当前位置: 首页>>代码示例>>C#>>正文


C# CompileUnitEntry.AddFile方法代码示例

本文整理汇总了C#中Mono.CompilerServices.SymbolWriter.CompileUnitEntry.AddFile方法的典型用法代码示例。如果您正苦于以下问题:C# CompileUnitEntry.AddFile方法的具体用法?C# CompileUnitEntry.AddFile怎么用?C# CompileUnitEntry.AddFile使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Mono.CompilerServices.SymbolWriter.CompileUnitEntry的用法示例。


在下文中一共展示了CompileUnitEntry.AddFile方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateUnitSymbolInfo

        //
        // Creates symbol file index in debug symbol file
        //
        void CreateUnitSymbolInfo(MonoSymbolFile symwriter)
        {
            var si = file.CreateSymbolInfo (symwriter);
            comp_unit = new CompileUnitEntry (symwriter, si);

            if (include_files != null) {
                foreach (SourceFile include in include_files.Values) {
                    si = include.CreateSymbolInfo (symwriter);
                    comp_unit.AddFile (si);
                }
            }
        }
开发者ID:exodrifter,项目名称:mcs-ICodeCompiler,代码行数:15,代码来源:namespace.cs

示例2: CreateUnitSymbolInfo

		//
		// Creates symbol file index in debug symbol file
		//
		void CreateUnitSymbolInfo (MonoSymbolWriter symwriter)
		{
			var si = file.CreateSymbolInfo (symwriter);
			comp_unit = symwriter.DefineCompilationUnit (si);

			if (include_files != null) {
				foreach (SourceFile include in include_files.Values) {
					si = include.CreateSymbolInfo (symwriter);
					comp_unit.AddFile (si);
				}
			}
		}
开发者ID:KAW0,项目名称:Alter-Native,代码行数:15,代码来源:namespace.cs

示例3: DefineSymbolInfo

		public override void DefineSymbolInfo (MonoSymbolWriter symwriter)
		{
			base.DefineSymbolInfo (symwriter);

			comp_unit = symwriter.DefineCompilationUnit (SourceFileEntry);

			if (include_files != null) {
				foreach (SourceFile include in include_files.Values) {
					include.DefineSymbolInfo (symwriter);
					comp_unit.AddFile (include.SourceFileEntry);
				}
			}
		}
开发者ID:afaerber,项目名称:mono,代码行数:13,代码来源:location.cs

示例4: CreateUnitSymbolInfo

		//
		// Creates symbol file index in debug symbol file
		//
		void CreateUnitSymbolInfo (MonoSymbolFile symwriter, List<KeyValuePair<string, string>> pathMap)
		{
			var si = file.CreateSymbolInfo (symwriter, pathMap);
			comp_unit = new CompileUnitEntry (symwriter, si);

			if (include_files != null) {
				foreach (SourceFile include in include_files.Values) {
					si = include.CreateSymbolInfo (symwriter, pathMap);
					comp_unit.AddFile (si);
				}
			}
		}
开发者ID:sushihangover,项目名称:playscript,代码行数:15,代码来源:namespace.cs


注:本文中的Mono.CompilerServices.SymbolWriter.CompileUnitEntry.AddFile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。