本文整理汇总了C#中Mooege.Core.GS.Common.Types.Math.Vector3D.Parse方法的典型用法代码示例。如果您正苦于以下问题:C# Vector3D.Parse方法的具体用法?C# Vector3D.Parse怎么用?C# Vector3D.Parse使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Mooege.Core.GS.Common.Types.Math.Vector3D
的用法示例。
在下文中一共展示了Vector3D.Parse方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Parse
/// <summary>
/// Reads PRTransform from given GameBitBuffer.
/// </summary>
/// <param name="buffer">The GameBitBuffer to parse from.</param>
public void Parse(GameBitBuffer buffer)
{
Quaternion = new Quaternion();
Quaternion.Parse(buffer);
Vector3D = new Vector3D();
Vector3D.Parse(buffer);
}
示例2: Parse
public override void Parse(GameBitBuffer buffer)
{
ActorId = buffer.ReadInt(32);
if (buffer.ReadBool())
{
Position = new Vector3D();
Position.Parse(buffer);
}
if (buffer.ReadBool())
{
Angle = buffer.ReadFloat32();
}
if (buffer.ReadBool())
{
TurnImmediately = buffer.ReadBool();
}
if (buffer.ReadBool())
{
Speed = buffer.ReadFloat32();
}
if (buffer.ReadBool())
{
Field5 = buffer.ReadInt(25);
}
if (buffer.ReadBool())
{
AnimationTag = buffer.ReadInt(21) + (-1);
}
if (buffer.ReadBool())
{
Field7 = buffer.ReadInt(32);
}
}
示例3: Parse
/// <summary>
/// Parses AABB from given GameBitBuffer.
/// </summary>
/// <param name="buffer">The GameBitBuffer to parse from.</param>
public void Parse(GameBitBuffer buffer)
{
Min = new Vector3D();
Min.Parse(buffer);
Max = new Vector3D();
Max.Parse(buffer);
}
示例4: Parse
public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(32);
Field1 = new Vector3D();
Field1.Parse(buffer);
Field2 = new Vector3D();
Field2.Parse(buffer);
}
示例5: Parse
public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(32);
Field1 = new Vector3D();
Field1.Parse(buffer);
Field2 = buffer.ReadFloat32();
Field3 = buffer.ReadBool();
Field4 = buffer.ReadInt(25);
}
示例6: Parse
public override void Parse(GameBitBuffer buffer)
{
Tick = buffer.ReadInt(32);
Field1 = buffer.ReadInt(4);
Position = new Vector3D();
Position.Parse(buffer);
Angle = buffer.ReadFloat32();
Speed = buffer.ReadFloat32();
Field5 = buffer.ReadInt(32);
AnimationTag = buffer.ReadInt(21) + (-1);
if(buffer.ReadBool())
Field7 = buffer.ReadInt(32);
}
示例7: Parse
public override void Parse(GameBitBuffer buffer)
{
ActorId = buffer.ReadInt(32);
Position = new Vector3D();
Position.Parse(buffer);
Angle = buffer.ReadFloat32();
Field3 = buffer.ReadBool();
Field4 = buffer.ReadInt(25);
if (buffer.ReadBool())
{
Field5 = buffer.ReadInt(16);
}
}
示例8: Parse
public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(32);
Field1 = new Vector3D();
Field1.Parse(buffer);
if (buffer.ReadBool())
{
Field2 = buffer.ReadBool();
}
if (buffer.ReadBool())
{
Field3 = buffer.ReadInt(16);
}
}
示例9: Parse
public override void Parse(GameBitBuffer buffer)
{
ActorId = buffer.ReadInt(32);
Start = new Vector3D();
Start.Parse(buffer);
Velocity = new Vector3D();
Velocity.Parse(buffer);
Field3 = buffer.ReadInt(25);
FlyingAnimationTagID = buffer.ReadInt(21) + (-1);
LandingAnimationTagID = buffer.ReadInt(21) + (-1);
Gravity = buffer.ReadFloat32();
PowerSNO = buffer.ReadInt(32);
Bounce = buffer.ReadFloat32();
DestinationZ = buffer.ReadFloat32();
}
示例10: Parse
public override void Parse(GameBitBuffer buffer)
{
ActorId = buffer.ReadInt(32);
Start = new Vector3D();
Start.Parse(buffer);
Velocity = new Vector3D();
Velocity.Parse(buffer);
Field3 = buffer.ReadInt(25);
FlyingAnimationTagID = buffer.ReadInt(21) + (-1);
LandingAnimationTagID = buffer.ReadInt(21) + (-1);
Field6 = buffer.ReadFloat32();
Field7 = buffer.ReadInt(32);
Field8 = buffer.ReadFloat32();
Field9 = buffer.ReadFloat32();
}
示例11: Parse
public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(32);
Field1 = buffer.ReadInt(32);
Field2 = buffer.ReadInt(32);
Field3 = new Vector3D();
Field3.Parse(buffer);
Field4 = new Vector3D();
Field4.Parse(buffer);
Field5 = buffer.ReadFloat32();
Field6 = buffer.ReadFloat32();
Field7 = buffer.ReadInt(32);
Field8 = new RGBAColor();
Field8.Parse(buffer);
Field9 = buffer.ReadCharArray(128);
}
示例12: Parse
public override void Parse(GameBitBuffer buffer)
{
Field0 = buffer.ReadInt(32);
Field1 = buffer.ReadInt(4);
Field2 = buffer.ReadInt(32);
Field3 = buffer.ReadInt(32);
Field4 = new Vector3D();
Field4.Parse(buffer);
Field5 = buffer.ReadFloat32();
Field6 = new Vector3D();
Field6.Parse(buffer);
Field7 = buffer.ReadInt(32);
Field8 = buffer.ReadInt(32);
Field9 = buffer.ReadInt(32);
Field10 = buffer.ReadInt(32);
Field11 = buffer.ReadInt(32);
Field12 = buffer.ReadFloat32();
Field13 = buffer.ReadFloat32();
Field14 = buffer.ReadFloat32();
Field15 = buffer.ReadFloat32();
}
示例13: Parse
/// <summary>
/// Parses Quaternion from given GameBitBuffer.
/// </summary>
/// <param name="buffer">The GameBitBuffer to parse from.</param>
public void Parse(GameBitBuffer buffer)
{
W = buffer.ReadFloat32();
Vector3D = new Vector3D();
Vector3D.Parse(buffer);
}