本文整理汇总了C#中NS004.c000068.m000375方法的典型用法代码示例。如果您正苦于以下问题:C# c000068.m000375方法的具体用法?C# c000068.m000375怎么用?C# c000068.m000375使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NS004.c000068
的用法示例。
在下文中一共展示了c000068.m000375方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: m0000a2
public static void m0000a2(Texture2D p0, c000069 p1)
{
Exception exception;
try
{
f000091 = new ReadOnlyCollection<c000068>(f000090);
f000031 = 2f;
f000033 = 1f;
f00000a = true;
f000058 = new SpriteBatch(c000074.GetGraphicsDevice());
f000098 = new VertexDeclaration(Renderer.m0000d4(), VertexPositionColorTexture.VertexElements);
f00005b = new List<c000069>();
f00005b.Add(p1);
f00002b = new c00006b();
f00008f = new ReadOnlyCollection<c000068>(f00002b);
f000092 = new LinkedList<c000068>();
f000052 = new c000068(m00006b());
f000052.m000375(1f);
f000052.m000376(1f);
f000052.m0000c0(true);
}
catch (Exception exception1)
{
exception = exception1;
MessageBox.Show("Error setting GuiManager engine object references");
}
try
{
f000099 = p0;
m000031();
}
catch (Exception exception2)
{
MessageBox.Show("Error setting GuiManager textures. If you are seeing this, one reason may be that you do not have the correct Managed DirectX files on your computer. To download them, go to www.flatredball.com, click on Resources on the top bar and click on the \"DirectX Web Installer\" link under FlatRedBall Prerequisites. If you have already done this and your problem is not solved, please visit the forums on www.flatredball.com and post about your problem.\n\nAdditional Information:\n" + exception2.ToString());
}
try
{
f000096 = new List<struct01d4>();
f000094 = new List<VertexBuffer>();
m0000af();
f000097[0] = 3;
f000097[1] = 0;
f000097[2] = 1;
f000097[3] = 3;
f000097[4] = 1;
f000097[5] = 2;
f000093 = new NumberFormatInfo();
f000056 = true;
f00009a = new List<string>();
}
catch (Exception exception3)
{
exception = exception3;
MessageBox.Show("Error wrapping up GuiManager creation");
}
m0000b2();
}