本文整理汇总了C#中NetMQ.zmq.Msg.ResetFlags方法的典型用法代码示例。如果您正苦于以下问题:C# Msg.ResetFlags方法的具体用法?C# Msg.ResetFlags怎么用?C# Msg.ResetFlags使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NetMQ.zmq.Msg
的用法示例。
在下文中一共展示了Msg.ResetFlags方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RawMessageReady
bool RawMessageReady()
{
// Destroy content of the old message.
m_inProgress = null;
// Read new message. If there is none, return false.
// Note that new state is set only if write is successful. That way
// unsuccessful write will cause retry on the next state machine
// invocation.
if (m_msgSource == null)
{
return false;
}
m_inProgress = m_msgSource.PullMsg();
if (m_inProgress == null)
return false;
m_inProgress.ResetFlags(MsgFlags.Shared | MsgFlags.More | MsgFlags.Identity);
NextStep(null, 0, RawMessageSizeReadyState, true);
return true;
}
示例2: Send
public void Send(Msg msg, SendReceiveOptions flags)
{
if (m_ctxTerminated)
{
throw TerminatingException.Create();
}
// Check whether message passed to the function is valid.
if (msg == null)
{
throw NetMQException.Create(ErrorCode.EFAULT);
}
// Process pending commands, if any.
ProcessCommands(0, true);
// Clear any user-visible flags that are set on the message.
msg.ResetFlags(MsgFlags.More);
// At this point we impose the flags on the message.
if ((flags & SendReceiveOptions.SendMore) > 0)
msg.SetFlags(MsgFlags.More);
// Try to send the message.
bool isMessageSent = XSend(msg, flags);
if (isMessageSent)
{
return;
}
// In case of non-blocking send we'll simply propagate
// the error - including EAGAIN - up the stack.
if ((flags & SendReceiveOptions.DontWait) > 0 || m_options.SendTimeout == 0)
throw AgainException.Create();
// Compute the time when the timeout should occur.
// If the timeout is infite, don't care.
int timeout = m_options.SendTimeout;
long end = timeout < 0 ? 0 : (Clock.NowMs() + timeout);
// Oops, we couldn't send the message. Wait for the next
// command, process it and try to send the message again.
// If timeout is reached in the meantime, return EAGAIN.
while (true)
{
ProcessCommands(timeout, false);
isMessageSent = XSend(msg, flags);
if (isMessageSent)
break;
if (timeout > 0)
{
timeout = (int)(end - Clock.NowMs());
if (timeout <= 0)
{
throw AgainException.Create();
}
}
}
}
示例3: Send
public bool Send(Msg msg, SendRecieveOptions flags)
{
if (m_ctxTerminated)
{
ZError.ErrorNumber = (ErrorNumber.ETERM);
return false;
}
// Check whether message passed to the function is valid.
if (msg == null)
{
ZError.ErrorNumber = (ErrorNumber.EFAULT);
throw new ArgumentException();
}
// Process pending commands, if any.
bool rc = ProcessCommands(0, true);
if (!rc)
return false;
// Clear any user-visible flags that are set on the message.
msg.ResetFlags(MsgFlags.More);
// At this point we impose the flags on the message.
if ((flags & SendRecieveOptions.SendMore) > 0)
msg.SetFlags(MsgFlags.More);
// Try to send the message.
rc = XSend(msg, flags);
if (rc)
return true;
if (!ZError.IsError(ErrorNumber.EAGAIN))
return false;
// In case of non-blocking send we'll simply propagate
// the error - including EAGAIN - up the stack.
if ((flags & SendRecieveOptions.DontWait) > 0 || m_options.SendTimeout == 0)
return false;
// Compute the time when the timeout should occur.
// If the timeout is infite, don't care.
int timeout = m_options.SendTimeout;
long end = timeout < 0 ? 0 : (Clock.NowMs() + timeout);
// Oops, we couldn't send the message. Wait for the next
// command, process it and try to send the message again.
// If timeout is reached in the meantime, return EAGAIN.
while (true)
{
if (!ProcessCommands(timeout, false))
return false;
rc = XSend(msg, flags);
if (rc)
break;
if (!ZError.IsError(ErrorNumber.EAGAIN))
return false;
if (timeout > 0)
{
timeout = (int)(end - Clock.NowMs());
if (timeout <= 0)
{
ZError.ErrorNumber = (ErrorNumber.EAGAIN);
return false;
}
}
}
return true;
}
示例4: Send
/// <summary>
/// Transmit the given Msg across the message-queueing system.
/// If the msg fails to immediately send, then - if DontWait is specified and no SendTimeout was set
/// then throw an AgainException.
/// </summary>
/// <param name="msg">the Msg to transmit</param>
/// <param name="flags">a SendReceiveOptions: either don't specify DontWait, or set a timeout</param>
public void Send(ref Msg msg, SendReceiveOptions flags)
{
CheckContextTerminated();
// Check whether message passed to the function is valid.
if (!msg.IsInitialised)
throw new FaultException("SocketBase.Send passed an uninitialised Msg.");
// Process pending commands, if any.
ProcessCommands(0, true);
// Clear any user-visible flags that are set on the message.
msg.ResetFlags(MsgFlags.More);
// At this point we impose the flags on the message.
if ((flags & SendReceiveOptions.SendMore) > 0)
msg.SetFlags(MsgFlags.More);
// Try to send the message.
bool isMessageSent = XSend(ref msg);
if (isMessageSent)
return;
// In case of non-blocking send we'll simply propagate
// the error - including EAGAIN - up the stack.
bool isDontWaitSet = (flags & SendReceiveOptions.DontWait) > 0;
if (isDontWaitSet || m_options.SendTimeout == 0)
{
#if DEBUG
string xMsg;
if (isDontWaitSet && m_options.SendTimeout == 0)
xMsg = "SocketBase.Send failed, and DontWait is true AND SendTimeout is 0.";
else if (isDontWaitSet)
xMsg = "SocketBase.Send failed and DontWait is specified.";
else
xMsg = "SocketBase.Send failed and no SendTimeout is specified.";
throw new AgainException(innerException: null, message: xMsg);
#else
throw new AgainException(innerException: null, message: "SocketBase.Send failed");
#endif
}
// Compute the time when the timeout should occur.
// If the timeout is infinite, don't care.
int timeout = m_options.SendTimeout;
long end = timeout < 0 ? 0 : (Clock.NowMs() + timeout);
// Oops, we couldn't send the message. Wait for the next
// command, process it and try to send the message again.
// If timeout is reached in the meantime, return EAGAIN.
while (true)
{
ProcessCommands(timeout, false);
isMessageSent = XSend(ref msg);
if (isMessageSent)
break;
if (timeout <= 0)
continue;
timeout = (int)(end - Clock.NowMs());
if (timeout <= 0)
throw new AgainException(innerException: null, message: "SocketBase.Send failed and timeout <= 0");
}
}
示例5: XSend
protected override bool XSend(Msg msg, SendReceiveOptions flags)
{
// If this is the first part of the message it's the ID of the
// peer to send the message to.
if (!m_moreOut)
{
Debug.Assert(m_currentOut == null);
// If we have malformed message (prefix with no subsequent message)
// then just silently ignore it.
// TODO: The connections should be killed instead.
if (msg.HasMore)
{
// Find the pipe associated with the identity stored in the prefix.
// If there's no such pipe just silently ignore the message, unless
// mandatory is set.
Blob identity = new Blob(msg.Data);
Outpipe op;
if (m_outpipes.TryGetValue(identity, out op))
{
m_currentOut = op.Pipe;
if (!m_currentOut.CheckWrite())
{
op.Active = false;
m_currentOut = null;
return false;
}
}
else
{
throw NetMQException.Create(ErrorCode.EHOSTUNREACH);
}
}
m_moreOut = true;
return true;
}
// Ignore the MORE flag
msg.ResetFlags(MsgFlags.More);
// This is the last part of the message.
m_moreOut = false;
// Push the message into the pipe. If there's no out pipe, just drop it.
if (m_currentOut != null)
{
if (msg.Size == 0)
{
m_currentOut.Terminate(false);
m_currentOut = null;
return true;
}
bool ok = m_currentOut.Write(msg);
if (ok)
{
m_currentOut.Flush();
}
m_currentOut = null;
}
else
{
}
// Detach the message from the data buffer.
return true;
}