本文整理汇总了C#中MinerWars.AppCode.Game.GUI.Core.MyGuiControlButton.SetPosition方法的典型用法代码示例。如果您正苦于以下问题:C# MyGuiControlButton.SetPosition方法的具体用法?C# MyGuiControlButton.SetPosition怎么用?C# MyGuiControlButton.SetPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MinerWars.AppCode.Game.GUI.Core.MyGuiControlButton
的用法示例。
在下文中一共展示了MyGuiControlButton.SetPosition方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddControls
private void AddControls()
{
Controls.Clear();
AddCaption(MyTextsWrapperEnum.PlayStory, new Vector2(0, 0.005f));
Vector2 menuPositionOrigin = new Vector2(0.0f, -m_size.Value.Y / 2.0f + 0.147f);
Vector2 buttonDelta = new Vector2(0.15f, 0);
const MyGuiControlButtonTextAlignment menuButtonTextAlignement = MyGuiControlButtonTextAlignment.CENTERED;
MyTextsWrapperEnum? otherButtonsForbidden = null;
MyTextsWrapperEnum? newGameForbidden = null;
//MyTextsWrapperEnum newGameText = MyTextsWrapperEnum.StartDemo;
int buttonPositionCounter = 0;
if (MyClientServer.LoggedPlayer != null)
{
if ((MyClientServer.LoggedPlayer.GetCanAccessDemo() == false) && (MyClientServer.LoggedPlayer.GetCanSave() == false))
{
//Uncomment when other buttons functionality implemented
newGameForbidden = MyTextsWrapperEnum.NotAvailableInDemoMode;
//otherButtonsForbidden = newGameForbidden = MyTextsWrapperEnum.NotAccessRightsToTestBuild;
}
else if (MyClientServer.LoggedPlayer.IsDemoUser())
{
//Uncomment when other buttons functionality implemented
newGameForbidden = null;
otherButtonsForbidden = MyTextsWrapperEnum.NotAvailableInDemoMode;
}
else if (MyClientServer.LoggedPlayer.GetCanSave() == true)
{
//newGameText = MyTextsWrapperEnum.NewGame;
newGameForbidden = null;
}
ParallelTasks.Parallel.Start(CheckCheckpointAndChapter);
}
// New Game / Start Demo
var newGameButton = new MyGuiControlButton(this, menuPositionOrigin + buttonPositionCounter++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA,
MyGuiConstants.MAIN_MENU_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR,
MyTextsWrapperEnum.NewGame, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE,
OnNewGameClick, menuButtonTextAlignement, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, newGameForbidden);
// Continue last game
m_continueLastGame = new MyGuiControlButton(this, menuPositionOrigin + buttonPositionCounter++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA,
MyGuiConstants.MAIN_MENU_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR,
MyTextsWrapperEnum.ContinueLastGame, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE,
OnLoadLastCheckpointClick, menuButtonTextAlignement, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER,
MyFakes.LOAD_LAST_CHECKPOINT_ENABLED, otherButtonsForbidden);
m_continueLastGame.DrawRedTextureWhenDisabled = false;
// Show load checkpoint first (it's unknown whether checkpoint exists
var tmp = newGameButton.GetPosition();
newGameButton.SetPosition(m_continueLastGame.GetPosition());
m_continueLastGame.SetPosition(tmp);
Controls.Add(m_continueLastGame);
Controls.Add(newGameButton);
m_continueLastGame.Enabled = false;
// Load Chapter
m_loadChapter = new MyGuiControlButton(this, menuPositionOrigin + buttonPositionCounter++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA,
MyGuiConstants.MAIN_MENU_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR,
MyTextsWrapperEnum.LoadChapter, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE,
OnLoadChapterClick, menuButtonTextAlignement, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER,
//MyClientServer.LoggedPlayer != null && MyClientServer.LoggedPlayer.GetCanAccessEditorForStory()
true
/* && !otherButtonsForbidden.HasValue*/, otherButtonsForbidden);
m_loadChapter.DrawRedTextureWhenDisabled = false;
Controls.Add(m_loadChapter);
m_loadChapter.Enabled = false;
// Load Checkpoint
//var loadCheckpoint = new MyGuiControlButton(this, menuPositionOrigin + buttonPositionCounter++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA,
// MyGuiConstants.MAIN_MENU_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR,
// MyTextsWrapperEnum.LoadCheckpoint, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE,
// OnLoadCheckpointClick, menuButtonTextAlignement, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER,
// MyClientServer.LoggedPlayer != null && MyClientServer.LoggedPlayer.GetCanAccessEditorForStory()/* && !otherButtonsForbidden.HasValue*/, otherButtonsForbidden);
//loadCheckpoint.DrawRedTextureWhenDisabled = false;
//Controls.Add(loadCheckpoint);
// Join friend’s game - Coop mode
var join = new MyGuiControlButton(this, menuPositionOrigin + buttonPositionCounter++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA,
MyGuiConstants.MAIN_MENU_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR,
MyTextsWrapperEnum.JoinFriendGame, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE,
OnJoinFriendGameClick, menuButtonTextAlignement, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER,
true, otherButtonsForbidden);
join.DrawRedTextureWhenDisabled = false;
Controls.Add(join);
var backButton = new MyGuiControlButton(this, new Vector2(0, 0.178f), MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE,
MyGuiConstants.BUTTON_BACKGROUND_COLOR,
MyGuiManager.GetConfirmButton(), null, null, MyTextsWrapperEnum.Back,
MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, menuButtonTextAlignement, OnBackClick,
true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true, true);
Controls.Add(backButton);
}