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C# WorldEditor.ObjectPlacementLocation方法代码示例

本文整理汇总了C#中Multiverse.Tools.WorldEditor.WorldEditor.ObjectPlacementLocation方法的典型用法代码示例。如果您正苦于以下问题:C# WorldEditor.ObjectPlacementLocation方法的具体用法?C# WorldEditor.ObjectPlacementLocation怎么用?C# WorldEditor.ObjectPlacementLocation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Multiverse.Tools.WorldEditor.WorldEditor的用法示例。


在下文中一共展示了WorldEditor.ObjectPlacementLocation方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MultipleDragMove

 public void MultipleDragMove(WorldEditor app, int x, int y)
 {
     int i = 0;
     location = app.PickTerrain(x, y);
     Vector3 position;
     foreach (IObjectDrag disObject in dragObjects)
     {
         switch (disObject.ObjectType)
         {
             case "PointLight":
             case "Marker":
             case "Object":
                 position = location + dragOffset[i];
                 if (i == 0)
                 {
                     if (disObject.AllowAdjustHeightOffTerrain)
                     {
                         position = app.ObjectPlacementLocation(x, y) + new Vector3(0, terrainOffset[i], 0);
                     }
                     else
                     {
                         position = app.ObjectPlacementLocation(x, y);
                     }
                     disObject.Position = position;
                     break;
                 }
                 else
                 {
                     if (disObject.AllowAdjustHeightOffTerrain)
                     {
                         position = app.ObjectPlacementLocation(location + dragOffset[i]) + new Vector3(0, terrainOffset[i], 0);
                     }
                     else
                     {
                         position = app.ObjectPlacementLocation(location + dragOffset[i]);
                     }
                     disObject.Position = position;
                     break;
                 }
             default:
                 position = location + dragOffset[i];
                 position.y = app.GetTerrainHeight(location.x, location.z);
                 disObject.Position = position;
                 if (String.Equals(disObject.ObjectType, "Points") && (disObject as PointCollection).DisplayMarkers != true)
                 {
                     (disObject as PointCollection).DisplayMarkers = true;
                 }
                 break;
         }
         if (!disObject.InScene)
         {
             (disObject as IWorldObject).AddToScene();
         }
         i++;
     }
 }
开发者ID:ufosky-server,项目名称:MultiversePlatform,代码行数:56,代码来源:DragHelper.cs

示例2: DragMoveAllowObject

 public void DragMoveAllowObject(WorldEditor app, int x, int y)
 {
     if (dragging)
     {
         location = app.ObjectPlacementLocation(x, y);
         location.y = location.y + dragObject.TerrainOffset;
         dragObject.Position = location;
     }
 }
开发者ID:ufosky-server,项目名称:MultiversePlatform,代码行数:9,代码来源:DragHelper.cs


注:本文中的Multiverse.Tools.WorldEditor.WorldEditor.ObjectPlacementLocation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。