本文整理汇总了C#中NLua.ObjectTranslator.GetRawNetObject方法的典型用法代码示例。如果您正苦于以下问题:C# ObjectTranslator.GetRawNetObject方法的具体用法?C# ObjectTranslator.GetRawNetObject怎么用?C# ObjectTranslator.GetRawNetObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NLua.ObjectTranslator
的用法示例。
在下文中一共展示了ObjectTranslator.GetRawNetObject方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DumpStack
/// <summary>
/// Debug tool to dump the lua stack
/// </summary>
/// FIXME, move somewhere else
public static void DumpStack (ObjectTranslator translator, LuaState luaState)
{
int depth = LuaLib.LuaGetTop (luaState);
#if WINDOWS_PHONE
Debug.WriteLine("lua stack depth: {0}", depth);
#elif UNITY_3D
UnityEngine.Debug.Log(string.Format("lua stack depth: {0}", depth));
#elif !SILVERLIGHT
Debug.Print ("lua stack depth: {0}", depth);
#endif
for (int i = 1; i <= depth; i++) {
var type = LuaLib.LuaType (luaState, i);
// we dump stacks when deep in calls, calling typename while the stack is in flux can fail sometimes, so manually check for key types
string typestr = (type == LuaTypes.Table) ? "table" : LuaLib.LuaTypeName (luaState, type);
string strrep = LuaLib.LuaToString (luaState, i).ToString ();
if (type == LuaTypes.UserData) {
object obj = translator.GetRawNetObject (luaState, i);
strrep = obj.ToString ();
}
#if WINDOWS_PHONE
Debug.WriteLine("{0}: ({1}) {2}", i, typestr, strrep);
#elif UNITY_3D
UnityEngine.Debug.Log(string.Format("{0}: ({1}) {2}", i, typestr, strrep));
#elif !SILVERLIGHT
Debug.Print ("{0}: ({1}) {2}", i, typestr, strrep);
#endif
}
}
示例2: UnaryNegationLua
static int UnaryNegationLua (LuaState luaState, ObjectTranslator translator)
{
object obj1 = translator.GetRawNetObject (luaState, 1);
if (obj1 == null) {
translator.ThrowError (luaState, "Cannot negate a nil object");
LuaLib.LuaPushNil (luaState);
return 1;
}
Type type = obj1.GetType ();
MethodInfo opUnaryNegation = type.GetMethod ("op_UnaryNegation");
if (opUnaryNegation == null) {
translator.ThrowError (luaState, "Cannot negate object (" + type.Name + " does not overload the operator -)");
LuaLib.LuaPushNil (luaState);
return 1;
}
obj1 = opUnaryNegation.Invoke (obj1, new object [] { obj1 });
translator.Push (luaState, obj1);
return 1;
}
示例3: ToStringLua
private static int ToStringLua (LuaState luaState, ObjectTranslator translator)
{
object obj = translator.GetRawNetObject (luaState, 1);
if (obj != null)
translator.Push (luaState, obj.ToString () + ": " + obj.GetHashCode ().ToString());
else
LuaLib.LuaPushNil (luaState);
return 1;
}
示例4: RunFunctionDelegate
private static int RunFunctionDelegate (LuaState luaState, ObjectTranslator translator)
{
LuaNativeFunction func = (LuaNativeFunction)translator.GetRawNetObject (luaState, 1);
LuaLib.LuaRemove (luaState, 1);
return func (luaState);
}
示例5: GetTargetObject
static object GetTargetObject (LuaState luaState, string operation, ObjectTranslator translator)
{
Type t;
object target = translator.GetRawNetObject (luaState, 1);
if (target != null) {
t = target.GetType ();
if (t.HasMethod (operation))
return target;
}
target = translator.GetRawNetObject (luaState, 2);
if (target != null) {
t = target.GetType ();
if (t.HasMethod (operation))
return target;
}
return null;
}
示例6: AddLua
static int AddLua (LuaState luaState, ObjectTranslator translator)
{
object obj1 = translator.GetRawNetObject (luaState, 1);
object obj2 = translator.GetRawNetObject (luaState, 2);
if (obj1 == null || obj2 == null) {
translator.ThrowError (luaState, "Cannot add a nil object");
LuaLib.LuaPushNil (luaState);
return 1;
}
Type type = obj1.GetType ();
MethodInfo opAddition = type.GetMethod ("op_Addition");
if (opAddition == null) {
translator.ThrowError (luaState, "Cannot add object (" + type.Name+ " does not overload the operator +)");
LuaLib.LuaPushNil (luaState);
return 1;
}
obj1 = opAddition.Invoke (obj1, new object[] { obj1, obj2 });
translator.Push (luaState, obj1);
return 1;
}