本文整理汇总了C#中MonoTests.System.Web.UI.WebControls.PokerWizard.PokerSaveControlState方法的典型用法代码示例。如果您正苦于以下问题:C# PokerWizard.PokerSaveControlState方法的具体用法?C# PokerWizard.PokerSaveControlState怎么用?C# PokerWizard.PokerSaveControlState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MonoTests.System.Web.UI.WebControls.PokerWizard
的用法示例。
在下文中一共展示了PokerWizard.PokerSaveControlState方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Wizard_AllowNavigationToStep
public void Wizard_AllowNavigationToStep ()
{
PokerWizard wizard = new PokerWizard ();
WizardStep step1 = new WizardStep ();
step1.ID = "step1";
step1.StepType = WizardStepType.Start;
WizardStep step2 = new WizardStep ();
step2.ID = "step2";
step2.StepType = WizardStepType.Step;
WizardStep step3 = new WizardStep ();
step3.ID = "step3";
step3.StepType = WizardStepType.Finish;
wizard.WizardSteps.Add (step1);
wizard.WizardSteps.Add (step2);
wizard.WizardSteps.Add (step3);
wizard.ActiveStepIndex = 0;
wizard.MoveTo (step3);
object o = wizard.PokerSaveControlState ();
wizard.PokerLoadControlState (o);
bool result = wizard.PokerAllowNavigationToStep (2);
Assert.AreEqual (true, result, "AllowNavigationToStep#1");
step3.AllowReturn = false;
result = wizard.PokerAllowNavigationToStep (2);
Assert.AreEqual (false, result, "AllowNavigationToStep#2");
}
示例2: Wizard_ControlState
public void Wizard_ControlState ()
{
PokerWizard wizard = new PokerWizard ();
WizardStep step1 = new WizardStep ();
step1.ID = "step1";
step1.StepType = WizardStepType.Start;
WizardStep step3 = new WizardStep ();
step3.ID = "step3";
step3.StepType = WizardStepType.Finish;
wizard.WizardSteps.Add (step1);
wizard.WizardSteps.Add (step3);
wizard.ActiveStepIndex = 0;
wizard.MoveTo (step3);
// LAMESPEC: history updated when SaveControlState occured
Assert.AreEqual (0, ((ArrayList) wizard.GetHistory ()).Count, "ControlState#1");
object o = wizard.PokerSaveControlState ();
wizard.PokerLoadControlState (o);
wizard.MoveTo (step1);
Assert.AreEqual (0, wizard.ActiveStepIndex, "ControlState#2");
wizard.PokerLoadControlState (o);
Assert.AreEqual (1, wizard.ActiveStepIndex, "ControlState#3");
Assert.AreEqual (1, ((ArrayList) wizard.GetHistory ()).Count, "ControlState#4");
}
示例3: Wizard_GetHistory
public void Wizard_GetHistory ()
{
PokerWizard wizard = new PokerWizard ();
WizardStep step1 = new WizardStep ();
step1.ID = "step1";
step1.StepType = WizardStepType.Start;
WizardStep step2 = new WizardStep ();
step2.ID = "step2";
step2.StepType = WizardStepType.Step;
WizardStep step3 = new WizardStep ();
step3.ID = "step3";
step3.StepType = WizardStepType.Finish;
wizard.WizardSteps.Add (step1);
wizard.WizardSteps.Add (step2);
wizard.WizardSteps.Add (step3);
wizard.ActiveStepIndex = 0;
wizard.MoveTo (step3);
object o = wizard.PokerSaveControlState ();
wizard.PokerLoadControlState (o);
wizard.MoveTo (step2);
o = wizard.PokerSaveControlState ();
wizard.PokerLoadControlState (o);
wizard.MoveTo (step3);
o = wizard.PokerSaveControlState ();
wizard.PokerLoadControlState (o);
ArrayList collection = (ArrayList) wizard.GetHistory ();
Assert.AreEqual (3, collection.Count, "GetHistoryCount");
}