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C# PhysicalAxis.WorldToPhysical方法代码示例

本文整理汇总了C#中NPlot.PhysicalAxis.WorldToPhysical方法的典型用法代码示例。如果您正苦于以下问题:C# PhysicalAxis.WorldToPhysical方法的具体用法?C# PhysicalAxis.WorldToPhysical怎么用?C# PhysicalAxis.WorldToPhysical使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NPlot.PhysicalAxis的用法示例。


在下文中一共展示了PhysicalAxis.WorldToPhysical方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Draw

        /// <summary>
        /// Draws the plot on a GDI+ surface against the provided x and y axes.
        /// </summary>
        /// <param name="g">The GDI+ surface on which to draw.</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        public override void Draw( Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis )
        {
            SequenceAdapter data =
                new SequenceAdapter( this.DataSource, this.DataMember, this.OrdinateData, this.AbscissaData );

            TextDataAdapter textData =
                new TextDataAdapter( this.DataSource, this.DataMember, this.TextData );

            // first plot the marker
            // we can do this cast, since the constructor accepts only this type!
            for (int i=0; i<data.Count; ++i)
            {
                try
                {
                    PointD pt = data[i];
                    if ( !Double.IsNaN(pt.X) && !Double.IsNaN(pt.Y) )
                    {
                        PointF xPos = xAxis.WorldToPhysical( pt.X, false);
                        PointF yPos = yAxis.WorldToPhysical( pt.Y, false);
                        Marker.Draw( g, (int)xPos.X, (int)yPos.Y );
                        if ( textData[i] != "" )
                        {
                            SizeF size = g.MeasureString( textData[i], this.Font );
                            switch (labelTextPosition_)
                            {
                                case LabelPositions.Above:
                                    g.DrawString( textData[i], font_, Brushes.Black, new PointF(xPos.X-size.Width/2,yPos.Y-size.Height-Marker.Size*2/3));
                                    break;
                                case LabelPositions.Below:
                                    g.DrawString( textData[i], font_, Brushes.Black, new PointF(xPos.X-size.Width/2,yPos.Y+Marker.Size*2/3));
                                    break;
                                case LabelPositions.Left:
                                    g.DrawString( textData[i], font_, Brushes.Black, new PointF(xPos.X-size.Width-Marker.Size*2/3,yPos.Y-size.Height/2));
                                    break;
                                case LabelPositions.Right:
                                    g.DrawString( textData[i], font_, Brushes.Black, new PointF(xPos.X+Marker.Size*2/3,yPos.Y-size.Height/2));
                                    break;
                            }
                        }
                    }
                }
                catch
                {
                    throw new NPlotException("Error in TextPlot.Draw");
                }
            }
        }
开发者ID:sanyu1,项目名称:NPlot,代码行数:53,代码来源:LabelPointPlot.cs

示例2: Draw

        /// <summary>
        /// Draws the point plot using the Drawing Context and x and y axes supplied
        /// </summary>
        /// <param name="ctx">The Drawing Context with which to draw.</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        public virtual void Draw(Context ctx, PhysicalAxis xAxis, PhysicalAxis yAxis)
        {
            SequenceAdapter data_ = new SequenceAdapter (DataSource, DataMember, OrdinateData, AbscissaData );

            double leftCutoff_ = xAxis.PhysicalMin.X - marker.Size;
            double rightCutoff_ = xAxis.PhysicalMax.X + marker.Size;

            ctx.Save ();
            ctx.SetColor (marker.LineColor);
            ctx.SetLineWidth (marker.LineWidth);

            for (int i=0; i<data_.Count; ++i) {
                if (!Double.IsNaN(data_[i].X) && !Double.IsNaN(data_[i].Y)) {
                    Point xPos = xAxis.WorldToPhysical (data_[i].X, false);
                    if (xPos.X < leftCutoff_ || rightCutoff_ < xPos.X) {
                        continue;
                    }

                    Point yPos = yAxis.WorldToPhysical (data_[i].Y, false);
                    marker.Draw (ctx, xPos.X, yPos.Y);
                    if (marker.DropLine) {
                        Point yMin = new Point (data_[i].X, Math.Max (0.0, yAxis.Axis.WorldMin));
                        Point yStart = yAxis.WorldToPhysical (yMin.Y, false);
                        ctx.MoveTo (xPos.X, yStart.Y);
                        ctx.LineTo (xPos.X, yPos.Y);
                        ctx.Stroke ();
                    }
                }
            }
            ctx.Restore ();
        }
开发者ID:parnham,项目名称:NPlot,代码行数:37,代码来源:PointPlot.cs

示例3: Draw

        /// <summary>
        /// Draws the arrow on a plot surface.
        /// </summary>
        /// <param name="g">graphics surface on which to draw</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        public void Draw( System.Drawing.Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis )
        {
            if (this.To.X > xAxis.Axis.WorldMax || this.To.X < xAxis.Axis.WorldMin)
                return;

            if (this.To.Y > yAxis.Axis.WorldMax || this.To.Y < yAxis.Axis.WorldMin)
                return;

            double angle = this.angle_;

            if (this.angle_ < 0.0)
            {
                int mul = -(int)(this.angle_ / 360.0) + 2;
                angle = angle_ + 360.0 * (double)mul;
            }

            double normAngle = (double)angle % 360.0;   // angle in range 0 -> 360.

            Point toPoint = new Point(
                (int)xAxis.WorldToPhysical( to_.X, true ).X,
                (int)yAxis.WorldToPhysical( to_.Y, true ).Y );

            float xDir = (float)Math.Cos( normAngle * 2.0 * Math.PI / 360.0 );
            float yDir = (float)Math.Sin( normAngle * 2.0 * Math.PI / 360.0 );

            toPoint.X += (int)(xDir*headOffset_);
            toPoint.Y += (int)(yDir*headOffset_);

            float xOff = physicalLength_ * xDir;
            float yOff = physicalLength_ * yDir;

            Point fromPoint = new Point(
                (int)(toPoint.X + xOff),
                (int)(toPoint.Y + yOff) );

            g.DrawLine( pen_, toPoint, fromPoint );

            Point[] head = new Point[3];

            head[0] = toPoint;

            xOff = headSize_ * (float)Math.Cos( (normAngle-headAngle_/2.0f) * 2.0 * Math.PI / 360.0 );
            yOff = headSize_ * (float)Math.Sin( (normAngle-headAngle_/2.0f) * 2.0 * Math.PI / 360.0 );

            head[1] = new Point(
                (int)(toPoint.X + xOff),
                (int)(toPoint.Y + yOff) );

            float xOff2 = headSize_ * (float)Math.Cos( (normAngle+headAngle_/2.0f) * 2.0 * Math.PI / 360.0 );
            float yOff2 = headSize_ * (float)Math.Sin( (normAngle+headAngle_/2.0f) * 2.0 * Math.PI / 360.0 );

            head[2] = new Point(
                (int)(toPoint.X + xOff2),
                (int)(toPoint.Y + yOff2) );

            g.FillPolygon( arrowBrush_, head );

            SizeF textSize = g.MeasureString( text_, font_ );
            SizeF halfSize = new SizeF( textSize.Width / 2.0f, textSize.Height / 2.0f );

            float quadrantSlideLength = halfSize.Width + halfSize.Height;

            float quadrantF = (float)normAngle / 90.0f;       // integer part gives quadrant.
            int quadrant = (int)quadrantF;	          // quadrant in.
            float prop = quadrantF - (float)quadrant; // proportion of way through this qadrant.
            float dist = prop * quadrantSlideLength;	  // distance along quarter of bounds rectangle.

            // now find the offset from the middle of the text box that the
            // rear end of the arrow should end at (reverse this to get position
            // of text box with respect to rear end of arrow).
            //
            // There is almost certainly an elgant way of doing this involving
            // trig functions to get all the signs right, but I'm about ready to
            // drop off to sleep at the moment, so this blatent method will have
            // to do.
            PointF offsetFromMiddle = new PointF( 0.0f, 0.0f );
            switch (quadrant)
            {
                case 0:
                    if (dist > halfSize.Height)
                    {
                        dist -= halfSize.Height;
                        offsetFromMiddle = new PointF( -halfSize.Width + dist, halfSize.Height );
                    }
                    else
                    {
                        offsetFromMiddle = new PointF( -halfSize.Width, - dist );
                    }
                    break;

                case 1:
                    if (dist > halfSize.Width)
                    {
                        dist -= halfSize.Width;
//.........这里部分代码省略.........
开发者ID:Amichai,项目名称:ComputationalPhysics,代码行数:101,代码来源:ArrowItem.cs

示例4: CalculatePhysicalSeparation

        /// <summary>
        /// Calculates the physical (not world) separation between abscissa values.
        /// </summary>
        /// <param name="cd">Candle adapter containing data</param>
        /// <param name="xAxis">Physical x axis the data is plotted against.</param>
        /// <returns>physical separation between abscissa values.</returns>
        private static float CalculatePhysicalSeparation( CandleDataAdapter cd, PhysicalAxis xAxis )
        {
            if (cd.Count > 1)
            {
                int xPos1 = (int)(xAxis.WorldToPhysical( ((PointOLHC)cd[0]).X, false )).X;
                int xPos2 = (int)(xAxis.WorldToPhysical( ((PointOLHC)cd[1]).X, false )).X;
                int minDist = xPos2 - xPos1;

                if (cd.Count > 2)
                {  // to be pretty sure we get the smallest gap.
                    int xPos3 = (int)(xAxis.WorldToPhysical(((PointOLHC)cd[2]).X, false)).X;
                    if (xPos3 - xPos2 < minDist)
                    {
                        minDist = xPos3 - xPos2;
                    }

                    if (cd.Count > 3)
                    {
                        int xPos4 = (int)(xAxis.WorldToPhysical(((PointOLHC)cd[3]).X, false)).X;
                        if (xPos4 - xPos3 < minDist)
                        {
                            minDist = xPos4 - xPos3;
                        }
                    }
                }

                return minDist;
            }

            return 0.0f;
        }
开发者ID:sanyu1,项目名称:NPlot,代码行数:37,代码来源:CandlePlot.cs

示例5: Draw

		/// <summary>
		/// Draw on to the supplied graphics surface against the supplied axes.
		/// </summary>
		/// <param name="g">The graphics surface on which to draw.</param>
		/// <param name="xAxis">The X-Axis to draw against.</param>
		/// <param name="yAxis">The Y-Axis to draw against.</param>
		/// <remarks>TODO: block positions may be off by a pixel or so. maybe. Re-think calculations</remarks>
		public void Draw( Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis )
		{
			if ( data_==null || data_.GetLength(0) == 0 || data_.GetLength(1) == 0 )
			{
				return;
			}

			double worldWidth = xAxis.Axis.WorldMax - xAxis.Axis.WorldMin;
			double numBlocksHorizontal = worldWidth / this.xStep_;
			double worldHeight = yAxis.Axis.WorldMax - yAxis.Axis.WorldMin;
			double numBlocksVertical = worldHeight / this.yStep_;

			double physicalWidth = xAxis.PhysicalMax.X - xAxis.PhysicalMin.X;
			double blockWidth = physicalWidth / numBlocksHorizontal;
			bool wPositive = true;
			if (blockWidth < 0.0)
			{
				wPositive = false;
			}
			blockWidth = Math.Abs(blockWidth)+1;

			double physicalHeight = yAxis.PhysicalMax.Y - yAxis.PhysicalMin.Y;
			double blockHeight = physicalHeight / numBlocksVertical;
			bool hPositive = true;
			if (blockHeight < 0.0)
			{
				hPositive = false;
			}
			blockHeight = Math.Abs(blockHeight)+1;

			for (int i=0; i<data_.GetLength(0); ++i)
			{
				for (int j=0; j<data_.GetLength(1); ++j)
				{
					double wX = (double)j*this.xStep_ + xStart_;
					double wY = (double)i*this.yStep_ + yStart_;
					if ( !hPositive )
					{
						wY += yStep_;
					}
					if (!wPositive )
					{
						wX += xStep_;
					}

					if (this.center_)
					{
						wX -= this.xStep_/2.0;
						wY -= this.yStep_/2.0;
					}
					Pen p = new Pen( this.Gradient.GetColor( (data_[i,j]-this.dataMin_)/(this.dataMax_-this.dataMin_) ) );
					int x = (int)xAxis.WorldToPhysical(wX,false).X;
					int y = (int)yAxis.WorldToPhysical(wY,false).Y;
					g.FillRectangle( p.Brush,
						x,
						y, 
						(int)blockWidth,
						(int)blockHeight);
					//g.DrawRectangle(Pens.White,x,y,(int)blockWidth,(int)blockHeight);
				}
			}
		}
开发者ID:willy40,项目名称:testmono,代码行数:69,代码来源:ImagePlot.cs

示例6: Draw

        /// <summary>
        /// Renders the histogram.
        /// </summary>
        /// <param name="g">The Graphics surface on which to draw</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        public void Draw( Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis )
        {
            SequenceAdapter data =
                new SequenceAdapter( this.DataSource, this.DataMember, this.OrdinateData, this.AbscissaData );

            float yoff;

            for ( int i=0; i<data.Count; ++i )
            {

                // (1) determine the top left hand point of the bar (assuming not centered)
                PointD p1 = data[i];
                if ( double.IsNaN(p1.X) || double.IsNaN(p1.Y) )
                    continue;

                // (2) determine the top right hand point of the bar (assuming not centered)
                PointD p2;
                if (i+1 != data.Count)
                {
                    p2 = data[i+1];
                    if ( double.IsNaN(p2.X) || double.IsNaN(p2.Y) )
                        continue;
                    p2.Y = p1.Y;
                }
                else if (i != 0)
                {
                    p2 = data[i-1];
                    if ( double.IsNaN(p2.X) || double.IsNaN(p2.Y) )
                        continue;
                    double offset = p1.X - p2.X;
                    p2.X = p1.X + offset;
                    p2.Y = p1.Y;
                }
                else
                {
                    double offset = 1.0f;
                    p2.X = p1.X + offset;
                    p2.Y = p1.Y;
                }

                // (3) now account for plots this may be stacked on top of.
                HistogramPlot currentPlot = this;
                yoff = 0.0f;
                double yval = 0.0f;
                while (currentPlot.isStacked_)
                {
                    SequenceAdapter stackedToData = new SequenceAdapter(
                        currentPlot.stackedTo_.DataSource,
                        currentPlot.stackedTo_.DataMember,
                        currentPlot.stackedTo_.OrdinateData,
                        currentPlot.stackedTo_.AbscissaData );

                    yval += stackedToData[i].Y;
                    yoff = yAxis.WorldToPhysical( yval, false ).Y;
                    p1.Y += stackedToData[i].Y;
                    p2.Y += stackedToData[i].Y;
                    currentPlot = currentPlot.stackedTo_;
                }

                // (4) now account for centering
                if ( center_ )
                {
                    double offset = ( p2.X - p1.X ) / 2.0f;
                    p1.X -= offset;
                    p2.X -= offset;
                }

                // (5) now account for BaseOffset (shift of bar sideways).
                p1.X += baseOffset_;
                p2.X += baseOffset_;

                // (6) now get physical coordinates of top two points.
                PointF xPos1 = xAxis.WorldToPhysical( p1.X, false );
                PointF yPos1 = yAxis.WorldToPhysical( p1.Y, false );
                PointF xPos2 = xAxis.WorldToPhysical( p2.X, false );
                PointF yPos2 = yAxis.WorldToPhysical( p2.Y, false );

                if (isStacked_)
                {
                    currentPlot = this;
                    while (currentPlot.isStacked_)
                    {
                        currentPlot = currentPlot.stackedTo_;
                    }
                    this.baseWidth_ = currentPlot.baseWidth_;
                }

                float width = xPos2.X - xPos1.X;
                float height;
                if (isStacked_)
                {
                    height = -yPos1.Y+yoff;
                }
                else
//.........这里部分代码省略.........
开发者ID:KonstantinChizhov,项目名称:NPlotCompact,代码行数:101,代码来源:HistogramPlot.cs

示例7: Draw

        public void Draw(System.Drawing.Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis)
        {
            int physicalX = (int)xAxis.WorldToPhysical(x, false).X;

            g.DrawLine(pen, new Point(physicalX, yAxis.PhysicalMin.Y), new Point(physicalX, yAxis.PhysicalMax.Y));
        }
开发者ID:JesusFreke,项目名称:didjimp,代码行数:6,代码来源:VerticalLine.cs

示例8: DrawGridLines

        /// <summary>
        /// Does all the work in drawing grid lines.
        /// </summary>
        /// <param name="ctx">The graphics context with which to draw</param>
        /// <param name="axis">TODO</param>
        /// <param name="orthogonalAxis">TODO</param>
        /// <param name="a">the list of world values to draw grid lines at.</param>
        /// <param name="horizontal">true if want horizontal lines, false otherwise.</param>
        /// <param name="color">the color to draw the grid lines.</param>
        private void DrawGridLines(Context ctx,
			PhysicalAxis axis, PhysicalAxis orthogonalAxis,
			System.Collections.ArrayList a, bool horizontal)
        {
            for (int i=0; i<a.Count; ++i) {
                Point p1 = axis.WorldToPhysical ((double)a[i], true);
                Point p2 = p1;
                Point p3 = orthogonalAxis.PhysicalMax;
                Point p4 = orthogonalAxis.PhysicalMin;
                if (horizontal) {
                    p1.Y = p4.Y;
                    p2.Y = p3.Y;
                }
                else {
                    p1.X = p4.X;
                    p2.X = p3.X;
                }
                ctx.MoveTo (p1);
                ctx.LineTo (p2);
                // note: casting all drawing was necessary for sane display. why?
                //g.DrawLine( p, (int)p1.X, (int)p1.Y, (int)p2.X, (int)p2.Y );
            }
            ctx.SetLineWidth (1);
            ctx.SetColor (gridColor);
            ctx.SetLineDash (0, gridDash);
            ctx.Stroke ();
        }
开发者ID:parnham,项目名称:NPlot,代码行数:36,代码来源:Grid.cs

示例9: Draw

        /// <summary>
        /// Draws the marker on a plot surface.
        /// </summary>
        /// <param name="g">graphics surface on which to draw</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        public void Draw( System.Drawing.Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis )
        {
            PointF point = new PointF(
                xAxis.WorldToPhysical( x_, true ).X,
                yAxis.WorldToPhysical( y_, true ).Y );

            marker_.Draw( g, (int)point.X, (int)point.Y );
        }
开发者ID:sevoku,项目名称:nplot-gtk,代码行数:14,代码来源:MarkerItem.cs

示例10: Draw

        /// <summary>
        /// Draws the candle plot with the specified Drawing Context and X,Y axes
        /// </summary>
        /// <param name="ctx">The Drawing Context with which to draw</param>
        /// <param name="xAxis">The physical X-Axis to draw against</param>
        /// <param name="yAxis">The physical Y-Axis to draw against</param>
        public void Draw(Context ctx, PhysicalAxis xAxis, PhysicalAxis yAxis)
        {
            CandleDataAdapter cd = new CandleDataAdapter (DataSource, DataMember,
                AbscissaData, OpenData, LowData, HighData, CloseData);

            double offset = 0;
            if (Centered) {
                offset = CalculatePhysicalSeparation (cd,xAxis)/2;
            }

            double addAmount = StickWidth/2;
            double stickWidth = StickWidth;

            if (StickWidth == AutoScaleStickWidth) {
                // default
                addAmount = 2;
                stickWidth = 4;

                double minDist = CalculatePhysicalSeparation (cd, xAxis);

                addAmount = minDist / 3;
                stickWidth = addAmount * 2;
            }

            ctx.Save ();
            ctx.SetLineWidth (1);

            /*
            // brant hyatt proposed.
            if (Style == Styles.Stick)
            {
                p.Width = stickWidth;
                addAmount = stickWidth + 2;
            }
            */

            for (int i=0; i<cd.Count; ++i) {

                PointOLHC point = (PointOLHC)cd [i];
                if ((!double.IsNaN (point.Open)) && (!double.IsNaN(point.High))
                 && (!double.IsNaN (point.Low)) && (!double.IsNaN(point.Close))) {
                    double xPos = (xAxis.WorldToPhysical (point.X, false)).X;

                    if (xPos + offset + addAmount < xAxis.PhysicalMin.X || xAxis.PhysicalMax.X < xPos + offset - addAmount) {
                        continue;
                    }

                    double yLo  = (yAxis.WorldToPhysical (point.Low,  false)).Y;
                    double yHi  = (yAxis.WorldToPhysical (point.High, false)).Y;
                    double yOpn = (yAxis.WorldToPhysical (point.Open, false)).Y;
                    double yCls = (yAxis.WorldToPhysical (point.Close,false)).Y;

                    if (Style == Styles.Stick) {
                        /*
                        // brant hyatt proposed.
                        if (i > 0)
                        {
                            if ( ((PointOLHC)cd[i]).Close > ((PointOLHC)cd[i-1]).Close)
                            {
                                p.Color = BullishColor;
                            }
                            else
                            {
                                p.Color = BearishColor;
                            }
                        }
                        */
                        ctx.SetColor (Color);
                        ctx.MoveTo (xPos+offset, yLo);
                        ctx.LineTo (xPos+offset, yHi);		// Low to High line

                        ctx.MoveTo (xPos-addAmount+offset, yOpn);
                        ctx.LineTo (xPos+offset, yOpn);		// Open line

                        ctx.MoveTo (xPos+addAmount+offset, yCls);
                        ctx.LineTo (xPos+offset, yCls);		// Close line
                        ctx.Stroke ();
                    }
                    else if (Style == Styles.Filled) {
                        ctx.MoveTo (xPos+offset, yLo);
                        ctx.LineTo (xPos+offset, yHi);
                        ctx.Stroke ();
                        if (yOpn > yCls) {
                            ctx.SetColor (BullishColor);
                            ctx.Rectangle (xPos-addAmount+offset, yCls, stickWidth, yOpn - yCls);
                            ctx.FillPreserve ();
                            ctx.SetColor (Color);
                            ctx.Stroke ();
                        }
                        else if (yOpn < yCls) {
                            ctx.SetColor (BearishColor);
                            ctx.Rectangle (xPos-addAmount+offset, yOpn, stickWidth, yCls - yOpn);
                            ctx.FillPreserve ();
                            ctx.SetColor (Color);
//.........这里部分代码省略.........
开发者ID:parnham,项目名称:NPlot,代码行数:101,代码来源:CandlePlot.cs

示例11: Draw

        /// <summary>
        /// Draws the histogram.
        /// </summary>
        /// <param name="ctx">The Drawing Context with which to draw</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        public void Draw(Context ctx, PhysicalAxis xAxis, PhysicalAxis yAxis)
        {
            double yoff;
            SequenceAdapter data = new SequenceAdapter (DataSource, DataMember, OrdinateData, AbscissaData);

            ctx.Save ();
            ctx.SetLineWidth (1);

            for (int i=0; i<data.Count; ++i ) {

                // (1) determine the top left hand point of the bar (assuming not centered)
                Point p1 = data[i];
                if (double.IsNaN(p1.X) || double.IsNaN(p1.Y)) {
                    continue;
                }

                // (2) determine the top right hand point of the bar (assuming not centered)
                Point p2 = Point.Zero;;
                if (i+1 != data.Count) {
                    p2 = data[i+1];
                    if (double.IsNaN(p2.X) || double.IsNaN(p2.Y)) {
                        continue;
                    }
                    p2.Y = p1.Y;
                }
                else if (i != 0) {
                    p2 = data[i-1];
                    if (double.IsNaN(p2.X) || double.IsNaN(p2.Y)) {
                        continue;
                    }
                    double offset = p1.X - p2.X;
                    p2.X = p1.X + offset;
                    p2.Y = p1.Y;
                }
                else {
                    double offset = 1.0;
                    p2.X = p1.X + offset;
                    p2.Y = p1.Y;
                }

                // (3) now account for plots this may be stacked on top of.
                HistogramPlot currentPlot = this;
                yoff = 0.0;
                double yval = 0.0;
                while (currentPlot.isStacked_) {
                    SequenceAdapter stackedToData = new SequenceAdapter (
                        currentPlot.stackedTo_.DataSource,
                        currentPlot.stackedTo_.DataMember,
                        currentPlot.stackedTo_.OrdinateData,
                        currentPlot.stackedTo_.AbscissaData );

                    yval += stackedToData[i].Y;
                    yoff = yAxis.WorldToPhysical (yval, false).Y;
                    p1.Y += stackedToData[i].Y;
                    p2.Y += stackedToData[i].Y;
                    currentPlot = currentPlot.stackedTo_;
                }

                // (4) now account for centering
                if (center_) {
                    double offset = (p2.X - p1.X) / 2.0;
                    p1.X -= offset;
                    p2.X -= offset;
                }

                // (5) now account for BaseOffset (shift of bar sideways).
                p1.X += baseOffset_;
                p2.X += baseOffset_;

                // (6) now get physical coordinates of top two points.
                Point xPos1 = xAxis.WorldToPhysical (p1.X, false);
                Point yPos1 = yAxis.WorldToPhysical (p1.Y, false);
                Point xPos2 = xAxis.WorldToPhysical (p2.X, false);

                if (isStacked_) {
                    currentPlot = this;
                    while (currentPlot.isStacked_) {
                        currentPlot = currentPlot.stackedTo_;
                    }
                    baseWidth_ = currentPlot.baseWidth_;
                }

                double width = xPos2.X - xPos1.X;
                double height;
                if (isStacked_) {
                    height = -yPos1.Y+yoff;
                }
                else {
                    height = -yPos1.Y+yAxis.PhysicalMin.Y;
                }

                double xoff = (1.0 - baseWidth_)/2.0*width;
                Rectangle r = new Rectangle (xPos1.X+xoff, yPos1.Y, width-2*xoff, height);

//.........这里部分代码省略.........
开发者ID:parnham,项目名称:NPlot,代码行数:101,代码来源:HistogramPlot.cs

示例12: Draw

        /// <summary>
        /// Draws the marker on a plot surface.
        /// </summary>
        /// <param name="ctx">The Drawing Context with which to draw</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        public void Draw(Context ctx, PhysicalAxis xAxis, PhysicalAxis yAxis)
        {
            Point point = new Point (
                xAxis.WorldToPhysical (x_, true).X,
                yAxis.WorldToPhysical (y_, true ).Y);

            marker_.Draw (ctx, point.X, point.Y );
        }
开发者ID:parnham,项目名称:NPlot,代码行数:14,代码来源:MarkerItem.cs

示例13: Draw

        /// <summary>
        /// Draws the vertical line using the Context and the x and y axes specified
        /// </summary>
        /// <param name="ctx">The Context with which to draw.</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        public void Draw(Context ctx, PhysicalAxis xAxis, PhysicalAxis yAxis)
        {
            double yMin = yAxis.PhysicalMin.Y;
            double yMax = yAxis.PhysicalMax.Y;

            yMin -= PixelIndent;
            yMax += PixelIndent;

            double length = Math.Abs (yMax - yMin);
            double lengthDiff = length - length*LengthScale;
            double indentAmount = lengthDiff/2;

            yMin -= indentAmount;
            yMax += indentAmount;

            double xPos = xAxis.WorldToPhysical (AbscissaValue, false).X;

            ctx.Save ();
            ctx.SetLineWidth (1);
            ctx.SetColor (Color);
            ctx.MoveTo (xPos, yMin);
            ctx.LineTo (xPos, yMax);
            ctx.Stroke ();
            ctx.Restore ();
            // todo:  clip and proper logic for flipped axis min max.
        }
开发者ID:parnham,项目名称:NPlot,代码行数:32,代码来源:VerticalLine.cs

示例14: Draw

        /// <summary>
        /// Draws the horizontal line plot using the Context and the x and y axes specified
        /// </summary>
        /// <param name="ctx">The Context with which to draw.</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        public void Draw(Context ctx, PhysicalAxis xAxis, PhysicalAxis yAxis)
        {
            double xMin = xAxis.PhysicalMin.X;
            double xMax = xAxis.PhysicalMax.X;

            xMin += pixelIndent_;
            xMax -= pixelIndent_;

            double length = Math.Abs (xMax - xMin);
            double lengthDiff = length - length*scale_;
            double indentAmount = lengthDiff/2;

            xMin += indentAmount;
            xMax -= indentAmount;

            double yPos = yAxis.WorldToPhysical (value_, false).Y;

            ctx.Save ();
            ctx.SetLineWidth (1);
            ctx.SetColor (color_);
            ctx.MoveTo (xMin, yPos);
            ctx.LineTo (xMax, yPos);
            ctx.Stroke ();
            ctx.Restore ();

            // todo:  clip and proper logic for flipped axis min max.
        }
开发者ID:parnham,项目名称:NPlot,代码行数:33,代码来源:HorizontalLine.cs

示例15: Draw

        /// <summary>
        /// Draws the step plot on a GDI+ surface against the provided x and y axes.
        /// </summary>
        /// <param name="g">The GDI+ surface on which to draw.</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        public virtual void Draw( Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis )
        {
            SequenceAdapter data =
                new SequenceAdapter( this.DataSource, this.DataMember, this.OrdinateData, this.AbscissaData );

            double leftCutoff = xAxis.PhysicalToWorld(xAxis.PhysicalMin, false);
            double rightCutoff = xAxis.PhysicalToWorld(xAxis.PhysicalMax, false);

            for (int i=0; i<data.Count; ++i)
            {
                PointD p1 = data[i];
                if (Double.IsNaN(p1.X) || Double.IsNaN(p1.Y))
                {
                    continue;
                }

                PointD p2;
                PointD p3;
                if (i+1 != data.Count)
                {
                    p2 = data[i+1];
                    if (Double.IsNaN(p2.X) || Double.IsNaN(p2.Y))
                    {
                        continue;
                    }
                    p2.Y = p1.Y;
                    p3 = data[i+1];
                }
                else
                {
                    // Check that we are not dealing with a DataSource of 1 point.
                    // This check is done here so it is only checked on the end
                    // condition and not for every point in the DataSource.
                    if (data.Count > 1)
                    {
                        p2 = data[i - 1];
                    }
                    else
                    {
                        // TODO: Once log4net is set up post a message to the user that a step-plot of 1 really does not make any sense.
                        p2 = p1;
                    }

                    double offset = p1.X - p2.X;
                    p2.X = p1.X + offset;
                    p2.Y = p1.Y;
                    p3 = p2;
                }

                if ( this.center_ )
                {
                    double offset = ( p2.X - p1.X ) / 2.0f;
                    p1.X -= offset;
                    p2.X -= offset;
                    p3.X -= offset;
                }

                PointF xPos1 = xAxis.WorldToPhysical( p1.X, false );
                PointF yPos1 = yAxis.WorldToPhysical( p1.Y, false );
                PointF xPos2 = xAxis.WorldToPhysical( p2.X, false );
                PointF yPos2 = yAxis.WorldToPhysical( p2.Y, false );
                PointF xPos3 = xAxis.WorldToPhysical( p3.X, false );
                PointF yPos3 = yAxis.WorldToPhysical( p3.Y, false );

                // do horizontal clipping here, to speed up
                if ((p1.X < leftCutoff && p2.X < leftCutoff && p3.X < leftCutoff) ||
                    (p1.X > rightCutoff && p2.X > rightCutoff && p3.X > rightCutoff))
                {
                    continue;
                }

                if (!this.hideHorizontalSegments_)
                {
                    if (scale_ != 1.0f)
                    {
                        float middle = (xPos2.X + xPos1.X) / 2.0f;
                        float width = xPos2.X - xPos1.X;
                        width *= this.scale_;
                        g.DrawLine( Pen, (int)(middle-width/2.0f), yPos1.Y, (int)(middle+width/2.0f), yPos2.Y );
                    }
                    else
                    {
                        g.DrawLine( Pen, xPos1.X, yPos1.Y, xPos2.X, yPos2.Y );
                    }
                }

                if (!this.hideVerticalSegments_)
                {
                    g.DrawLine( Pen, xPos2.X, yPos2.Y, xPos3.X, yPos3.Y );
                }
            }
        }
开发者ID:JesusFreke,项目名称:didjimp,代码行数:98,代码来源:StepPlot.cs


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