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C# CGAffineTransform.TransformPoint方法代码示例

本文整理汇总了C#中MonoMac.CoreGraphics.CGAffineTransform.TransformPoint方法的典型用法代码示例。如果您正苦于以下问题:C# CGAffineTransform.TransformPoint方法的具体用法?C# CGAffineTransform.TransformPoint怎么用?C# CGAffineTransform.TransformPoint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MonoMac.CoreGraphics.CGAffineTransform的用法示例。


在下文中一共展示了CGAffineTransform.TransformPoint方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: NativeDrawString


//.........这里部分代码省略.........
                    penFlushness = (float)line.GetPenOffsetForFlush(1.0f, insetBounds.Width);
                else if (stringFormat.Alignment == StringAlignment.Center)
                    penFlushness = (float)line.GetPenOffsetForFlush(0.5f, insetBounds.Width);

                // initialize our Text Matrix or we could get trash in here
                var textMatrix = new CGAffineTransform (
                                     1, 0, 0, -1, 0, ascent);

                if (stringFormat.LineAlignment == StringAlignment.Near)
                    textMatrix.Translate (penFlushness + textPosition.X, textPosition.Y); //insetBounds.Height - textPosition.Y -(float)Math.Floor(ascent - 1));
                if (stringFormat.LineAlignment == StringAlignment.Center)
                    textMatrix.Translate (penFlushness + textPosition.X, textPosition.Y + ((insetBounds.Height / 2) - (baselineOffset / 2)) );  // -(float)Math.Floor(ascent)
                if (stringFormat.LineAlignment == StringAlignment.Far)
                    textMatrix.Translate(penFlushness + textPosition.X,  textPosition.Y + ((insetBounds.Height) - (baselineOffset)));

                var glyphRuns = line.GetGlyphRuns ();

                for (int glyphRunIndex = 0; glyphRunIndex < glyphRuns.Length; glyphRunIndex++)
                {

                    var glyphRun = glyphRuns [glyphRunIndex];
                    var glyphs = glyphRun.GetGlyphs ();
                    var glyphPositions = glyphRun.GetPositions ();
                    //var textMatrix = glyphRun.TextMatrix;

                    // Create and initialize some values from the bounds.
                    float glyphAscent;
                    float glyphDescent;
                    float glyphLeading;

                    var elementPoints = new PointF[3];

                    for (int glyphIndex = 0; glyphIndex < glyphs.Length; glyphIndex++)
                    {
                        if (glyphIndex > 0)
                        {
                            textMatrix.x0 += glyphPositions [glyphIndex].X - glyphPositions[glyphIndex - 1].X;
                            textMatrix.y0 += glyphPositions [glyphIndex].Y - glyphPositions[glyphIndex - 1].Y;
                        }

                        var glyphPath = font.nativeFont.GetPathForGlyph (glyphs [glyphIndex]);

                        // glyphPath = null if it is a white space character
                        if (glyphPath != null) {

                            glyphPath.Apply (
                                delegate (CGPathElement pathElement) {

                                        elementPoints[0] = textMatrix.TransformPoint(pathElement.Point1);
                                        elementPoints[1] = textMatrix.TransformPoint(pathElement.Point2);
                                        elementPoints[2] = textMatrix.TransformPoint(pathElement.Point3);
                                //Console.WriteLine ("Applying {0} - {1}, {2}, {3}", pathElement.Type, elementPoints[0], elementPoints[1], elementPoints[2]);

                                        // now add position offsets
                                        switch(pathElement.Type)
                                        {
                                        case CGPathElementType.MoveToPoint:
                                            start_new_fig = true;
                                            Append(elementPoints[0].X, elementPoints[0].Y,PathPointType.Line,true);
                                            break;
                                        case CGPathElementType.AddLineToPoint:
                                            var lastPoint = points[points.Count - 1];
                                            AppendPoint(lastPoint, PathPointType.Line, false);
                                            AppendPoint(elementPoints[0], PathPointType.Line, false);
                                            break;
                                        case CGPathElementType.AddCurveToPoint:
                                        case CGPathElementType.AddQuadCurveToPoint:
                                            //  This is the only thing I can think of right now for the fonts that
                                            //  I have tested.  See the description of the quadraticToCubic method for
                                            //  more information

                                            // Get the last point
                                            var pt1 = points[points.Count - 1];
                                            var pt2 = PointF.Empty;
                                            var pt3 = PointF.Empty;
                                            var pt4 = elementPoints[1];
                                            GeomUtilities.QuadraticToCubic(pt1, elementPoints[0], elementPoints[1], out pt2, out pt3);
                                            Append (pt1.X, pt1.Y, PathPointType.Line, true);
                                            AppendBezier (pt2.X, pt2.Y, pt3.X, pt3.Y, pt4.X, pt4.Y);
                                            break;
                                        case CGPathElementType.CloseSubpath:
                                            CloseFigure();
                                            break;
                                        }

                                }

                            );
                        }

                    }
                }

                // Move the index beyond the line break.
                start += count;
                textPosition.Y += (float)Math.Ceiling(ascent + descent + leading + 1); // +1 matches best to CTFramesetter's behavior
                line.Dispose();

            }
        }
开发者ID:asfungithub,项目名称:sysdrawing-coregraphics,代码行数:101,代码来源:GraphicsPath-AddString.cs


注:本文中的MonoMac.CoreGraphics.CGAffineTransform.TransformPoint方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。