnvironmentInfo = p_eifEnvironmentInfo;
			m_futFileUtility = p_futFileUtility;
			m_scxUIContext = p_scxUIContext;
			m_ilgInstallLog = p_ilgInstallLog;
			m_pmgPluginManager = p_pmgPluginManager;
            m_mmModManager = p_mmModManager;
		}
开发者ID:etinquis,项目名称:nexusmodmanager,代码行数:20,代码来源:ModInstallerFactory.cs

示例5: ModPackager

		/// <summary>
		/// A simple constructor that initializes the object with its dependencies.
		/// </summary>
		/// <param name="p_futFileUtilities">The file utility class.</param>
		public ModPackager(FileUtil p_futFileUtilities)
		{
			FileUtilities = p_futFileUtilities;
		}
开发者ID:NexusMods,项目名称:NexusModManager-4.5,代码行数:8,代码来源:ModPackager.cs

示例6: PrepareModTask

		/// <summary>
		/// A simple constructor that initializes the object with the given values.
		/// </summary>
		/// <param name="p_futFileUtility">The file utility class.</param>
		public PrepareModTask(FileUtil p_futFileUtility)
		{
			FileUtility = p_futFileUtility;
		}
开发者ID:etinquis,项目名称:nexusmodmanager,代码行数:8,代码来源:PrepareModTask.cs

示例7: GetGameSpecificValueUpgradeInstaller

		/// <summary>
		/// Gets the installer to use to upgrade game specific values.
		/// </summary>
		/// <param name="p_modMod">The mod being upgraded.</param>
		/// <param name="p_ilgInstallLog">The install log to use to log the installation of the game specific values.</param>
		/// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
		/// <returns>The installer to use to manage game specific values, or <c>null</c> if the game mode does not
		/// install any game specific values.</returns>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		public override IGameSpecificValueInstaller GetGameSpecificValueUpgradeInstaller(IMod p_modMod, IInstallLog p_ilgInstallLog, TxFileManager p_tfmFileManager, FileUtil p_futFileUtility, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
		{
			return new GamebryoGameSpecificValueInstaller(p_modMod, GameModeEnvironmentInfo, p_ilgInstallLog, p_tfmFileManager, p_futFileUtility, p_dlgOverwriteConfirmationDelegate);
		}
开发者ID:NexusMods,项目名称:NexusModManager-4.5,代码行数:14,代码来源:GamebryoGameModeBase.cs

示例8: GamebryoGameModeBase

		/// <summary>
		/// A simple constructor that initializes the object with the given values.
		/// </summary>
		/// <param name="p_eifEnvironmentInfo">The application's environment info.</param>
		/// <param name="p_futFileUtility">The file utility class to be used by the game mode.</param>
		public GamebryoGameModeBase(IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility)
			: base(p_eifEnvironmentInfo)
		{
			SettingsFiles = CreateSettingsFileContainer();
			SetupSettingsFiles();
			SettingsGroupViews = new List<ISettingsGroupView>();
			GeneralSettingsGroup gsgGeneralSettings = new GeneralSettingsGroup(p_eifEnvironmentInfo, this);
			((List<ISettingsGroupView>)SettingsGroupViews).Add(new GeneralSettingsPage(gsgGeneralSettings));
			SetupPluginManagement(p_futFileUtility);
		}
开发者ID:NexusMods,项目名称:NexusModManager-4.5,代码行数:15,代码来源:GamebryoGameModeBase.cs

示例9: InstantiateGameMode

		/// <summary>
		/// Instantiates the game mode.
		/// </summary>
		/// <param name="p_futFileUtility">The file utility class to be used by the game mode.</param>
		/// <returns>The game mode for which this is a factory.</returns>
		protected GrimrockGameMode InstantiateGameMode(FileUtil p_futFileUtility)
		{
			return new GrimrockGameMode(EnvironmentInfo, p_futFileUtility);
		}
开发者ID:etinquis,项目名称:nexusmodmanager,代码行数:9,代码来源:GrimrockGameModeFactory.cs

示例10: GetGameSpecificValueInstaller

		/// <summary>
		/// Gets the installer to use to install game specific values.
		/// </summary>
		/// <param name="p_modMod">The mod being installed.</param>
		/// <param name="p_ilgInstallLog">The install log to use to log the installation of the game specific values.</param>
		/// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param>
		/// <returns>The installer to use to manage game specific values, or <c>null</c> if the game mode does not
		/// install any game specific values.</returns>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		public override IGameSpecificValueInstaller GetGameSpecificValueInstaller(IMod p_modMod, IInstallLog p_ilgInstallLog, TxFileManager p_tfmFileManager, FileUtil p_futFileUtility, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
		{
			return null;
		}
开发者ID:etinquis,项目名称:nexusmodmanager,代码行数:14,代码来源:DarkSouls2GameMode.cs

示例11: InstantiateGameMode

		/// <summary>
		/// Instantiates the game mode.
		/// </summary>
		/// <param name="p_futFileUtility">The file utility class to be used by the game mode.</param>
		/// <returns>The game mode for which this is a factory.</returns>
		protected DarkSouls2GameMode InstantiateGameMode(FileUtil p_futFileUtility)
		{
			return new DarkSouls2GameMode(EnvironmentInfo, p_futFileUtility);
		}
开发者ID:etinquis,项目名称:nexusmodmanager,代码行数:9,代码来源:DarkSouls2GameModeFactory.cs

示例12: InstantiateGameMode

		/// <summary>
		/// Instantiates the game mode.
		/// </summary>
		/// <param name="p_futFileUtility">The file utility class to be used by the game mode.</param>
		/// <returns>The game mode for which this is a factory.</returns>
		protected Witcher2GameMode InstantiateGameMode(FileUtil p_futFileUtility)
		{
			return new Witcher2GameMode(EnvironmentInfo, p_futFileUtility);
		}
开发者ID:etinquis,项目名称:nexusmodmanager,代码行数:9,代码来源:Witcher2GameModeFactory.cs

示例13: ModInstaller

		/// <summary>
		/// A simple constructor that initializes the object with the given values.
		/// </summary>
		/// <param name="p_modMod">The mod being installed.</param>
		/// <param name="p_gmdGameMode">The current game mode.</param>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param>
		/// <param name="p_ilgModInstallLog">The install log that tracks mod install info
		/// for the current game mode</param>
		/// <param name="p_pmgPluginManager">The plugin manager.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		/// <param name="p_rolActiveMods">The list of active mods.</param>
        public ModInstaller(IMod p_modMod, IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility, SynchronizationContext p_scxUIContext, IInstallLog p_ilgModInstallLog, IPluginManager p_pmgPluginManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate, ReadOnlyObservableList<IMod> p_rolActiveMods, ModManager p_mmModManager)
		{
			Mod = p_modMod;
			GameMode = p_gmdGameMode;
			EnvironmentInfo = p_eifEnvironmentInfo;
			FileUtility = p_futFileUtility;
			UIContext = p_scxUIContext;
			ModInstallLog = p_ilgModInstallLog;
			PluginManager = p_pmgPluginManager;
			m_dlgOverwriteConfirmationDelegate = p_dlgOverwriteConfirmationDelegate;
			ActiveMods = p_rolActiveMods;
            m_mmModManager = p_mmModManager;
		}
开发者ID:etinquis,项目名称:nexusmodmanager,代码行数:26,代码来源:ModInstaller.cs

示例14: ModManager

		/// <summary>
		/// A simple constructor that initializes the object with its dependencies.
		/// </summary>
		/// <param name="p_gmdGameMode">The current game mode.</param>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_mrpModRepository">The mod repository from which to get mods and mod metadata.</param>
		/// <param name="p_dmrMonitor">The download monitor to use to track task progress.</param>
		/// <param name="p_frgFormatRegistry">The <see cref="IModFormatRegistry"/> that contains the list
		/// of supported <see cref="IModFormat"/>s.</param>
		/// <param name="p_mdrManagedModRegistry">The <see cref="ModRegistry"/> that contains the list
		/// of managed <see cref="IMod"/>s.</param>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param>
		/// <param name="p_ilgInstallLog">The install log tracking mod activations for the current game mode.</param>
		/// <param name="p_pmgPluginManager">The plugin manager to use to work with plugins.</param>
        private ModManager(IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, IModRepository p_mrpModRepository, DownloadMonitor p_dmrMonitor, ActivateModsMonitor p_ammMonitor, IModFormatRegistry p_frgFormatRegistry, ModRegistry p_mdrManagedModRegistry, FileUtil p_futFileUtility, SynchronizationContext p_scxUIContext, IInstallLog p_ilgInstallLog, IPluginManager p_pmgPluginManager)
		{
			GameMode = p_gmdGameMode;
			EnvironmentInfo = p_eifEnvironmentInfo;
			m_rmmReadMeManager = new ReadMeManager(EnvironmentInfo.Settings.ModFolder[GameMode.ModeId]);
			ModRepository = p_mrpModRepository;
			FormatRegistry = p_frgFormatRegistry;
			ManagedModRegistry = p_mdrManagedModRegistry;
			InstallationLog = p_ilgInstallLog;
            InstallerFactory = new ModInstallerFactory(p_gmdGameMode, p_eifEnvironmentInfo, p_futFileUtility, p_scxUIContext, p_ilgInstallLog, p_pmgPluginManager, this);
			DownloadMonitor = p_dmrMonitor;
            ActivateModsMonitor = p_ammMonitor;
			ModAdditionQueue = new AddModQueue(p_eifEnvironmentInfo, this);
			AutoUpdater = new AutoUpdater(p_mrpModRepository, p_mdrManagedModRegistry, p_eifEnvironmentInfo);
            LoginTask = new LoginFormTask(this);
		}
开发者ID:etinquis,项目名称:nexusmodmanager,代码行数:31,代码来源:ModManager.cs

示例15: ModUpgrader

		/// <summary>
		/// A simple constructor that initializes the object with the given values.
		/// </summary>
		/// <param name="p_modOldMod">The mod from which to upgrade.</param>
		/// <param name="p_modNewMod">The mod to which to upgrade.</param>
		/// <param name="p_gmdGameMode">The current game mode.</param>
		/// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param>
		/// <param name="p_futFileUtility">The file utility class.</param>
		/// <param name="p_scxUIContext">The <see cref="SynchronizationContext"/> to use to marshall UI interactions to the UI thread.</param>
		/// <param name="p_ilgModInstallLog">The install log that tracks mod install info
		/// for the current game mode</param>
		/// <param name="p_pmgPluginManager">The plugin manager.</param>
		/// <param name="p_dlgOverwriteConfirmationDelegate">The method to call in order to confirm an overwrite.</param>
		public ModUpgrader(IMod p_modOldMod, IMod p_modNewMod, IGameMode p_gmdGameMode, IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility, SynchronizationContext p_scxUIContext, IInstallLog p_ilgModInstallLog, IPluginManager p_pmgPluginManager, ConfirmItemOverwriteDelegate p_dlgOverwriteConfirmationDelegate)
            : base(p_modNewMod, p_gmdGameMode, p_eifEnvironmentInfo, p_futFileUtility, p_scxUIContext, p_ilgModInstallLog, p_pmgPluginManager, p_dlgOverwriteConfirmationDelegate, null, null)
		{
			OldMod = p_modOldMod;
		}
开发者ID:NexusMods,项目名称:NexusModManager-4.5,代码行数:18,代码来源:ModUpgrader.cs


注:本文中的Nexus.Client.Util.FileUtil类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。