本文整理汇总了C#中MyControlLibrary.ErrorMSG类的典型用法代码示例。如果您正苦于以下问题:C# ErrorMSG类的具体用法?C# ErrorMSG怎么用?C# ErrorMSG使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ErrorMSG类属于MyControlLibrary命名空间,在下文中一共展示了ErrorMSG类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Char4WIS_TextChanged
private void Char4WIS_TextChanged(object sender, EventArgs e)
{
try
{
this.Group[3].SetWIS(Convert.ToInt32(Char4WIS.Text));
Char4WIS_MOD.Text = this.Group[3].GetWIS_Mod().ToString();
}
catch
{
if (isError && !Char4WIS.Text.Equals(""))
{
ErrorMSG error = new ErrorMSG();
//set error message
error.ErrorLabel.Text = "Error: This box takes integers only (0-9)";
error.Show();
isError = false;
///
Char4WIS.Text = "";
////
isError = true;
}//end if
if (Char4WIS.Text.Equals(""))
Char4WIS_MOD.Text = "0";
}
}
示例2: ACCheckPenalty2_TextChanged
private void ACCheckPenalty2_TextChanged(object sender, EventArgs e)
{
try
{
this.Group[1].SetACCheck(Convert.ToInt32(ACCheckPenalty2.Text));
}
catch
{
if (isError && !ACCheckPenalty2.Text.Equals(""))
{
ErrorMSG error = new ErrorMSG();
//set error message
error.ErrorLabel.Text = "Error: This box takes integers only (0-9)";
error.Show();
isError = false;
///
ACCheckPenalty2.Text = "";
////
isError = true;
}//end if
}
}
示例3: Char4UR_TextChanged
private void Char4UR_TextChanged(object sender, EventArgs e)
{
try
{
this.Group[3].skill.SetUseRope(Convert.ToInt32(Char4UR.Text));
}//end try
catch
{
if (isError && !Char4UR.Text.Equals(""))
{
ErrorMSG error = new ErrorMSG();
//set error message
error.ErrorLabel.Text = "Error: This box takes integers only (0-9)";
error.Show();
isError = false;
///
Char4UR.Text = "";
////
isError = true;
}//end if
}
}
示例4: Char3Hide_TextChanged
private void Char3Hide_TextChanged(object sender, EventArgs e)
{
try
{
this.Group[2].skill.SetHide(Convert.ToInt32(Char3Hide.Text));
}
catch
{
if (isError && !Char3Hide.Text.Equals(""))
{
ErrorMSG error = new ErrorMSG();
//set error message
error.ErrorLabel.Text = "Error: This box takes integers only (0-9)";
error.Show();
isError = false;
Char3Hide.Text = "";
isError = true;
}
}
}
示例5: Load
//.........这里部分代码省略.........
dnd.Add(cache.ToString());//Bluff = lines 112 + 159 + char
cache = Convert.ToInt32(input[113]) + Convert.ToInt32(input[160]) + Group[0].modifier(Convert.ToInt32(input[24]));
dnd.Add(cache.ToString());//Climb = lines 113 + 160 + str
cache = Convert.ToInt32(input[114]) + Convert.ToInt32(input[161]) + Group[0].modifier(Convert.ToInt32(input[50]));
dnd.Add(cache.ToString());//Concentration = lines 114 + 161 + con
cache = Convert.ToInt32(input[115]) + Convert.ToInt32(input[162]) + Group[0].modifier(Convert.ToInt32(input[53]));
dnd.Add(cache.ToString());//Craft1 = lines 115 + 162 + int
cache = Convert.ToInt32(input[116]) + Convert.ToInt32(input[163]) + Group[0].modifier(Convert.ToInt32(input[53]));
dnd.Add(cache.ToString());//Craft2 = lines 116 + 163 + int
cache = Convert.ToInt32(input[118]) + Convert.ToInt32(input[165]) + Group[0].modifier(Convert.ToInt32(input[53]));
dnd.Add(cache.ToString());//DeciferScript = lines 118 + 165 + int
cache = Convert.ToInt32(input[119]) + Convert.ToInt32(input[166]) + Group[0].modifier(Convert.ToInt32(input[57]));
dnd.Add(cache.ToString());//Diplomacy = lines 119 + 166 + char
cache = Convert.ToInt32(input[120]) + Convert.ToInt32(input[167]) + Group[0].modifier(Convert.ToInt32(input[53]));
dnd.Add(cache.ToString());//DisableDevice = lines 120 + 167 + int
cache = Convert.ToInt32(input[121]) + Convert.ToInt32(input[168]) + Group[0].modifier(Convert.ToInt32(input[57]));
dnd.Add(cache.ToString());//Disguise = lines 121 + 168 + char
cache = Convert.ToInt32(input[122]) + Convert.ToInt32(input[169]) + Group[0].modifier(Convert.ToInt32(input[49]));
dnd.Add(cache.ToString());//EscapeArtist = lines 122 + 169 + dex
cache = Convert.ToInt32(input[123]) + Convert.ToInt32(input[170]) + Group[0].modifier(Convert.ToInt32(input[53]));
dnd.Add(cache.ToString());//Forgery = lines 123 + 170 + int
cache = Convert.ToInt32(input[124]) + Convert.ToInt32(input[171]) + Group[0].modifier(Convert.ToInt32(input[57]));
dnd.Add(cache.ToString());//GatherInfo = lines 124 + 171 + char
cache = Convert.ToInt32(input[125]) + Convert.ToInt32(input[172]) + Group[0].modifier(Convert.ToInt32(input[57]));
dnd.Add(cache.ToString());//HandleAnimal = lines 125 + 172 + char
cache = Convert.ToInt32(input[126]) + Convert.ToInt32(input[173]) + Group[0].modifier(Convert.ToInt32(input[54]));
dnd.Add(cache.ToString());//Heal = lines 126 + 173 + wis
cache = Convert.ToInt32(input[127]) + Convert.ToInt32(input[174]) + Group[0].modifier(Convert.ToInt32(input[49]));
dnd.Add(cache.ToString());//Hide = lines 127 + 174 + dex
cache = Convert.ToInt32(input[128]) + Convert.ToInt32(input[175]) + Group[0].modifier(Convert.ToInt32(input[57]));
dnd.Add(cache.ToString());//Intimidate = lines 128 + 175 + char
cache = Convert.ToInt32(input[129]) + Convert.ToInt32(input[176]) + Group[0].modifier(Convert.ToInt32(input[24]));
dnd.Add(cache.ToString());//Jump = lines 129 + 176 + str
cache = Convert.ToInt32(input[130]) + Convert.ToInt32(input[177]) + Group[0].modifier(Convert.ToInt32(input[53]));
dnd.Add(cache.ToString());//KnowledgeArcana = lines 130 + 177 + int
cache = Convert.ToInt32(input[131]) + Convert.ToInt32(input[178]) + Group[0].modifier(Convert.ToInt32(input[53]));
dnd.Add(cache.ToString());//KnowledgeNature = lines 131 + 178 + int
cache = Convert.ToInt32(input[132]) + Convert.ToInt32(input[179]) + Group[0].modifier(Convert.ToInt32(input[53]));
dnd.Add(cache.ToString());//KnowledgeReligion = lines 132 + 179 + int
cache = Convert.ToInt32(input[133]) + Convert.ToInt32(input[180]) + Group[0].modifier(Convert.ToInt32(input[53]));
dnd.Add(cache.ToString());//Knowledge1 = lines 133 + 180 + int
cache = Convert.ToInt32(input[134]) + Convert.ToInt32(input[181]) + Group[0].modifier(Convert.ToInt32(input[53]));
dnd.Add(cache.ToString());//Knowledge2 = lines 134 + 181 + int
cache = Convert.ToInt32(input[135]) + Convert.ToInt32(input[182]) + Group[0].modifier(Convert.ToInt32(input[54]));
dnd.Add(cache.ToString());//Listen = lines 135 + 182 + wis
cache = Convert.ToInt32(input[136]) + Convert.ToInt32(input[183]) + Group[0].modifier(Convert.ToInt32(input[49]));
dnd.Add(cache.ToString());//MoveSilently = lines 136 + 183 +dex
cache = Convert.ToInt32(input[137]) + Convert.ToInt32(input[184]) + Group[0].modifier(Convert.ToInt32(input[49]));
dnd.Add(cache.ToString());//OpenLock = lines 137 + 184 + dex
cache = Convert.ToInt32(input[138]) + Convert.ToInt32(input[185]) + Group[0].modifier(Convert.ToInt32(input[57]));
dnd.Add(cache.ToString());//Perform = lines 138 + 185 + char
cache = Convert.ToInt32(input[141]) + Convert.ToInt32(input[188]) + Group[0].modifier(Convert.ToInt32(input[54]));
dnd.Add(cache.ToString());//Profession = lines 141 + 188 + wis
cache = Convert.ToInt32(input[143]) + Convert.ToInt32(input[190]) + Group[0].modifier(Convert.ToInt32(input[49]));
dnd.Add(cache.ToString());//Ride = lines 139 + 186 + dex
cache = Convert.ToInt32(input[144]) + Convert.ToInt32(input[191]) + Group[0].modifier(Convert.ToInt32(input[53]));
dnd.Add(cache.ToString());//Search = lines 144 + 191 + int
cache = Convert.ToInt32(input[145]) + Convert.ToInt32(input[192]) + Group[0].modifier(Convert.ToInt32(input[54]));
dnd.Add(cache.ToString());//SenseMotive = lines 145 + 192 + wis
cache = Convert.ToInt32(input[146]) + Convert.ToInt32(input[193]) + Group[0].modifier(Convert.ToInt32(input[49]));
dnd.Add(cache.ToString());//SlightOfHand = lines 146 + 193 + dex
cache = Convert.ToInt32(input[147]) + Convert.ToInt32(input[194]) + Group[0].modifier(Convert.ToInt32(input[53]));
dnd.Add(cache.ToString());//Spellcraft = lines 147 + 194 + int
cache = Convert.ToInt32(input[148]) + Convert.ToInt32(input[195]) + Group[0].modifier(Convert.ToInt32(input[54]));
dnd.Add(cache.ToString());//spot = lines 148 + 195 + wis
cache = Convert.ToInt32(input[149]) + Convert.ToInt32(input[196]) + Group[0].modifier(Convert.ToInt32(input[54]));
dnd.Add(cache.ToString());//Survival = lines 149 + 196 + wis
cache = Convert.ToInt32(input[150]) + Convert.ToInt32(input[197]) + Group[0].modifier(Convert.ToInt32(input[24]));
dnd.Add(cache.ToString());//Swim = lines 150 + 197 + str
cache = Convert.ToInt32(input[151]) + Convert.ToInt32(input[198]) + Group[0].modifier(Convert.ToInt32(input[49]));
dnd.Add(cache.ToString());//Tumble = lines 151 + 198 + dex
cache = Convert.ToInt32(input[152]) + Convert.ToInt32(input[199]) + Group[0].modifier(Convert.ToInt32(input[57]));
dnd.Add(cache.ToString());//UseMagicDevice = lines 152 + 199 + char
cache = Convert.ToInt32(input[153]) + Convert.ToInt32(input[200]) + Group[0].modifier(Convert.ToInt32(input[49]));
dnd.Add(cache.ToString());//UseRope = lines 153 + 200 + dex
cache = Convert.ToInt32(input[154]) + Convert.ToInt32(input[201]);
dnd.Add(cache.ToString());//Other = lines 154 + 201
//need to check for next available character
int slot = EmptySLotFinder(Group);
String[] temp = (String[])dnd.ToArray(typeof(String));
Group[slot] = setCharacter(temp, (Character)Group[slot]);
}//end else if
}//end of try
catch (Exception e)
{
//throw error
ErrorMSG error = new ErrorMSG();
//set error message
error.ErrorLabel.Text = "Error Loading: " + e;
error.Show();
}//end of catch
finally
{
reader.Close();
}//end of finally
}
示例6: setCharacter
//.........这里部分代码省略.........
PC.SetName(input[0]);
PC.SetRace(input[1]);
PC.SetClass(input[2]);
PC.Sethieght(input[3]);
PC.SetWeight(input[4]);
PC.SetDeity(input[5]);
PC.SetAlignment(input[6].ToUpper());
PC.SetLanguages(input[7]);
PC.SetArmor(input[8]);
PC.SetWeapons(input[9]);
PC.SetItems(input[10]);
PC.SetSaving_Throw_Mod(input[11]);
PC.SetAC_Mod(input[12]);
tmp = input[13];
c = tmp[0];//to prevent issues with inporting from .dnd and having full words of size i.e medium instead of m
PC.SetSize(c);
tmp = input[14];
c = tmp[0];//to prevent issues with inporting from .dnd and having full words of gender i.e male instead of m
PC.SetGender(c);
PC.Setlvl(Convert.ToInt32(input[15]));
PC.SetAge(Convert.ToInt32(input[16]));
PC.SetSTR(Convert.ToInt32(input[17]));
PC.SetSTR_Mod(Convert.ToInt32(input[18]));
PC.SetDEX(Convert.ToInt32(input[19]));
PC.SetDEX_Mod(Convert.ToInt32(input[20]));
PC.SetCON(Convert.ToInt32(input[21]));
PC.SetCON_Mod(Convert.ToInt32(input[22]));
PC.SetINT(Convert.ToInt32(input[23]));
PC.SetINT_Mod(Convert.ToInt32(input[24]));
PC.SetWIS(Convert.ToInt32(input[25]));
PC.SetWIS_Mod(Convert.ToInt32(input[26]));
PC.SetCHA(Convert.ToInt32(input[27]));
PC.SetCHA_Mod(Convert.ToInt32(input[28]));
PC.SetSpeed(Convert.ToInt32(input[29]));
PC.SetOH(Convert.ToInt32(input[30]));
PC.SetOG(Convert.ToInt32(input[31]));
PC.SetPD(Convert.ToInt32(input[32]));
PC.SetFort(Convert.ToInt32(input[33]));
PC.SetRef(Convert.ToInt32(input[34]));
PC.SetWill(Convert.ToInt32(input[35]));
PC.SetAC(Convert.ToInt32(input[36]));
PC.SetFlatFoot(Convert.ToInt32(input[37]));
PC.SetTouch(Convert.ToInt32(input[38]));
PC.SetHP(Convert.ToInt32(input[39]));
PC.SetHPMAX(Convert.ToInt32(input[40]));
PC.SetACCheck(Convert.ToInt32(input[41]));
//skills
PC.skill.SetAppraise(Convert.ToInt32(input[42]));
PC.skill.SetBalance(Convert.ToInt32(input[43]));
PC.skill.SetBluff(Convert.ToInt32(input[44]));
PC.skill.SetClimb(Convert.ToInt32(input[45]));
PC.skill.SetConcentration(Convert.ToInt32(input[46]));
PC.skill.SetCraft1(Convert.ToInt32(input[47]));
PC.skill.SetCraft2(Convert.ToInt32(input[48]));
PC.skill.SetDeciferScript(Convert.ToInt32(input[49]));
PC.skill.SetDiplomacy(Convert.ToInt32(input[50]));
PC.skill.SetDisableDevice(Convert.ToInt32(input[51]));
PC.skill.SetDisguise(Convert.ToInt32(input[52]));
PC.skill.SetEscapeArtist(Convert.ToInt32(input[53]));
PC.skill.SetForgery(Convert.ToInt32(input[54]));
PC.skill.SetGatherInfo(Convert.ToInt32(input[55]));
PC.skill.SetHandleAnimal(Convert.ToInt32(input[56]));
PC.skill.SetHeal(Convert.ToInt32(input[57]));
PC.skill.SetHide(Convert.ToInt32(input[58]));
PC.skill.SetIntimidate(Convert.ToInt32(input[59]));
PC.skill.SetJump(Convert.ToInt32(input[60]));
PC.skill.SetKnowledgeArcana(Convert.ToInt32(input[61]));
PC.skill.SetKnowledgeNature(Convert.ToInt32(input[62]));
PC.skill.SetKnowledgeReligion(Convert.ToInt32(input[63]));
PC.skill.SetKnowledge1(Convert.ToInt32(input[64]));
PC.skill.SetKnowledge2(Convert.ToInt32(input[65]));
PC.skill.SetListen(Convert.ToInt32(input[66]));
PC.skill.SetMoveSilently(Convert.ToInt32(input[67]));
PC.skill.SetOpenLock(Convert.ToInt32(input[68]));
PC.skill.SetPerform(Convert.ToInt32(input[69]));
PC.skill.SetProfession(Convert.ToInt32(input[70]));
PC.skill.SetRide(Convert.ToInt32(input[71]));
PC.skill.SetSearch(Convert.ToInt32(input[72]));
PC.skill.SetSenseMotive(Convert.ToInt32(input[73]));
PC.skill.SetSlightOfHand(Convert.ToInt32(input[74]));
PC.skill.SetSpellcraft(Convert.ToInt32(input[75]));
PC.skill.SetSpot(Convert.ToInt32(input[76]));
PC.skill.SetSurvival(Convert.ToInt32(input[77]));
PC.skill.SetSwim(Convert.ToInt32(input[78]));
PC.skill.SetTumble(Convert.ToInt32(input[79]));
PC.skill.SetUseMagicDevice(Convert.ToInt32(input[80]));
PC.skill.SetUseRope(Convert.ToInt32(input[81]));
PC.skill.SetOther(Convert.ToInt32(input[82]));
}//end of try
catch (Exception e)
{
//throw error
ErrorMSG error = new ErrorMSG();
//set error message
error.ErrorLabel.Text = "Error Loading to the character sheet: " + e;
error.Show();
}
return PC;
}
示例7: DG_sheet_sizes
public void DG_sheet_sizes(String PathFile)
{
//read in file
StreamReader reader = new StreamReader(PathFile);
String tmp;
ArrayList input = new ArrayList();
ArrayList group = new ArrayList();
try
{
do
{
//read from file
tmp = reader.ReadLine();
if (tmp.Contains("*"))
{
group.Add(input.ToArray());
input = new ArrayList();
}
else input.Add(tmp);
} while (reader.Peek() != -1);
}//end of try
catch (Exception e)
{
//throw error
ErrorMSG error = new ErrorMSG();
//set error message
error.ErrorLabel.Text = "Error Loading Group: " + Environment.NewLine + e.Message + Environment.NewLine + e.StackTrace;
error.Width += 520;
error.Show();
}//end of catch
finally
{
reader.Close();
DG = group;
}//end of finally
}