本文整理汇总了C#中NAudio.Wave.AudioFileReader.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# AudioFileReader.Dispose方法的具体用法?C# AudioFileReader.Dispose怎么用?C# AudioFileReader.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NAudio.Wave.AudioFileReader
的用法示例。
在下文中一共展示了AudioFileReader.Dispose方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
static void Main(string[] args)
{
var quit = new ManualResetEvent(false);
Console.CancelKeyPress += (s, a) => {
quit.Set();
a.Cancel = true;
};
var device = new DirectSoundOut();
var audio = new AudioFileReader("doowackadoo.mp3");
device.Init(audio);
device.Play();
Console.WriteLine("Playing doowackadoo; Ctrl+C to quit");
quit.WaitOne();
if(device != null) device.Stop();
if(audio != null) audio.Dispose();
if(device != null) device.Dispose();
}
示例2: Run
//.........这里部分代码省略.........
argMode = ArgMode.None;
}
else if (argMode == ArgMode.Token)
{
m_settingsModel.Token = arg.Trim();
argMode = ArgMode.None;
}
else if (argMode == ArgMode.Treshold)
{
var v = m_settingsModel.Treshold;
if (int.TryParse(arg, out v))
m_settingsModel.Treshold = v;
argMode = ArgMode.None;
}
else if (argMode == ArgMode.ArmedAlarm)
{
if (arg == "y" || arg == "yes" || arg == "t" || arg == "true")
m_settingsModel.ArmedAlarm = true;
else if (arg == "n" || arg == "no" || arg == "f" || arg == "false")
m_settingsModel.ArmedAlarm = false;
argMode = ArgMode.None;
}
else if (argMode == ArgMode.Silent)
{
if (arg == "y" || arg == "yes" || arg == "t" || arg == "true")
m_settingsModel.Silent = true;
else if (arg == "n" || arg == "no" || arg == "f" || arg == "false")
m_settingsModel.Silent = false;
argMode = ArgMode.None;
}
}
m_alarmIsArmed = m_settingsModel.ArmedAlarm;
Console.WriteLine("* Connection token: " + m_settingsModel.Token);
SpawnEyeListenerTask();
SpawnControllerListenerTask();
SpawnEyeProcessorTask();
SpawnControllerProcessorTask();
SpawnCommandsExecutorTask();
while (m_running)
{
var line = Console.ReadLine();
if (line == "exit")
m_running = false;
else if (line == "arm")
ArmAlarm();
else if (line == "disarm")
DisarmAlarm();
else if (line == "alarm-on")
StartAlarm();
else if (line == "alarm-off")
StopAlarm();
}
lock (m_commandsLock)
{
if (m_commandsQueue != null)
{
foreach (var command in m_commandsQueue)
command.PerformAction();
m_commandsQueue.Clear();
}
}
lock (m_eyeClientsLock)
{
if (m_eyeClients != null)
foreach (var eye in m_eyeClients)
eye.Value.Close();
}
lock (m_controllerClientsLock)
{
if (m_controllerClients != null)
foreach (var controller in m_controllerClients)
controller.Value.Client.Close();
}
while (true)
{
lock (m_lock)
{
if (m_eyeListener == null && m_controllerListener == null && m_eyeDataQueue == null && m_controllerDataQueue == null && m_commandsQueue == null)
break;
}
Thread.Sleep(10);
}
m_alarmIsPlaying = false;
lock (m_alarmLock)
{
m_waveOutDevice.Stop();
m_audioFileReader.Dispose();
m_audioFileReader = null;
m_waveOutDevice.Dispose();
m_waveOutDevice = null;
}
m_eyeClients = null;
m_controllerClients = null;
SaveSettings(m_settingsModel);
Thread.Sleep(1000);
}
示例3: OnMp3RepositionTestClick
private void OnMp3RepositionTestClick(object sender, EventArgs e)
{
var filename = SelectInputFile();
if (filename == null) return;
var wo = new WaveOut();
var af = new AudioFileReader(filename);
wo.Init(af);
var f = new Form();
var b = new Button() { Text = "Play" };
b.Click += (s, a) => wo.Play();
var b2 = new Button() { Text = "Stop", Left = b.Right };
b2.Click += (s, a) => wo.Stop();
var b3 = new Button { Text = "Rewind", Left = b2.Right };
b3.Click += (s, a) => af.Position = 0;
f.FormClosed += (s, a) => { wo.Dispose(); af.Dispose(); };
f.Controls.Add(b);
f.Controls.Add(b2);
f.Controls.Add(b3);
f.ShowDialog(this);
}
示例4: Play
public void Play(object sender, MouseButtonEventArgs e)
{
var button = (NumboardButton)sender;
if (button == null) return;
if (button.Source == null) return;
if (!File.Exists(button.Source))
{
MessageBox.Show("Cannot Find file '" + button.Source + "'");
return;
}
var fileType = System.IO.Path.GetExtension(button.Source);
var volume = button.Volume;
if (volume == null)
{
volume = 1;
}
//primary ouput
var primaryReader = new AudioFileReader(button.Source);
primaryReader.Volume = (float)(volume * MasterVolume);
var primaryWaveOut = new WaveOut();
primaryWaveOut.DeviceNumber = SelectedPrimaryOutputDevice;
//secondary ouput
var secondaryReader = new AudioFileReader(button.Source);
secondaryReader.Volume = (float)(volume * MasterVolume);
var secondaryWaveOut = new WaveOut();
secondaryWaveOut.DeviceNumber = SelectedSecondaryOutputDevice;
primaryWaveOut.PlaybackStopped += StopStream;
try
{
primaryWaveOut.Init(primaryReader);
primaryWaveOut.Play();
secondaryWaveOut.Init(secondaryReader);
secondaryWaveOut.Play();
PlayingStreams.Add(new PlayingStream { Button = button, PrimaryReader = primaryReader, SecondaryReader = secondaryReader, PrimaryWaveOut = primaryWaveOut, SecondaryWaveOut = secondaryWaveOut });
}
catch (MmException ex)
{
primaryReader.Dispose();
primaryWaveOut.Dispose();
secondaryReader.Dispose();
secondaryWaveOut.Dispose();
if (ex.Result == MmResult.MemoryAllocationError)
{
StopAllStreams();
}
}
}
示例5: loadFile
/// <summary>
/// Load music from filename. If not a wav file, convert to wav (so we can seek accurately).
/// Can call from any thread.
/// </summary>
void loadFile(string filename) {
Status("Loading {0}", filename);
AudioFileReader r = new AudioFileReader(filename);
if (Path.GetExtension(filename).ToLower() != ".wav") {
string wavfilename = Path.Combine(Path.GetTempPath(), Path.GetFileNameWithoutExtension(filename) + ".wav");
Status("Transcoding to {0}", wavfilename);
WaveFileWriter.CreateWaveFile(wavfilename, r);
r.Dispose();
r = new AudioFileReader(wavfilename);
Status("Loading {0}", filename);
}
if (m_Reader != null)
m_Reader.Dispose();
m_Reader = r;
}