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C# MSBuildEvaluationContext.InitEvaluation方法代码示例

本文整理汇总了C#中MonoDevelop.Projects.MSBuild.MSBuildEvaluationContext.InitEvaluation方法的典型用法代码示例。如果您正苦于以下问题:C# MSBuildEvaluationContext.InitEvaluation方法的具体用法?C# MSBuildEvaluationContext.InitEvaluation怎么用?C# MSBuildEvaluationContext.InitEvaluation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MonoDevelop.Projects.MSBuild.MSBuildEvaluationContext的用法示例。


在下文中一共展示了MSBuildEvaluationContext.InitEvaluation方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: EvaluateProject

		void EvaluateProject (ProjectInfo pi, MSBuildEvaluationContext context, bool evalItems)
		{
			// XmlDocument is not thread safe, so we need to lock while evaluating
			context.InitEvaluation (pi.Project);
			EvaluateObjects (pi, context, pi.Project.GetAllObjects (), evalItems);
		}
开发者ID:hbons,项目名称:monodevelop,代码行数:6,代码来源:DefaultMSBuildEngine.cs

示例2: EvaluateProject

		void EvaluateProject (ProjectInfo pi, MSBuildEvaluationContext context)
		{
			context.InitEvaluation (pi.Project);
			var objects = pi.Project.GetAllObjects ();

			// If there is a .user project file load it using a fake import item added at the end of the objects list
			if (File.Exists (pi.Project.FileName + ".user"))
				objects = objects.Concat (new MSBuildImport {Project = pi.Project.FileName + ".user" });

			EvaluateObjects (pi, context, objects, false);
			EvaluateObjects (pi, context, objects, true);

			// Once items have been evaluated, we need to re-evaluate properties that contain item transformations
			// (or that contain references to properties that have transformations).

			foreach (var propName in context.GetPropertiesNeedingTransformEvaluation ()) {
				PropertyInfo prop;
				if (pi.Properties.TryGetValue (propName, out prop)) {
					// Execute the transformation
					prop.FinalValue = context.EvaluateWithItems (prop.FinalValue, pi.EvaluatedItems);

					// Set the resulting value back to the context, so other properties depending on this
					// one will get the new value when re-evaluated.
					context.SetPropertyValue (propName, prop.FinalValue);
				}
			}
		}
开发者ID:kdubau,项目名称:monodevelop,代码行数:27,代码来源:DefaultMSBuildEngine.cs

示例3: EvaluateProject

		void EvaluateProject (ProjectInfo pi, MSBuildEvaluationContext context)
		{
			context.InitEvaluation (pi.Project);
			var objects = pi.Project.GetAllObjects ();

			// If there is a .user project file load it using a fake import item added at the end of the objects list
			if (File.Exists (pi.Project.FileName + ".user"))
				objects = objects.Concat (new MSBuildImport {Project = pi.Project.FileName + ".user" });

			EvaluateObjects (pi, context, objects, false);
			EvaluateObjects (pi, context, objects, true);
		}
开发者ID:sushihangover,项目名称:monodevelop,代码行数:12,代码来源:DefaultMSBuildEngine.cs


注:本文中的MonoDevelop.Projects.MSBuild.MSBuildEvaluationContext.InitEvaluation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。